ActionScript 3.0 :: Flash Referencing MovieClip Within Several After Getting Parent?
Feb 13, 2011
I have this MC attached to the stage with an instance of say: insA, then within this I have another called say: insB, then finally another one within insB called say: insC.so normally to access the third one I would use: insA.insB.insC do something.I have this button within another MC called say: '2ndinsA', so when a button within '2ndinsA' is pressed I need to perform 'something/move' onto insC.
Now within the class attached to '2ndinsA' i have the parent.getChildByName("insA") code and its seemed to grab the 'insA' and I could then move it, but its the insC that i want to move.How can I then reference the 'insC' within that MC )'insA', i have tried several ways but all come up short (errors galore)
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Jul 10, 2009
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Nov 17, 2010
I usually would call the parent of my class by something like:
MyCustomClass1(parent).thisFunction();
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Mar 16, 2009
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Oct 7, 2010
I have a class attached to a movieclip in the library
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Mar 9, 2012
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Jan 4, 2007
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ActionScript Code:
//------In main timeline
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[code].....
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Nov 20, 2009
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Code:
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{
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Dec 4, 2009
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import fl.controls.RadioButtonGroup;
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[code]........
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Oct 11, 2010
I would like to know the way to prevent a child swf from referencing its parent swf stage width/height?
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package {
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[Code] .....
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Nov 12, 2010
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push(main.box.mymovieclip);
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[code].....
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Mar 12, 2011
below shows how to add child in a movieclip. ebd.target.addChild(info_grd); there is button named my_btn inside the movieclip info_grd.I would like to remove movieclip info_grd.parent
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Dec 10, 2009
I've struggled with this for a long time and have thrown in the towel. How the heck do you climb the ladder, then go back down again into another clip?
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Nov 29, 2006
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Nov 30, 2009
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Jul 6, 2010
What is the equivalent to removeMovieClip() in AS3?
Apparently many have the same question:
StackOverflow:
How to completely remove a movieclip in as3
Remove movie clip as3
How to remove childmovieclip and add to new parent movieclip
Others:
removeMovieClip(this) in AS3?
Destroy/Delete a Movieclip???
Remove movie clip.But none of their solutions seem to work, for me:Im working on flash CS4 with AS3: I have a very simple movie with a single button called click.On pressing the button, a new instance of coin is created:
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function justclick(e:MouseEvent){
var money=new coin[code]........
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Aug 25, 2011
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Mar 4, 2010
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//------
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[code].....
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Jul 14, 2010
This image shows the problem, the 3 is a PNG image with a nice drop shadow that expands quite far from the white square. It is a movieclip which was added by the square movieclip.This obviously changes the size of the movieclip so the ROLL_OVER will trigger whenever the mouse is over either of these objects.My question is, how would I make the movieclip "3" never trigger any sort of mouse event for its parent?
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[code].....
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Jul 26, 2004
If I have movieclip named box01_mc inside movieclip btn01_mc and I wanted to change box01_mc's alpha to 0 on the rollover of btn01_mc how would I write this? I tried writing the following code on btn01_mc but it didn't work:[code]
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Feb 17, 2010
On the stage I have a movieclip (Container, originally 200px width) and inside it with a progressbar movieclip (originally 700px width), scaled with Free Transform Tool to fit the parent container. The width of the container changes run-time while resizing the scene.
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private function updateProgress(event:TimerEvent):void
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Mar 17, 2010
Red: Shape inside parent movieclip,
Yellow: Children inside parent movieclip
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Apr 3, 2011
Let's say I am loading a movieclip from a remote url within another movieclip on another server.
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Feb 17, 2009
I'm having issues trying to reference a movieClip after attaching it. What I have is:
Code:
btn_instructions.onRelease = function() {
instructions = true;
attachMovie("parchment", "mc_parchment", getNextHighestDepth(), { _x:280, _y:280 });
} mc_parchment.btn_close.onRelease = function() {
instructions = false;
trace("close");
removeMovieClip(mc_parchment);
}
The first is creating it on top of the other items that are created during the game. I can't have the instructions on the timeline and just change the visibility of it due to all the assets this game is making. The instructions variable is used in an if statement elsewhere in the game to lock the user controls so they can't create anything else in the game while your viewing the instructions. The second function is the one that should close it. The movie clip that's attached has a button in it, with the instance name btn_close. The trace doesn't even pop up so it's not targeting it correctly. Yet when I go to 'debug' and 'list objects' both mc_parchment and mc_parchment.btn_close are listed as being in the scene after clicking the instructions button.
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