ActionScript 2.0 :: Build Swf Of The Menu Using A Class And Prototypes

Sep 25, 2002

here is the swf of the menu I was trying to build using a class and prototypes.

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ActionScript 2.0 :: Build Menu Order With Tweener Class?

May 25, 2008

Code:
function showsubMenu(x,y,thisArray,gotoArray)
{
var curr_item:MovieClip;

[Code]....

now all menuItem's slide in at ones. but i want to slide them in one after the other?

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Flex :: Define A Class Implements ICollectionView - Which Can Use As ComboBox Or DataGrid's DataProvider(not Build-in Class)

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recently, I research for the collection framework, and find LinkedSet(AS3Commons collection framework,it is a good opensource framework) written in ActionScript, but it can't use as dataProvider in ComboBox or DataGrid, because only implements ICollectionView can use as dataProvider. So I want to try if a class implements ICollectionView can work or not. I know Flex has build-in class implements ICollectionView, but I only want to define a class not use build-in class. The class as simple as possible.(can work is enough)

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ActionScript 3.0 :: Can't Build A Simple Little Menu Bar

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I'm having a small problem trying to build a simple little Menu Bar. I'm trying to make it so that if I click on one button (Movie Clip) it will make it look different, and then if I click on a DIFferent button (Movie Clip) it will make the old one normal, and the new one look like it is selected.

I tried doing so by creating a function that checked what page I'm currently in, and changed the look of the MCs accordingly, but when I run it, I keep getting the following error[code]...

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ActionScript 3.0 :: Build A Menu From XML File?

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I am trying to build a menu from my XML file and I am having a little trouble getting the correct values to appear. I am trying to get the value of categoryName into the variable pageCategory.The XML file has this structure:

Code:
<?xml version="1.0" encoding="UTF-8" ?>
<presentation>
<info>

[code]....

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ActionScript 3.0 :: How To Build Horizontal Nav Menu Bar

Dec 6, 2010

I am following an online tutorial to build a horizontal menu bar in AS3. In the tut, they are using MovieClips, but for what I want to achieve I am using buttons.

Here is their code.
Select allfunction navOverF(event:MouseEvent):void{
event.target.filters = [navBtnGlow];
navBar_mc.setChildIndex(event.target as MovieClip, 1);
dropMenus_mc.gotoAndStop(navBar_mc.getChildAt(1).name);
trace("We are rolling over..." + navBar_mc.getChildAt(1).name);
}
I have worked out that the issue is in line three "(event.target as MovieClip, 1)", but how do I change this code to work with buttons?

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Feb 10, 2010

i am trying to build a scrollable menu in flash using xml.i want it to display multiple options, once an option is chosen i want it to display another menu in its place with different options.

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ActionScript 2.0 :: How To Build Animated Menu With Seven Buttons

Apr 18, 2004

I'm trying to build an animated menu with seven buttons, 3 of which need a submenu. I have 4 regular buttons and 3 mc's on the main timeline. After creating the first mc with 6 submenu items that appear onRollover and trying to target the submenu buttons to open a new page nothing happens when I click on the button. I attached this code to the submenu button while it in the "Over":

Code:
on (release) {
this.skiMenu_mc.skMain_btn.getURL("ski/sk_main.htm", "_self");
}
Here's the complete fla file if you're interested. I'm using Flash MX 2004.

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ActionScript 2.0 :: Build A Tsunami Menu But Cant Figure?

Sep 21, 2005

i'm trying to build a tsunami menu but cant figure why it doesn't work i've followed a tutorial from actionscript.org and can't find the problem.

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ActionScript 2.0 :: Build A Menu Dynamically From A Xml File?

May 4, 2006

I have some code to build a menu dynamically from an xml file.

Code:
var myXML = new XML();
myXML.ignoreWhite = true;
myXML.onLoad = function(success) {

[Code]....

Which works fine, pulls in the attributes, label, colour and so on and builds the menu. However it hapens all at once as the for loop executes, how would I insert a pause so that the menu appears to build over time?

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ActionScript 2.0 :: Build A Menu Consisting 3 Buttons?

Feb 3, 2005

I just signed up and am fairly new to flash so I hope I'm posting in the right spot. My problem that I'm having is I am trying to build a menu consisting 3 buttons, side by side that open and reveal subnavigation buttons on rollover. Then on rollout of the main container button, they close back to where they were. I have built the buttons and everything works great, the only problem is that on rollover of the internal buttons, the main button senses this as a roll out and plays the rollout animation event (closes the button). How can I make the main button not sense the rollovers of the internal buttons and only play the rollout event on rollout of the main button?

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Xml :: Build A Nice Fluid Drop Down Menu Completely In Code?

Aug 25, 2010

I've just started learning as3 and I've been trying to find a good tutorial on dropdown menu's using just xml and as3. Most of what I've come across so far are either static menus or menus driven with heavy use of the timeline. Is it even possible to build a nice fluid drop down menu completely in code?

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ActionScript 2.0 :: Write A Function That Will Build A Menu Based Upon The Vars?

