I'm trying to make a small card simulation that creates a pile of cards, and when I click on the deck it flips the top card over and moves it to another pile. Clicking on the other pile flips it back. I'm using Flash CS3 so can't use Flash 10's 3D abilities. So far, I'v created a Card class (extending sprite) which draws 2 rectangles (for the front and back faces), and contains a public method flipTo(). which when called starts a tween which moves the card and flips it (by adjusting it's scaleX value to negative, and when scaleX = 0 toggling the visibility of the card's faces).
This works fine, and so I have a for loop that creates 10 instances of the Card class on top of each other (and within a sprite container called rightPile), giving me my pile. I've attached an event listener to the pile, so when I click it, it performs the onRightClicked function, which calls the top card's flipTo() method. So when I click on the pile, the top card flips. However, when I click again, the same card flips again, and I can't figure out how to make the next card flip. I've tried keeping track of the index of the current card, and using rightPile.getChildAt(currentCard).flipTo(), but I get the following error...
Each of these children has an index value assign to it for the purpose of relating to an XML file, but that's beside the point. Those children have other children eventListeners that call a tween function. That tween function wants to tween the first child.First question: what is the proper syntax for referencing the parent and getting that index value? Does this work, with currentTarget being the child that called the function:var something = e.currentTarget.parent.index;If not, how can I get that index value?Second question: In order to determine which of the first children the tween is applied to, I could write a conditional that checks the index value and tweens based on that. Is there an easier way to do this? And what conditional would work best? I'm thinking if() else() but I'm relatively new to as3 so if there's something more efficient I'd love to hear it
I have a frame that I want to display but the function that calls it exists on the parentHow do I call a frame that exists within a child movieclip from its parent?Here is my code. It is basically for a restart button.Here is the parent function.
I feel like I should know this by now, but I'm having trouble. I want a function in one of my child functions to increment an integer in its parent function.
Right now, I create the world class first, from my main timeline. This is placed as a display object, and it contains many other display objects, most notably the level Holder, which holds all foreground pieces.After creating the world class, I create the camera class from my main timeline, and pass it the instance of the world class as an argument. What I'm trying to do in the camera's code, is create DisplayObject variables for the levelholder (and several other children of world) and set it equal to world.lvlHolder, like so
Code: public function Camera(input:DisplayObject) {
I am building a mini language translator out of XML nodes and Actionscript 3.I have my XML ready. It contains a series of nodes with two children in them. Here is a sample:
I have a document class with a child MovieClip on the stage. I have the clip already on the stage because it's part of an complex layout provided by the designer and it seems easier to leave it on the stage than to use addChild (since I would have to add about 60 objects).What is the best way to reference the document class from inside the child MovieClip class?
I make a movie clip in the library ( a button with a text field on it ) and export it for actionscript. Then I create an instance of the object using code ( myButton = new Button1(); ).And then I want to access and change the text field ( whose instance name is "myField" in Flash ) afterwards.Is that possible, or I have to create a custom class for the object, or just create an entire button dynamically?
Because what I have tried until now doesn't work.
Code: var button1:button_test1 = new button_test1(); button1.x = stage.width / 2; button1.y = stage.width / 2;
[code]....
This questions is for all movie clips: is there a way to access a movie clip's objects with actionscript after you have created (with code) an instance of that object (which was designed in flash, and exported for AS) ?
I have a main.swf and a slider.swf. I load the slider.swf into main.swf. In my slider.swf I have this code which adds an image to the stage from the Library:
[Code]...
I assume it has to do with the stage.stageWidth. Is there a another way to reference the stage. If I load the the image externally via a loader I can use the stage.stage Width.
I would like to know the way to prevent a child swf from referencing its parent swf stage width/height?
for example, i created a child swf that loads image and center it on it's stage. As a stand alone its fine but i loaded it with parent swf, it centers on the parent swf instead.
I'm using AS 3 in Adobe Flash 9 Public Alpha. I have a MovieClip named "RandImg" in my Library with an associated "RandImg.as" class file. I'm placing this MC on the stage during design time. This MC contains an instance of another MC with with the instance name of "mcDefault". In the constructor of my RandImg.as class file, if I attempt to reference mcDefault, I get the following error when I try to compile: ReferenceError: Error #1056: Cannot create property mcDefault on RandImg. How do I reference this movie clip in AS 3?
