ActionScript 3.0 :: Making Display Object Become Black

Mar 7, 2010

So how to make a colored shape/sprite completely black? Like when a medal hasn't been obtained yet.

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Actionscript 3 :: Get Unrotated Display Object Width/height Of A Rotated Display Object?

Jan 31, 2010

If I create a rectangle with 100px width and 100px height and then rotate it, the size of the element's "box" will have increased.With 45 rotation, the size becomes about 143x143 (from 100x100).Doing sometimes like cos(angleRad) * currentWidth seems to work for 45 rotation, but for other bigger angles it doesn't.At the moment I am doing this:

var currentRotation = object.rotation;
object.rotation = 0;
var normalizedWidth = object.width;

[code].....

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ActionScript 3.0 :: Convert Black-white Image To Black-color?

Nov 2, 2010

Is it possible to convert an image (runtime) in Actionscript 3.0 from black/white to black/*color* ...Does someone know a solution? Matrix? Blending methods maybe? Pixel bender?

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Html :: Embedded Flash Object Shows Black Bars?

Feb 3, 2011

I've embedded a flash object in a form, and anchored it to the 4 borders. And when I resize the window, the flash application resizes too... but it tries to keep its proportions, showing unaesthetic black bars instead of change its width/length proportion.

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ActionScript 3.0 :: Test If A Display Object Has Been Added To Display List

Mar 6, 2008

Is there any way to test if a display object has been added to the display list?

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ActionScript 3.0 :: Do Not Resize Display Objects In A Display Object Container

Jan 22, 2012

can I resize a display object (container) without its contents (children) are resized?

For example, in the following code when I resize the green square, red is also resized. I wanted to resize only the green.

ActionScript Code:
import flash.display.Sprite;
var sprite:Sprite = new Sprite();
sprite.graphics.beginFill(0xff0000);

[Code].....

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Actionscript 3 :: Test If A Display Object Is On The Display List Or Not?

Mar 4, 2011

What's a simple way to detect if a display object is currently on the display list?

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ActionScript 3.0 :: Making An Object Orbit Around Another Moving Object?

Oct 13, 2010

my title explains what im need but im using flash cs4 and heres what i have so far:

var centerX:Number;
var centerY:Number;
var centerZ:Number;

[Code].....

ok so RBall is my first moving object and my orbiting object will be called orbit

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ActionScript 3.0 :: Display 1 Display Object Many Times?

Aug 14, 2009

Can you make one Bitmap Object (I'm using an external jpg) or something similar, and then display it many times simultaneously without creating a separate object each time?

Also, would they be easily removed or hidden?

I've got a little checkmark jpg graphic loaded here, but I'm not sure how to go about using it in many places at once.. I can only display it in the one place at any one time...

I'm thinking there might be a way to load the picture once, then use its bitmapData elsewhere in new display objects somehow, without needing to reload the image over and over?

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ActionScript 3.0 :: Display Object Cannot Be In The Display List More Than Once?

Feb 9, 2009

It's my understanding that a display object cannot be in the display list more that once.So if I add something to the stage shouldn't a second addition of the same object replace the first? for instance:

[code]...

there should now only be one "myDisplayObject" on the stage.

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Professional :: Making Fonts Display In .FLA Files On Different Computers?

Feb 3, 2011

How do you make fonts in Flash .FLA files so they do not don't disappear when copied from one computer to another?

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ActionScript 3.0 :: Making Layers Display Permanently After Each-other On The Timeline?

Dec 12, 2010

Right now I have the typical timeline where I have several layers but the problem is all the content doesnot display permanently after its run through the timeline.For example layer 1 will play then disappear and then layer 2 will play through and disappear.

Is there an ActionScript that I can have for example layer 1 play through and display permanently then layer 2 plays and does the same thing, layer 3... so on and so forth one after the other until all the images are shown?I've searched all over but every ActionScript code pauses the entire timeline.

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Flash :: Cast A Display Object To Custom Class Object?

Jun 27, 2011

How can i cast a object to another type? in AS3 i tried putting (objectType) infront of the variable but it doesnt work, below i have added objects of fishes into the child, and i am getting the fishes back out when mouse down is triggered, and then calling the fishes what to do. however i cant call the method of the custom class fish because it is a displayobject.[code]...

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IDE :: Making Dynamic Text Boxes Only Display Full Words?

Nov 10, 2009

Is it possible to make dynamic text boxes display only full words from an xml feed? At the moment I have a selection of feeds that are supposed to run into each other, but if some of the text is longer than expected I get the first one or two characters of a word tagged on at the end. Is it possible to have the flash read whether it has character space left to display the next word in the xml?

I know it doesn't really recognise spaces etc and just pulls in the info within the node, but maybe there's a work-around if you want to do what I'm trying?

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ActionScript 2.0 :: Making An Object Jump?

Jun 8, 2004

So far I've worked out moving sideways and collision detection, which were both pretty easy.What I need to figure out is how to make my movie clip jump. I have a jumpheight variable set at 50, so I want the Y value to increase gradually until it peaks 50 pixels from where it started, then gradually come back down until it collides with a solid object. But I can't really figure out how to do that. I've got this:

Code:
onClipEvent (enterFrame) {
if (Key.isDown(Key.CONTROL)) {

[code]....

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ActionScript 2.0 :: Making Sure That Object Will Only Appear At Specific Place

May 19, 2005

How to make sure the sheep will only appear on the green field on the left hand side? I use the following but they appear all over the place.
onClipEvent(load) {
_x=Math.floor(Math.random()*379+150) //where width is the width of your stage
_y=Math.floor(Math.random()*376+150) //where height is the height of your stage
}

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ActionScript 2.0 :: Making An Object Move To A Specified Location?