Dec 14, 2006

Im trying to write a function that will build a menu based upon the vars that I passed it to. This is a simpler version on the code.(The library has a MC/Btn symbol with the linkage "btn");

Code:
function bulidMenu(nItems:Number) {
var menuMCx:Number = 100;
var menuMCy:Number = 100;

[code]...

Why do I get an output of 4 on every clicked button, instead of 0,1,2,3 ? I tryed forwarding the " i " to the onRelease = function(i) {} and then in it declaring a new var and assigning it the passed " i ", but that doesn't work either :/

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ActionScript 2.0 :: Build A Menu Layout That Functions A Lot Like An IGoogle Page?

Dec 17, 2008

I've been working for a week on a very important task and learning (with Moock's book beside me) as I go. I'm trying to build a menu layout that functions a lot like an iGoogle page. Is this just a matter of a lack of syntax knowledge on my part or is this not possible? I can't find any examples of anything even close. I'm not sure which answer I'd prefer, but I'll take any insight that someone with more knowlege than me could offer

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ActionScript 2.0 :: How To Do Prototypes And Functions

Jul 24, 2003

Can somebody post some links on how to do prototypes and functions??

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ActionScript 2.0 :: Multiple Prototypes For One Mc?

Dec 6, 2004

I want to apply two different prototypes to one mc (one for movement, one for behavior), but both prototypes have onEnterFrames in them...so the one executed last works but the one executed before it won't.

(It may sound terribly ineffecient to have 2 prototypes for 1 mc, but one prototype is applied to many mcs, and the other is applied to only certains types of mcs (in this movie)).

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ActionScript 2.0 :: How To Use Prototypes Recently

Jul 25, 2004

I've been trying to learn how to use prototypes recently, and I want to make one that resizes a box, with elastic action. There is a button, and a box movieclip. What I want to happen is when you click the button, a prototype is run to resize the box. But, when I click the button, nothing happens. I feel I'm close, but lost :S

Code:
// Resizing prototype
MovieClip.prototype.resizeBox = function(w,h) {
this.onEnterFrame = function() {
this.inertia = .6;

[code]...

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ActionScript 3.0 :: Build A EnterFrameManager Class?

Feb 25, 2011

I´m trying to build a EnterFrameManager class. I wonder what would be the best way of doing this.
 
I´ve thought of something like:
 
public class EnterFrameManager extends Shape {  private var instances_arr:Array = new Array()  public function EnterFrameManager()  {   addEventListener(Event.ENTER_FRAME, enterFrameListener);  }

[Code]....
 
Where each of the instances inside instances_arr would have an enterFrame public method that runs called from the EnterFrameManager object.

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Actionscript 3 :: Prototypes - Are They Just Static Variables?

Sep 13, 2011

A reference to the prototype object of a class or function object. The prototype property is automatically created and attached to any class or function object that you create.This property is static in that it
is specific to the class or function that you create. For example, if you create a class, the value of the prototype property is shared by all instances of the class and is accessible only as a class property.Instances of your class cannot directly access the prototype property. A class's prototype object is a special instance of that class that provides a mechanism for sharing state across all instances of a class. At run time, when a property is not found on a class instance, the delegate, which is the class prototype object, is checked for that property. If the prototype object does not contain the property, the
process continues with the prototype object's delegate checking in consecutively higher levels in the hierarchy until Flash Player or the Adobe Integrated Runtime finds the property.

Note: In ActionScript 3.0, prototype inheritance is not the primary mechanism for inheritance. Class inheritance, which drives the inheritance of fixed properties in class definitions, is the primary inheritance mechanism in ActionScript 3.0.

from this I get the impression that prototypes are just static variables.. am I right?

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ActionScript 2.0 :: Assign Prototypes To Components?

Jul 25, 2004

How to you assign prototypes to components?

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ActionScript 2.0 :: How To Use SetInterval With MovieClip Prototypes

Nov 8, 2004

I have a movieclip prototype which I want to be applied to different movieclips every so often. The prototype controls it's movement, when it runs, the mc eases to a random x and y and stops. After that I want it to keep executing that movement prototype over and over, ie, keep moving around. I know how to use setInterval with functions, and I know movieclip prototypes basically are functions, but how can I get setInterval to work with movieclip prototypes assigned to specific movieclips?

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ActionScript 2.0 :: Using Tweening Prototypes And Variables?

Nov 13, 2006

I'd like to use an array/variable with the lmc 1.2 tweening prototypes. I can't seem to get this to work. Can anyone see anything wrong with this code:

Code:
var myArray:Array = new Array("circle");
myArray[0].tween('_x', 400, 2,'easeInCubic', 0);
I've also tried:

[Code].....

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ActionScript 2.0 :: Dynamically Loading Swf Using Prototypes?

