ActionScript 3.0 :: Get A SWF To Load Behind Other Layers In The Root Timeline?
Apr 7, 2010
I am trying to get a SWF to load behind other layers in the root timeline - right now it loads over everything - that is on the top most layer. Is there a way to make it load to a specifc layer on the root timeline?
View 2 Replies
Similar Posts:
Feb 28, 2010
I have only been using FLASH CS3 for a little under a month. I have messed about with it to create some basic stuff. However recently I started on a bit of a larger project. I 'm by no means an expert in FLASH CS3 or AS3.My problem -I created a .FLA file that has seven movie clips on the main timeline, each in its own layer. These are listed below in the order they appear within the main time line.
layer ------------ movie clip
ON -------------- on_mc
RIM ------------- rim_mc
NAV-------------- coverbase_mc
PLAYER---------- player_mc
MAIN------------- main_mc
NAMEBOX------- shellname_mc
BASE------------ Base_mc
The art work for these was all imported from adobe photoshop. They all only have one frame on the main timeline. Each movie clip though has its own internal time line and some have further nested movie clips within them.The issue occurs within the NAV layer/coverbase_mc. I placed a movie clip(to act as a button) within coverbase_mc. This movie clip is called navbut_mc.Now, I already have a couple of similar movie clips, that act as buttons, in on_mc and rim_mc these work as I intended them to. However navbut_mc does not work at all in its current position. I get no errors at all on testing the movie but the action that I want it to do does not work even buttonmode = true; will not work on it.
However, if I use the same movie clip in the rim.mc, but obviously give it a seperate instance name (start_mc), then it works as intended. I have looked at various diffrent things but have to admit i'm stummped. Its almost as if when its in coverbase_mc its being hidden by the clips above it, if thats possible.The reasons I need it to work in coverbase_mc are for a) the overall look of the project b)I have some other buttons in that location that need to work from there.
View 1 Replies
Nov 7, 2011
How do you tell the root timeline to root.gotoAndStop(2); from the timeline of a movieClip added using addChild?In the maintime line I have
addChild(fade_eng);
and in fade_eng I have the following on frame 20
root.gotoAndStop(2);
this.gotoAndStop(1);
But I am getting 1061: Call to a possibly undefined method gotoAndStop through a reference with static type flash.display:Stage.
View 1 Replies
Mar 2, 2009
I have created a menu that loads external swf files using this code:
[Code]....
Check out [URL] to see its operation. I am now testing a sub menu within one of these menu movie clips. When the mouse hovers over the movie clip, the sub menu movie clips appear. The sub menu movie clips have this same code (with the intention of the user being able to click on the sub menu movie clips and the new swf file kicks the current swf out of level 30 and loads the new one) however the swf file fails to load to level 30.
[Code]....
View 1 Replies
Dec 2, 2010
I got a variable "VideoFolder" well defined in my root level. However when I used this variable directly in child layers, my script does not recognize it and I get error 1120: Access of undefined property VideoFolder. I tried changing VideoFolder with _root.VideoFolder in all my child layers scripts, but it changes nothing.
View 2 Replies
Jul 23, 2009
Running CS4 I have a .fla that was compiling fine yesterday. Today I made some slight additions and it wouldn't compile, giving errors saying that various things were undefined I was starting to go nuts until finally I made all layers in the timeline visible and compiled again. Now it compiles fineJust in case it was something Flash itself I created a new file, hid some layers and compiled and it was fine. So it's not the application, just this particular file.
View 1 Replies
Nov 14, 2009
I purchased the Adobe CS4 Web Premium for the MAC and a Flash template from ozzu.com. The template contains 201 items in it's library but it's only showing 13 layers in the timeline. When I create a new layer, it display a blank "Layer 61", so I'm assuming there are 60 layers created for the template by the original template designer. When I test the movie, it shows all the buttons, pages, images, text, etc. But when I go to Control and Play, it only displays whatever is in the 13 layers, that is, only a tiny portion of the entire template. How do I display all the images, buttons, text, etc.in the timeline so that they will show up in the Stage area?
View 5 Replies
Feb 15, 2012
I'm working on a project in AS2 and want to set a variable in an external text file.Depending on the value of that variable, specific timeline layers should be guided out.I was thinking that I could use JSFL to do this. However I'd like to do this for multiple flash files without having to open every .fla file manually and run the command within the IDE. Is this actually possible?
