ActionScript 3.0 :: Bullet Fired From Turret / Follow And Hit Moving MC On Stage
Aug 11, 2009
i recently learned how to program a tank-type game.. i was able to make the turret follow the mouse and fire bullets that would move to the direction the turret was pointed at..what i'm trying to do now though is make the bullet follow an object moving on stage.. sort of like a heat-seeking missile..
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Mar 18, 2009
i am terrible at explaning things but i'm going to try my best.for example. I have a rotating turret that will follow the mouse 360 degrees.so i wonder if it is possible to go inside the turret ("mc") and stop at frame (2);when the turret reaches 170 degrees.
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Mar 25, 2011
I'm currently making my own shoot'em up game where the player can switch between two player types which will fire their own bullet type in this case, squares and circles. I've setup the player switch function via pressing "space" button (switching between the two player types) and the default bullet type is "squares" and I'm not sure to approach the coding with changing the bullet type to "circles".I've written 2 classes for the bullet and player setup:Player Class: Creates instance of bullet on screen and enables the switch player type function
Bullet Class: Enables bullet properies and bullet types Player Class: Code:function onKeyDown(event:KeyboardEvent):void {if (event.keyCode == 32) //// pressing/holding "space bar" to function
[code]....
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Nov 24, 2008
I'm trying to make my platform game character shoot a gun, my character and gun are one movieclip and the bullet is another. The bullet mc starts on a blank frame with a stop() function, when I press the space bar the bullet mc plays from frame 2 which is a motion tween of the bullet quickly moving across the page. I've set the bullet's y and x values relative to the character mc so that the bullet always comes from the gun.
My issue is that if I press the space bar a bullet will fly out of the gun (great!) but if I press the space bar again, the first bullet disappears and the bullet animation starts again. I want to be able to shoot a new bullet every time I press the space bar without effecting the bullets that have already been shot.
[Code]....
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Aug 7, 2010
I have made a simple Drag and Drop map, where its the map being dragged by the mouse. The thing is, i need to have a grid of buttons on this map, which you can click. But since im dragging the actual map, my buttons wont follow. They stay where they are.An example would be the united states world map, then each state is a button i can click. A problem would be that if the entire map is covered in buttons, then my mouse cant drag the background map as im selecting a button when i drag. perhaps i can make the buttons drag the map instead?This is the code for dragging the map:
Code:
Map.addEventListener(MouseEvent.MOUSE_DOWN, grabMe);
Map.buttonMode = true;[code]..........
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Mar 1, 2011
I need to get my character to follow an moving object. I've got an object that's moving around in different directions and I'm wondering how do I get my character to follow the movements when standing on the object ?
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Jul 29, 2004
I followed the tutorial Mouse Trail and ended up with the codes below, but de thing is the whole log of text moving instead of each letters follow the previous one.
[Code]...
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Oct 4, 2009
i have 2 classes, one for ship one for bullet.i was trying to set the bullet.x to ship.x in the bullet class but it keeps telling me undefined. but clearly it is in my ship class.
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Aug 27, 2010
I have some info boxes that show up upon MOUSE_OVER of an MC. I set their position to mouseX and mouseY once I want them to appear. The problem is that when I mouse over something near the edge of my stage, the info box appears beyond the stage's bounds. Is there a way I can contrain the infobox X,Y so that it does not go off the state?
Right now, this is how I define the X,Y of the text box (pretty simple).
trlinfotxt.x = mouseX;trlinfotxt.y = mouseY;
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May 5, 2011
How can i make the stage follow a object?
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Nov 21, 2009
I am trying to make the stage follow the player in AS3 (basically, so the 'view' follows the player and he remains in the center of the screen throughout).Here is what I tried:
Code:
this.x = player.x-stage.width/2;
this.y = player.y+stage.height/2;
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Jan 1, 2010
Say I am moving an object around on the stage, walking from point A to B across the stage. I want to make the object the center, so the stage is centered on the object, so when I walk from point A to B the stage moves with me.
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Oct 24, 2010
I have a moving vehicle on the stage, which should change directions according to where I click on the stage.I already made it work using this formula:var angle:Number = Math.atan2(dy,dx)*180/Math.PI+90;However, I need the car to tween to the correct angle, instead of just "jumping" to it. While this is easy enough to do, the car sometimes takes the longer turn (especially when I click in the bottom-left quarter of the stage), and it seems unnatural.
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Aug 25, 2010
So, I figured out how to make eyes follow the mouse on the stage, I need the eyes to follow off stage as well (banner ad) I have been looking high and low with little luck until now.. This guys cooked up a way to track the mouse off stage with the help of AC3 only -> Example My questions is, is it possible to mix these two together?
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Jun 12, 2010
I'm trying to make a turret that points towards the cursor, but lags when the cursor is moved. I can get this to work, however I am running into problems when the cursor crosses from quadrant 4 to 3 (and vice versa). The problem is that the function I am using to control the turret's rotation rotates the turret around the opposite direction almost 360 degrees to get to the new position, instead of moving the few degrees it needs to.
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Aug 20, 2009
i am trying to make a "double-barrel" firing cannon in AS3..below is a crappy drawing of what im trying to acheive...im having trouble making the two bullets come out where they should (1 on the left barrel, 1 on the right barrel). prior to this, i already successfully created a standard "one-barrel" turret that rotates depending on the mouse location and fires 1 bullet per shot.. what i'm trying to do now is (like i said above) to create a double-barrel turret that would fire 2 bullets per shot (1 on the gun1 and 1 on gun2)..below is the code i used for the single-barrel turret: on the timeline:
ActionScript Code:
stage.addEventListener(Event.ENTER_FRAME, followMouse);
stage.addEventListener(KeyboardEvent.KEY_DOWN, fireBullet);
var radians:Number;
[code]....
