Professional :: Distribute To Layers Crashing Flash 50% Of The Time?
Feb 20, 2012
using the distribute to layers option constantly crashes me! I can use it ONCE after a restart of flash and after that it's a gamble wether it will crash or not...though more often than not it does
has anybody a solution to this "Distribute to layers" - Bug. Every time i try to use this feature, flash is prompting a failure. As an animator, i am used to use this all the time. if i dont get this fixed, cs4 is worthless to me.
I have created a vector design in Illustrator on a single layer and have imported it into my Flash library using the import layers to Flash Layers option. Because I created the design on a single layer in Illustrator, the design imports as a single layer in Flash. My problem is that I cannot distribute any of the individual graphics to a new layer, even after converting them to movie clips. When I select "Distribute to Layers", a new layer is created for each of the selected graphics but the layers are empty.
I have also tried cutting a graphic from the import layer and pasting it into a new layer but it always pastes back into the original import layer rather than the one I have selected.Is there any way around this or will I need to go back into Illustrator and create separate layers based on my needs in Flash?
Flash CS5.5 has suddenly started crashing all the time. It's ridiculous.It's always about 2 seconds after:- Minimizing/Bringing forward another window.- Testing a movie- Opening/closing another fla in CS5.5This is with any fla file. It's incredibly frustrating.The window just tints white and I get a "____________ has stopped working", and my only choice is to close program.I am using Windows 7. am really shocked at how progressively unreliable EVERY Flash Pro has been since CS3, despite being an industry standard.It's been incredibly useful to me since I first started using it in 2004 (MX 2004 that is). However, considering all my other development software, it is clear that it is by far the most unreliable.It is unacceptable.
i am trying to edit a flash template with flash cs4.the problem is that there are some pictures in there that are hidden ( dont ask how is that possible becoz i dont know). to see this pictures i have to use distribute into layers. as i want to change this photos the problem is that after i change them i dont know how to do the invers of distribute into layers.... and as a result the template doesent work as it has to.
I am trying to breake apart text in flash (CS4) and distribute it to separate layers. The breaking apart works fine, but when I want to distribute the letters into layers, I get this: "could not complete operation because of an unknown error".
I am a flash games developer, and I am currently working on a game that is truly massive.The main file size is over 250MB.It's been a work in progress for about 4 months of solid work.Due to the size of the file, I prefer to create things like characters and objects in another file. I then need to import it over, replacing old movieclips.
When copying and pasting now, it always crashes, or tells me that its run out of virtual memory.It appears to be impossible to get it all over, even bit by bit.I've saved and compacted, I've saved as, I've moved it onto another disk drive.All of the above seemed to help temporarily, but I'm now at a stage where nothing is working.I don't think the file is corrupted in anyway. I've had no problems with any other component of flash. Just the copying.I just don't understand what's so intensive about moving over an object of about 10-20 mb.My computer is quite high performance, 5.6ghz, 4gb of ram.
I've asked for help on so many forums now, and all i get is criticism at my file size. Well it can't be helped. It's a massive game.I've tried using a runtime shared library, but unfortunately it doesn't allow attachmovie to get it from the library. It seems the identifier is only being used to connect the 2 libraries when you set up a runtime shared library.attachmovie is very important to the code and it can't be done any other way.
Flash CS4, I have an f4v vid on one layer and another f4v vid on a second layer. the films do not overlap on the timeline. I have a button to goto the layer with the second f4v. All works fine however when I go to the second fv4 the first one continues to play which i obviously need to stop.
I noticed that when compiling a flash file (test Movie) and when I am loading some content from a webserver that is slow that I think flash is thinking it takes too long and crashes. So is there a way to control the compile time to prevent it from crashing?
When I copy and paste an illlustrator file into Flash, it keeps quitting on me. I can't seem to get past the first step. Is there some kind of bug fix i can download. I have a big project to start and I have to get this figured out soon!!
i have been using flash cs5 for like a week and almost everytime i try to save, make a movieclip, or test my file flash decides its going to crash so my work often is gone.. non existant after that. The error message that pops up is something about aflamingo.dll.