View 1 Replies
Jul 13, 2009
When I use an AS3 script that does different graphical background effects in realtime, I have problems using traditional timeline layers. Simply, the layers graphics are just wiped away.
For example:
vizBmp = new BitmapData(970,970,false,0);
dispBmp = vizBmp.clone();
[code].....
View 7 Replies
Sep 27, 2010
When I'm in design mode in Flash Pro, I can selectively hide layers. However, whenever I run the movie for testing the hidden layer inevitably shows up. Frustrating, as I want to be able to test several different layers and not have them all appear.
View 2 Replies
Dec 12, 2010
Right now I have the typical timeline where I have several layers but the problem is all the content doesnot display permanently after its run through the timeline.For example layer 1 will play then disappear and then layer 2 will play through and disappear.
Is there an ActionScript that I can have for example layer 1 play through and display permanently then layer 2 plays and does the same thing, layer 3... so on and so forth one after the other until all the images are shown?I've searched all over but every ActionScript code pauses the entire timeline.
View 4 Replies
Dec 5, 2011
I'm a newbie to Flash. I have created a basic screensaver which has 8 different layers. 7 are hidden and 1 plays through as it is now. I was wondering if there is any way that on completing the timeline, it starts the timeline again and then shows the second layer and masks the 1st one. It would then do the same, masking the 2nd layer and showing the 3rd and so on.
View 1 Replies
Aug 20, 2006
I have a root timeline in which contains a movie clip on a certain frame. Inside that movieclip, on it's second frame, there is a button. I would like to use this button, when clicked, to move take the user to a frame on the root timeline.
View 5 Replies
Jun 29, 2010
So im new to AS3 im trying to do some basic things that i knew in as2 but they arent working in AS3.Im basically trying to do this.this.gotoAndStop("1");basically i just want my main timeline to jump back to the beginning the main time line
View 2 Replies
May 19, 2011
Flash CS4, I have an f4v vid on one layer and another f4v vid on a second layer. the films do not overlap on the timeline. I have a button to goto the layer with the second f4v. All works fine however when I go to the second fv4 the first one continues to play which i obviously need to stop.
View 6 Replies
Mar 26, 2009
What I'm trying to do is very very basic however its flat out not working. I'm trying to add a event listener to a button located within a movieclip thats on the root time line.Here's the code:
Code:
function main_init():void
{
[code].....
View 2 Replies
Jul 7, 2009
I am using Flash CS4 and Actionscript 2.0, and I want to be able to run a certain command for a time I am making only on certain frames...
[Code]...
This doesn't work. The reason I am trying to do this, is because every time I complete a level the timer is still going at the 'congratulations screen' and then when I go to level 2 the timer would start up again, and the seconds would go twice as fast.
View 1 Replies
Feb 24, 2010
I have a movielclip, nav_mc, inside which contains my navigation buttons. Lets say I want to effect the time timeline. Before in AS 2.0 I could simply go
jan1_mc.onRelease = function() {
_root.january_mc.gotoAndStop(2);
}
Now in AS 3.0, nothing works.
button_mc.addEventListener(MouseEvent.MOUSE_UP, doIt);
function doIt(evt:MouseEvent):void {
_root.january.gotoAndStop(2);
}
That doesn't work. Returns this in errors:
Warning: 1058: Migration issue: The property _root is no longer supported. This property has been removed. The closest equivalent is the Stage, which serves as the root of the ActionScript 3.0 display list..
Neither does
root.january.gotoAndStop(2)
or
stage.january.gotoAndStop(2)
(1119: Access of possibly undefined property ball_mc through a reference with static type flash.display:Stage.)
or
_stage.january.gotoAndStop(2)
or anything!
How do we do this very simple thing now in AS 3.0
TLDR;
How do I reference the _root timeline in AS 3.0 since _root. no longer works in 3.0
View 3 Replies
Apr 12, 2010
how can I call an MC on root timeline from a button inside another MC?
View 1 Replies
Mar 11, 2011
I created a movieclip called holder in my Stage and I name it, inside them i put a variable called
name = "whatever"
Now I can't access the variable from root timeline, I try this:
trace(holder.name);
The result gives me undefined! what mean this?