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Oct 11, 2011
I have a Spaceship movieclip, with a movieclip Turret inside. Spaceship extends the Unit class, where I want to rotate the Turret. In my Spaceship constructor, I use super(this.turret); but this always returns null. Passing other variables works, and before calling super(), I can successfully trace this.turret So why can't I pass it to super? And how can I fix this? [edit] Perhaps it has something to do with the turret not being available/added to stage yet when super() is called? If so, how could I deal with that and get it "Unit" anyways?
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Aug 11, 2004
I know there's all these posts on how to use For... loops to hittest, but no matter how hard I try, they just don't work. So, after hours of hair tearing, paceing and starting a new game I've decided to bother you all for help.
My situation is that in the game I'm making, I have a movable turret firing duplicated bullets. I need to hittest them against a duplicated set of oncoming robots. I've tried using a for loop, but I just can't get it to work.
I've attached the .FLA, and I would be grateful if anyone could point out what I'm doing wrong (ignore the values for removing the clips and the random duplication; I had to shrink the stage size to make the file size smaller
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Oct 26, 2009
I found this tutorial [URL] and is wondering if I could limit the area where the clip can follow? I'm planning to have my cartoon's EYEBALLS follow the mouse move.
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Mar 4, 2011
is it possible to select everything on stage and move it slightly in 1 direction with action script on key press? anyway at all.i cant put it in a movieclip and move it like that because lots of different thngs come onto stage further down the time line
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Apr 28, 2011
i'm trying to use code so if i type in -10 to 10 the object will move up or down the y axis. The code i'm using at the moment calculates how far to move it from the number inputed, then it removes te object and places it in the required position. However doing the removeChild technique messes up when having many on the stage. I was wondering if anyone knew a way of calculating the rating and then using it to move the object on the stage without removing it and adding it. Here is the code i'm using to move it. OR a way in which i can remove certain objects on the stage using remove child
[Code]....
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Aug 13, 2009
I purchased a flash home page template that had menu buttons at the top that I decided not to use. I removed the buttons, but now there is a 125 pixel blank horixontal space at the top of the stage. I tried resizing the horizontal size of the stage hoping the artwork would move up and eliminate the blank area, but the stage sizes from the bottom up. The layers get cutoff at the bottom and the blank space is still at the top.
The movie is quite complex with many layers and 450+ frames. Have attached the swf file to illustrate how the top of the stage is empty after I removed the menu buttons. Is there any way to get all of the layers to move up by 125 pixels so that they fill in the blank space without having to do each layer one at a time?
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Aug 11, 2011
This code complains thatI need to import flash.display.MovieClip, but I have and it dosn't understand addChild.Very simple code
package code {
public class WebPresentation1 [code].........
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Sep 3, 2011
I would like to have a moving duck that disappears when I hit it, and reappears again on the stage . I keep shooting it, it disappears when hit and appears again and so on. I could do it with alpha=0, but when it is hit once, it's gone.
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Mar 12, 2012
Is it possible to have a stationary video (ex: of spokesperson) move across the stage, in a manner that would appear to have a "panning camera" effect? I've attempted to produce this effect by simply importing the video as an imbedded video, then dropping a new layer into the timeline, and then simply placing a new keyframe where I'd like the video to begin a panning camera effect, but it starts the video over again where I've place the new keyframe. Is it even possible to acheive this sort of effect through Flash or can I only do this in AE or Premiere?
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Sep 6, 2006
I encountered a wierd problem. Im buidling a site with all content centered in the middle of the screen (with a listener script wich automatialy moves the content if the browser window size is changed by the user)In the site i have a newsscroller wich contains an externally loaded xml-file.Now to the problem; when i resize the browser, all the content BUT the scroller moves to the center of the screen like i want to except the xml-newsscroller, it flyes away somewhere off stage and dissapears
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Jul 25, 2010
Firstly, I want to be able to push the space bar on my keyboard during a swf, and for a movie clip to appear on the stage. This is what I have so far:
Code:
onClipEvent(enterFrame){
if(Key.isDown(Key.SPACE)){
_root.attachMovie("Explosion", "Explosion"+i, _root.getNextHighestDepth());
_root["Explosion"+i]._x = _x;
_root["Explosion"+i]._y = _y-20;
}}
but its not working....
Secondly, I want A movie clip to spawn in the middle of the stage, then randomly travel outwards to the edge of the stage, then dissapear. And this needs to happen over and over, with the same movie clip travelling to a different place each time. This is what I have so far :
Code:
onClipEvent(load){
timer = 0;
i = 0;
a = 0;
b = 0;
[Code] .....
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Dec 16, 2008
I'm new to Flash, am working on my first Flash Project. I've been trying to move a particular symbol from my library onto the stage and when I do, I'm getting a "Resolve Library Conflict" error that says "One or more library items already exist in the document." and it gives me the choice to replace the existing items or not. It only appears to be happening with 1 or 2 particular symbols, not all of them. I did use this same symbol (as a graphic bullet) earlier in the project with no problem, but now it won't let me use it again. However, I have other symbols in the library that I have used multiple times throughout the project and I don't get this error pop-up when moving them into new frames. I don't see any mention of this in my Flash book, why I'm getting this and how to resolve it?
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May 8, 2008
I am trying to write a script that animates images, movingthem smoothly and slowly across the stage. If I load the image inauthoring time and embed it on a movie clip, i have no problemincrementing the x position by 0.25 for example. But if a load theimage at runtime using a loader the image jumps from pixel topixel. For some reason it seems that I am not able to turn thepixelSnapping of
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Dec 18, 2009
I'm widening the stage of a existing FLA, is it possible to widen the stage and to reposition all the layers of the FLA so they move in relation to the widing of the stage. Or do I have to reposition all of the layers individually?
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