ActionScript 3.0 :: Remove A Movie After It Reaches A Certain Size

Oct 10, 2009

I'm trying to remove a movie after it reaches a certain size using an event listener, but I can't seem to figure out what listener to use:

[Code]....

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[Code]....

I've been trying to add a resize function to this so that it can be viewed in different size browsers. Exactly like the opening page of this site [URL] So the whole page is always in view and scales until it reaches a set maximum size.

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ActionScript 3.0 :: Get Rid Of A Movie Clip When It Reaches The End?

Oct 19, 2010

I am placing and modifying a movie clip using actionscript, and I want to know how I can use an if statement with the movie clip ending. I tried using this. but it didn't work:

addChild(thing);
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do to the lack of good on Kongregate, I have come here =D

if(_root.row2.block1._x == _root.row1.block1._x)
{
_root.row2.block1.removeMovieClip();

[code]....

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I wasn't sure where to put this post. I hope this is the right place.

This is what I want to do:

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ActionScript 2.0 :: Auto-size Vs Fixed Movie Size?

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I wasn't sure where to put this post. I hope this is the right place.

This is what I want to do: On screen resolutions up to 800x600, I want my Flash movie to resize to 100% width and height of the browser window. On screen resolutions higher than 800x600, I want the Flash movie to be a fixed size (say 800px x 600px exactly).

Is this possible, and if so, how?

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I need to create a script that will jump to a certain frame in the scene when a movie cilp reaches its last frame. Putting a goto... within the MC itself doesn't work. I assume that I need to create a listener of some sort....I haven't been able to find what I need in any documentation (and I'm even been looking through AS dictionaries going back to Flash 4).

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Flex :: Hide (or Remove) Label Text Without Changing The Button Size?

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I have a button with variable-length of label text. I have a User Setting that can turn on or off the label text on this button.

How can I implement this?

NOTE: the button's background has a gradient color.

I tried using BlendMode.LAYER, no luck;

I tried using Button.resizeHandler

private function resizeHandler(event:ResizeEvent):void
{
if (event.oldWidth > this.width)

[Code]....

but it only worked if the initial UserSetting value is true.

How about embedded font? I don't know how to apply it to button

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Oct 25, 2005

What is the code I use to find out how many movie clips are inside a movie clip and then remove them?

clips = some_mc.numberOfClipsAtThisLocation;
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I have a movie that opens up full screen and load an external movie into it. No problem there but I want the loaded movie to keep its original size and not resize with the full screen movie. In the screenshot, you see how the yellow external movie loads into the fullscreen green movie. The white rectangle is only for size reference (photoshopped it in) and is not in the actual flash movies. The yellow movie is supposed to be 800x125 pixels but resizes with the fullscreen of the green movie.

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I have 5 buttons to load 5 different flv movies. What I try to do is to remove the loaded movie and run the new movie when the new button being clicked. Also, I am wondering anybody who knows how to create a lightbox effect in flash. I want the screen to be grey when the movie is on.

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Remove Movie Clip At Certain Frame?

Mar 1, 2006

I use Flash MX and I'm beginner. I have movieclip "dot" at Frame 85. I have in Actions of Frame 85 the following:

i = 1
ii = 100
while(i < ii){

[Code]....

I need to stop (remove) all movie clip instances (created with duplicateMovieClip) at frame 120. I suppose that I should use removeMovieClip();, but I have no idea where and how to use it.

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ActionScript 2.0 :: Remove Movie From Symbol?

Apr 3, 2009

this is another question with respect to the same game in my last post. as i said, im making a card game in flash (to teach myself a.s. 2 and flash). when i deal my cards i use this:

Code:
holder1.attachMovie(myCardArray[0,0],"card1a",1);
where holder1 is a symbol, residing on a timeline. myCardArray is an array off all the cards

i[code]......

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ActionScript 2.0 :: CS3 How To Remove Movie Clips

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Flash version: CS4
AS Version: AS2
FLA and XML attached.

This is my first time posting. I am trying to learn actionscript and normally like to discover my own solutions but after working on this for days with no solution I am ready to pull my hair out.

Here's the deal. My FLA loads and XML file and from the XML data dynamically creates two categories of buttons, Modules and Steps.

Each module may have a different number of steps. When a module button is clicked it should display the correct number of steps buttons. That works fine except when a module has less steps that the previously displayed module. When that is the case it will always display the greater number of steps. In other words it is Attaching movies correctly with no problem but I can't figure out how to create a looping structure to remove them. I've tried every goofy thing I can think of. It must be something using removeMovieClip but I'm at a loss.

