ActionScript 3.0 :: Making Stage Follow Object?
Jan 1, 2010
Say I am moving an object around on the stage, walking from point A to B across the stage. I want to make the object the center, so the stage is centered on the object, so when I walk from point A to B the stage moves with me.
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Similar Posts:
Nov 21, 2009
I am trying to make the stage follow the player in AS3 (basically, so the 'view' follows the player and he remains in the center of the screen throughout).Here is what I tried:
Code:
this.x = player.x-stage.width/2;
this.y = player.y+stage.height/2;
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May 5, 2011
How can i make the stage follow a object?
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Jan 5, 2011
I'm making a game and have zombies spawning on a stage using math.random()
What I want to achieve is their health bars follow them above their heads, However they aren't spawning when I use:
ActionScript Code:
public function iceZombieSpawn(e:TimerEvent) {
iceZombie = new IceZombie(Math.random()*stage.stageWidth, -100); // Create new ice zombie at random x position (width, height, health, hitCount)
[Code].....
They do work when I specify a specific coordinate however won't get the desired result.
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Apr 23, 2011
i'm generating a horizontally scrolling image gallery and i want audio cues to fade in & out as well as pan with the images.so as the image enters frame left and moves towards center frame, volume increases, pan moves from 100% left to center.as image passes and leaves frame left, volume decreases, pan moves from center to 100% right.i have not worked with sound in flash in this way before & extensive searching hasn't returned any results!
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Jan 14, 2003
I have a line that is 800 pixels long. The line is a gradual curve, that gets kinda steep at the end. I want this ball to go along the line. How do I make the ball move to the right, and stay on top of the line. All I have now is...
PHP Code:
onClipEvent(enterFrame){
this._x +=35;
}
Now I need to add something to make it follow the line. The instance name of the line is.... "line" without the quotes of course.
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May 27, 2010
I've been working on a game for my AS3 class that involves enemies randomly spawning from all direction and following the player in an attempt to collide with him. I can get the enemies to spawn from one direction as well as move in a single direction but I can't get the spawning from all sides or the following the player around to work.
I've been at this for a couple of weeks now and followed several suggestions and tutorials (including one from here) with no success and this thing is due by tonight . Here's the code from my enemy class. All of the code of the game is done through AS files with no coding done within movie clips or on the timeline.
package
{
import flash.display.MovieClip;
import flash.display.Stage;
import flash.events.Event;
[code]....
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Nov 14, 2002
I know how to make something follow the cursor (e.g. a ball that moves where your cursor does). However, I'm having a lot of trouble figuring out how to do what I need to for an animation, namely make eyes follow a cursor.Here's the situation: I need to make a graphic (the eye in the middle of the eyeball) follow the cursor (i.e. look up, look left, look in any number of diagonal directions) depending on where the user moves the cursor. But the eyes, obviously, need to stay put in one static spot and move in a very limited region (the entire white part of the eye, but not beyond it).
Furthermore, the eyes start out staring at the user. How do I additionally make them dart to the edges where they'll be looking around once the cursor is moved?
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Oct 23, 2009
I am tracing a line between two movieClips (called pontoA and pontoB) using the following code:
var my_shape:Shape = new Shape();
addChild(my_shape);
my_shape.graphics.lineStyle(4, 0xFFFFFF, 1);
[code]......
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Feb 14, 2011
I'm an actionscript beginner and trying to write a class to make the 'enemies' follow the 'player' (shown below). I'm trying to write it such that it takes two MovieClips as arguments, and moves the first one toward the second one. When I import the Class try to use it in Main.as by typing " var followPlayer:FollowPlayer = new FollowPlayer(fishMov0, player);", I get the following error:
"ArgumentError: Error #1063: Argument count mismatch on jab.enemy::FollowPlayer/followPlayer(). Expected 2, got 1."
[Code]...
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Jan 13, 2010
I have 10 movieclips on stage called mc1 mc2 etc ect and then I have one button which makes one of the mc's alpha = 0;The only thing is I would love the evenlistener add the number created by the array to be put after mc & "array number".So what the button should do is create one of the mc's visible whilst all others are not, and this should happen randomly without an mc showing up twice.
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Apr 15, 2011
I am currently trying to create an app using flash AIR.I would like to find some more information on how to make an object snap to another ojbect then follow its path, eg. a person object is already on the stage, then drag an arrow to the object which snaps to it, then on play button it follows the arrow path. all in pure actionscript, no guide layers.
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May 1, 2006
I'm working on a game where you have a car that will drive along a side-scrolling terrain, and it needs to folllow the hills up and down and rotate accordingly. Because the front wheel and back wheel will need to be at different heights as the car moves, I'm wondering what the best way to make it rotate correctly is?
The height detection works, and the car will follow the hills but that's just using one point on the car movie clip to test with - it needs to use the front and back of the car.
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Aug 27, 2010
I have some info boxes that show up upon MOUSE_OVER of an MC. I set their position to mouseX and mouseY once I want them to appear. The problem is that when I mouse over something near the edge of my stage, the info box appears beyond the stage's bounds. Is there a way I can contrain the infobox X,Y so that it does not go off the state?
Right now, this is how I define the X,Y of the text box (pretty simple).
trlinfotxt.x = mouseX;trlinfotxt.y = mouseY;
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Dec 4, 2010
I've been searching for a while but was unable to find an answer for my problem. In my document I have two objects -- one that is moving when using the keyboard arrows while the other one has to follow the first one and try to hit it. How do I make the second object approach the first one?
