ActionScript 3.0 :: Referencing An Object's Stage Position?

Dec 11, 2010

i'd trying to build an interactive tree that allows the user to move the tree's branches and nodes. the lines (branches) of the tree are drawn programmatically between points (nodes and tips). i'd like for the user to click on points to drag them while having connected lines and points move correspondingly. i've gotten this to work to some extent using the code below:

ActionScript Code:
function startMoveOa(evt:MouseEvent):void {
thisPtOa = Sprite(evt.currentTarget);

[code].....

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[Code]....

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[CODE]...

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[Code]....

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[code].....

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[code].....

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[Code]...

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How to access stage elements from within a class.
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Code:
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[Code] .....

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I am trying to reference a movieclip from the stage which is nested. I really have no idea how to do that.

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[Code]....

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[Code]....

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Code:
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I have a movieclip "submenu" that is on the main timeline, and inside this movieclip, I have some ActionScript:

[Code]....

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I'd like to know how I can reference root stage values from within a movieclip, or even worse, from a class. For example, I have a class called Bground.as. It does stuff, according to current stage size - so if someone were to resize the window/browser, Background updates in real time and does something fancy while it's at it. To do this "fancyness", I need stageheight and stagewidth. However, simply pointing to them does not work.

Here's the simplified ActionScript Code:
package klaseFP{
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[Code] .....

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at klaseFP::Bground()
at FullScreen_03_fla::MainTimeline/frame1()

Background works as a document class, works perfectly in fact. However, if I use it as the class of a library object, error 1009 shows up. Same thing happens if I simply put the code into the timeline of the library object - stage referencing simply causes it to break. So, how do I dynamically change the values of variables in Background, according to values in the main movie/app?

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I feel like I should know this by now, but I'm having trouble. I want a function in one of my child functions to increment an integer in its parent function.

[Code]....

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Just wondering, is there any way to dynamically reference movieclips on the stage, as in through a for loop like so:

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[code]........

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in my main FLA's document class, I have this line:

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[code].....

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I have been trying to reference to the stage from outside Document class and tried many different ways I found on google and it seems none of them works (maybe there were some changes in flash since they were posted.For example TopLevel approach by Senocular doesn't work either I do it as described in here.URL...The only way it seemed to work is by passing a stage as a variable. Has anyone any idea of a way to do it without the need of passing it by.

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How do you reference and already existing object in as3? My below program draws 2 circles and a line to connect the two. The circles and the line are all individual objects. The line (connector class) has a function called update that should redraw the line between the two circles. It has two variables which I want to be the references to the two circles. The circles (coolcircle class) has a variable which I want to be the reference to the connector. It doesn't seem like my update() function is getting called.

ActionScript Code:
package
{

[code]......

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