I want to create a panel (or any other component) inside a component that has a 5 pixel border on all sides, but scales fully when the window is resized. I know I can set width to "100%" to make it resize, but that gives me no borders. If I put it to "95%",I have borders, but they scale annoyingly. Also, that only works for borders on the right or lower bounds, and not to the left or upper sides.Is there a convenient way to do this without having to write tons of resize-code (in which case I will not bother and just accept bad rescale behaviour, as it is for a private pet project).
EDIT: I know that I can just overwrite the display handling and set the positions manually every frame. I wondered if there is a cheap way to do it in the mxml-structure, along these lines:
<mx:Panel> width="100%" height="100%" </mx:Panel>
Coming from C++ and Java, I am intrigued by the option of setting something to "95%" and let the library work out the details, instead of having to write many lines of code, just so my text-area always keeps a 5 pixel distance from the border, but scales with window width.If there is no easier way to do it than figuring out pixel sizes by hand and setting the coordinates.
i'm making an accordion menu with tweenlite, the menu works, but i want to know how can i make the code simpler for the relative position of each movie clip, i create a variable and override the variable inside the function for each movie, there is a better way to do it?[code]
If I run the page locally on my machine, the banner looks fine no matter the browser. however, on the free hosting service server, size and position of certain movie clips are messed up in IE, safari and opera. they overlap in places, and u can see the corner of something that's supposed to be off the stage. why? note: the hosting service put some junk after my </body> tag... [URL]
var manTimer:Timer = new Timer(1000,14); manTimer.addEventListener(TimerEvent.TIMER, moveMan); function moveMan(e:TimerEvent):void {[code]....
I just need to make the tween's position relative to it's current position, as opposed to starting at the stage's 0 position then moving the the stage's -40 position. It needs to start at its current position the move -40 from that position.
So I have a Crosshair on the Stage and I have an Enemy with nested child limbs, when the below function is called I want to create a hit mark and attach it as a child to the Enemies Limb but how do I translate the X/Y position of the Crosshair to the Enemies Limb bearing in mind the Limb may also be rotated?
I am creating a film strip of thumbnails and am dynamically creating the thumbnails from an xml file. All this works great. The issue becomes the fact that I need for the filmstrip to resize when the window is resized and add or remove the number of the thumbnails as necessary. In order to calculate where the last thumbnail should be, I'm using the following code to calculate the x position:
PHP Code:
var lastX = rightArrow.x - (thumbWidth + 10);
where rightArrow is actually filmstrip.filmnav.rightArrow. I get the correct answer - but when I add the thumbnail to the movieclip filmstrip.panelscontainer.thumbcontainer, it's actually on top of the rightArrow. Clicking on both of them to see where Flash thinks the X is will show that Flash this the X of the thumbnail is at 607 and flash thinks the X of the thumbnail is 731, which is as it should be -- so why is the thumbnail so far to the right?The first thumbnail should always be x=10 and that is working fine and I'm currently not trying to layout the other thumbnails because they were all screwed up with a similar problem.
Imagine that I make a movie clip that looks like a chess board, and that inside that move board I place other movie clips that look like pieces.Now imagine that I tilt the chessboard so that you are no longer looking at it top down and rotate it so that the dark pieces are first in front of you and and this slowly changes until the white ones are, etc.In order to make this look right I have to rearrange the stacking order of the movie clips (which pieces are "on top" of which other pieces when they are drawn). But when the clip rotates, the mc.z value for all the clips does not change. Neither does the width or height which I thought I could use instead even though they are clearly looking bigger or smaller onscreen.I think that I might just be getting the z point relative to the other children of the rotating movieclip. Is there any way to get the z point relative to the stage?
I had coded a different file similar to this and had a movieclip move along the x axis relative to where the mouse position is.
The idea is the movie clip is a panoramic photograph (eg. 6000x900) and it would move dependant on where the mouse it. ie. if mouse is in the centre it will be stationary and when it moves left and right the image will move accordingly (faster when further away from the centre).
The code below works moving the movieclip's x position but when I try and do it with TweenLite (using the quotations for relative positioning) the movieclip snaps immediately to -107374182.4
There is obviously something fundamental I am missing but cant see it at the minute. I had this working previously but then tried to progress it and write my own class for the panning (that now turns out I do not have time for) but I saved over the code and cant not go back.
I have put together an example zip with a .fla and the greensock tweening platform.
To make this more clear I have a flash website coming near to the end of the design stage. I have a multi-layered scene with a resolution of about 700x1200 (so you would scroll down the page with the browser scroll bar). Basicly I want these layers to correspond to your scrollbar position as though the perspective changes. ie: scrolling down would push the fore ground at the normal rate but only pushing the background at a slower rate, (thus giving a 3D effect).I would imagine since the .swf would then need to talk to the scroll bar, there would be a need for another language as well as action script.
but with no response. I realise that code is incorrect, but need something that will work in that way. I presume i need some sort of listener to follow the _x position of the specific movie clip.
