ActionScript 3.0 :: Delay Flash Compile Time Or Expand It To Prevent From Crashing?

Dec 15, 2009

I noticed that when compiling a flash file (test Movie) and when I am loading some content from a webserver that is slow that I think flash is thinking it takes too long and crashes. So is there a way to control the compile time to prevent it from crashing?

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IDE :: Flash CS3 Crashing All The Time?

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I am a flash games developer, and I am currently working on a game that is truly massive.The main file size is over 250MB.It's been a work in progress for about 4 months of solid work.Due to the size of the file, I prefer to create things like characters and objects in another file. I then need to import it over, replacing old movieclips.

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ActionScript 3.0 :: Run Time Errors 1046 : Type Was Not Found Or Was Not A Compile-time Constant?

May 5, 2010

I use CS4.

Code:
package {
import flash.display.Sprite;
import flash.events.Event;[code]...........

Both of these are saved in files with the name same as the classes.

Both are saved a folder which also contains an fla file name hello.fla.So,when test the movie(hello.fla),after choosing the document class as WavyBall,I get these errors: 1046: Type was not found or was not a compile-time constant: Ball.

Source: var Ball:Ball;
1120: Access of undefined property stage.
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1120: Access of undefined property stage.
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Flash :: Type Was Not Found Or Was Not A Compile-time Constant

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I keep getting the error: "Type was not found or was not a compile-time constant: Team" on my constructor for this class:

package ncaa.Data
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I want to pulish SWF file from .fla file. I have some scripts there, but when I pulished them - they don't work. I get error from compiler:

1046: Type was not found or was not a compile-time constant

**Warning** The linkage identifier 'scrollableContent' was already assigned to the symbol 'pop_ups/__pop_up_other_elements/scrollableContent', and cannot be assigned to the symbol 'pop_ups/__pop_up_other_elements/scrollable_game_content', since linkage identifiers must be unique.

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i have some loop function for the game, this loop for open the 9 box, here the code

function random_item_2(coinsx)
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Flash :: Flex: Type Was Not Found Or Was Not A Compile-time Constant?

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I am trying to build a pure as3 project in flex and I got the following error:

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[Code]....

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Flash :: Compilation - Compile Time Jumps When Moving From Flex Build

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Flash :: Error: 1046: Type Was Not Found Or Was Not A Compile-time Constant: Tween?

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I seem to have a problem here with my AS3 code.Im just trying out AS3 for pratically the first time and I keep runing into errors. Usually I tinker about and seem to resolve them, but this one stumps me, since it "should" work.

package {
import flash.display.*;
import flash.events.*;

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ActionScript 3.0 :: Flash 1046: Type Was Not Found Or Was Not A Compile-time Constant: Video.

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Hi guys, can anyone tell me how to solve this error? 1046: Type was not found or was not a compile-time constant: Video. 1046: Type was not found or was not a compile-time constant: Camera. 1046: Type was not found or was not a compile-time constant: ByteArray.

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can any say what is "compile time" and "run time"? And what is the difference between them?

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Now getting this error: Symbol 'levelcomplete'1046: Type was not found or was not a compile-time constant: nextlevelBtn. Hi guys, Beginner here having some trouble creating my first flash drag and drop jigsaw puzzle game. The drag and drop jigsaw puzzle works to some extent, but it is the "level complete" movieclip which is causing problems. On testing the movie i get this error:1061: Call to a possibly undefined method addEventListener through a reference with static type Class.

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Set A Time Delay To A .swf?

Mar 3, 2010

I have some video which I have converted into .swfs I am trying to set delays to the three videos, so that the first swf plays on page load. The second loads after 30 seconds and the third after 45 seconds.

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ActionScript 3.0 :: Flash "Compile Time" Constants?

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I always assumed constants to be good, obedient variables that are only set once, and thereafter never change.They are reliable and... well... constant. However, the term "compile-time constant" seems to pop up quite a bit.Does this mean that rather than treat references to the constant as references to a variable, Flash goes in (at least for numbers, booleans, and strings) and during the compiling replaces all the references to the constant variable with those actual values? For instance, this line during "edit mode":

stage.addEventListener(MouseEvent.CLICK, onClick);
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stage.addEventListener("click", onClick);
and AFTER that finishes the compiling into bytecode?

This method would be a little faster since it doesn't need to access the constant as a variable, but instead has the actual value, which is a fraction of a second saved, but it can add up in the long run.Is this what happens or am I way off? Why otherwise would there be the term "Compile-time constant", and what does that refer to?

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ActionScript 3.0 :: Speeding Up Compile Time?

Aug 12, 2010

I'm looking to speed up compile time. Back in the day I used MTASC and it would just update the code of the swf.

Since AS3 I need to publish the movie from the IDE and it takes forever because of the images and fonts in the library.

Is there anything that works like MTASC these days? Or does anybody have a real smart work flow I should consider?

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I'm working in a Flash Builder 4 Actionscript project and trying to figure out how to embed a css file into the project at "compile-time". Just as we did when we use MXML's <fx:Style> tag.

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Is there actionscrip to add a delay to something.

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Adding A Time Delay?

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Is there actionscrip to add a delay to something....

e.g 1.

I click on a button, i want MovieClip1 to move to the right, then i want a 3 second gap and then i want MovieClip2 to move downwards....

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ActionScript 2.0 :: How To Do A Time Delay

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So on frames 10, 20, and 30 on my timeline I have these llines of code on each of them respectively:[code] This essentially "bounces" on my images. Can someone give me direction on how to set up a delay to make this happen all on one frame?[code]

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ActionScript 3.0 :: "threading" - Run Multiple Tweens At The Same Time Without Them Crashing?

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is there a way in as3 to run multiple tweens at the same time without them crashing? eg. I had a problem with a movie clip.. on mouse over it would glow, and if clicked it would move to another place... the problem was if the user clicked the clip while it was glowing, the "glow" tween was interupted and the clip moved to another place but kept the glow... another eg. if i play an embedded video at the same time an animaton of some sort starts at another part of the screen, they both slow down.... so basicly, is there a way to make multiple tweens and/or videos run smooth at the sam time?

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