To avoid a large segment of code I've set up button names that correspond with movieclips that are located in my library and exported for use with the code. I want to replace the movieclip currently on stage with another movieclip from the library depending on which button you click on. The code works fine, I'm achieving all the values I want, except for the fact that since the variables in the function are strings it gives me a coercion error saying that they're strings and not objects.
Here's the code: Code: Select all// Holder var holder:MovieClip = new MovieClip(); holder.x = 122;
So I load a variable, length, into a LoadVars instance. Code: trace(this.length); //outputs 3 var tempLength:Number = this.length; //tempLength should be the number representation of the loaded value thisObj.buttonLength = tempLength+2; //I need to add 2 onto the this.length value trace(thisObj.buttonLength); //outputs 32, which kind of makes sense, but I need it to output 5. thisObj.buttonLength is declared as a number, and Flash does not output a type mismatch.
Is there a way to test a string, such as the one below to see if it's an actual number value? var theStr:String = '05'; I want to differentiate between the string value above and one such as this: var theStr2:String = 'asdfl';
I would like to make a dynamic button on a website I am working on. I would like one button to update a variable, and another set of buttons to add 1 or subtract one from the variable I have buttons on the left side of the page for some bands that load conent into an empty movie clip.
The website: [URL]
I would like to set up some forward and backward arrows above that content on the right, so users can also scroll through the content in order. So if someone loads the content for soul asylum, and click the back arrow, it goes back to the Wailers, and if they click the forward arrow, it goes to Swollen Members. So there is an order of pages: 1. Wailers, 2. Soul Asylum, 3. Swollen Members, 4. Passafire, 5. Beats Antique, 6. SFM Kind of an order of importance. The idea is if somebody starts by clicking #3 Swollen Members, my application will know that it is on #3 and the arrows will go to #2 or #4.
Is there a way for the main artist buttons on the left to reset a variable for the current slide? So if someone clicks on the Swollen Members picture button, a variable called currentselection equals 3 And then when the forward arrow is clicked, it will ad 1 to the current selection and load movie #4
So in VB the main Swollen Members button would be something like: im currentselection as int = 3 Which would reset the current page as 3
Then the forward arrow would have code like:
Dim Nextselection as Int Nextselection = & currentselection +1 & ".swf"
And the button in flash would be something like:
on (release) { loadMovie("Nextselection", "rightcontent_MC")}
For my calculator i am having trouble storing a number inside a string variable.
Calculator, Layer 'actionscript', Frame 1, Line 1441061: Call to a possibly undefined method append through a reference with static type String.
Code: var currentNumber:String =""; function pressNumber(e:MouseEvent):void{ display_txt.appendText(e.target.num); currentNumber.append(e.target.num);//error here }
I have the input textfield with instance name vIn, and the variable _vIn. (The textfield is empty.)[code]i have five other variable/textfield pairs were this works ok. I don't get why this pair doesn't work also, my textfields won't accept the subtraction operator, - , even though they're all set to vIn.restrict = "0123456789.-";It doesn't even work in the output textfields were there's no restriction (Negative results are displayed positive)
Inside my code i have some variables declared as Numbers, and i get some others from an external source; these variables can either be Numbers or String representation of Numbers. Now, i have to implement some equality controls on these variables, and since i don't know in that moment which type are them of, i'm converting all of them to Numbers (i don't need and neither want to compare strings) via the Number() function which accepts either Numbers or Strings as an input. These controls can compare 2 single variables or a variable and a sum (or subtraction) of other variables, for example:
I have a String variable in my flex (flash builder 4) application containing CSV data. I need to allow the user to download this data to a local file. For example, giving them a "csv" button to click and it might present them with a save file dialog (and I would be sending the contents of my string variable).Is this possible / how ?I am using the ResuableFX component for the datagrid to csv. This the code I ended up with that works to save the string to a text file for the user (in a web browser):
var dg2CSV:DataGrid2CSV = new DataGrid2CSV(); dg2CSV.includeHeader=true; dg2CSV.target=adgEncounters;
Trying to replace a portion of a string with a "-" if it matches a string variable in AS3.
var re:RegExp = new RegExp(imageArray[j][1],"gi"); trace(imageArray[jTemp][2].replace(re,"-"));
imageArray[jTemp][2] is a string imageArray[j][1] is a string as well I'm not getting the result I expect. I would like trace above to return 'permanentContainer-' Here are the traces for the above variables
how you would target a function's local variable through a concatenated variable string.For example:
var txt = "Hello World"; function testing(msg) { var test1 = msg;[code].........