I would like to know if there is any way that when mouse leaves screen, the mouse coord from the Main Movie Clip (mouseX and mouseY) keeps updating! Is there any way to get the mouse pos relative to the screen pos?For example when mouse leaves screen and goes 30 pixels up, its position would be (X,-30)
I have a dragable movie clip that on release I want to scale, depending on the mouse position, the further the mouse up the screen (y) then the smaller the clip scales on release.
How can I make the easing start fast then go slow? Right now it starts slow and speeds up. Well not really, because it speeds up and then slows down once it gets closer to the mouse position. But becuase the mouse position is greater than that of the movement, it seems like it speeds up then just stops!
I'm developing my first flash app. I'm trying to use classes because they'll be very important in my future app. I created a simple movieclip with a star. However, instead of putting it directly on the stage, I'm calling it from library, using the addChild method to place the star in the stage. To do that, I simple right click over the movieclip icon->properties->check export to action script->and I give a name to the class (for example: myMC)
Then, inside the class I wrote: package { import flash.display.*; import flash.events.*; public class myMC extends MovieClip { var star:myMC=new myMC(); public function myMC() { [Code] .....
As I am placing the two variables origin_x and origin_y inside the constructor, I'm expecting to get 250 and 200 respectively. After drop the star, I want to send it to it's original place, and that's why I need to keep this values. And here's the problem, origin_x and origin_y are both ZERO, instead of 250 and 200... The value is not relative to stage. I managed a little bit and I found this post : [URL]. Unfortunately I tried to replace by the suggested code, but both values remain zero. An interesting thing, is that if I put the star directly in the stage instead of calling it from the library as I am doing, I get correct values in origin_x and origin_y.
I have a Flash file for an xml driven menu. There is the document Class, called Main. There is also a Navigation class. In the Navigation class, I position the location of main buttons and sub menu buttons for the menu. I want to position the buttons in the Navigation class relative to the stage. Currently, they are just fixed at certain positions (like 20); To do this, I have read that because this is not happening in the document class.
I must add an event listener to the constructor that listens for the added to stage event. I am not sure how to do this, as when I try and add an event listener for added to stage in the Navigation class nothing happens, (or all menu items diaspear). How to position movie clips relative to the stage (i.e. stage.stageWidth - 50) from a class that is not document class? How to do so in the document class, too.
I am having problems changing text x,y position in a browser window as the browser is resized. Ultimately I plan on positioning an image but just using the text for now. I use the following code:
Code: stage.addEventListener(Event.RESIZE, wResize); function wResize(e:Event):void {
I have an flash file which is 740px wide and a movie object inside it which is 1100px wide. What I want to happen is for the movie to scroll left or right depending on the mouse position and to stop when it reaches the start or end of the movie object. It all works fine except when it gets to either end, the _x position is outside the boundaries I have set in the if statement so it wont scroll back again.Code is below:
I've recently taken Krilnon's tutorial on interactive image panning, and have a need for more complexity. My image to be panned (relative to user's mouse movement) has several 'hot spot' buttons placed within. Each hot spot, when clicked, is to smoothly zoom and shift within the mask, with pertinent info displayed next to each, once zoom and shift is complete. almost like I'm making a motion tween, where the final position is known, but the start position is wherever the BG image is when the user clicks the nested button. I need to determine the x-position at the moment of click of the button (different for each button), and then, I think, use a simple-math "stagger-step" method of moving and scaling, until I've reached my final dest. here's the link to the tutorial I originally referenced:Url...
I want to position a clip near the end of the browser window and to make it fixed there, no matter on which screen resolution my site is viewed. I've tried already doing it using the external movie with fscommand, as well as with Stage.align, but then it applies to all the loaded movies. The rest of the content should be centered.
im using MX 2004 although i do have Flash 9 atm if anyone has an example in that Anyway, im trying to slow down and speed up an orbit of an mc relative to where the mouse position is. So basically i need some sort of radial "field" where when the mouse gets close to the outside of the orbit the movie clip stops and when it is farther away the movie clip speeds up.
I've recently taken Krilnon's tutorial on interactive image panning, and have a need for more complexity. My image to be panned (relative to user's mouse movement) has several 'hot spot' buttons placed within. Each hot spot, when clicked, is to smoothly zoom and shift within the mask, with pertinent info displayed next to each, once zoom and shift is complete. almost like I'm making a motion tween, where the final position is known, but the start position is wherever the BG image is when the user clicks the nested button. I need to determine the x-position at the moment of click of the button (different for each button), and then, I think, use a simple-math "stagger-step" method of moving and scaling, until I've reached my final dest. here's the link to the tutorial I originally referenced:If anyone knows of a tutorial or example out there, I'd love directions to it(them). or,
I'm wondering if there is any way to make the bubble sizes scale or resize when the size of the chart resizes. If the bubbles are set to a specific pixel size, it seems as though the size is set and that's it. So, if your chart is large, the bubble is size X and if the chart is small the bubble is still size X. [code]...