ActionScript 3.0 :: Making Layers Display Permanently After Each-other On The Timeline?
Dec 12, 2010
Right now I have the typical timeline where I have several layers but the problem is all the content doesnot display permanently after its run through the timeline.For example layer 1 will play then disappear and then layer 2 will play through and disappear.
Is there an ActionScript that I can have for example layer 1 play through and display permanently then layer 2 plays and does the same thing, layer 3... so on and so forth one after the other until all the images are shown?I've searched all over but every ActionScript code pauses the entire timeline.
I assume I need to override the mouse over and mouse off event so that they don't do anything and then trigger the mouse over event for each column on the graph.
I have an image contained within a slideshow with a rollover attached to it, when you click the image a larger image within the same movie clip appears. This layer is below my navigation layers for my website so when I click on the image it is below some of the navigation layers and logo. Is there a way to make this appear on top of all of the other layers without actually moving the layer up. I'm using Flash CS3 and Actionscript 3.0.
I'm basically making a animation of someone breathing, with multiple layers. What I want to happen when a user clicks the animation is for it to switch to the next layer seamlessly (skin>muscles>skeleton). Each layer has the same 60 frames. For example, if the skin layer's currentframe was '37' i'd want the muscle layer to start at '38' when clicked.Below is some of the code I already have. I can trace the currentframe of the original mc, however the attached movieclip refuses to gotoAndPlay to that number?[code]
I have two copies of an image (one called blurPic_mc & one called sharpPic_mc) and I want to be able to move both of them around the screen togethe I need them to stay exactly on top of each other for some other functions I am running but right now the only one that moves is the top one (sharpPic_mc).I included my code below.
sharpPic_mc.addEventListener(MouseEvent.MOUSE_DOWN,Click); sharpPic_mc.addEventListener(MouseEvent.MOUSE_UP,Release); function Click(event:MouseEvent):void{
Running CS4 I have a .fla that was compiling fine yesterday. Today I made some slight additions and it wouldn't compile, giving errors saying that various things were undefined I was starting to go nuts until finally I made all layers in the timeline visible and compiled again. Now it compiles fineJust in case it was something Flash itself I created a new file, hid some layers and compiled and it was fine. So it's not the application, just this particular file.
Right now I have the typical timeline where I have several layers but the problem is all the content doesnot display permanently after its run through the timeline.For example layer 1 will play then disappear and then layer 2 will play through and disappear.Is there an ActionScript that I can have for example layer 1 play through and display permanently then layer 2 plays and does the same thing, layer 3... so on and so forth one after the other until all the images are shown?
I purchased the Adobe CS4 Web Premium for the MAC and a Flash template from ozzu.com. The template contains 201 items in it's library but it's only showing 13 layers in the timeline. When I create a new layer, it display a blank "Layer 61", so I'm assuming there are 60 layers created for the template by the original template designer. When I test the movie, it shows all the buttons, pages, images, text, etc. But when I go to Control and Play, it only displays whatever is in the 13 layers, that is, only a tiny portion of the entire template. How do I display all the images, buttons, text, etc.in the timeline so that they will show up in the Stage area?
I'm working on a project in AS2 and want to set a variable in an external text file.Depending on the value of that variable, specific timeline layers should be guided out.I was thinking that I could use JSFL to do this. However I'd like to do this for multiple flash files without having to open every .fla file manually and run the command within the IDE. Is this actually possible?
When I use an AS3 script that does different graphical background effects in realtime, I have problems using traditional timeline layers. Simply, the layers graphics are just wiped away.
For example: vizBmp = new BitmapData(970,970,false,0); dispBmp = vizBmp.clone();
I have only been using FLASH CS3 for a little under a month. I have messed about with it to create some basic stuff. However recently I started on a bit of a larger project. I 'm by no means an expert in FLASH CS3 or AS3.My problem -I created a .FLA file that has seven movie clips on the main timeline, each in its own layer. These are listed below in the order they appear within the main time line.
layer ------------ movie clip ON -------------- on_mc RIM ------------- rim_mc NAV-------------- coverbase_mc PLAYER---------- player_mc MAIN------------- main_mc NAMEBOX------- shellname_mc BASE------------ Base_mc
The art work for these was all imported from adobe photoshop. They all only have one frame on the main timeline. Each movie clip though has its own internal time line and some have further nested movie clips within them.The issue occurs within the NAV layer/coverbase_mc. I placed a movie clip(to act as a button) within coverbase_mc. This movie clip is called navbut_mc.Now, I already have a couple of similar movie clips, that act as buttons, in on_mc and rim_mc these work as I intended them to. However navbut_mc does not work at all in its current position. I get no errors at all on testing the movie but the action that I want it to do does not work even buttonmode = true; will not work on it.
However, if I use the same movie clip in the rim.mc, but obviously give it a seperate instance name (start_mc), then it works as intended. I have looked at various diffrent things but have to admit i'm stummped. Its almost as if when its in coverbase_mc its being hidden by the clips above it, if thats possible.The reasons I need it to work in coverbase_mc are for a) the overall look of the project b)I have some other buttons in that location that need to work from there.
I am trying to get a SWF to load behind other layers in the root timeline - right now it loads over everything - that is on the top most layer. Is there a way to make it load to a specifc layer on the root timeline?
When I'm in design mode in Flash Pro, I can selectively hide layers. However, whenever I run the movie for testing the hidden layer inevitably shows up. Frustrating, as I want to be able to test several different layers and not have them all appear.
