Actionscript 2 :: Have Flash Textfields Expand Upwards?
Feb 2, 2012
With actionscript2, is there anyway to expand make a text field expand upwards if more text was added then the current size could hold, rather than downwards? Data is loaded from XML.
i have been using AS2.0 for quite a long time. And i started using papervision3D too.I am using tutorial made by Lee Brimelow's cube tutorial. but i want different results. So long i am able to move the cube in one direction and that is my requirement. But in his tutorial he as link to urls. what i want is to expand one face of the cube which is clicked to expand to fit in the screen.(i am also using fullscreen and stage resize).
Ive got an object called "heart" and I have another object called "k". The heart follows the mouse and when the heart hits the k I want the k to move upwards by 10 pixels. Can anyone give me the AS on how to do this?
I've done the tutorial on falling snow but what I really want it to do is fall upwards... like bubbles on water.what part of the code I need to change...
I have a large image (w: 1071px, h: 2222px) which I need to move a distance of 2178px upwards on my stage and the quality of the tween is terrible.
I've ticked the box in the image properties to allow smoothing and I've also reduced the image quality to 50% but it still lags. I've tried chopping the image up into seperate pieces so that when some of the image has gone beyond the stage area and is no longer visible that part of the image is removed and flash no longer has to move it. I've used timeline and actionscript tweens. I've tried exporting a quicktime movie to see if the results would be any better but they were pretty much the same. I am pulling my hair out here!!
Im trying to make a character get propelled upwards when he steps inside a bubblejet, but as i am very new to actionscript i have no idea where to start. heres what im trying to do:I hope that makes sense! im sure it will be a simple thing to do just i really am clueless!
should deliver for my client two swf -files, for a expanding banner. So can thease be files differend pixel size? Or should both be same size as the expanded swf (bigger one), and smaller one with transparent background? Or souhld I i just make smaller and bigger files, and trust that client has coded site so the expandind action is possible?Quote:All banners must be built at the expanded sizeIf this is the only way, is the the expanding swf-file(bigger one) made for maximum content, as the file size of thease to swf-files can be bigger than file-size when using just one swf-file?
I am making a pong game and am having some problems with the boundaries. The ball bounces off just fine but if i hit it to close to the boundary, the ball will get stuck in the wall and slowly travel upwards. Bouncing back and forth. It happens on both sides. Also How do you set a key press movement to stop. I want to be able to stop at the boundary if i hold the left key down but it would stop the game entirely. I have it set now so that the controls reverse every time a boundary is hit. My big problem is the boundary though. I will eventually figure out the paddle movement on my own. Another problem I am having is getting my score value to increment correctly. It always reads as a NaN until I score. When I do it goes 1, 11, 111, and so forth. I have the variable set as number values but the dynamic box, I think, is still reading them as strings
I have a question regarding flash. I am an intermediate flash user. Basically, I want a flash movie to expand like this homepage video, when the user clicks on the go button: [URL] Is it possible to "expand" the borders of a flash animation in such a way, and if so, how do I set this up in flash? Is it possible to have the drop-down menu displace the content below it on a html site? i.e. a 250-pixel high banner drops from the original flash piece, is it possible to have the rest of the page move down 250-pixels as well?
building a button Menu which contains links, on hover it has to slide down and again on clicking it has to collapse..like the File, Edit buttons in explorer in As3.0. Pls attach the code if you have ready to use.
building a button Menu which contains links, on hover it has to slide down and again on clicking it has to collapse..like the File, Edit buttons in explorer in As3.0. attach the code if you have ready to use.
I noticed that when compiling a flash file (test Movie) and when I am loading some content from a webserver that is slow that I think flash is thinking it takes too long and crashes. So is there a way to control the compile time to prevent it from crashing?
The following is the working code. I want to add an "If statement" to achieve the following result: If the Panel1 is at the bottom of the page (y:750), then it goes upwards (y:150) when user clicks on Panel1_btn, if it is already upwards (y:150) then it should goes downwards (y:750) when it is clicked on the same button. How to re-code it? The following is my code:
Panel1_btn.addEventListener(MouseEvent.CLICK, clickHandler); function clickHandler(event:MouseEvent):void { var Panel1Tween:TweenMax = new TweenMax(Panel1, 6, {y:450, delay:1, ease:Strong.easeOut}); }
I have an Actionscript project that I was building using Flash CS4. I embedded a font using the follow: [Embed(source="/bin/assets/fonts/MyriadPro-Regular.otf", fontWeight="normal", fontFamily="Myriad Pro")]
Then throughout my application in my TextFields I would set embedFonts to true antialiastype to advanced and set the thickness property of the text field. And setting the font-family from a stylesheet. This was all working exactly as I expected it would with no issues whatsoever and months of development.
I just upgraded to CS5 and published and none of my text is rendered at all. I was able to resolve this by removing the embedFonts = true from the textfields, but this leaves me with no control over the thickness at all.
I searched everywhere, does anyone know what the proper way to do this in CS5 is now? I've tried embedding my font directly within the CS5 IDE but still no thickness control.
I'm currently trying to mimic a screen from a flash game for my own inscrutable purposes, and a typical screenshot of the screen in question looks something like this . I've successfully found and extracted the background image from the file, and now I'm trying to find out the positioning of the various text fields. The actionscript for the SWF has the various textfields being declared as such:
public var speedText:TextField; public var exp:TextField; public var evadeText:TextField; public var lvl:TextField; public var critText:TextField;
The problem I have is that I can't find any instance anywhere in the code that actually assigns x, y, width, or height attributes to any of the text fields, nor are they anywhere on the stage using Flash CS4, so I can't determine their positioning at all. I've searched all actionscript files associated with the swf for any instance of the textfield names, without any hits except for assigning text to them. If they aren't receiving their positioning attributes via actionscript, how are they receiving these values, and how can I obtain them?
I have a movieclip on stage: I load inside it a form (via addChild). The form is made of textfields and movieclips and it is contained in a library object of MyForm class, extending MovieClip. So I have:
var myForm:MyForm = new MyForm(); myClip.addChild(myForm);
What happens: the MyForm class lets me interact with textfields (if I change a value of a textfield I can see it very clearly). But I can't manually reach the input textfields and the buttons (they don't respont to pressure, and I can't modify their content in the case of textfields). There seems to be something related to the fact that MyForm is contained inside myClip because if I load the form without the myClip container anything works again. I tried to use mouseChildren and mouseEnabled on myClip but it doesn't work.
I have a weird bug with some textfields when i change the flash quality. It seems that the size of the textfield and the font size are changed each time i change the quality. I've attached the pics
I'm building a Facebook client in actionscript, and I'm running into a problem. I have this block of code:
var loader:URLLoader = URLLoader(event.target); var feedResponse:String = (event.target.data); var object:Object = JSON.decode(feedResponse); //getting the data
I'm having an issue with a particular font where, when using dynamic textFields the kerning is all out of whack. When using static textFields, it's fine, and when I check "Use Device Fonts" it's also fine, but when using dynamic textFields with embedded fonts, everything is jacked. The font is Blender Pro Bold. Regular and Heavy work fine, but for some reason Bold is messed up. Is it just that there is a problem with the font?
How can we swap the contents of textfields in flash. We have a form and we filled it up , be we see that we mixed few fields and with buttons next to text fields we want to move the contebt of field number 4 to field number 1