ActionScript 3.0 :: Referencing A Child's Method

Nov 6, 2008

I'm trying to make a small card simulation that creates a pile of cards, and when I click on the deck it flips the top card over and moves it to another pile. Clicking on the other pile flips it back. I'm using Flash CS3 so can't use Flash 10's 3D abilities. So far, I'v created a Card class (extending sprite) which draws 2 rectangles (for the front and back faces), and contains a public method flipTo(). which when called starts a tween which moves the card and flips it (by adjusting it's scaleX value to negative, and when scaleX = 0 toggling the visibility of the card's faces).

This works fine, and so I have a for loop that creates 10 instances of the Card class on top of each other (and within a sprite container called rightPile), giving me my pile. I've attached an event listener to the pile, so when I click it, it performs the onRightClicked function, which calls the top card's flipTo() method. So when I click on the pile, the top card flips. However, when I click again, the same card flips again, and I can't figure out how to make the next card flip. I've tried keeping track of the index of the current card, and using rightPile.getChildAt(currentCard).flipTo(), but I get the following error...

[Code]...

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