ActionScript 3.0 :: Make Flash Vertical Tsunami Menu
May 16, 2011
i have downloaded this flash file [URL] and i'm trying to make my own tsunami menu based on that one. but i have an issue. in the file there is a movie clip called "menuitem". i can only see it in the library and not on the satge. so i don't know where to place it.
I've figured out how to link texted but I've made custom made text with design in it in photoshop. I imported them into my animated menu and I don't see a link option for the jpeg texted I exported out of photoshop. It links fine if I type the text in flash but the pictures I need to link.
I'm trying to make a tsunami menu with word buttons that light up and have a list of subcategories that drops down when the user puts the cursor over the word button...i'm using this tutorial for the tsunami part:
i hav found a tutorial about dragable on ur site and i played w/ it for while, however, when i tried to make it go vertical instead of horizontal it doesnt work any more...heres the code, can any1 explain to me whats wrong w/ it?
I am in a real distress - trying to make a menu looking like the one shown here:[URL]..That is a sort of "tsunami" if I get it right... On mousover, the elements nearest to the mouse grow - the nearer they are, the more they grow - like in the many examples of tsunami that you can find on the web.The problem I have is that as they grow, the elements should also push one another sideways, so that the menu sort of "walks" or "slides" sideways. Which is exactly what I cannot achieve.
I am pretty new to Flash and XML and I am having a problem mapping to the correct nodes. I have built a vertical menu using one of Senoculors tutorials, which I have had to adapt a bit to make it fit in with my xml. The problem is I need to be able to map to a different set of nodes to the ones in the tutorial. I have posted my menu so that you can see what I mean.
Im trying to make a Vertical Scaling menu. So when you roll over a text item it goes from a .5 scale to a 1. scale and all the other text items below will move down accordingly to make room for the scale. Im using tweenlite to scale and trying to keep the code dynamic without having to hard code in positions
I've been having a spot of trouble working with this menu. My goal is to create this rotating menu with buttons that expand another movieclip with text/detailed information when you roll over it. What I'm having trouble with is making it usable, since it also needs to slow down/stop the frames of both movieclip's animations as the user approached/rolled over the button.I've searched for a couple of tutorials, but I don't understand them well enough to really manipulate the code for my uses. Especially since I seem to mostly find 3D Carousel tutorials that seem to be a little different
I just want to know how to do a vertical navigation menu using flash as2. there are methods to do in as3. but as i am working in as2 project i just want to know it in as2.the below link show an example of the menu style what i want.URL..
I am learning flash and recently bought a flash template so I could see how it was structured etc. The vertical menu on the flash template plays fine when ran locally but when I upload it to the web the text on the vertical menu doesnt all show (i.e. the text is half cut off).
I trying to make list menu with xml file that contain three levels , the third level will be description to the second level , the proplem in the description it not Show properly, i want the third level get data from xml .
I have several vertical collapsible menus that open just fine, but I need the code that closes a menu after another's been chosen.If you look at the attachment, you'll see what I mean. In the attachment, the gray 'help topics' nav is open. If I want to rollover and open the blue 'training' nav, I want the gray to close after blue's been selected.
I have a simple vertical xml menu layed out and would like to know how to create submenus that appear below the selected entry and move all other menus down to compensate.[URL]
I've tried for hours and days to make my vertical text content scroller working in a flash fake 3d environment with rotationX / Y. But because of vector>bitmap conversion when 3d roationing, the scroller fails to works. I know the stratDrag method fails to work in a 3d environment. other than using PV3D or so ? cause I don't know how to work with PV3D, it's just tooooo complicated to get it for me.
We are looking for a vertical style menu tree. We are trying to replace an old style Java Menu, which you can see at [url]... along the left side of the window.
I'm looking for help putting together a some website navigation and wondered if i should be doing it action script or not (i'm assuming it should be). Basically i want a collapsible two tier vertical menu. So if you click on Menswear (for example), the rest of the menu buttons move down to reveal the Menswear sub categories (shirts, jeans etc).
