Actionscript 3 :: Flip Rectangle Position On The Stage?
Mar 1, 2011Is there a simple way to take existing rectangle on the stage and "flip" the rectangle so that if it was on the left it's now on the right side?
View 2 RepliesIs there a simple way to take existing rectangle on the stage and "flip" the rectangle so that if it was on the left it's now on the right side?
View 2 RepliesI know I can horizontally flip an image using ActionScript Code: image.scaleX *= 1;
However, this seems to move the left border of the image past its x coordinate.
I would like to make sure that the image stays within the same borders as before and that (x,y) is still the top left corner. Short of wrapping it in another image, is there a way to do that?
public function onMouseDownHandler(e:MouseEvent) {
//trace("mouse down clicked!");
[Code]....
I am drawing a rectangle with the above code in as3 inside a area. Problem is that, when i try to acees the drawn rectangle x and y position it is showing 0,0. if i drag the drawn rectangle and try to access the x and y position then also it is calculating from the 0,0 position. first time when i draw the rectangle it is drawing well by dragging the mouse but why the x and y axis is 0,0; if i try to set the x and y position manually then when i try to draw by dragging , it is not drawing relative with the mouse.
i'm in the middle of attempting to write my own collision detection algorithm because the built in 'hitTestObject' function seems to be incredibly inaccurate (it's registering 'hits' when the objects are still a considerable distance from each other).I need to be able to calculate the position of each of the 4 corners of a rectangle, based on its rotation. Obviously one of the corners will simply be the rectangle's x and y coordinates. I have made a little test program to make sure I am calculating the positions of the corners accurately - it works when the rectangle is rotated to 0, 90, 180 and 270 degrees, but produces strange results for any other angles.[code]
View 7 RepliesI have a problem with stage resize.I have a small rectangle on the right bottom of my stage. When I resize the stage, I want my rectangle keep its size (no scale) and position ( always on the right bottom of the stage). Here is my code:
mymc._width = 50
mymc._height = 20
Stage.scaleMode = "noScale";[code].......
i want to take btn1 position half wwidth of own x position on stage
View 1 RepliesI have a class called shapeC that only creates a rectangle and then addChild(rectangle);. That class is instantiated on the main timeline. Currently, the only way you can see that rectangle is to add the instantiated class to the stage via addChild(shapeC);. My question is, is there a way that the shapeC class can add the rectangle to the root stage without requireing the instantiated class to be added to the stage?
View 4 RepliesI have a sprite that I zoom out using the sprite.z property. Once the z property has been modified the sprite x and Y values do not match the stage x and y real value. So far so good and what I was expecting!
What I want to accomplish is that when the user clicks the stage the sprite tweens to where the mouse was clicked but I don't know what x and y position to send to the sprite. ( since stage 200,200 is something like 400,400 for the sprite depending on z value)
I tried Utils3D.projectVector using Matrix3D of the perspectiveProjection of the stage without success. (i.e. I get Vector3D(Infinity, Infinity, NaN))
I could fallback to scalex/scaley but sprites.z gives me the correct scale, perspective projection, paralax scrolling since I have sprites on different z level all for free. I would have to recode all that.
lets say i have a sprite on the stage and one movieclip inside it. now i want to tween or just set that movieclip x and/or y position according to stage position. so for example i want to set mc.y = - 100; (by which i mean -100 to stage, not sprite which mc is in.)
View 2 Replieshow to make an invisible rectangle on stage that could be clicked for example
View 0 RepliesI have a simple MC on the stage. I want to create a simple conditional statement that would check if the mouse is on the rectangle using get bounds. something like [code]Basicaly...how do I properly use the getBounds in a situation like this?
View 3 RepliesDoes anyone know of a light flip class to flip a movieclip that is animated? Away3D is overkill for this project since this simple flip is the only 3D effect needed.
View 0 RepliesHow would I draw a rectangle on the stage with 40% alpha? using bitmaps, bitmapdata, and copypixels?
View 2 RepliesI'm learning ActionScript 3.0 and I made a small app to draw rectangles on stage. Now I want to drag&drop them around. I want to be able to click on an object, without triggering the stage.addEventListener(MouseEvent.MOUSE_DOWN, clickEvent); but when I click on an object, it also triggers that event. How can I save the click on object from triggering that event on stage?
Here's the code:
Main.as
package {
import flash.display.Sprite;
import flash.events.*;
public class main extends Sprite {
var startX, startY, endX, endY: Number;
function main() {
[Code] .....
creating a flip-book in flash (using AS3) . I've looked at the other flip-book programs and editors out there, and none really give the customization that my company wants.I have something working, but the page scoping seems to be off. The pages will turn back and forward with a button click but they flip out of order. However, it all runs fine with no error when the user clicks on the pages themselves. This is the code from the main timeline (where I'm getting an error).
