Actionscript 3 :: Prototypes - Are They Just Static Variables?

Sep 13, 2011

A reference to the prototype object of a class or function object. The prototype property is automatically created and attached to any class or function object that you create.This property is static in that it
is specific to the class or function that you create. For example, if you create a class, the value of the prototype property is shared by all instances of the class and is accessible only as a class property.Instances of your class cannot directly access the prototype property. A class's prototype object is a special instance of that class that provides a mechanism for sharing state across all instances of a class. At run time, when a property is not found on a class instance, the delegate, which is the class prototype object, is checked for that property. If the prototype object does not contain the property, the
process continues with the prototype object's delegate checking in consecutively higher levels in the hierarchy until Flash Player or the Adobe Integrated Runtime finds the property.

Note: In ActionScript 3.0, prototype inheritance is not the primary mechanism for inheritance. Class inheritance, which drives the inheritance of fixed properties in class definitions, is the primary inheritance mechanism in ActionScript 3.0.

from this I get the impression that prototypes are just static variables.. am I right?

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