ActionScript 2.0 :: Build A Tsunami Menu But Cant Figure?
Sep 21, 2005i'm trying to build a tsunami menu but cant figure why it doesn't work i've followed a tutorial from actionscript.org and can't find the problem.
View 3 Repliesi'm trying to build a tsunami menu but cant figure why it doesn't work i've followed a tutorial from actionscript.org and can't find the problem.
View 3 RepliesI'm having a hard time finding a Tsunami menu script in Actionscript 3.0, all the sources and tutorials I can find are in AS2 or 1.
View 14 RepliesI'm trying to make a tsunami menu with word buttons that light up and have a list of subcategories that drops down when the user puts the cursor over the word button...i'm using this tutorial for the tsunami part:
View 5 RepliesI've figured out how to link texted but I've made custom made text with design in it in photoshop. I imported them into my animated menu and I don't see a link option for the jpeg texted I exported out of photoshop. It links fine if I type the text in flash but the pictures I need to link.
View 5 Repliesi have downloaded this flash file [URL] and i'm trying to make my own tsunami menu based on that one. but i have an issue. in the file there is a movie clip called "menuitem". i can only see it in the library and not on the satge. so i don't know where to place it.
View 2 RepliesI am in a real distress - trying to make a menu looking like the one shown here:[URL]..That is a sort of "tsunami" if I get it right... On mousover, the elements nearest to the mouse grow - the nearer they are, the more they grow - like in the many examples of tsunami that you can find on the web.The problem I have is that as they grow, the elements should also push one another sideways, so that the menu sort of "walks" or "slides" sideways. Which is exactly what I cannot achieve.
View 3 RepliesI looking for and infinite menu (not exactly bcoz it stops on both side at the end) and also stops on the mouse over of the btn. I could figure out something with hover caption effect on it. bt not having like it is there in portfolio of [URL]..
View 1 RepliesIs there anyway of changing an integer of 100, into a 1, 0 and another 0?In context, I've got game with a score. Every time you pick up a coin, it adds 10 to the score, there's 20 coins (so a max score of 200 possible). I've got numbers 0-9 as seperate images. The score currently is a single three digit integer, and I need it to be represented as three single digit integers so I can assign those to an image.
View 4 RepliesI'm having a small problem trying to build a simple little Menu Bar. I'm trying to make it so that if I click on one button (Movie Clip) it will make it look different, and then if I click on a DIFferent button (Movie Clip) it will make the old one normal, and the new one look like it is selected.
I tried doing so by creating a function that checked what page I'm currently in, and changed the look of the MCs accordingly, but when I run it, I keep getting the following error[code]...
I am trying to build a menu from my XML file and I am having a little trouble getting the correct values to appear. I am trying to get the value of categoryName into the variable pageCategory.The XML file has this structure:
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<presentation>
<info>
[code]....
I am following an online tutorial to build a horizontal menu bar in AS3. In the tut, they are using MovieClips, but for what I want to achieve I am using buttons.
Here is their code.
Select allfunction navOverF(event:MouseEvent):void{
event.target.filters = [navBtnGlow];
navBar_mc.setChildIndex(event.target as MovieClip, 1);
dropMenus_mc.gotoAndStop(navBar_mc.getChildAt(1).name);
trace("We are rolling over..." + navBar_mc.getChildAt(1).name);
}
I have worked out that the issue is in line three "(event.target as MovieClip, 1)", but how do I change this code to work with buttons?
i am trying to build a scrollable menu in flash using xml.i want it to display multiple options, once an option is chosen i want it to display another menu in its place with different options.
View 1 RepliesI'm trying to build an animated menu with seven buttons, 3 of which need a submenu. I have 4 regular buttons and 3 mc's on the main timeline. After creating the first mc with 6 submenu items that appear onRollover and trying to target the submenu buttons to open a new page nothing happens when I click on the button. I attached this code to the submenu button while it in the "Over":
Code:
on (release) {
this.skiMenu_mc.skMain_btn.getURL("ski/sk_main.htm", "_self");
}
Here's the complete fla file if you're interested. I'm using Flash MX 2004.
I have some code to build a menu dynamically from an xml file.
Code:
var myXML = new XML();
myXML.ignoreWhite = true;
myXML.onLoad = function(success) {
[Code]....
Which works fine, pulls in the attributes, label, colour and so on and builds the menu. However it hapens all at once as the for loop executes, how would I insert a pause so that the menu appears to build over time?
here is the swf of the menu I was trying to build using a class and prototypes.
View 3 RepliesI just signed up and am fairly new to flash so I hope I'm posting in the right spot. My problem that I'm having is I am trying to build a menu consisting 3 buttons, side by side that open and reveal subnavigation buttons on rollover. Then on rollout of the main container button, they close back to where they were. I have built the buttons and everything works great, the only problem is that on rollover of the internal buttons, the main button senses this as a roll out and plays the rollout animation event (closes the button). How can I make the main button not sense the rollovers of the internal buttons and only play the rollout event on rollout of the main button?
View 2 RepliesCode:
function showsubMenu(x,y,thisArray,gotoArray)
{
var curr_item:MovieClip;
[Code]....
now all menuItem's slide in at ones. but i want to slide them in one after the other?
I've just started learning as3 and I've been trying to find a good tutorial on dropdown menu's using just xml and as3. Most of what I've come across so far are either static menus or menus driven with heavy use of the timeline. Is it even possible to build a nice fluid drop down menu completely in code?
View 2 RepliesIm trying to write a function that will build a menu based upon the vars that I passed it to. This is a simpler version on the code.(The library has a MC/Btn symbol with the linkage "btn");
Code:
function bulidMenu(nItems:Number) {
var menuMCx:Number = 100;
var menuMCy:Number = 100;
[code]...