ActionScript Code: if (pMenu.AccSel.iconSel.child != undefined) { pMenu.AccSel.iconSel.removeChildAt(0) }
i was trying to do a child removal method that would work on command instead of me trying to find a child to remove each time in the code... it would find and remove it wisely... however, i've tried this method and it doesn't work... and i was wondering if there was another way for actionscript to check for Children and if there are any it'll remove it...
I'm looking for a way to call a method for ALL children elements of a DataGroup from the DataGroup. The problem is that when using the creationComplete event to call a method of a child that method is only called once for every itemrenderer (child) object. after the item was drawn once. now i want the children component to call a function everytime the datagroup containing it changes its data. Using "updateComplete" or "dataChange" inside the children (itemrenderer) component would work, BUT "updateComplete" and "dataChange" is called everytime i change the view (e.g. scroll my list) - thats not what i want.
I loaded external swf named child.swf from parent.swf. i am having a function called parentFunction() in parent.swf. I want to call parentFunction() from child swf.
I just began learning AS3. I'm simply trying to play an FLV video. How do you attach the video object to the main stage? I tried but it said that "stage" was undefined.
i am new to AS 3.0. I am preparing the game, which will initially display login page, after username validation. It enters into the game. I have prepared login page and a game in a separate file. To load all these files, I have main file which loads the login page and game file. When the preloaded completes, ill show the login page. Using application domain Ill access the login button. When I press the login button, ill send the entered user name and password to the server for validation. Based on the response will allow the user to enter. Now my problem is, I want to show game screen based on the username validation response. I am not sure how to do this.
I am new to AS 3.0. Please clear my doubts. I am preparing the game, which will initially display login page. After username validation, it enters into the game.
I have 2 separate pages for login and a game. To load all these files, I have main file which loads the login page and game file. When the preloaded completes, the login page opens. Using application domain, I will access the login button.
When the login button is pressed, the user name and password entered will be sent to the server for validation. If authenticated, the user enters the game. Now the problem is, I want to show game screen based on the username validation response. I am not sure how to do this.
My issue today is a DisplayObject error I'm getting when remove a child object. I have code that will launch(addChild) a video container and video controls as well as add a close button. Now the close button works fine and everything, removing the video and controls and I'm able to choose another video again, but when you click close a 2nd time I get this error: ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/removeChild() So I've narrowed down the problem to where I remove the videoContainer (which holds the video object) My code to play the videos:
I have a picture on the stage that has multiple items that have hotspots/links over them that should open a child swf on top of the background and show details about the items. then have a button in the child swf itself that removes the child from over the background so the user can click on another item etc.I found this code in someone's post and I am trying to modify it so that works for multiple swf files...it currently works for a single swf.I wan to pass the name of the button in front of the .swf in the URLRequest to have the same name as the instance name of the referring button. But I can't figure it out. Here is the code I am using on the stage
I'm tryng to make a public static method call another method, but Flash throws error 1180, sayng that the method called by the static method is undefined.
i have a fortran method which creates random numbers. i want to convert this method to a flash method . I want to get numbers from this method and use them in the delay method of flash.
the fortran method is the folowing
real znew1 , zold1 ,a,m,z1,p,TIME1 a= 16807. m=2147483647 B=2
I have a class called Animal that has a method foo() and I call it out within the Animal class.
Code: protected function foo():void { trace("Animal"); }
I also have a class called Cat that extends Animal and overrides the method foo()
Code: override protected function foo():void { trace("Cat"); }
However when calling the function foo() from the superclass it traces out Animal not Cat (using a Cat object).How can I make superclass call out methods in the subclass?
two classes, both extend EventDispatcher. Static method in 1st class calls instance method in 2nd event not getting caught. [code]also, since dispatchEvent() is an instance method, is there any way of calling it without first instantiating the class? i expect not.
i have problem with swfLoader in flex, when i close following code in click method i can easly add many swf to main application
<mx:VBox id="content" width="100%" height="100%" ></mx:VBox> public function doIT():void {[code]....
when i close adding those swfs in loop i have the same error, it looks like child apps couldn't access certain objects that were instantiated by another child app, so what can i do?