ActionScript 2.0 :: MX04 Making Object Get Propelled Upwards
Nov 30, 2009
Im trying to make a character get propelled upwards when he steps inside a bubblejet, but as i am very new to actionscript i have no idea where to start. heres what im trying to do:I hope that makes sense! im sure it will be a simple thing to do just i really am clueless!
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Sep 21, 2011
Im trying to make a character get propelled upwards when he steps inside a bubblejet.
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May 4, 2009
Im trying to make a preloader. this is my first attempt and from a tutorial and some minor adjustments on my part this is what ive come up with. i was wondering if there was a way to add a percent, and also why this doesnt disapear after its done loading. it remains on the stage throughout the loaded swf.
PHP Code:
siteLoader.loadMovie("Population.swf");
loadingBar._xscale = 1;
loadingBar.onEnterFrame = function() {
[code]....
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Oct 13, 2010
my title explains what im need but im using flash cs4 and heres what i have so far:
var centerX:Number;
var centerY:Number;
var centerZ:Number;
[Code].....
ok so RBall is my first moving object and my orbiting object will be called orbit
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Dec 20, 2003
Ive got an object called "heart" and I have another object called "k". The heart follows the mouse and when the heart hits the k I want the k to move upwards by 10 pixels. Can anyone give me the AS on how to do this?
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May 26, 2005
I've done the tutorial on falling snow but what I really want it to do is fall upwards... like bubbles on water.what part of the code I need to change...
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Jun 8, 2009
I have a large image (w: 1071px, h: 2222px) which I need to move a distance of 2178px upwards on my stage and the quality of the tween is terrible.
I've ticked the box in the image properties to allow smoothing and I've also reduced the image quality to 50% but it still lags. I've tried chopping the image up into seperate pieces so that when some of the image has gone beyond the stage area and is no longer visible that part of the image is removed and flash no longer has to move it. I've used timeline and actionscript tweens. I've tried exporting a quicktime movie to see if the results would be any better but they were pretty much the same. I am pulling my hair out here!!
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Feb 2, 2012
With actionscript2, is there anyway to expand make a text field expand upwards if more text was added then the current size could hold, rather than downwards? Data is loaded from XML.
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Feb 18, 2009
Is there any way to detect when the mouse has moved upwards or downwards?
I currently have a mouse listener with an onMouseMove function that uses the _ymouse to detect any movement within a restricted distance.
But I want the mouse to detect up and down movements in any distance.
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Oct 15, 2005
Is there any code to force a V2 combobox to open updwards, rather than the default downwards?
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May 23, 2011
I'm making a platformer, and I'm trying to make a spring to launch the character upwards, and im using this script:
Code:
_root.player._y -=300
The code works, but it just teleports the character 300 pixels upwards, but I need a fluid motion.
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Feb 8, 2009
I am making a pong game and am having some problems with the boundaries. The ball bounces off just fine but if i hit it to close to the boundary, the ball will get stuck in the wall and slowly travel upwards. Bouncing back and forth. It happens on both sides. Also How do you set a key press movement to stop. I want to be able to stop at the boundary if i hold the left key down but it would stop the game entirely. I have it set now so that the controls reverse every time a boundary is hit. My big problem is the boundary though. I will eventually figure out the paddle movement on my own. Another problem I am having is getting my score value to increment correctly. It always reads as a NaN until I score. When I do it goes 1, 11, 111, and so forth. I have the variable set as number values but the dynamic box, I think, is still reading them as strings
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May 28, 2009
If there a quick way code wise of getting a dynamic textfield to count upwards to a specific number?
i.e. I have a global variable named: _global.num and this equals 30 and I want it to count from 0 to 30 quite quickly.
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Jun 8, 2004
So far I've worked out moving sideways and collision detection, which were both pretty easy.What I need to figure out is how to make my movie clip jump. I have a jumpheight variable set at 50, so I want the Y value to increase gradually until it peaks 50 pixels from where it started, then gradually come back down until it collides with a solid object. But I can't really figure out how to do that. I've got this:
Code:
onClipEvent (enterFrame) {
if (Key.isDown(Key.CONTROL)) {
[code]....
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Mar 7, 2010
So how to make a colored shape/sprite completely black? Like when a medal hasn't been obtained yet.
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May 19, 2005
How to make sure the sheep will only appear on the green field on the left hand side? I use the following but they appear all over the place.
onClipEvent(load) {
_x=Math.floor(Math.random()*379+150) //where width is the width of your stage
_y=Math.floor(Math.random()*376+150) //where height is the height of your stage
}
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Feb 2, 2007
How do i make Obj1 move to Obj2 without easing? I want it to move Obj1 to Obj2 "walking" not "directly" by setting its _x and _y values.
Example for code with easing:
onClipEvent (load) {
_x = 0;
_y = 0;
[Code].....