View 1 Replies
Dec 8, 2011
I want to call a function that is inside the root timeline of Flash from an external class.
This code is from the class:
private function loadImage(event:Event):void
{
addToContainer()
}
[Code].....
View 3 Replies
Feb 18, 2008
I have some variables declared on the root timeline that I need to access from some MovieClips. In AS2 I would do something like this _parent.myVar from within my MovieClip. I intend on getting fully up to speed with AS3 but right now I need a quick fix.on the root timeline I have a variable : var myHitTest:Boolean = false;My MovieClip needs to access this var so I tried it several ways listed here. I've had no success.
parent.myHitTest:Boolean
root.myHitTest:Boolean
Stage.myHitTest:Boolean
[code].....
View 6 Replies
Jun 30, 2009
I have a 13 movieclips within another movieclip which in turn is placed on the root timeline. I have written a function in the actions layer of the main timeline:
function illboxClear(){
_root.illpre.ill1.gotoAndStop(1);
_root.illpre.ill2.gotoAndStop(1);
_root.illpre.ill3.gotoAndStop(1);
_root.illpre.ill4.gotoAndStop(1);
[Code] .....
It sends the animation in each of those described movieclips back to frame one as you can see. When I try to call the function from actions on a button which itself within a separate movieclip placed on the stage:
on (rollOver) {
illboxClear();
_root.illpre.ill2.play()
} on (rollOut) {
_root.illpre.ill2.play()
} on (release) {getURL("boxer.html","_blank");
}
It doesn't work! Can I not call functions from button objects or have I made some other elementary error?
View 7 Replies
Aug 17, 2009
im attempting to keep it as portable as possible so its easier to edit later, and i dont have to go around copying/pasting too much code. - i'll cut to the chase..
On my main timeline, i load all the image-file names, as variables.. using loadvars into thumbnails, which ive given instancenames Loader_1 to Loader_20, inside these thumbnails is the Loader component Thumb_1. Here is the code on the main timeline, to load these variables.
Code:
BigLoader._visible = false;
var my_lv:LoadVars = new LoadVars();
// load variable function
[Code]....
how i could make this more portable without -completely- changing the format its in [so i can still understand it]
View 9 Replies
Aug 19, 2008
My stage is empty except for an MC with a simple animation and an AS 2 layer. There is not a button or user interaction that engages the MC. I want the MC to play when the timeline reaches the frame with the AS. My MC has an instance name of 'blueMC' and here's the AS I've tried:
blueMC.play();
_root.blueMC.gotoAndPlay("2");
on(load){
blueMC.play();
} onClipEvent(load) {
blueMC.gotoAndPlay("2");
}
Shouldn't it just be this?:
MCinstanceNmae.gotoAndPlay("Frame# or label");
View 1 Replies
Aug 15, 2009
I'm guessing this is pretty simple, I just can't find the solution through my google searches.
Bascially I created a variable and gave it a value in the first frame of my main timeline.
Now I just want to pass that variable into a MovieClip. When I trace the value of the variable within the movieClip I get undefined.
Is there something else I have to do to make it recognize the root timeline's variable?
View 1 Replies
Dec 12, 2009
I'm loading a lightbox as an image gallery, but I'm working on changing it to full flash. My site is structured with external swfs. I ran into a barrier, because I'll need to load the images (and reference the stage size) in the root timeline, but I don't know how. MovieClip(root) only references the smaller loaded swf's main timeline.
View 1 Replies
Nov 18, 2008
I'm trying to control the root timeline from a movie clip. On the last frame of the movie clip, I have:
MovieClip(root).gotoAndPlay (10);
which successfully brings me back to frame 10 on the main timeline. However, from here, none of the ActionScript that is on Frame 1 seems to work... the rollovers aren't working, except on those embedded in a separate movie clip.
View 2 Replies
May 22, 2009
This is probably ueber basic, but I don't know how to do it. I am importing tweenlite on the root timeline like this: import gs.TweenLite;
I now want animate things in other MCs. I tried something like this, but it did not seem to work.parent.TweenLite.to(text1, 3, {_alpha:100, overwrite:0});
View 5 Replies
May 10, 2011
when a button is clicked, I want an external swf to load and play, then I want to go back to a particular frame in the original timeline.
View 2 Replies