ActionScript 2.0 :: Fine Tuning MC Position Using Stage Object?
Oct 25, 2006
I'm using the stage object to align multiple MC's. My question is how do I affect a MC's position if I want to have it be centered on both axis but 100px away from the bottom margin instead of the top relative to the size of the window?here's my positioning code:
Also if i'm using an empty MC to load external swf's, do the external swf's have to have AS for positioning as well or do I position the empty MC in the base movie?
I'm wondering if there is (and I feel there HAS to be) a way to fine tune movements with the 3D rotation tool. Using the mouse works to an extent, but just like nudging movements with the arrow keys, it's sometimes impossible to get the placement I want with mouse dragging.
I'm wondering if there is (and I feel there HAS to be) a way to fine tune movements with the 3D rotation tool. Using the mouse works to an extent, but just like nudging movements with the arrow keys, it's sometimes impossible to get the placement I want with mouse dragging.I'm pretty new to using these tools so maybe it's super obvious and I'm missing it?
I am into an AS3 project where we have used strict OOP . We have around 2000 different controls(in different views) which can be classified into around 30 different types. Each of them have a base class and the rest are derived from them. Now we are reaching the finall stages of the project and we badly need some performance improvement.
We can broadly classify views into Single view(only one particular control is displayed) and group view(where 16 to 256 controls may be grouped). When dealing with these groups the performance comes down significantly that the knobs and faders jerk on moving. The single view knobs and the group view knobs logic is derived from the same base class..
Now i tried to listen to mouse move events at the stage level and on tracing the event target i found that all the objects are sending out mouse events.. Is there anyway to capture all the unwanted mouse events at the object level itself?
I have a stage bigger than the size of a browser, and I have a camera to navigate around the area.Now when I click on a button, I will have something pop up blocking the whole browser, like a lightbox effect with another box on top of the blocker.The problem now is, when the blocker pops up, its position is not on the TOP LEFT corner of the browser. I've tried stage.align, but it would makes the camera or other object on stage position run.So is there any other way I could get the blocker to position according to the browser, not the stage?[code]
I have built a site in AS2 and would like to know the position of a ball so that I can move a sign to it always.The whole website is in AS2, but I think I have written an incomplete code below for AS3. I need it for AS2 because the whole site is in AS2. The get position of ball is wrong, but I just wanted to throw in some ideas eg.
Code:
// get position of ball ball_mc.addEventListener(<what goes here?>, ball_pos); function signMove(Event:MouseEvent):void{[code]..........
How can I get the absolute stage position of an object within a custom flex component that I exported from flash? In my Flex application I'm using the component and resizing it by setting its height and width properties. I want to place another component on the stage but I want it to appear at the same x and y coordinates of a text field in my custom component.
im trying to keep a object in a certain position in the screen, without resizing it too (with the stage)
function Resize(e:Event = null):void { if ((stage.stageWidth)/(stage.stageHeight) > fundos.width/fundos.height) {
[Code]....
my stage is resizing all ok (keeping the aspect ratio) and im trying to add a nav img that would stay in the same position as i resize the browser screen
i'd trying to build an interactive tree that allows the user to move the tree's branches and nodes. the lines (branches) of the tree are drawn programmatically between points (nodes and tips). i'd like for the user to click on points to drag them while having connected lines and points move correspondingly. i've gotten this to work to some extent using the code below:
ActionScript Code: function startMoveOa(evt:MouseEvent):void { thisPtOa = Sprite(evt.currentTarget);
A simple flash video doesn't appear in IE. I've looked at answers to the same problem by NineBerry, however, I've tried those suggestions without luck.[code]I didn't include the file mulholland_intro_slideshow.fla as I doesn't seem necessary.I'm also aware that when encoding with Flash the object can only be made to played locally or via the network. I encoded locally for testing but it also plays across the network. Is that even relevant? I don't know.
I have a sprite that I zoom out using the sprite.z property. Once the z property has been modified the sprite x and Y values do not match the stage x and y real value. So far so good and what I was expecting!
