ActionScript 3.0 :: Making An Enemy Follow The Player?
May 27, 2010
I've been working on a game for my AS3 class that involves enemies randomly spawning from all direction and following the player in an attempt to collide with him. I can get the enemies to spawn from one direction as well as move in a single direction but I can't get the spawning from all sides or the following the player around to work.
I've been at this for a couple of weeks now and followed several suggestions and tutorials (including one from here) with no success and this thing is due by tonight . Here's the code from my enemy class. All of the code of the game is done through AS files with no coding done within movie clips or on the timeline.
package
{
import flash.display.MovieClip;
import flash.display.Stage;
import flash.events.Event;
[code]....
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Feb 12, 2012
I am working on a first person shooter game, however i dont know how to make all the enemies that get created, to all move towards the character every few seconds then moving randomly for a few seconds, with the frequency increasing as the enemies move closer to the player. Getting that part is easy enough, the problem is i dont know how to make each enemy be able to do anything really independantly. Since my game works in a an external AS file, i cant access any of the class variables from within the movieclip of the enemies. Is there a way i can do this?
i already have code which rotates and moves the enemy towards a given point, as well as random movement, what i dont know how to is access the variables of the main class from the movieclips of the enemies, and vice versa ive found a way to do this, however it means i have to out the movement code within the enemies, as well as collision code, and that just laggs the hell out of the game when there is 5 or more enemies.
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Nov 21, 2009
I am trying to make the stage follow the player in AS3 (basically, so the 'view' follows the player and he remains in the center of the screen throughout).Here is what I tried:
Code:
this.x = player.x-stage.width/2;
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Feb 14, 2011
I'm an actionscript beginner and trying to write a class to make the 'enemies' follow the 'player' (shown below). I'm trying to write it such that it takes two MovieClips as arguments, and moves the first one toward the second one. When I import the Class try to use it in Main.as by typing " var followPlayer:FollowPlayer = new FollowPlayer(fishMov0, player);", I get the following error:
"ArgumentError: Error #1063: Argument count mismatch on jab.enemy::FollowPlayer/followPlayer(). Expected 2, got 1."
[Code]...
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Jun 7, 2009
Recently I've been developing in a certain way that i'm not sure is wise, so I thought I would ask the guru's here for guidance. Let's say I'm developing a game with an "Enemy" class. Recently I've been making references to all the subclips in the Enemy animation and holding them in my class as variables, so for an Enemy called "Troll" i might have variables in the class saved as:
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(I call a dispose() or destroy() function when I remove enemies so the references can be Garbage Collected)
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Mar 7, 2009
create a basic enemy AI that will make it possible for the enemy to move towards the player. Also something to make it so that the enemy will rotate when it moves.Good example of what im explaining is here but its Actionscript 2 instead [URL]
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ActionScript Code:
public function iceZombieSpawn(e:TimerEvent) {
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[Code].....
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Others;Play button, instance name "playbut", 2 keyframes, frame 1 play image, frame 2 pause image.
Stop button, instance name "stopbut".
Next button, instance name "next".[code]......
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[code].....
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