Every time I use Flash CS3, the program works with no problem, with no lags and crashes. But once my work is done and I close it, Windows prompts a dialog about a "Flash not responding" warning. It happens every time I close the program, why is that?
I'm having a problem with Flash crashing when I try to start it. I first noticed the problem when I had a fairly simple scrolling text fla that I tried to open but after a few seconds of the document being open spinning beach ball (Mac) would come up and a few seconds later that app crashes. I've tried to open three separate Flash documents as well as just opening the program and making a new document. Every time, the result being the spinning beach ball and the app crashes after about 5 seconds.I've updated all my Adobe software. What else can I try? Deleting preferences, if so,where are those located?
I'm having a problem with launching Flash CS5. I had previous been running Flash CS5 on my MacBook Pro, and everything was working fine for many months. Then I just recently installed OSX 10.6.3, and now Flash CS5 "unexpectedly quits" on launch. I've tried uninstalling Flash CS5 and then re-installing it with no difference.
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1. Delete preferences. I found the file "Flash CS5 Preferences", removed it from Library > Preferences folder, and put it in the trash. (I looked at this file: it is just a text file with XML, so I assume this is the right thing to remove).
2. Then I used Disk Utility to repair permissions. This appeared to go fine.3. Then I used FontNuke to first find font caches, and then removed them. This resulted in an automatic reboot of my system.Upon system restart, I tried opening Flash CS5 immediately. Although it crashed again, it actually got much further this time: the application launched, and I was able to see the IDE for a moment before the whole thing crashed again. This was a little different than the dozen or so times before that I had tried to debug this, where Flash would not even get past the launch screen (where it says it's loading fonts, initializing etc). Tho, when trying to launch Flash CS5 again, it now again crashes before it even gets out of the launch screen (every time).
I have a sense that this might have to do with a font issue. The reason is: after installing OSX 10.6.3, I noticed in some other applications, such as FireWorks CS3 and in Numbers, that some of the fonts were looking messed up (usually the kerning is way off one way or the other with files that I've never had a problem with this before). I was able to simply fix these issues in these other applications, yet is this font issue also affecting Flash CS5 in some way?Anyway, I've done everything I can think of multiple times over--and I still have no flash CS5!
I have used Flash CS4 for a while and I recently purchased CS5.5 so I could develop IPhone Apps. I signed up as a developer and got my certificate and provisioning profile and I am trying to follow tutorials to publish a simple iphone app and get it on my phone but Flash CS5.5 crashes every time during the publish phase. It says publishing 1:20 remaining and usually with about 25 seconds left it freezes up and crashes.
Trying to solve flash video crashes in multiple browsers. Both IE8 and Chrome in Windows 7 Home Premium 64b were crashing with flash videos. Reading forums, Adobe Flash was to blame in that it has problems with IE8 64b etc. Well I made sure that the 32bit version was running and still had the same problem. Occasionally I noticed a message advising that the 8500 graphics card had recovered rom a crash. The graphics driver was uninstalled and then re-installed. Strangely both my browsers were no longer processing internet packets. I uninstalled Chrome and re-installed the latest version. IE8 and Chrome then operated normally AND no more flash video crashes.
I am having an issue with a freshly installed copy of Flash CS4 Upon trying to create a new fla file or opening an fla file flash crashes. I have checked for corrupt fonts and even removed all non system fonts yet it still happens.Below is my crash report. I have emailed Adobe but was hoping that someone here may have a solution for this problem.I am running Windows 7 64 bit.[code]
Flash cs5 keeps crashing when importing images onto stage I plan on tracing a drawing I made. They aren't that big so I don't know why cs5 crashesI'm using windows 7- 64 bit.Quard processor and 8 gb of ram
Here is the error I recieve: Problem signature: Problem Event Name: APPCRASH Application Name: Flash.exe Application Version: 11.0.0.485 Application Timestamp: 4badda9d Fault Module Name:
After updating to the latest version of Flash (10.2.152.26), our web application began crashing. The application is written using Flex.I'm using Windows 7 (32-bit), but it has crashed on Windows Vista (32-bit) as well. It crashes on IE8, Firefox 3.6, and Chrome 9.However, it does not crash when using the debug version of the Flash Player.I've tried enabling and disabling the hardware acceleration. I've also updated my video drivers to the latest version.The Event Viewer shows the following when IE crashes:
For the last two days I've tried to import more than one PNG or two FW files onto my stage. Flash Crashes as soon as I start the import process, I realize this can be a file size issue, but the two FW files are 838kb and 833kb. These should come in easily, they have in the past. Is there some setting I haven't made or is this another problem totally?