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Feb 7, 2008
I just want to use some variables out of another class, but when i make a new instances using the code from the error-class i get this error:[code]
this last class Game2 is used as document class.
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Jan 1, 2010
Say I am moving an object around on the stage, walking from point A to B across the stage. I want to make the object the center, so the stage is centered on the object, so when I walk from point A to B the stage moves with me.
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Feb 2, 2010
I'm interested in making an object that implements IEventDispatcher.
Does anyone know what the goes in addEventListener(...) dispatchEvent(...) etc. ?
My goal is to create my own simple Button that listens to mouse events, not 100% sure about the entire process (probably use hitTest and a single invisible pixel to trigger mouse events), this object extends BitmapData (Not an IEventDispatcher) so i have the option to use pure pixel rendering + mouse control.
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Jun 26, 2011
I'm newbie in Flash and action script, just start learning T__T...
onClipEvent (load) {
speed=10;
} onClipEvent (enterFrame) {
if (key.isDown(key.RIGHT)) {
_x+=speed;
} else if (key.isDown(key.LEFT)) {
_x-=speed;
} if (key.isDown(key.UP)) {
_y-=speed;
} else if (key.isDown(key.DOWN)) {
_y+=speed;
}}
Is that making the object moving to left and right?
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Jul 13, 2010
It is a website for my dad and i decided to take this opportunity to learn flash. I made the nav bar using a tutorial i found from youtube and the code is this
Code:
import flash.events.Event;
import flash.events.MouseEvent;
import flash.net.URLRequest;
[Code].....
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Mar 26, 2009
I'm creating pages with text supported by wav files for training. on the bottom of the page is a progress bar. I want to make a button that when clicked will permenantly
raise the alpha of a movie clip (on a different layer) to 100%. (it is currently set to 0) within the movie clip (hazpop) is a button that will turn the alpha to zero (click to close window) so in theory (not as2) it should be: on mousedown alpha.hazpop=100 I've been combing the forums for days and no-one is talking about alpha.
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Mar 8, 2010
I'd like to keep an object appear to remain in the same place while moving the camera.I'm using this scriptto orbit an object using a mouse drag. But I have an object in the scene that I would like to keep still. How to I do this?
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Feb 10, 2012
I am developing a flash application for a website I have no direct access to. The flash application is supposed to call a javascript function on the website, defined by the website publisher. I got advised to check for the existance of the javascript object before calling its' function from actionscript:
var ok:Boolean = ExternalInterface.call(function() {
return typeof customObject !== 'undefined'
}
[code]....
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Dec 18, 2011
I've been working a game where you drag an object onto a grid. This then 'grows' over time. Once it has taken about 5 seconds to grow, the player can click on it (only 5 seconds for debugging reasons) and 'collect' money as a result. The problem I'm having however. Is that I cannot remove it once the timer even has occurred. I get the 2007 parameter error, child must be non null. Problem is, I don't see how it is null as I've already defined it? I'm rather lost - and somewhat new to AS3.
Code:
private function placeSeeds(e:MouseEvent):void {
var seedsRow:int=Math.floor((mouseY-300)/75);
var seedsCol:int=Math.floor((mouseX-150)/65);
// check tiles
if (seedsRow>=0&&seedsCol>=0&&seedsRow<3&&seedsCol<3&&itemsArray[seedsRow][seedsCol]==0) {
var placedSeeds:lolMC=new lolMC();// constructs the object
[Code] .....
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Jul 22, 2006
I was wondering if there was a way of making your mouse cursor stick to an object for a period of time when clicked?
eg. If i clicked "about" then the mouse would stick to that button while it slid to a new location on the stage. Once the tweening stops, you can move the mouse again.
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Jun 23, 2008
3D movement in Flash. Basically what i want is to have 2 or > objecton the stage placed on different z axis and when u click on one object it brings the camera forward to the specific coordinates. Then you can also click on another object and it will bring to the new object that you just clicked on.I can do half of it, but actually when one object's z coordinate reaches 0, it flip around and then go at the back.what i want to achieve but how can avoid making the object flip or just tell him to stay where it is so i can always go back to initial position of the camera and then click again on it.
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Dec 19, 2010
The following is the working code. I want to add an "If statement" to achieve the following result: If the Panel1 is at the bottom of the page (y:750), then it goes upwards (y:150) when user clicks on Panel1_btn, if it is already upwards (y:150) then it should goes downwards (y:750) when it is clicked on the same button. How to re-code it? The following is my code:
Panel1_btn.addEventListener(MouseEvent.CLICK, clickHandler);
function clickHandler(event:MouseEvent):void {
var Panel1Tween:TweenMax = new TweenMax(Panel1, 6, {y:450, delay:1, ease:Strong.easeOut});
}
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Mar 4, 2011
When you initialize a new object, how can that class have access to a variable from the parent?In this case Blob needs to be able to access scale?[code]
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