I am trying to make the stage follow the player in AS3 (basically, so the 'view' follows the player and he remains in the center of the screen throughout).Here is what I tried:
I've been working on a game for my AS3 class that involves enemies randomly spawning from all direction and following the player in an attempt to collide with him. I can get the enemies to spawn from one direction as well as move in a single direction but I can't get the spawning from all sides or the following the player around to work.
I've been at this for a couple of weeks now and followed several suggestions and tutorials (including one from here) with no success and this thing is due by tonight . Here's the code from my enemy class. All of the code of the game is done through AS files with no coding done within movie clips or on the timeline.
I'm an actionscript beginner and trying to write a class to make the 'enemies' follow the 'player' (shown below). I'm trying to write it such that it takes two MovieClips as arguments, and moves the first one toward the second one. When I import the Class try to use it in Main.as by typing " var followPlayer:FollowPlayer = new FollowPlayer(fishMov0, player);", I get the following error:
Say I am moving an object around on the stage, walking from point A to B across the stage. I want to make the object the center, so the stage is centered on the object, so when I walk from point A to B the stage moves with me.
I'm making a game and have zombies spawning on a stage using math.random()
What I want to achieve is their health bars follow them above their heads, However they aren't spawning when I use:
ActionScript Code: public function iceZombieSpawn(e:TimerEvent) { iceZombie = new IceZombie(Math.random()*stage.stageWidth, -100); // Create new ice zombie at random x position (width, height, health, hitCount)
[Code].....
They do work when I specify a specific coordinate however won't get the desired result.
i'm generating a horizontally scrolling image gallery and i want audio cues to fade in & out as well as pan with the images.so as the image enters frame left and moves towards center frame, volume increases, pan moves from 100% left to center.as image passes and leaves frame left, volume decreases, pan moves from center to 100% right.i have not worked with sound in flash in this way before & extensive searching hasn't returned any results!
I have a line that is 800 pixels long. The line is a gradual curve, that gets kinda steep at the end. I want this ball to go along the line. How do I make the ball move to the right, and stay on top of the line. All I have now is...
PHP Code:
onClipEvent(enterFrame){ this._x +=35; }
Now I need to add something to make it follow the line. The instance name of the line is.... "line" without the quotes of course.
I know how to make something follow the cursor (e.g. a ball that moves where your cursor does). However, I'm having a lot of trouble figuring out how to do what I need to for an animation, namely make eyes follow a cursor.Here's the situation: I need to make a graphic (the eye in the middle of the eyeball) follow the cursor (i.e. look up, look left, look in any number of diagonal directions) depending on where the user moves the cursor. But the eyes, obviously, need to stay put in one static spot and move in a very limited region (the entire white part of the eye, but not beyond it).
Furthermore, the eyes start out staring at the user. How do I additionally make them dart to the edges where they'll be looking around once the cursor is moved?
I have 10 movieclips on stage called mc1 mc2 etc ect and then I have one button which makes one of the mc's alpha = 0;The only thing is I would love the evenlistener add the number created by the array to be put after mc & "array number".So what the button should do is create one of the mc's visible whilst all others are not, and this should happen randomly without an mc showing up twice.
I'm working on a game where you have a car that will drive along a side-scrolling terrain, and it needs to folllow the hills up and down and rotate accordingly. Because the front wheel and back wheel will need to be at different heights as the car moves, I'm wondering what the best way to make it rotate correctly is?
The height detection works, and the car will follow the hills but that's just using one point on the car movie clip to test with - it needs to use the front and back of the car.
So I've created a script where a mc is clicked on and the player can draw a path using the mouse. I'm trying to figure out how I can get the mc to follow the path drawn out by the player's mouse and when the player clicks again, it erases all of the path.my code is below
I am trying to make the SIMPLEST POSSIBLE MP# player using the player component preinstalled in flash.It is very simple, the code is as follows:
Code: on (release) { player.contentPath ="Song.mp3" player.play() } ("player" is the mp3 component)
This works if I want a single track to be selected and played.Now, I need it to AUTOMATICALLY LOAD THE NEXT TRACK, which I will input in the code.I am thinking something like this:
how to make the camera follow my hero (mc), I think the problems involve me using the mouse to move my player instead of the keyboard. This is my code:
var distx:Number; var disty:Number; var gravity = 0.6;
[code]....
The result is my Hero following my mouse and when I click it jumps. But the camera is not following it.
I am working on a first person shooter game, however i dont know how to make all the enemies that get created, to all move towards the character every few seconds then moving randomly for a few seconds, with the frequency increasing as the enemies move closer to the player. Getting that part is easy enough, the problem is i dont know how to make each enemy be able to do anything really independantly. Since my game works in a an external AS file, i cant access any of the class variables from within the movieclip of the enemies. Is there a way i can do this?
i already have code which rotates and moves the enemy towards a given point, as well as random movement, what i dont know how to is access the variables of the main class from the movieclips of the enemies, and vice versa ive found a way to do this, however it means i have to out the movement code within the enemies, as well as collision code, and that just laggs the hell out of the game when there is 5 or more enemies.