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Dec 26, 2009
I am using CS3 and trying to get an object to follow the mouse and having a hard time finding a tutorial on this, because all of the ones i have found want me to add the actionscript to the MC, and my version of flash won't let me do that. Flash expects me to attach it to the frame and so the code doesn't work.
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Dec 25, 2003
I have the script so that you can controle a car with the arrow keys but for one of the missions on my gta2 style game I would like an enemy car to follow you. The car has to stay facing the right way according to the way the street though, this is the only bit I cant think of I also need boundaries.
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Feb 24, 2010
...without using the startDrag method. I know I can use code like this inside of a mouse event listener/function:
Code:
objectMC.x=mouseX;
objectMC.y=mouseY;
This code makes the object move with the mouse, but only if I move the mouse very slowly. When I move the mouse quickly, the mouse leaves the area of the object and thus the MOUSE_OVER listener stops listening, causing the object to stop.
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Feb 4, 2009
trying to make a movie clip follow a custom drawn vertical line, the movie clip follows the cursor but only the y axis
I have added an example of what i mean and the file i need it to happen to
ps the vertical line needs to be hidden.
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Aug 25, 2010
So, I figured out how to make eyes follow the mouse on the stage, I need the eyes to follow off stage as well (banner ad) I have been looking high and low with little luck until now.. This guys cooked up a way to track the mouse off stage with the help of AC3 only -> Example My questions is, is it possible to mix these two together?
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May 18, 2009
I have this kind of menu structure design (see image attached), and the way It needs to work is when the mouse goes close to a topic it follows it and when the mouse is a certain distance away it springs back to its orginal place?
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Dec 10, 2006
basically im trying to set a bitmap to follow an object i have.heres some code...
Code:
override public function paint():void{
super.paint();
if(imageLoaded=false){
trace("loading image...");
[code].....
all the stuff in the loadImage() used to be where loadImage is called and it would run but would draw the image over and over leaving a trail so i moved it so it would only draw once but now it wont even work, tells me "Error #1009: Cannot access a property or method of a null object reference." which reffers to "mBit.x = super.px;".
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Mar 12, 2002
1. Need to be able to allow movie_clip2 to detect movie_clip1
2. Allow movie_clip2 to follow movie_clip1 only in the _y axis
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Feb 26, 2002
I need to beable to detect and object or movie and allow another object/movie to follow that the first object/move but only moving up and down ........ not on the x-axis.
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Aug 11, 2009
i recently learned how to program a tank-type game.. i was able to make the turret follow the mouse and fire bullets that would move to the direction the turret was pointed at..what i'm trying to do now though is make the bullet follow an object moving on stage.. sort of like a heat-seeking missile..
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Mar 30, 2009
I have a box that i made dragable by clicking at it. I would like a green line attached to a point in the frame and the other end of the line attached to the movieclip being dragged. Hope i made it clear lol.
How would i go about to achive this effect? If possible without having the line itself being within the dragable movieclip (because the dragable box is in more than one frame and i only want the line in one frame)
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Jan 7, 2010
I am trying to get an object to follow the mouse cursor only when the cursor is within a certain range of the object.
I would also like the object to stop when the cursor is directly over it, so that it becomes a selectable button.
Lastly, I would like to apply this to many objects, that don't overlap, but rather, "bounce off" of one another. An example of this is at
[URL]
The code I have so far is:
ball_mc.onEnterFrame = function() {
var xMouse = _root._xmouse;
var yMouse = _root._ymouse;
[Code]....
"ball_mc" of course, is the instance name of the object that I have created.
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Nov 14, 2010
I continue in my adventure with customizing a horizontal slider's functions. This is the very last thing I need to figure out and it is done.I have posted an SWF at the following link so you can see it working: neterhetdotcom/test/slidermask/ (change "dot" to a period "." as i am not yet able to post links)If you click on the scrollbar. You will see that a mask follows the click and displays an "orange" color... this orange color is supposed to indicate the progress of the slider across the scroll bar. the mask is positioned just to the left of the slider on the click so it allows the "orange" color for "progress" of the slider to "show up".
If you click and hold on the slider the mask does not track this motion. I need to know how to make the mask track the mouse along with the slider. The mask would have to align it's right edge to the point of the mouse click for it to work as the mask is the same width and just slightly taller than the visual scrollbar. (a narrow rectangle as well)How the scrollbars is set up in Flash is I have 2 layers with the scrollbar art on each. the bottom one is the default greay "off" state.. the top one is the orange "progress" state that has a mask attached to it so when the mask slides the orange shows up or goes away. (Thus indicating the progress of the slider across and back)So either the mask has to follow the slider button (on the left edge of the slider button) or the mask has to follow along with the slider on the mousedown state...(as long as the mask had it's right edge aligned to the mouse click)
Quote:
package
{
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.MouseEvent;
[code]....
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Mar 1, 2011
I need to get my character to follow an moving object. I've got an object that's moving around in different directions and I'm wondering how do I get my character to follow the movements when standing on the object ?
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Sep 13, 2009
I cannot find how to have an object follow the mouse at a CONSTANT speed. The code I keep on finding is something like this:[code]I don't know if I'm just missing some really simple detail, or some major idea, but I'm pretty sure something as easy as this is possible.
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