Why do I get an output of 4 on every clicked button, instead of 0,1,2,3 ? I tryed forwarding the " i " to the onRelease = function(i) {} and then in it declaring a new var and assigning it the passed " i ", but that doesn't work either :/
I've been working for a week on a very important task and learning (with Moock's book beside me) as I go. I'm trying to build a menu layout that functions a lot like an iGoogle page. Is this just a matter of a lack of syntax knowledge on my part or is this not possible? I can't find any examples of anything even close. I'm not sure which answer I'd prefer, but I'll take any insight that someone with more knowlege than me could offer
View 2 RepliesI posted on Kirupa Yesterday trying to get help with a project. I've had no response because the help I need is admittedly a pain in the behind. I'm at the end of my thether here so I thought I try posting here also. I'm in the process of trying to make an "infinite scrolling tsunami accordian". Sounds sweet right.
Its supposed to grow as items are moused over along with accordion functionality. also it is supposed to wrap around the items. Ive gotten very close but I have some problems that I've hit a wall on. I've never seen a 3 in one menu like this and it'd be really cool to get it going.
So far I have the tsunami effect and the wrapping around. The only problem is that when you click on an item, instead of the items below it animating to the bottom bound of the menu and then appearing at the top when they go too far theres a big *** pause and then they just jump to wrap around position.
The accordion aspect is there too but I can't figure out how to handle the spacing when an item is expanded. I've attached a zip file containing the project in the hope that somebody might have the time to try and me flesh this out . The class in question is named infiniteTsunamiAccord.
I'm not so advanced that I understand all of the jargin in how to replace pictures within already written code. I want to make the Tsunami style and was hoping that any of you might know a source with code already written and all I have to do is change the pictures and convert it into an SWF file. I'm still not that comfortable with Flash Action scripts so I'm looking for something that is relatively self explanitory.
View 1 RepliesIn TFS 2010 build, I have a new build and I want to call an ant script that builds Flash. How do I call the ant script? Also How can I compile the Flash directly? I've seen the Power Tools and this question but it doesn't help me as we don't have TFS 2008. I can't find any documentation on how to use the power tools except the 1 sentence on the bottom of download page saying to create your build the old way and import it (which isn't very helpful). I've installed the power tools on the agent computer but I don't see any new options in the Toolbox when I'm designing the build flow.
View 2 RepliesI just started working with ant a few days ago. Right now I have a general buildall.xml which should call each project's build.xml. Because some projects depend on each other, I need to rebuild some other projects which depend on it. This isn't a problem--I'm just setting the depends property of the target. However, ant is always building the dependencies, even when the files haven't changed.Let's say project1 has no dependencies; project2 depends on project1; project3 depends on project1, 2; project4 depends on project1, 2, and 3; and so on.I could hack a solution which looks at project K, and checks if project 1 .. project K have updated files using uptodate. If so, then run the target. This is messy and appears unnecessary.
What is the cleanest way to implement this?EDIT: So I decided to just hack in a bunch of targets, "check_projectK" where it does the uptodate checks on all of its source files, its build file, and the build files of the 1 .. K-1 projects. Due to dependencies, this is always handled correctly. However, this is still a large amount of copy and paste for a large workspace.
Using FDT, when I have a debug configuration with several operations in the launcher chain and the final launcher opens in Flash Player, how can I retrieve the build output from the console once the build is complete and Flash player is running?
It seems that once Flash Player has started the console clears to make way for the application's trace output, but I need to be able to look back over the events and build times for each item in my launch chain while Flash Player is running. Is there a setting I can enable to either log my build output to a file or to preserve it in the console?
Edit: I know I can still read the info when building normally, this question is specifically for building with the debugger.
shed some light into instead of responding to mouse, have the effect respond to an MC, say a rectangle,[URL] In other words, not interactive and the movements respond to a MC moving over the text.
View 1 RepliesI had a complete interactive application built in ActionScript 2.0, and now need to revise and update it -- which means converting the old code to 3.0. The first scene is a preloader for the entire application that loads and intro animation before launching the application. I went to the help section figuring that once I had some actionScript in the file, I could delete and experiment with the code until I began to understand (I did take a semester long course in Java, but not much has been retained). If you couldn't tell already, I'm a designer and not a programmer.
I copied the ActionScript from the help section, and pasted it into my Flash document. I went to test movie and got the following error message: "1037: Packages cannot be nested" I can't even figure out what that means! I have nothing else in my document.
[Code]...
I have a little math problem with a game I'm making, and I can't for the life of me figure out the formula needed to accomplish something..Say, there's a sniping game, and a BIG image that must scroll from left to right according to the mouse movement.
Something like this:[URL]... In that example, the scene is 550 pixels wide, and the image is 1100, exactly two times the scene, so the formula is kinda easy..
[Code]...
the center of the image would be at x 1500, way over to the right of the scene, outside it, but it would fit inside the screen, like this (the blue square represents the real size of the scene):[URL]..Then when the mouse is at the far right side, that is 550 x, the image center should be at -950 x, like this:[URL]...
I have a 3 screen project and there are two buttons on each screen that have to be able to enable the user to jump to the appropriate screens when clicked on. I am totally new to flash and I have tried off and on for a couple weeks to figure this out in various books and online. I just can't figure out what I'm doing wrong.
View 1 RepliesI'm trying to remove a child from the display list from a different class than I added it in but it keeps coming up that the parameter child is null. I traced it and it says undefined, but it is still on the stage.Here's what it looks like in the class where I added it:
[Code]...