ActionScript 2.0 :: Remove Movie Clips?
Sep 14, 2009
Does anyone know how to set up like a movie clip listener or some sort. I have several buttons on the screen and if I click a button I want whatever movie clip is on the page to be removed and load the new one according to which button is pressed. Right now in order to remove a movie clip you have to click the same button twice to remove it but I want to be able to click any button and remove the move clip and load the correct one. I'm @ a lost to setting this up.
View 0 Replies
Similar Posts:
Oct 25, 2005
What is the code I use to find out how many movie clips are inside a movie clip and then remove them?
clips = some_mc.numberOfClipsAtThisLocation;
clips.RemoveEmAll;
View 3 Replies
Jul 15, 2010
Flash version: CS4
AS Version: AS2
FLA and XML attached.
This is my first time posting. I am trying to learn actionscript and normally like to discover my own solutions but after working on this for days with no solution I am ready to pull my hair out.
Here's the deal. My FLA loads and XML file and from the XML data dynamically creates two categories of buttons, Modules and Steps.
Each module may have a different number of steps. When a module button is clicked it should display the correct number of steps buttons. That works fine except when a module has less steps that the previously displayed module. When that is the case it will always display the greater number of steps. In other words it is Attaching movies correctly with no problem but I can't figure out how to create a looping structure to remove them. I've tried every goofy thing I can think of. It must be something using removeMovieClip but I'm at a loss.
Here is my current code:
[Code].....
View 6 Replies
Nov 23, 2010
I have this code in my Flash file[code]...
I'm wondering, when I remove the movie clips should I also be popping them from the array?
I have an onEnterFrame function that attaches the movie clips and pushes them into the array, so I'm worried that if I don't pop them the array will continue to increase in size and slow down the movie. Is this the case, or will they be automatically removed from the array by the removeMovieClip() method above?
View 3 Replies
Oct 20, 2010
I've attached a small example of what I'm doing. The finished project will have a main menu with buttons to 6 pages with 6 maps on each, and 4 other pages.
1.) I've attached movie clips (map graphics) on frame 5 accessable with buttons on frame 1. But when you go to the maps (frame 5) and roll-over them, and use the BACK button to return to the main menu (frame 1) the maps are still there.
2.) In looking for a solution to this I've read that even if I make the maps not visible they are still there, and will add to the size of the file if they are loaded over and over again. I'm thinking I may have done this all wrong and when the project is complete it's going to be a big mess. How can I simplify it?
View 4 Replies
Apr 19, 2011
I have a btn on the main stage and when moused over, it will play an mc (window_mc) which opens up a toggle window. The window_mc includes 3 layers; 1 the animation of the toggle window, 2 the AS of the window and 3 the content inside the toggle window.
The content (layer 3) is another mc (countdown_mc). Within that mc I have an animation and the next frame holds an flv, which plays after the animation.
My question is in relation to the main btn on the main stage that pulls the toggle window open (window_mc) when moused over. I have it set to where it only opens and closes when the mouse is rolled onto the button or off it. The window will open and close accordingly.
When the content in the window gets to the flv within the countdown_mc, I do not want the rollover action to work anymore. (I have an exit btn on the window that will close everything out if clicked).
I know I probably need a removeEventListener action, but I am not sure how to write it if the addEventListener is linked to my btn on the mainstage and I want it removed within the countdown_mc which is inside the window_mc.[code]...
View 1 Replies
Nov 21, 2010
I am creating a game called Piggy Attack.I am trying to remove some movie clips off the stage.I also tried it by adding them to the stage using as3 but neither are successful.They all come up with the error code:
[Code]...
View 12 Replies
Sep 30, 2010
Trying to remove three movie clips from a game screen when advancing to the next stage, but the movie clips stay. I've been using removeChild (MovieClip) but its not working for all movie clips on the screen. this is my first time using flash.Heres the code I've got so far:
stop();
removeChild(hat_mc);
removeChild(vest_mc);
[code].......
View 6 Replies
Mar 8, 2010
I am currently doing a project for an A level computing assignment, and as i havent used flash much before, im not brilliant.
