ActionScript 3.0 :: Get The Position Of MC Already On Stage?
Jun 18, 2010
I have a function that I am creating. It basically grows a line from point a to point bRather that work with specific points and all in actionscript, I was hoping to drop down some movieclips to be used as waypoints. When the movie starts those mc locations are translated into variables and the mc is removed.
I have a sprite that I zoom out using the sprite.z property. Once the z property has been modified the sprite x and Y values do not match the stage x and y real value. So far so good and what I was expecting!
What I want to accomplish is that when the user clicks the stage the sprite tweens to where the mouse was clicked but I don't know what x and y position to send to the sprite. ( since stage 200,200 is something like 400,400 for the sprite depending on z value)
I tried Utils3D.projectVector using Matrix3D of the perspectiveProjection of the stage without success. (i.e. I get Vector3D(Infinity, Infinity, NaN))
I could fallback to scalex/scaley but sprites.z gives me the correct scale, perspective projection, paralax scrolling since I have sprites on different z level all for free. I would have to recode all that.
lets say i have a sprite on the stage and one movieclip inside it. now i want to tween or just set that movieclip x and/or y position according to stage position. so for example i want to set mc.y = - 100; (by which i mean -100 to stage, not sprite which mc is in.)
I have a stage bigger than the size of a browser, and I have a camera to navigate around the area.Now when I click on a button, I will have something pop up blocking the whole browser, like a lightbox effect with another box on top of the blocker.The problem now is, when the blocker pops up, its position is not on the TOP LEFT corner of the browser. I've tried stage.align, but it would makes the camera or other object on stage position run.So is there any other way I could get the blocker to position according to the browser, not the stage?[code]
I'm having a heck of a time getting my movie clip on the stage postion where I want it (and eventually I'll want 8-10 movie clips running on different stage locations at the same time.) I've tried numerous scripts methods, this is the last one and it's still not moving out of 0 position:
this.createEmptyMovieClip("my_mc", 1); my_mc.createEmptyMovieClip("container_mc",2); var my_mcl:MovieClipLoader = new MovieClipLoader(); my_mcl.loadClip("textgauge1.swf", my_mc.container_mc),{x_:371.6, y_:76};
I have built a site in AS2 and would like to know the position of a ball so that I can move a sign to it always.The whole website is in AS2, but I think I have written an incomplete code below for AS3. I need it for AS2 because the whole site is in AS2. The get position of ball is wrong, but I just wanted to throw in some ideas eg.
Code:
// get position of ball ball_mc.addEventListener(<what goes here?>, ball_pos); function signMove(Event:MouseEvent):void{[code]..........
It this part in qeustion "if(ball._x + ball.width / 2 > 400){" should the trace function be recognised when the half of th ball moves over the 400 mark.
im working on a slider that i want to position to the stage according to the _ymouse. Here's the problem. I'm using some code that i really like because of the ease on it. But i'm having problems getting it to position where i want it and control it so that the top and bottom of the clip refers to the stage...if that makes any sense. I did not write the code, but i've changed it so that its vertical as you'll see. Everything "works" except aligning it to the stage according to _ymouse
I have a master MC that's added to the stage via addChild(p2_mc). Inside that p2_mc, I have others MC'S (added to the stage manually, not via addChild). One of them is instanced fond_mc. I want to position that fond_mc in the middle of the stage using that line of code WHEN the stage is resized. Obviously, the following line is into the resize function: fond_mc.x = stage.stageWidth/2;
I works but returning faulty results because it uses left corner of the mc instead of registration point, which is top and center. I tried all math formula I could think of to no results. Keeps positioning the fond_mc wrongly. I know this is related to registration OR stage measurement. Is there a way to reset stage.stageWidth values INSIDE the resize function?
How can I get the absolute stage position of an object within a custom flex component that I exported from flash? In my Flex application I'm using the component and resizing it by setting its height and width properties. I want to place another component on the stage but I want it to appear at the same x and y coordinates of a text field in my custom component.
I didn't find that my flash is larger than the browsering area on screen until I publish and preview it in my browser but I do want all the content to be displayed on the screen. All I need to do is to move everything up for about 150 px.(in other words, to shorten the stage by 150 from the top but I can only cut the stage from the bottom ) Is there a way I can change the position of the stage like what I can do to the artboard in AI?
im trying to keep a object in a certain position in the screen, without resizing it too (with the stage)
function Resize(e:Event = null):void { if ((stage.stageWidth)/(stage.stageHeight) > fundos.width/fundos.height) {
[Code]....
my stage is resizing all ok (keeping the aspect ratio) and im trying to add a nav img that would stay in the same position as i resize the browser screen
There are two movie clip one is mc and another one is mask_mc. I made the Registration point for both the movie clips to the left and tested locally and it seems OK when I am in the left edge, top edge or any edge the background is not visible and after that I uploaded to look how it goes. But I can see the background when the mouse is at the edges. How can i adjust the same?
My mask has a size of 1024 x 768 and the mc has a size of 1250 x 940.
i'd trying to build an interactive tree that allows the user to move the tree's branches and nodes. the lines (branches) of the tree are drawn programmatically between points (nodes and tips). i'd like for the user to click on points to drag them while having connected lines and points move correspondingly. i've gotten this to work to some extent using the code below:
ActionScript Code: function startMoveOa(evt:MouseEvent):void { thisPtOa = Sprite(evt.currentTarget);
I have two .swf(s) I want to play similataniously on stage in my movie called base.fla.either movie is in the library they are being called from the same directory level that the base.fla movie is. Here is my script.
on (release) { loadMovieNum("twirl30Loop_Small.swf", 2); loadMovieNum("relax!_Small.swf", 1);
Good guys do not espresei fine, next I have a gallery-shaped grid, when I click on one of the thumbs hold containing the thumbs up to widen the thumb be selected in proportion to the screen, the problem is that if I do that he usually gets caught, then did the following when you click unconsecrated thumb I create a bitmap with the dimensions and position of the holder, so I can make the scale until the ratio of the screen and not get caught, but there comes another bug if I click thumb that at some or the x or y is equal to 0 goes to my bitmap somewhere or walks out the screen
I have a MovieClip and i want to adjust the position on movieClip According to stage size. Means I resize the stage than it will adjust position according stage size. Either I run this swf in browser it should be same.
I have text field on the stage. How will I take it to the center of the stage? It's registration point is at the center that is why its going little away from the center. Code: a_txt._x=Stage.width/2;