I'm a newbie to Flash. I have created a basic screensaver which has 8 different layers. 7 are hidden and 1 plays through as it is now. I was wondering if there is any way that on completing the timeline, it starts the timeline again and then shows the second layer and masks the 1st one. It would then do the same, masking the 2nd layer and showing the 3rd and so on.
Flash CS4, I have an f4v vid on one layer and another f4v vid on a second layer. the films do not overlap on the timeline. I have a button to goto the layer with the second f4v. All works fine however when I go to the second fv4 the first one continues to play which i obviously need to stop.
I'm currently creating a slideshow effect when you have a series of MC's from left to right and when you rollover one of the movie clip's, it expands 150%. That i got down. However, I want it where when this occurs, the clip appears in front of all the other clips in the sequence and right now only a portion of it does. The other portions appears behind one of the MC's to the right. How can I alleviate this using AS3 code?
the snow effect always acts like the top layer, ok what i mean is, i have 3 layers, (1)toplayer= a car, (2)middle= snow, (3)low= background.I want to make the snow to be seen behind the car...i hope you understand what i mean , whenever i put the code from the link above it acts as the top layer and appears in front of everything.
Is there any way for AS3 to register when a timeline is playing?I want to make a button visible when the playhead is moving, (and invisible when it's not)
im using stopAllSounds();command to mute all sounds, and it works fine with sounds that are already loaded (background music), but if there is button which triggers some new sound (after activating mute button ) or any other function to import new sound object you still can hear it despite stopAllSounds();.which command to use to permanently block all sounds already loaded and those which can be triggered by future actions.Now i have stupid situation> background music is muted but you can still hear sounds when cliclking buttons (which is ok but NOT in muted stage).
I am in the process of making my first FLV player in Flash CS4, for videos I plan to upload on my site. The play/pause/rewind buttons seem simple enough. However, I have searched and can't find-a timeline 'duration' that tells how many minutes have been played and how many total there are-a fullscreen button that toggles full/not fullscreen in the browser-if possible, some way to manipulate the timeline (e.g. drag the cursor forward to make the movie skip ahead)or explain to me how to do thisAs I said, I have searched for the above and found the play/pause/rewind tutorials but no timeline/fullscreen ones.
methood of telling the stage to continue playing in reverse, after a button is clicked, until it reaches a keyframe that will tell it to stop? I'm trying to make it so buttons will tell the stage to play a transition from beginning to end and then have it play in reverse when the "back" button is pressed. I'm currently searching online to find an answer but I haven't had any luck yet.
I'm wanting to remove/hide a mc permanently. I though visible = false would hid it but when you go forward a frame and then back a frame the mc is back.
Code:
function pickupKey(evt:MouseEvent):void { gotKey = true;
I have a main swf which has sound on/off buttons. It has many SWF's which are loaded into different placeholders at different time. All of them have different sounds in them. In addition to that there is a music loop going on in the background.Now, this perticular swf lets call it Father will be placed in some swf later on. What I'm trying to do right now is when the sound off button is pressed turn off all the sounds permanently so the child swf's and their sounds stop too.I have found a way in AS2 :
global = new Sound( ) //no movie clip target path.
and add the following code to your off button.
on(release){ global.setVolume(0); //mutes all sound }[code]....
which ofcourse does not work for AS3. So how can I stop all sounds permanently in AS3? Secondly what if I have one sound (my background loop) which I want to keep going on.
I'm working on a project that has multiple 'scenes' located on each frame. In one scene, if you click on an object it disappears. I did this using the visible = false method. However, anytime you return the scene after, the object is visible again. How would I write the code so that it stays invisible permanently when you click it, regardless of whether or not you leave and later return to the scene?
Is it possible to make dynamic text boxes display only full words from an xml feed? At the moment I have a selection of feeds that are supposed to run into each other, but if some of the text is longer than expected I get the first one or two characters of a word tagged on at the end. Is it possible to have the flash read whether it has character space left to display the next word in the xml?
I know it doesn't really recognise spaces etc and just pulls in the info within the node, but maybe there's a work-around if you want to do what I'm trying?
I have a movieClip, with other movieClips inside of it, objects that I want when hit to lose points. But when I have the movieClips inside that one, it just has a giant "boundry box". I want the points to go down when you hitting only one of those items,instead it just goes does throughout the entire thing.
There is no way for me to scroll all those objects across the screen without either making a tween on the main timeline for each object (almost 20), or somehow making a giant movieClip scroll all of them all the way across, bypassing the first boundry box, and acknowledging the movieClips.
I'm trying to make a game, but I'm stuck on a few conceptual parts that I'm not sure how to handle.
I want to create an object that changes its picture when I click on it. My idea was to have a creature that once you click on, changes to a different state. For example, you have a picture of a balloon and when you click on it, it plays the animation of it popping.
I have no idea how to do that, I've looked at buttons but it doesn't seem to persist in the state once you click on it. (or maybe it does and I'm just not doing it correctly?)
if you can do with the files that were loaded through the Loader class (or another class) remain permanently on the computer of who uploaded the application. That is, even if the person closes the browser or shut down the computer, the files remain on your computer. So when the person is running the same application will not need to wait until the files have been loaded (via download).
The person will enter in the browser page where the application is already included and you can use this application, without waiting any time since the necessary files are not on the computer. If any new files later arose in the application, this would be the only file to be loaded (downloadable) for the computer, which already found the other files that have already been loaded at another time. I can do this in actionscript 3.0? Note: Do not bother with my English because I'm using the google translator.