I have assigned the movie clip 'Star' to the stage multiple times, using the same depth each time. Everything works peachy until I click 'Reset' where the stars all stay on the screen.
View 4 Replies
Sep 13, 2009
I am in search to find a way to remove movie clips on the press of a button. I currently have 3 buttons that loads three difference movie clips however If one button is pressed I want to remove the previous movie clip that is loaded. Right now I have to press the same button twice in order to remove the movie clips. Is there a way to set up a movie clip listener on the buttons?
View 5 Replies
Jul 27, 2011
I'm currently working on a script which depending on various factors will add different movie clips to the stage. When the factors change so do the movie clips. I know that I can use removeChild(myMC); 100 times and wipe the stage, so I was thinking it would be possible to add all the movie clips to an array and use removeChild(myArray); to get rid of them but I'm coming up with the compiler error: Code: 1067: Implicit coercion of a value of type Array to an unrelated type flash.display:DisplayObject. so obviously I'm missing something. Is this even possible? is there a more effective way to remove Movie Clips from the stage?
View 6 Replies
Sep 13, 2009
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){
_root.gotoAndStop(1);
}
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
on(release){
_*movie_clip_name*.gotoAndStop(1);
}
View 1 Replies
Jun 5, 2011
As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.
Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.
Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?
Part of the code (or basic idea of code; see comments for extra details
code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
attachedObj = attachMovie("figure", "figure"+1, 1);
[Code].....
View 2 Replies
Jul 15, 2009
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
View 2 Replies
Jan 4, 2009
I'm making a shooting game but there won't be much of a challenge without enemies that point and shoot. Is there an easy way to make them do that?
View 5 Replies
Jul 14, 2003
How would one go about masking movie clips that are nested within other movie clips?
I have a photo gallery slider type of thingy that loads jpegs with loadMovie into containers. I can mask the entire movie clip but as for the containers,...well I just dont know whats going on here.
View 7 Replies
Sep 17, 2004
After the dublication of an movie clip,
1. I would like to be able to delete one by one the new movie clips
2. I would like to move them all together.... First you press the word green and then click in the blue area.... A green cyrcle will appear.. Click the word green again and then in the blue square and a new green cyrcle will appear. I would like to move the cyrcles with the buttons arrownd the blue square... And when I press delete I would like to delete any cycle I choose... The flash is too large to attach it to the forum, if anyone is interested I can send it by mail.
View 3 Replies
Jan 5, 2009
Does anyone know a good reliable way to get movie clips to point at other movie clips? I use MX 2004.
View 1 Replies
Aug 18, 2005
Here's what I'm trying to do (in example form): I have a movie clip called "dude". Dude is animated to walk around, then drop a cigar (all inside the movie clip). But the problem is, dude moves, so if you try and move dude as the cigar is dropping, the cigar moves with him. So what I want to do is create a new movie clip instance called "cigar" OUTSIDE of the movie clip dude right as he's dropping it, so that you can move him without moving the cigar. Get it? I've attached another helpful animation to explain.
What I have right now is, on the 13th frame of dude, a few lines of code that create and place an instance of cigar. In that frame I also have an invisible instance of cigar for me to duplicate. Inside of the cigar movie clip is the animation that makes it fall to the ground. I need to change that code so that the instance of cigar is created outside of the movie clip dude. Here's the code I have now (inside of dude, on frame 13):
[Code]...
View 2 Replies
May 8, 2003
I have a problem stopping multiple clips. I have created a presentation using flash and I have many movie clips which have sub movie clips inside of them. Ok lets look at one movie clip in detail. Inside one _root movie there are multiple sub movies; each with a different movieclip labels (each movie clip is named with unique labels ie. north, south, east, west, and What I need to do is be able to STOP all these sub movie clips with one stop, and in turn PLAY these same movie clip with a second action.
The only way I know how to stop all these sub movie clips is to target each and every one individually.
[Code]...
View 2 Replies
Jun 22, 2010
What I'm trying to do is have my Flash piece have custom elements set by an XML file. I'm using ColorTransform. I have a piece that's loaded as a separate movie clip, and I can't figure out how to get to the piece and apply the ColorTransform.