View 6 RepliesI am using the drawRect() method. The only way I know how to colour something is by using beginFill and endFill(). But if it's already drawn then how can I change it? It
View 2 RepliesI currently have a button that triggers an event merging the movieclips on stage into one sprite, and passing it to a printer class. The printer class looks as follows:
ActionScript Code:
public class Printer {
private static var printJob:PrintJob = new PrintJob();
private static var printJobOptions:PrintJobOptions = new PrintJobOptions();
[Code]....
The problem is that when clicking the button, the stage gets a white rectangle in the upper left corner that can't be removed!
i saw a thread while ago .. that always position a movieclip in the middle of the stage even if the stage or window resize any1 can point me to it
View 3 RepliesI would like to take a straight line/rectangle that is already created on stage and tween it with as3 so that when mouse is down, i can drag and bend it into an ark shape, and when i release the shape snaps back to its originally form?
View 2 RepliesI need to have a shape (black rectangle) that will cover the stage. It should resize with the stage when needed. I'm trying it with the following code, but when it's resizing, there is a clipping effect that is visible and it is not fluid. How can I prevent this?
Code:
Select all
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
stage.addEventListener(Event.RESIZE, resizeHandler);
var blinder:Shape = new Shape();
[Code] ......
I had to create dynamic with AS some rectangular on stage using moveTO and lineTo. I had a button and when I press it should add a new rectangle on stage but it doesn't. Because the array that I am storing the MovieClip created are overriding I guess
var i:Number =0;
button_name.onRelease = function() {
i++;
var instancename:String ="new_mc"+i;
var mcClip:MovieClip=createEmptyMovieClipinstancename,this.getNextHighestDepth);
[Code] .....
I have a stage bigger than the size of a browser, and I have a camera to navigate around the area.Now when I click on a button, I will have something pop up blocking the whole browser, like a lightbox effect with another box on top of the blocker.The problem now is, when the blocker pops up, its position is not on the TOP LEFT corner of the browser. I've tried stage.align, but it would makes the camera or other object on stage position run.So is there any other way I could get the blocker to position according to the browser, not the stage?[code]
View 1 RepliesFor those of you still with me, I am tasked with making some scrollable content in Flash. Load in a TextFile using LoadURL(), then display it. To get the text, we've written our own class TextFieldExtended, which is basically just there to give the textfile location to the constructor and then have the class do the various steps of getting it and loading it for you.So I needed to get a Scrollbar, which I got hereThe thing is, it works with Sprites.After trying to get it to accept TextFieldExtended, I bumped into a block, since the scrollbar relied heavily on a Sprite property that TextFieldExtended didn't have or could have.
So I tried adding the TextFieldExtended instance to a Sprite instance using addchild.A problem occurs here that I do not know how to handle. It seems that a Rectangle is drawn and the Text is drawn on that. I say this because the scrollbar moves the Rectangle up and down a bit, but the text doesn't scroll, just the Rectangle it is positioned in and the text then moves along with it.My question: can this be fixed, or is does this implementation of scrollbars need a lot of adaptations before this is possible?
I draw a rectangle i should see a little bold circle to indicate a perfect rectangle, I seemed to lost mine, can somebody please tell me how to get it back!
View 2 RepliesI am trying to convert a rectangle(actually multiple rectangles) to a curved rectangle. I think it should be pretty easy but I guess i am stupid. Basically I would have a start position and stop position (many of these), and they would be converted to curved rectangles and follow in a cicrle around.
View 0 RepliesI would like to create a rectangle inside of a rectangle, starting approximately 15% inward from the right side of the other rectangle.
I know how to create rectangles with:
Code:
var newHotRect:MovieClip = new MovieClip();
newHotRect.graphics.beginFill(0x00FF00);
newHotRect.graphics.drawRect(0, 0, 100, 100);
addChild(newHotRect);
But how would I make another rectangle on top of that (the black one pictured) that is approximately 15% from the right?
I toyed around with .right, and .bottomright with no success. Can anyone lead me in the right direction? or even finding the x and y of the upper right or bottom right side of a rectangle?
how to respond when a rectangle hits another rectangle? I already know how to detect the collision, I just don't know how to respond to it. I'm just trying making a simple side-scrolling platform game where I have platforms I can walk on and bump against on all sides. I have searched everywhere and just can't find the tutorials I'm looking for.
View 6 Repliesi cant get "on stage" bounds of sprite that rotated in 3d space
Code:
var draggableContent:Sprite=new Sprite();
var _3dContent:Sprite=new Sprite();
var _child3D:Sprite=new Sprite();
[Code]....
I have 9 MC on stage with an instance of S1 to S9.
what I am try to do is position each clip beside each other on the x coordinate.
in AS2 it would be something like this
Code:
for (var d:Number = 0; d<9; d++) {
this["S"+d]._x = this["S"+d]._x -this["S"+d]._width/2
}
[Code]....
I have a function that I am creating. It basically grows a line from point a to point bRather that work with specific points and all in actionscript, I was hoping to drop down some movieclips to be used as waypoints. When the movie starts those mc locations are translated into variables and the mc is removed.
View 7 Replies