ActionScript 2.0 :: CS3 Complex Rotating Turret

Jun 12, 2010

I'm trying to make a turret that points towards the cursor, but lags when the cursor is moved. I can get this to work, however I am running into problems when the cursor crosses from quadrant 4 to 3 (and vice versa). The problem is that the function I am using to control the turret's rotation rotates the turret around the opposite direction almost 360 degrees to get to the new position, instead of moving the few degrees it needs to.

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Data=["M", "XYZ", "1/1/00"]
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I am trying to make an educational script and I must use conditionals to detect how my movieclips are gonna act. I have two buttons and if they are clicked their related variable equals to 1. if not pressed their variables are 0. I put a button to see their state (if 1 or 0) and trace the variables. I am sending Fla to check if I am making any mistakes.. even I click different buttons to change the variables, I always get the same trace...

PHP Code:
var released:Number;var pump_situation:Number;serbestbirak.addEventListener(MouseEvent.CLICK, serbestbirakma);function serbestbirakma(event:MouseEvent):void (even

[code]....

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ActionScript 3.0 :: Complex Buttons Only Work On 1st Hit?

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I'm writing code for a website (for the first time) using Flash CS4 AS3 and am hoping someone out there can answer a simple question for me. I have multiple buttons on the stage that point to different areas of the timeline. All of the simple buttons work fine.he problem that I'm having is with the complex buttons (that have a movie clip in them) only work one time and then die. They still animate, but don't function after the first use...Why?! I've googled for days and am baffled to my wits end.I'm talking about and be able to point me in some direction. I've tried several different things from different sites, so the code is a little funny right now. The buttons that don't work are 'mybutton, pic1, and entrypic1.' Everything is labeled correctly in the properties manager and the code is below:

stop();
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[code]......

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IDE :: Complex Loop CurrentTarget Variables

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i'm trying to create a menu system where each item expands in height when clicked but is then collapsed back to the original state when other items are clicked.m is the height of the expanded state. n is the height of the collapsed state. i is the number tacked on the instance name.Also, I'm using Tweener for smoother transitions. I've done this already by copying out the code but it's 24 items so 24x24 lines of code when I'd like to be able to do it a little more elegantly. Here's roughly what I want to do, but don't know if it's possible:[code]So every box below the one that's been clicked on most recently gets the value of m added to the y value and every box above doesn't.Is it possible to retrieve the value of the variable i that corresponds to the currentTarget?

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ActionScript 2.0 :: Complex String Handling From XML

Apr 20, 2004

Data=["M", "XYZ", "1/1/00"]
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Search=["sex", "name", "date"]
var orignal="{sex}<b>{name}</b>{date}"

I am getting a string from XML file in the above format which I am storing in original variable. But at the time of showing the output, I want values of the variables ( {sex} ..those are in culy braces) to be displayed which are their in array Data....like for sex value is M ..for name it is xyz, etc. And the values should be displayed in a format defined in the string....so how do I create a new string which would look like this...
newstring="M<b>xyz</b>1/1/00"

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ActionScript 2.0 :: CS3 Streamlining Complex Button Links

Mar 19, 2009

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Code:
//IMPORT THE JAVASCRIPT EXTERNAL
import flash.external.*;
//THE FUNCTION THAT WILL CALL THE JAVASCRIPT FUNCTION IN THE HEAD OF THE HTML DOC
function jsStatus(link) {
// The name of a JavaScript function to call
//IN QUOTES, IN THIS CASE callStatusBar
[Code]...

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ActionScript 3.0 :: Path Finding - Cannot Do Complex Maps

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I've been attempting some pathfinding and I have got really close! it works fine until its surrounded by other nodes that have already been tested which means it cant do complex maps so heres the code:

A*
Code:
package {
import flash.display.*;
import flash.events.*;
import flash.utils.*;
import flash.text.TextField;
public class pf extends MovieClip {
[Code] .....

I'm sure I have got it 99% right just that last bit is wrong.

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ActionScript 3.0 :: Making A Complex Number Class?

Oct 28, 2009

I was thinking of making a complex number class but then realized it would be a bit of a pain to have to call functions every time I wanted to perform operations on them. Would there be any way that I could set two complex numbers like so:

Code:
var z:Complex = new Complex(-0.7, 1.4); //where the number is then -0.7 + 1.4i
var c:Complex = new Complex(1, 1.1);

and then store the result in another?

Code:
var x:Complex = z + c;

In other words, is there a way to make the +, -, * and / operators behave in ways other than those they normally would?

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