What I want to accomplish is that when the user clicks the stage the sprite tweens to where the mouse was clicked but I don't know what x and y position to send to the sprite. ( since stage 200,200 is something like 400,400 for the sprite depending on z value)
I tried Utils3D.projectVector using Matrix3D of the perspectiveProjection of the stage without success. (i.e. I get Vector3D(Infinity, Infinity, NaN))
I could fallback to scalex/scaley but sprites.z gives me the correct scale, perspective projection, paralax scrolling since I have sprites on different z level all for free. I would have to recode all that.
lets say i have a sprite on the stage and one movieclip inside it. now i want to tween or just set that movieclip x and/or y position according to stage position. so for example i want to set mc.y = - 100; (by which i mean -100 to stage, not sprite which mc is in.)
I am new at flash CS4. (Upgraded to Flash CS 5 but this gives other problems in the meantime I continue with CS4)I have created webpage. Within the web page I have created Motion Tween with Motion editor and once previewed, it works fine. Going back to the stage and previewing the result shows the initial position of the Motion tween but it doesn't move and behave the way it shoud. What's missing? Where am I going wrong?
sample Application, etc. .xml that would provide optimal tuning for many 4-way video chats?Using the "live" application out-of-the-box ended up in very significant delays (~7sec)
I have a root stage, and a MC that is called from the root stage.Now from that MC, i will called in another MC2, and I wanted to placed the MC in the center of the stage. The reason I could not use normal ADDED_TO_STAGE at MC and define the center is because MC is not place in the exact position of the root stage (as in x, y=0). So if I would target MC2 at MC stage center, it would not be the exact center of the root stage/screen.How can I called the root stage properties rather than adding MC2 into the stage?
I'm trying to trace the path of an object by using setPixel on the object's position every frame in a BitmapData/Bitmap pairing. These pixels aren't showing up normally and I suspect I have a fundamental misunderstanding of the BitmapData class. Here's what I'm doing:
public var contrailBase:BitmapData; public var contrail:Bitmap; private var contrailColor:uint;[code].....
Using this code, the red pixels don't show up. If I initialize contrailBase to 0xFF000000 instead then I get a black screen on which the red pixels DO draw, but I need the bitmap to be transparent except for the contrail. What am I doing wrong?
I'm stuck thinking about the best way to go about setting a line segment's position, I have a class Line(length, angle, previous) being called from a class Polygon. Right now I have:
public class Line extends Sprite { public function Line(length:Number, angle:Number, previous:Line = null) { if (previous != null) { this.x = previous.end.x;
I have a function that I am creating. It basically grows a line from point a to point bRather that work with specific points and all in actionscript, I was hoping to drop down some movieclips to be used as waypoints. When the movie starts those mc locations are translated into variables and the mc is removed.
I'm having a heck of a time getting my movie clip on the stage postion where I want it (and eventually I'll want 8-10 movie clips running on different stage locations at the same time.) I've tried numerous scripts methods, this is the last one and it's still not moving out of 0 position:
this.createEmptyMovieClip("my_mc", 1); my_mc.createEmptyMovieClip("container_mc",2); var my_mcl:MovieClipLoader = new MovieClipLoader(); my_mcl.loadClip("textgauge1.swf", my_mc.container_mc),{x_:371.6, y_:76};
I have a library swf (asset.swf), it's document class binded to Asset.as, and in the Constructor function of Asset,[code]as known to all, we cannot visit the stage attribute before the display object added to the stage.so, when my loader.swf try to load asset.swf, it throws exception and the loading come to failure is there some one tell me how to load the asset.swf? I cannot modify the asset.swf.
It this part in qeustion "if(ball._x + ball.width / 2 > 400){" should the trace function be recognised when the half of th ball moves over the 400 mark.
im working on a slider that i want to position to the stage according to the _ymouse. Here's the problem. I'm using some code that i really like because of the ease on it. But i'm having problems getting it to position where i want it and control it so that the top and bottom of the clip refers to the stage...if that makes any sense. I did not write the code, but i've changed it so that its vertical as you'll see. Everything "works" except aligning it to the stage according to _ymouse
figure out why the movie i just made is off stage. I just I don't want to start from scratch or move every object that is off stage onto stage. What did i do to get it here to begin with???