Dec 1, 2003

When you click each navigation button it slides to each section of pictures, each picture has an invisible button on top of it and each invisible button has its own individual instance name. When you click the picture (invisible button) it should load a seperate external swf into another movie clip I have set up. However because I have about 216 pictures (and hence 216 swfs) I dont want to have to make add a loadmovie on each button, that would get very repetitive and would increase the file size.

SO Im trying to be a smart coder here and do it dynamically. I KNOW this is possible. I want the swf to load based on the instance name of the button. I have seen this done with text files before using the _name command and it worked marvelously using loadvars so im just trying to do it using loadmovie instead.Have a look at my code.

//======================================
//========================Dynamic Movie load
//this movie initializes 2 prototypes then assigns the prototypes to each button

[code].....

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ActionScript 3.0 :: Build A Class That Allows An Integer Id To Be Assigned To Strings?

Sep 10, 2010

I commonly set the array index equal to the id in my for-loops so I can reverse call them by number. Like so...

ActionScript Code:
links[i].id=i;

I want to do the same to an array of strings in order to make deep-linking recognize the url extension. The problem is strings can't be assigned an id. I have never written a class before. Is it difficult to make one so I can assign an integer "stringID" to strings in my array?

I'd hate to resort to writing a ton of if-statements to make the deep-linking work.

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ActionScript 2.0 :: Class Constructors - Xml File To Build Up An Interface

Feb 11, 2008

Not sure if this is possible but it has been annoying me for the least few days. Basically im aware i can do this to instantiate a class

[Code]...

However, if i pass in a string for the SOME_VARIABLE , is there anyway i can get the above to work? If i pass a string in i either get no error, or the fact that the datatype is incorrect. Im using an xml file to build up an interface. but the value of SOME_VARIABLE is passed in from the xml file as a string. I want to be able to detrmine which class to create from this string.

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ActionScript 2.0 :: Math With Prototypes And Functions - Find The Distance Between Two Points

May 19, 2003

So, right now when I want to find the distance between two points, I go: dist = Math.sqrt((this_x-that_x)*(this_x-that_x)+(this_y-that_y)*(this_y-that_y)) BLECH! I don't want to do that every time. So I want to make a nice little function that I can apply to an object. Problem is, I don't know how to do this. Is it possible to end up with something as easy as: Math.dist(thisclipname, thatclipname)? How do you guys set up functions that do bulky math and return nice clean numbers?

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Flash :: Flex - TFS Build 2010 Call An Ant Script And / Or Build?

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In TFS 2010 build, I have a new build and I want to call an ant script that builds Flash. How do I call the ant script? Also How can I compile the Flash directly? I've seen the Power Tools and this question but it doesn't help me as we don't have TFS 2008. I can't find any documentation on how to use the power tools except the 1 sentence on the bottom of download page saying to create your build the old way and import it (which isn't very helpful). I've installed the power tools on the agent computer but I don't see any new options in the Toolbox when I'm designing the build flow.

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Flex :: Creating Ant Build Script To Build Only When A Dependency Was Updated?

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I just started working with ant a few days ago. Right now I have a general buildall.xml which should call each project's build.xml. Because some projects depend on each other, I need to rebuild some other projects which depend on it. This isn't a problem--I'm just setting the depends property of the target. However, ant is always building the dependencies, even when the files haven't changed.Let's say project1 has no dependencies; project2 depends on project1; project3 depends on project1, 2; project4 depends on project1, 2, and 3; and so on.I could hack a solution which looks at project K, and checks if project 1 .. project K have updated files using uptodate. If so, then run the target. This is messy and appears unnecessary.

What is the cleanest way to implement this?EDIT: So I decided to just hack in a bunch of targets, "check_projectK" where it does the uptodate checks on all of its source files, its build file, and the build files of the 1 .. K-1 projects. Due to dependencies, this is always handled correctly. However, this is still a large amount of copy and paste for a large workspace.

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Eclipse :: Retrieve Build Information After Build Completes In FDT?

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Using FDT, when I have a debug configuration with several operations in the launcher chain and the final launcher opens in Flash Player, how can I retrieve the build output from the console once the build is complete and Flash player is running?

It seems that once Flash Player has started the console clears to make way for the application's trace output, but I need to be able to look back over the events and build times for each item in my launch chain while Flash Player is running. Is there a setting I can enable to either log my build output to a file or to preserve it in the console?

Edit: I know I can still read the info when building normally, this question is specifically for building with the debugger.

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IDE :: Menu Navigation Class?

Feb 16, 2009

I want to build a flash based website and place there 4 button MovieClip instances. Once the user clicks a button, all the EventListeners the button attached to (Mouse_OVER, Mouse_OUT, CLICK) are removed until you click another one. Then the previous button gets these listeners back again. One button is always active at a time, so you can't turn on/off buttons.I thought it would be easier to write a ButtonClass and link the button MovieClip to it. But I had to realize that I can't listen that previous button from that class, because it only listens itself obviously. I'm trying to use "dispatchEvent" but I can't get it to work.In the flash movie I have only one frame, 'cause I'm trying to do this without the timeline. I want to use Classes and this and that to practice but I'm stuck with this problem.

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