I'm making a flash game in AS2, and i am having troubles with my gun, i have fiddled with it for a while now and i have narrowed down the problem, but i can't fix it. My problem is that i want a gun to follow the player, but the coordinates are messing up and going to his feet.
Code: onClipEvent (enterFrame) { _y += (_root.player._y-_y)/1; //This code makes it goto his feet, but the gun no longer follows player when he jumps. _x += (_root.player._x-_x)/1;[code].............
I have some info boxes that show up upon MOUSE_OVER of an MC. I set their position to mouseX and mouseY once I want them to appear. The problem is that when I mouse over something near the edge of my stage, the info box appears beyond the stage's bounds. Is there a way I can contrain the infobox X,Y so that it does not go off the state?
Right now, this is how I define the X,Y of the text box (pretty simple).
So, I figured out how to make eyes follow the mouse on the stage, I need the eyes to follow off stage as well (banner ad) I have been looking high and low with little luck until now.. This guys cooked up a way to track the mouse off stage with the help of AC3 only -> Example My questions is, is it possible to mix these two together?
i recently learned how to program a tank-type game.. i was able to make the turret follow the mouse and fire bullets that would move to the direction the turret was pointed at..what i'm trying to do now though is make the bullet follow an object moving on stage.. sort of like a heat-seeking missile..
I found this tutorial [URL] and is wondering if I could limit the area where the clip can follow? I'm planning to have my cartoon's EYEBALLS follow the mouse move.
tutorial for making a buffering video player, with scrubber etc that lets the viewer see how much of the video has loaded whilst they watch it. I've been searching for ages but to of no avail!I'm using MX, not MX 2004
we need some movie clips.Place in a movie clip (MC) with the instance name "volume" of a line with a width of 250 exactly, do it with the properties tab.Once you have done that double click it. Inside this MC lock the layer with the line on it, and lock it. Create a new layer, and on that put in a picture of a slider, and give it the INSTANCE NAME, "knob_mc".Now, make another image,which will be easy for users to click on, make the the width of this, 250 exactly also. Instance name it mask.
Now, create your buttons. Name the buttons for the songs respectively, song1, song2, etc...Also make an image of a speaker, with no sound wave coming out of it. Make it an MC, then, inside this movie clip insert 4 keyframes of the speaker,each with one more sound wave than the other, starting with no waves. Put stop on each frame, in the actions.Then on the last frame,frame 5, make the mute image, also put stop on the layer.
Place in a movie clip with the instance name "slider_mc" of a line with a width of 200 exactly, do it with the properties tab.Once you have done that double click it. Inside this MC lock the layer with the line on it, and lock it. Create a new layer, and on that put in a picture of a slider, and give it the INSTANCE NAME, "knob_btn".Now, make another image, which will be easy for users to click on, make the the width of this, 200 exactly also. Instance name it mask.Then insert a picture of speakers, width of 100 exactly, instance name of speaker. Then inside that, create an image to show the amount of balance to one side. With a width of 50, instance name of balance.
Others;Play button, instance name "playbut", 2 keyframes, frame 1 play image, frame 2 pause image.
Stop button, instance name "stopbut". Next button, instance name "next".[code]......
I got a problem while making a fullscreen enabled flv player.I developed a player which will got to fullscreen but the problem comes when the monitor is wide. There comes blanh space left and in the right side of the video.
I have a small media server. It's actually a Netgear GoFlex Home (NAS) running Plugbox Linux. It's currently running a bunch of servers HTTP/FTP/WebDAV/DLNA/Webmin etc and I want to create a frontend for my multimedia that I can access from the internet. (I preimarily use it as a DLNA media server).At first I considered using a Java Servlets backend with a Flex based frontend but that fact that I can't use Flex Builder from work (licensing) and I'm unwilling to pay a few hundred pounds for it, that's out of the question.
On the first page, my player begins to play like a radio show. i have different sections which are all individual tracks. the player works and plays each track when i manually press next or previous...but it doesn't automatically play through all the tracks. instead it pauses after the first track and i have to manually press next.
here is what i used...can you find the problem:
stop(); playlist = new XML(); playlist.ignoreWhite=true;
I am in the process of making my first FLV player in Flash CS4, for videos I plan to upload on my site. The play/pause/rewind buttons seem simple enough. However, I have searched and can't find-a timeline 'duration' that tells how many minutes have been played and how many total there are-a fullscreen button that toggles full/not fullscreen in the browser-if possible, some way to manipulate the timeline (e.g. drag the cursor forward to make the movie skip ahead)or explain to me how to do thisAs I said, I have searched for the above and found the play/pause/rewind tutorials but no timeline/fullscreen ones.
Im new to the AS3 game but I need some help with something. I have built a pretty good website mp3 player but it plays the songs in order. I want the the mp3 player to play a different song everytime it loads.[code]