I'd expect the trace to be "Hello World" but rather is given "undefined". So if variables created outside functions are created on the main timeline, where are local function variables created and how would you access them?
i have a project and i need that when a specific variable equals a specific value a random number decreases on the current number, its easy to make it decrease but i need to decrease instead of 4 to decrease a maximun of 5 and minimun of 3.ere is the code :
i'm getting a value from a class that gives me e.g "icon1" as data. i want to use this within a function to control the visibility of an item nested in a movieclip on the stage. the nested movie has the same name as the data being sent.
// here's what i want it to do: mymenu.icon1.visible = true; // but i cant append the 2 together as flash will see it as a string not read it as path.
I have been banging my head against a brick wall regarding the following problem which must be very simple to fix, just can't see the answer.I have a class assigned to a movieclip called canvas. The class is called drawClass. I have called the instance of canvas on the stage 'drawingCanvas'.When I trace "drawingCanvas" I get object drawClass] which is fine. Tracing drawingCanvas.name gets me the instance name 'drawingCanvas'.This is a String variable.Basically what I am trying to do is pass the MovieClip name to another class. In my example the class 'toolBar', which can then interact with the MovieClip.
The problem is passing 'drawingCanvas.name' results in a String, so I get an error saying :TypeError: Error #1034: Type Coercion failed: cannot convert "canvasArea" to flash.display.MovieClip.I can't for love or money find a way to convert a String variable to a MovieClip variable! I have the name of the MovieClip, I just need to tell the toolbar class. But I can't find a way of doing this as the instance on stage is an object of drawingClass, not a MovieClip (unless MovieClips with attached classes are not treated as standard MovieClips?).
This is sort of difficult to explain but I'll do my best. I've got 6 score variables that go up over time.
[Code]...
Each corresponds to a different color of "Monster" class I reated. "GreenMonster", "BlueMonster", etc. are all custom classes. Each class has a string property called "MonsterColor". So "Blue1.MonsterColor = "Blue".
To save lines of code, and learn, I'm trying to use a local string variable to take the place of whichever of these 6 int variables I need. So inside a for loop, I've created a variable called "colorscore".
I would like to dinamically create array variables, depending on a XML file. The problem I have is that I don't know how to create them dinamically using a name I have constructed into a string variable. What I would like is something like this:
var strVarName; ... strVarName = "Var" + i; var strVarName = new Array(); ...
So I would have n arrays called Var1, Var2, ... Varn.
I'm importing a txt file through my AS and would like to use the string as a value to manipulate my timeline.. for instance ,the 'txt' contains a '0' and I would like to set an 'IF' statement that evaluates that value. this is the code I'm using (it places the value in a dynamic text box for now):[code]I understand that it must be converted from a string to a number, but have been having difficulty with this following other threads.I'm also curious if there is a simple way to continue checking the txt file for changes in value..
Is there any way to do this? Say I have a global variable called yarr: _global.yarr = textbox; and I want to change that in to a string, I want to change it to "textbox" instead of textbox. Is there any way to do that?
basically I have an array that stores some var(int/numbers). And when I loop through the array changing the numbers of the var, at the end the number seems still unchanged. You would have a better idea of what I'm talking about base on the below code.
private var _numArray:Array = new Array() private var _no1:int private var _no2:int
Does anyone know an url where I can get the current time as either a string or a number? Or how do I solve the problem that flash can't create an external time? Or does anybody have a perl-file that they wouldn't mind sharing with me that could do the trick
i have a simple dynamic textbox and want to store the TotalTime-property (= seconds of the video) of my video (flvplayback component) into this textbox. how can this super-easy thing be done?
The string (score0.text) will have an "s" at the end as the time is counted in seconds and tenths, so I will be receiving something along the lines of "8.1s" as a value.. I would like to take score0.text, remove the "s" then *1000 the amount as a number before use..
I want to convert a textbox value to numric value and i use a code like this :var n:Number = Number(myTextbox.text);when i trace the variable (n) it gives me 0. although when i trace myTextbox.text , it gives me the right value.
Im looking to be able to find a number (any number) within a text string, what i ultimately want to do is crop the number out of the string to just be left with a number value, the only problem is the string could be any length and the number doesnt necessarily start at any point from the last characterI have items on the stage named 'image0', 'textfield2', 'button500' etc, as you can see the prefix before the number isnt a fixed length so I couldnt use substr and set an index, and since the number could be any number i couldnt set the index as a certain value before the end of the string. (ie it might return '500' or 'ld2' or 'ge0' in the examples given before)