Actionscript 3 :: Flip Rectangle Position On The Stage?

Mar 1, 2011

Is there a simple way to take existing rectangle on the stage and "flip" the rectangle so that if it was on the left it's now on the right side?

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I know I can horizontally flip an image using ActionScript Code: image.scaleX *= 1;

However, this seems to move the left border of the image past its x coordinate.

I would like to make sure that the image stays within the same borders as before and that (x,y) is still the top left corner. Short of wrapping it in another image, is there a way to do that?

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ActionScript 3.0 :: Drawing Rectangle X Y Position?

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public function onMouseDownHandler(e:MouseEvent) {
//trace("mouse down clicked!");

[Code]....

I am drawing a rectangle with the above code in as3 inside a area. Problem is that, when i try to acees the drawn rectangle x and y position it is showing 0,0. if i drag the drawn rectangle and try to access the x and y position then also it is calculating from the 0,0 position. first time when i draw the rectangle it is drawing well by dragging the mouse but why the x and y axis is 0,0; if i try to set the x and y position manually then when i try to draw by dragging , it is not drawing relative with the mouse.

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I have a problem with stage resize.I have a small rectangle on the right bottom of my stage. When I resize the stage, I want my rectangle keep its size (no scale) and position ( always on the right bottom of the stage). Here is my code:

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I have a class called shapeC that only creates a rectangle and then addChild(rectangle);.  That class is instantiated on the main timeline.  Currently, the only way you can see that rectangle is to add the instantiated class to the stage via addChild(shapeC);.  My question is, is there a way that the shapeC class can add the rectangle to the root stage without requireing the instantiated class to be added to the stage?

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I have a sprite that I zoom out using the sprite.z property. Once the z property has been modified the sprite x and Y values do not match the stage x and y real value. So far so good and what I was expecting!
 
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I'm learning ActionScript 3.0 and I made a small app to draw rectangles on stage. Now I want to drag&drop them around. I want to be able to click on an object, without triggering the stage.addEventListener(MouseEvent.MOUSE_DOWN, clickEvent); but when I click on an object, it also triggers that event. How can I save the click on object from triggering that event on stage?

Here's the code:
Main.as
package {
import flash.display.Sprite;
import flash.events.*;
public class main extends Sprite {
var startX, startY, endX, endY: Number;
function main() {
[Code] .....

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ActionScript 3.0 :: Creating A Flip-book In Flash - The Pages Will Turn Back And Forward With A Button Click But They Flip Out Of Order?

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ActionScript Code:
public class Printer {
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[Code]....

The problem is that when clicking the button, the stage gets a white rectangle in the upper left corner that can't be removed!

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ActionScript 2.0 :: Position A Movieclip In The Middle Of The Stage Even If The Stage Or Window Resize?

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I would like to take a straight line/rectangle that is already created on stage and tween it with as3 so that when mouse is down, i can drag and bend it into an ark shape, and when i release the shape snaps back to its originally form?

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I need to have a shape (black rectangle) that will cover the stage. It should resize with the stage when needed. I'm trying it with the following code, but when it's resizing, there is a clipping effect that is visible and it is not fluid. How can I prevent this?
Code:
Select all
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
stage.addEventListener(Event.RESIZE, resizeHandler);
var blinder:Shape = new Shape();
[Code] ......

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I had to create dynamic with AS some rectangular on stage using moveTO and lineTo. I had a button and when I press it should add a new rectangle on stage but it doesn't. Because the array that I am storing the MovieClip created are overriding I guess

var i:Number =0;
button_name.onRelease = function() {
i++;
var instancename:String ="new_mc"+i;
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I have a stage bigger than the size of a browser, and I have a camera to navigate around the area.Now when I click on a button, I will have something pop up blocking the whole browser, like a lightbox effect with another box on top of the blocker.The problem now is, when the blocker pops up, its position is not on the TOP LEFT corner of the browser. I've tried stage.align, but it would makes the camera or other object on stage position run.So is there any other way I could get the blocker to position according to the browser, not the stage?[code]

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For those of you still with me, I am tasked with making some scrollable content in Flash. Load in a TextFile using LoadURL(), then display it. To get the text, we've written our own class TextFieldExtended, which is basically just there to give the textfile location to the constructor and then have the class do the various steps of getting it and loading it for you.So I needed to get a Scrollbar, which I got hereThe thing is, it works with Sprites.After trying to get it to accept TextFieldExtended, I bumped into a block, since the scrollbar relied heavily on a Sprite property that TextFieldExtended didn't have or could have.

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Draw Rectangle Should See Little Bold Circle To Indicate A Perfect Rectangle

May 20, 2009

I draw a rectangle i should see a little bold circle to indicate a perfect rectangle, I seemed to lost mine, can somebody please tell me how to get it back!

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ActionScript 3.0 :: Convert Rectangle To Curved Rectangle?

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I am trying to convert a rectangle(actually multiple rectangles) to a curved rectangle. I think it should be pretty easy but I guess i am stupid. Basically I would have a start position and stop position (many of these), and they would be converted to curved rectangles and follow in a cicrle around.

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ActionScript 3.0 :: Creating A Rectangle Inside Of A Rectangle?

Jun 26, 2010

I would like to create a rectangle inside of a rectangle, starting approximately 15% inward from the right side of the other rectangle.

I know how to create rectangles with:

Code:
var newHotRect:MovieClip = new MovieClip();
newHotRect.graphics.beginFill(0x00FF00);
newHotRect.graphics.drawRect(0, 0, 100, 100);
addChild(newHotRect);

But how would I make another rectangle on top of that (the black one pictured) that is approximately 15% from the right?

I toyed around with .right, and .bottomright with no success. Can anyone lead me in the right direction? or even finding the x and y of the upper right or bottom right side of a rectangle?

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ActionScript 3.0 :: Rectangle To Rectangle Collision Response?

May 20, 2011

how to respond when a rectangle hits another rectangle? I already know how to detect the collision, I just don't know how to respond to it. I'm just trying making a simple side-scrolling platform game where I have platforms I can walk on and bump against on all sides. I have searched everywhere and just can't find the tutorials I'm looking for.

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ActionScript 3.0 :: Get "on Stage" Bounds Rectangle Of Xyz Rotated Sprite

Dec 28, 2011

i cant get "on stage" bounds of sprite that rotated in 3d space

Code:
var draggableContent:Sprite=new Sprite();
var _3dContent:Sprite=new Sprite();
var _child3D:Sprite=new Sprite();

[Code]....

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IDE :: Position MC On Stage?

Apr 9, 2009

I have 9 MC on stage with an instance of S1 to S9.

what I am try to do is position each clip beside each other on the x coordinate.

in AS2 it would be something like this

Code:
for (var d:Number = 0; d<9; d++) {
this["S"+d]._x = this["S"+d]._x -this["S"+d]._width/2
}

[Code]....

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ActionScript 3.0 :: Get The Position Of MC Already On Stage?

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I have a function that I am creating. It basically grows a line from point a to point bRather that work with specific points and all in actionscript, I was hoping to drop down some movieclips to be used as waypoints. When the movie starts those mc locations are translated into variables and the mc is removed.

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