I'm using Flash CS5 (11.02.489) with no updates available. I'm working on a box running XP Pro with a 3.00 ghz DuelCore Pentimum processor.
I'm a newbie to Flash. I have created a basic screensaver which has 8 different layers. 7 are hidden and 1 plays through as it is now. I was wondering if there is any way that on completing the timeline, it starts the timeline again and then shows the second layer and masks the 1st one. It would then do the same, masking the 2nd layer and showing the 3rd and so on.
I'm into LMS courses, and use a lot until today the combination of flv's for characters and loadSound for make them talk. Until today because after this week I've update my flash to 10.1 and boom, all my courses now are crashing in any browser that have the update. I already noted that the problem is the netStream. Here's my current Actions just to quote, I've been using this since version 9 of the flash player with no problems:
I am currently having the unfortunate experience of learning Flash Pro as part of my degree program at school. I have been having a problem with the program crashing repeatedly. I have CS4 Web Premium, an educational discount edition, and am using it on an HP pc with an AMD Athlon and Nvidia v-card. I have had problems with it crashing on this computer when using tools such as the deco-tool and sometimes when transforming something. The real problem is when I try to use one of the Dell pc's at school to work on a file I have created at home on the HP. On 4 different machines at school Flash will crash when working on one of these files, especially when scrubbing the playhead on the timeline. The program will crash over and over, to the point where I can't really work on these files at school, which is a huge waste of time.
After installing the latest version of flash (10.1 I think) it keeps crashing while playing on a game that requires it. I have uninstalled and reinstalled and it just keeps happening.
Operating System - Windows 7, 64 bit Web Browsers - Mozilla Firefox, Version 3.6.6 Microsoft Internet Explorer, 32 bit, Version 8.0 Flash Player Version 10.1 For some reason, the new version of Skype is playing havoc with my Flash Player plugins for both Firefox and Internet Explorer.
I downloaded and installed the latest Skype software today and noticed immediate problems. Skype was not responding and the Flash Player plugins on both browsers began crashing. I uninstalled both Skype and the Flash Player plugins. I then restarted my computer and reinstalled the Flash plugins. Functionality was restored to the Flash plugins in my browsers. I then reinstalled Skype. It was immediately non-functional and my Flash plugins started crashing again.I am now at the point where I have reinstalled the Flash plugins again and functionality is restored. I know if I try to install Skype, the Flash plugins will crash again.
I'm having some trouble with my Flash Professional CS5.5. When I'm doing freehand drawing it shows the edges around every stroke I make. I have tried going to the menu, View -> Hide Edges and also pressing Ctrl+H. It does make the edges go away from the most recent stroke, but at the next stroke it reappears. Flash also started to crash from time to time, kinda randomly starting with not showing me the layers and then crashing completely giving me an error message talking about some file. This started about the same time as the edge thing. How to reset the settings? (I'm doing simple frame by frame animations in a ActionScript 3.0 document, if it's of any importance).
I have two flash files, the one Im editing and the original. I want to copy two perfect layers from the original and past them on the one im editing, but each time I copy, it only copies the image, cant copy the entire layer with the animation.
I have a swf file that has numerous buttons on it, and when I hover over them images appears. But when my images appears, I have other buttons (whose layers are on top of this current button layer) also appear on top of my images. I tried merging all my buttons onto one layer, but that doesn't seem to work either.
How would I be able to not make those other buttons appear on my hover state without using ActionScript?
I am getting the error message: flash cs3 "Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol".I have only one symbol in the layer, a graphic.Does anyone know how I can correct the "problem"?