Feb 2, 2007

How do i make Obj1 move to Obj2 without easing? I want it to move Obj1 to Obj2 "walking" not "directly" by setting its _x and _y values.

Example for code with easing:

onClipEvent (load) {
_x = 0;
_y = 0;

[Code].....

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ActionScript 3.0 :: Error #2136 When Making New Object

Feb 7, 2008

I just want to use some variables out of another class, but when i make a new instances using the code from the error-class i get this error:[code]
this last class Game2 is used as document class.

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ActionScript 3.0 :: Making Stage Follow Object?

Jan 1, 2010

Say I am moving an object around on the stage, walking from point A to B across the stage. I want to make the object the center, so the stage is centered on the object, so when I walk from point A to B the stage moves with me.

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ActionScript 3.0 :: Making An Object That Implements IEventDispatcher?

Feb 2, 2010

I'm interested in making an object that implements IEventDispatcher.

Does anyone know what the goes in addEventListener(...) dispatchEvent(...) etc. ?

My goal is to create my own simple Button that listens to mouse events, not 100% sure about the entire process (probably use hitTest and a single invisible pixel to trigger mouse events), this object extends BitmapData (Not an IEventDispatcher) so i have the option to use pure pixel rendering + mouse control.

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ActionScript 2.0 :: Making Object Moving To Left And Right?

Jun 26, 2011

I'm newbie in Flash and action script, just start learning T__T...
onClipEvent (load) {
speed=10;
} onClipEvent (enterFrame) {
if (key.isDown(key.RIGHT)) {
_x+=speed;
} else if (key.isDown(key.LEFT)) {
_x-=speed;
} if (key.isDown(key.UP)) {
_y-=speed;
} else if (key.isDown(key.DOWN)) {
_y+=speed;
}}
Is that making the object moving to left and right?

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ActionScript 2.0 :: MX04 Making Object Get Propelled Upwards

Nov 30, 2009

Im trying to make a character get propelled upwards when he steps inside a bubblejet, but as i am very new to actionscript i have no idea where to start. heres what im trying to do:I hope that makes sense! im sure it will be a simple thing to do just i really am clueless!

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AS3 :: Flash Object Is Making Browser Unresponsive Overtime

Jul 13, 2010

It is a website for my dad and i decided to take this opportunity to learn flash. I made the nav bar using a tutorial i found from youtube and the code is this

Code:
import flash.events.Event;
import flash.events.MouseEvent;
import flash.net.URLRequest;

[Code].....

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ActionScript 2.0 :: MX04 : Making Object Get Propelled Upwards?

Sep 21, 2011

Im trying to make a character get propelled upwards when he steps inside a bubblejet.

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ActionScript 1/2 :: Making A Button That Will Change Alpha Of Different Object

Mar 26, 2009

I'm creating pages with text supported by wav files for training. on the bottom of the page is a progress bar. I want to make a button that when clicked will permenantly
raise the alpha of a movie clip (on a different layer) to 100%. (it is currently set to 0) within the movie clip (hazpop) is a button that will turn the alpha to zero (click to close window) so in theory (not as2) it should be: on mousedown alpha.hazpop=100 I've been combing the forums for days and no-one is talking about alpha.

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Flash :: Papervision3D: Making Object Appear Still When Moving Camera?

Mar 8, 2010

I'd like to keep an object appear to remain in the same place while moving the camera.I'm using this scriptto orbit an object using a mouse drag. But I have an object in the scene that I would like to keep still. How to I do this?

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Javascript :: Making Sure An Object Exists Before Calling It From Flash?

Feb 10, 2012

I am developing a flash application for a website I have no direct access to. The flash application is supposed to call a javascript function on the website, defined by the website publisher. I got advised to check for the existance of the javascript object before calling its' function from actionscript:

var ok:Boolean = ExternalInterface.call(function() {
return typeof customObject !== 'undefined'
}

[code]....

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ActionScript 3.0 :: Grid - Making Each Object Wait Before Clicking

Dec 18, 2011

I've been working a game where you drag an object onto a grid. This then 'grows' over time. Once it has taken about 5 seconds to grow, the player can click on it (only 5 seconds for debugging reasons) and 'collect' money as a result. The problem I'm having however. Is that I cannot remove it once the timer even has occurred. I get the 2007 parameter error, child must be non null. Problem is, I don't see how it is null as I've already defined it? I'm rather lost - and somewhat new to AS3.

Code:
private function placeSeeds(e:MouseEvent):void {
var seedsRow:int=Math.floor((mouseY-300)/75);
var seedsCol:int=Math.floor((mouseX-150)/65);
// check tiles
if (seedsRow>=0&&seedsCol>=0&&seedsRow<3&&seedsCol<3&&itemsArray[seedsRow][seedsCol]==0) {
var placedSeeds:lolMC=new lolMC();// constructs the object
[Code] .....

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ActionScript 2.0 :: Making Mouse Cursor Stick To An Object?

Jul 22, 2006

I was wondering if there was a way of making your mouse cursor stick to an object for a period of time when clicked?

eg. If i clicked "about" then the mouse would stick to that button while it slid to a new location on the stage. Once the tweening stops, you can move the mouse again.

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ActionScript 2.0 :: 3D Movement In Flash - Avoid Making The Object Flip?

Jun 23, 2008

3D movement in Flash. Basically what i want is to have 2 or > objecton the stage placed on different z axis and when u click on one object it brings the camera forward to the specific coordinates. Then you can also click on another object and it will bring to the new object that you just clicked on.I can do half of it, but actually when one object's z coordinate reaches 0, it flip around and then go at the back.what i want to achieve but how can avoid making the object flip or just tell him to stay where it is so i can always go back to initial position of the camera and then click again on it.

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