ActionScript 2.0 :: Movieclips Position On Stage?
Nov 16, 2009
It this part in qeustion "if(ball._x + ball.width / 2 > 400){" should the trace function be recognised when the half of th ball moves over the 400 mark.
Its doesnt though and i dont know why?
ball.dx = 10;
ball.dy = 10;
ball.onEnterFrame = function(){
[Code]....
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Jan 23, 2009
I have a master MC that's added to the stage via addChild(p2_mc). Inside that p2_mc, I have others MC'S (added to the stage manually, not via addChild). One of them is instanced fond_mc. I want to position that fond_mc in the middle of the stage using that line of code WHEN the stage is resized. Obviously, the following line is into the resize function:
fond_mc.x = stage.stageWidth/2;
I works but returning faulty results because it uses left corner of the mc instead of registration point, which is top and center. I tried all math formula I could think of to no results. Keeps positioning the fond_mc wrongly. I know this is related to registration OR stage measurement. Is there a way to reset stage.stageWidth values INSIDE the resize function?
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Nov 15, 2010
I am creating a memory sequence game and I was wondering:
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Oct 6, 2009
I have a movieclip, which attaches to another movieclip, which scrolls.On click I want to be able to drag that movieclip away from the one it was attached to. When I just removeChild it, it's position changes. I want it to stay in the same spot until it's dragged.Any suggestion, on how I can give it that same position, when not attached?
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Feb 9, 2011
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Jun 4, 2009
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Jan 13, 2011
I have a sprite that I zoom out using the sprite.z property. Once the z property has been modified the sprite x and Y values do not match the stage x and y real value. So far so good and what I was expecting!
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Nov 3, 2009
lets say i have a sprite on the stage and one movieclip inside it. now i want to tween or just set that movieclip x and/or y position according to stage position. so for example i want to set mc.y = - 100; (by which i mean -100 to stage, not sprite which mc is in.)
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Feb 27, 2006
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Sep 9, 2011
Looking for a way to stop all movieclips both are the stage and that are children of the ones on the stage.
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Apr 23, 2010
I have a stage bigger than the size of a browser, and I have a camera to navigate around the area.Now when I click on a button, I will have something pop up blocking the whole browser, like a lightbox effect with another box on top of the blocker.The problem now is, when the blocker pops up, its position is not on the TOP LEFT corner of the browser. I've tried stage.align, but it would makes the camera or other object on stage position run.So is there any other way I could get the blocker to position according to the browser, not the stage?[code]
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I have a setup where a girl is holding a card on there are words on each card and as time goes by they fall to the ground. The problem I am running into is that the cards never go back into the loop of cards, once they are out I am just left with a blank card. How could I have it reset this?
Code:
//CLASS IMPORTS
import mx.utils.Delegate;
[code].....
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Nov 1, 2010
I've got a movieclip in my library called primaryCommMC.I'm loading these 5 times onto the stage and naming them commMC0-4 using the following:[code]Right now they're all obviously loading on top of each other. I want to stack these movieclips on top of each other so the first movieclip will be at y=0 and the following at y=(the height of the proceeding MC + 5 (a little gap)).
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I am using the following script in a MC to produce an empty movieclip and fill it with evenly spaced movieclips on demand.[code]The last piece of code repeated below should remove one of the attached movieclips when it is created then remove its iteration from the array and loop through all movieclips after it in the array and minus 30 from their y coordinate:[code]When I trace Wine[mc] it produces a list of names of movieclips after it in the array as it should, and the movieclip is removed as it should but the coordinates of the other movieclips remain unchanged.
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I have a moviclip duplicating 200 times and rising off the top of the screen. When it moves completely off the stage, and I want it to move back to the bottom of the screen and rise up again. Right now it just keeps going up off the stage and doesn't replace itself.Here is my code on my movieclip:
[code]...
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Jun 2, 2005
I am trying to create a movieclip, load a jpg into it, and if successfull, create another movieclip (or even better: create that movieclip right away too), with a textfield in it, and place it under the loaded jpg, depending on the postion and height of the jpg. I tried something like this, but the jpg and text don't show.
Code:
this.createEmptyMovieClip("nieuwsfotoMC", 2);
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[code]....
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I have some Headline MovieClips that are been attached on the stage on runtime based on an xml file.
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I did a smilar example with some boxes attached on the stage with a loop, one after the other. Each Box, on RollOver, increases by _yscale to 130% for example and pushes the other Boxes down as:
i
Code:
mport caurina.transitions.Tweener; //using Tweener to tween the _yscale property
num =4;
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[Code]...
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Apr 9, 2008
I will have 5 type of buttons. Each type I will duplicate (+1) at some condition. Each button is sharing a same functions, just some difference in value and positions. Button type's name:bug1, bug5, bug10, bug20, bug50
[Code]...
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Jun 3, 2008
I want to be able to position a series of movieClips along a curve of a cicrcle, well part of it. Basically I need a curved wall.
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_root.rot = -30
for (var i:Number = 1; i < 6; i++) {
var block = attachMovie("block", "block_" + i, _root.getNextHighestDepth())
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[Code]....
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Mar 31, 2010
If I run the page locally on my machine, the banner looks fine no matter the browser. however, on the free hosting service server, size and position of certain movie clips are messed up in IE, safari and opera. they overlap in places, and u can see the corner of something that's supposed to be off the stage. why? note: the hosting service put some junk after my </body> tag... [URL]
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I'd like to have my movie clips on the stage and run a loop to return their x and y positions, these positions will be stored in an array (startPos:Array) for use later in some other script. I have 7 movieclips on the stage, each with an instance name startobj[a number]
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var numberOfElements:Number = 7;
var startPos:Array = new Array();
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var startObjs = eval("startobj"+[i]);
[Code] .....
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I did this to dynamcy create a instance of a MovieClip whenever my downKey boolean variable was true
PHP Code:
[code]...
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Code:
var numOfItems: Number;
var i: Number;
[code].....
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I use the following code to load some banners: a "banner" is a clickable PNG image. I get the URL it must point to through a parameter of the AdLoader class.
package
{
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[Code].....
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I'm writing a game with Flash CS5/AS 3.0 that tries to simulate depth of field by drawing all the relevant Movie Clips based on their Y position in ascending order, i.e. things lower on the stage overlap things higher on the stage. A MovieClip with a Y position of 10 would therefore need to have a lower index compared to a MovieClip with a Y position of 20, so the second one gets drawn on top of the first.
I wrote a quick and dirty function just to test this. During the trace, I've noticed that the truck's index hits 0 when I go near the top of the stage, but if I go too far up it will completely disappear from the stage. Trace then starts generating this error:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/getChildIndex()
at EICT::Game/ReorganizeDisplayIndexes()
[Code].....
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Jan 9, 2005
I'm trying to store the initial X position of five movieClips in an Array by looping through it. Should be no worries, but I only end up with "Undefined" when I trace the array afterwards...
[Code]...
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I have a movie clip that is dropped onto my main scene, and I have the AS below as the frame's AS.
The concept is simple: Create dynamic empty movieclips, position them, fill them, make them clickable. The code under "//////////////////////////////////////Code below here doesn't work" isn't working. The code worked fine when attempting to do this on my main scene, but I ran across some interface issues that caused me to put them into anorther MC. I understand that I only included the code for the first button, right now I would like to get at least one working.
Code:
for(var i=0; i<=43; i++){
iDepth = i + 200;
this["z_Brickmc_"+i] = this.createEmptyMovieClip("zBrick"+i+"_mc", iDepth);[code].....
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