Here is my current code:

[Code].....

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Remove Movie Clips In Arrays?

Nov 23, 2010

I have this code in my Flash file[code]...

I'm wondering, when I remove the movie clips should I also be popping them from the array?

I have an onEnterFrame function that attaches the movie clips and pushes them into the array, so I'm worried that if I don't pop them the array will continue to increase in size and slow down the movie. Is this the case, or will they be automatically removed from the array by the removeMovieClip() method above?

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ActionScript 2.0 :: Remove Movie Clips?

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Does anyone know how to set up like a movie clip listener or some sort. I have several buttons on the screen and if I click a button I want whatever movie clip is on the page to be removed and load the new one according to which button is pressed. Right now in order to remove a movie clip you have to click the same button twice to remove it but I want to be able to click any button and remove the move clip and load the correct one. I'm @ a lost to setting this up.

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Jul 15, 2010

I have a movie with some MC inside the library, and im calling them with buttons with the follow script :

[Code]...

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ActionScript 2.0 :: Remove A Movie Clip?

Aug 11, 2004

In my game when you finish the level it goes to a framelable saying welldone bla bla bla.xcept the enemys still appear moving on the screen? I dont know how to stop that..?

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ActionScript 2.0 :: Can't Remove Movie Clip

Nov 8, 2005

I can't seem to remove the movie clip referenced by "ghost". I've verified that I'm targeting things correctly because i can change the alpha of ghost with the "onMouseUp" event, but I can't remove it?!

Code:
_root.compareTable.bizDragger0.onPress = function() {
ghost = _root.attachMovie("bizTypeDragger", "bizDraggerGhost", _root.getNextHighestDepth());

[Code]....

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ActionScript 2.0 :: Remove Movie Clip?

Jul 24, 2007

I have 3 buttons that on press attaches a movie clip.Is there a way to detach the movie clip b/c there are several other buttons for the user to click and this first movie clip will not remove? this is the code that is on the 1st button

on (press){
this.createEmptyMovieClip("Test_mc", this.getNextHighestDepth());
Test_mc.attachMovie("Colors", "Colors", emptyMC.getNextHighestDepth(), {_x:20, _y:100});

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ActionScript 2.0 :: Remove A Movie Clip From A Var?

Nov 23, 2007

var eliminateMe:MovieClip = _root["Target" + i]
trace(eliminateMe)
arrowActive = false;

[code]......

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ActionScript 2.0 :: Cannot Remove Movie Clip

Jan 4, 2008

I'm creating a game and am having issues removing a movie clips.

I currently have:

Code:
_root.attachMovie('slider', 'slider_mc', -1);

and I'm trying to remove it when the timer goes to "0"... like so:

Code:
var seconds = 10;
var miliseconds = 10;
function tellTime() {

[Code].....

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IDE :: Remove Movie Clip With RemoveChild?

May 28, 2009

i am trying to remove this movie clip when i want to play another one, i can navigate to the other movie clips but the sound that is embedded in my .swf files will not turn off off, since i have sound in several .swf files when i play more than 1 .swf movie the sound from the files will overlap each other, i have tried removeChild to no avail/This is the code i am using inside my loader timeline:

var myLoader2:Loader = new Loader();
addChild(myLoader2);
var url:URLRequest = new URLRequest("images/longsfinal.swf");
myLoader2.load(url);

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ActionScript 3.0 :: How To Remove Movie Clips

Oct 20, 2010

I've attached a small example of what I'm doing. The finished project will have a main menu with buttons to 6 pages with 6 maps on each, and 4 other pages.

1.) I've attached movie clips (map graphics) on frame 5 accessable with buttons on frame 1. But when you go to the maps (frame 5) and roll-over them, and use the BACK button to return to the main menu (frame 1) the maps are still there.

2.) In looking for a solution to this I've read that even if I make the maps not visible they are still there, and will add to the size of the file if they are loaded over and over again. I'm thinking I may have done this all wrong and when the project is complete it's going to be a big mess. How can I simplify it?

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Increase Size Of Movie When Swf Saved?

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How do you increase the size of an entire movie into an actual swf file? I note that increasing the stage size increases the "frame" that the movie opens in, but does not increase the size of the movie itself. I find a lot of stuff on the internet about sizing a flash movie using html embedding, and perhaps that is what I need...but what I really mean is change the size of the whole movie before it is saved as an SWF and within Flash itself. Is there a simple way to do this? I mean, once you have the movie in place but have simply not saved it to SWF yet. Again, I note that cghanging "size" on document properties enlarges the frame that the movie opens in but not the movie itself.

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