ActionScript 3.0 :: How To Referencing The Stage

Feb 2, 2011

I'm trying to reference the stage from my view class(AsteroidSuppyView). The view is a child of the document class. I'm tryng diffferent ways to do this but i'm getting the error:Code:1152: A conflict exists with inherited definition flash.display:DisplayObject.stage in namespace public.my view class is:

Code:
package
{

[code].....

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I use this sample code taken from the docs: all the code is contained inside SocketExample.as, that is the DocumentClass too.

package {
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[Code]...

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ActionScript 3.0 :: Referencing Stage Objects From Within Class

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How to access stage elements from within a class.
buttonControls.as

Code:
package {
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[Code] .....

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I am trying to reference a movieclip from the stage which is nested. I really have no idea how to do that.

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In a new document when I create a movie clip on the stage and reference it in a script in the first keyframe, like aaa.scaleX = 0.2;, everything works fine.

But when I try this in the game I'm making, I get this error "1120: Access of undefined property aaa.". Why?

In my game I use a document class, here is the code that is executed at the beggining.

[Code]....

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ActionScript 3.0 :: Referencing Stage.stageWidth From A Class

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I created a custom class in a .as file. I then linked this custom class with a symbol from the library in my .fla file. However, I can't reference stage.stageWidth in my custom class file. I get a null object error.

I think this happens because the custom class file is associated with a symbol on the stage and not the stage itself. For example, if I set the fla file's Document Class to the name of my custom class I can reference stage.stageWidth in the custom class. But I don't do this because I am creating multiple instances of the symbol on the stage. In order to do that properly i found I have to set the class in the properties panel of the symbol to the underlying class which then defines how each symbol behaves.

Under this type of linkage, is there a way to reference the stage width from the class? I've tried root.stage.stageWidth and parent.stage.stageWidth to no avail. I also made sure to import flash.display.* in my custom class. Below is the code for my .fla file and my .as file. In the .as file you'll see the line "x = Math.random() * stage.stageWidth;". This is the line giving me problems. I could hard code it, as I do for the y variable on the next line, but I'd prefer not to in order to keep the code flexible.

[Code]....

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Feb 14, 2009

I'm having problems referencing the stage from an external class. I've tried :
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[Code]....

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ActionScript 3.0 :: Referencing Stage From Within MovieClip Or Class

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I'd like to know how I can reference root stage values from within a movieclip, or even worse, from a class. For example, I have a class called Bground.as. It does stuff, according to current stage size - so if someone were to resize the window/browser, Background updates in real time and does something fancy while it's at it. To do this "fancyness", I need stageheight and stagewidth. However, simply pointing to them does not work.

Here's the simplified ActionScript Code:
package klaseFP{
// imports
import flash.events.*;
import flash.display.*;
public class Bground extends MovieClip{
[Code] .....

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at klaseFP::Bground()
at FullScreen_03_fla::MainTimeline/frame1()

Background works as a document class, works perfectly in fact. However, if I use it as the class of a library object, error 1009 shows up. Same thing happens if I simply put the code into the timeline of the library object - stage referencing simply causes it to break. So, how do I dynamically change the values of variables in Background, according to values in the main movie/app?

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[code].....

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[code]........

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[code].....

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[Code]....

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[CODE]...

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[Code].....

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[Code]....

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ActionScript Code:
package
{

[code]......

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