I'm trying to create a Vertical scrolling xml menu. This menu is based on [URL] "Creating 3D Carousels tutorial"
This is my code Select all var Items:Number; var xml:XML = new XML (); xml.onLoad = function () { _root.createEmptyMovieClip ("mc_Control", this.getNextHighestDepth ()); mc_Control._x = 0; mc_Control._y = 0; [Code] ......
My problem is when I add a new item in the xml file, I can't see it in the .swf file. My xml file have 37 items. I only see 24 buttons! in the .swf file and I' m stuck at this point my buttons have 26 px (_height).
I am working on a very minimal site that consists of a swf containing a vertical scrolling infinite menu that loads other swfs into the main timeline: [URL].I am building this in MX, and it is based on this tutorial: [URL]. I figured out how to change this to a vertical format that fit my needs. This is the actionscript I attached to the main menu movie clip:
onClipEvent (load) { ycenter=600; speed=1/10; } onClipEvent (enterFrame) { var distance=_root._ymouse-ycenter; _y+=(distance*speed); if (_y > 0) _y=-2323; if (_y < -2323) _y=0; }
The swfs are sized large as the end result is a private site dealing mostly with clients using very large monitors. I am creating the swfs to be loaded in with Flash CS4, and they contain large images that have smoothing enabled. As I know nothing about Actionscript 3.0 and very little about 2.0, I am creating the main swf in MX as I am more familiar with it.
Anyway, what I need to know is: 1. How to add something to the code that will stop the timeline's scrolling where you left it when you roll off of it, 2. Any other vertical scrolling menus I can take a look at to compare this with?
So I have an animation I'm working on, its dialog driven and I want a vertical menu of questions the viewer clicks on. When its clicked it plays a specific sequence of animation, that part I have covered. Depending on the question clicked however, I want the menu to update with follow up questions.
-several menu items need to open up new menu items. -the new menu items appear beneath the previous item. -each new menu item needs to highlight text. -each used menu item needs to dim text.
I'm mostly a script kiddy, I find stuff similar to what I need and take it apart and rebuild it to my needs. But I haven't found anything of this sort. The closest thing I have is creating a menu with an array.
I thought to assign the initial array values to questions as they would appear on a complete list. The idea is at the end of a string of dialog to run a check on a specific array value, if it comes up false, create that value and hence the new menu item is in it's proper place on the list (including appropriate highlight/dim text color). The problem is that when I run a trace I get a bunch of undefined values in-between. I don't want a menu with "undefined" text labels/buttons, is there a way to run a check for undefined during the menu loop and tell it to skip to the next value?
is this the best way to handle this project? I'd rather not create a complex movie clip of every possible menu configuration and run a ton of value checks with goto frames.
Any tutorial for a simple vertical navigation menu with a submenu. Like a drop down menu but vertical where the main links are on the left and the submenues come out the right side of the menu. I don't need any bells and whistles and I am just learning so it doesn't need anything but a button link when rolled over more link options appear to the right. Is there a tutorial that is not a place trying to sell me this capability and actually works (CS3), no errors, broken links etc...just a how to for a simple menu with submenus.
I am building a vertical menu that is draggable on the Y axis. 1.How do I add easing? Can I use fuse? 2.If the button that is being dragged reaches a point on the y axis it would trigger a function. If it is let go before reaching that point the button would snap back to the original position. I guess a simple (if statement) would work - but not working for me 3.Last thing. It is a vertical menu, so when a button is being dragged everything above it would drag with it. Cannot seem to get that to happen
I'm using greensock to create the tweens, but I need to be able to have the months continue their animation if I ROLL_OUT of 2008 Additionally, I need to set the timeline.reverse(); on all the months, but that doesn't seem to be working, and I think it's because I have it set to pause. is anyone familiar with tweening libraries? Can this be fixed? I tried doing timeline.duration but that just sends the animation to the end and I want it to animate to the end-not just go there.
change into a horizontal menu format. Script was from kirupa forum and it is called 'flashnav' and it reads 'images.xml' . Its a great script but only if it couild me converted to display horizontally.