Here's one example of what I'm doing for a different element on the same mc.
[code]...
So, in this example, I'm setting header_mc to a color specified in the xml. In the case I'm having trouble with, I want to set a color to a movie clip on the timeline and not the main movie
View 5 Replies
Jun 1, 2009
I am setting up a flash game with seven toggle on/off buttons that all do the same thing.I know how to assign them all to be able to do the same function in the main timeline. What I can't figure out is how to get them all to also do the same function within each of their respective movie clips.
Here's the code:
Code: Select allstop();
DontDrive.addEventListener(MouseEvent.MOUSE_OVER, RO_DontDrive);
DontDrive.addEventListener(MouseEvent.MOUSE_OUT, ROut_DontDrive);
[code]....
View 5 Replies
Jul 19, 2006
I've been trying to reproduce an animation effect I've seen on the Armani website, but I'm stuck trying to duplicate an empty movie clip with image loaded into it. The duplicates exist and I can move them, but they are invisible. Since the duplicates reside on depths above the intitial clip I'm confused about why they are invisible. The duplicates are scripted to follow behind the initial clip - each offset by 30 pixels (though I don't have that working perfectly).
View 1 Replies
Apr 1, 2011
If I add 10 clips like this[code]...
this just results in an error, what are the instance names of my 10 objects then?
View 2 Replies
Jul 18, 2002
I am using attachMovie and attaching a couple clips to the main timeline, but on level 9. Is there a command to remove all of the clips at once with a command that clears the entire level or do I have to remove each graphic manually?
View 6 Replies
Jan 8, 2009
do to the lack of good on Kongregate, I have come here =D
if(_root.row2.block1._x == _root.row1.block1._x)
{
_root.row2.block1.removeMovieClip();
[code]....
View 9 Replies
Mar 27, 2005
okay, i'm trying to create a full website myself, and inside my main scene movie, i have a movie clip for the content.. inside THAT clip on a frame for the links, i have another movie clip that has all the link buttons embedded... i've got those buttons set up so they stagger fade in as an effect... my problem is, they just keep repeating, and i want the fade in effect to stop after the first time. i've got a stop keyframe after the tween of every button motion, but i dont know the correct code for the movie/button clip itself to play once and then stop.. this is what i have right now, as an action on the movie clip with the buttons inside it:
onClipEvent (enterFrame) {
play();
}
View 5 Replies
Mar 27, 2005
i'm trying to create a full website myself, and inside my main scene movie, i have a movie clip for the content.. inside THAT clip on a frame for the links, i have another movie clip that has all the link buttons embedded... i've got those buttons set up so they stagger fade in as an effect...
my problem is, they just keep repeating, and i want the fade in effect to stop after the first time. i've got a stop keyframe after the tween of every button motion, but i dont know the correct code for the movie/button clip itself to play once and then stop.. this is what i have right now, as an action on the movie clip with the buttons inside it:
onClipEvent (enterFrame) {
play();
}
also if you want to see what the problem is, here's the website in it's infancy (700k)
View 5 Replies
Feb 12, 2009
I Have 3 Movies:MAIN.SWF, contains loading movie actions for Nav.swf and Home.swf.NAV.SWF, contains navagation menu loaded on Level 2 in Main HOME.SWF, contains slideshow for home page loaded on Level 1 in Main In NAV.SWF, there is a MOVIE CLIP "graphmc", which contains a BUTTON "graphicbtn", When this button is clicked, I'd like the HOME.SWF (which is loaded into Main.swf on Level 1) to fade out and unload, and load and fade in Graphics.SWF in place of it.
View 6 Replies
Dec 17, 2010
I have continually run into this so i guess i just don't understand some foundation to how AS3 works.
So, I have a movie clip in the library (ClipA) - it is linked to a class.
Inside Clip A there are 3 other Movie Clips (SubClip1, SubClip2, SubClip3).
When I place ClipA on the stage i want to adjust the frame that each of the SubClips are on.
BUT, when I try to set them to a frame in ClipA's class file i get an error like this:1061: Call to a possibly undefined method gotoAndStop through a reference with static type flash.display:DisplayObject.
[Code]...
View 3 Replies