ActionScript 2.0 :: Making Eyes Follow The Cursor [FMX]?
Nov 14, 2002
I know how to make something follow the cursor (e.g. a ball that moves where your cursor does). However, I'm having a lot of trouble figuring out how to do what I need to for an animation, namely make eyes follow a cursor.Here's the situation: I need to make a graphic (the eye in the middle of the eyeball) follow the cursor (i.e. look up, look left, look in any number of diagonal directions) depending on where the user moves the cursor. But the eyes, obviously, need to stay put in one static spot and move in a very limited region (the entire white part of the eye, but not beyond it).
Furthermore, the eyes start out staring at the user. How do I additionally make them dart to the edges where they'll be looking around once the cursor is moved?
I want to use and old AS1/AS2 script to AS3. It makes the eyes follow cursor effect, but with the particularity that is not based on a round eye that rotates, but in a pupil MovieClip that actually follows the cursor, but is constrained to the shape of another MovieClip.
I have created a small flash movie where the eyes of the character follow the cursor. Its based on this one here Only problem is, it only works while the mouse is actually over the movie. Is there any way to increase the sensitive area to the whole screen without increasing the actual size of the movie?
make eyes move and follow a mouse on the _x and _y axis, but the eye needs constrained with in an eye socket.I have used two mc to constrain while mousedown.
So, I figured out how to make eyes follow the mouse on the stage, I need the eyes to follow off stage as well (banner ad) I have been looking high and low with little luck until now.. This guys cooked up a way to track the mouse off stage with the help of AC3 only -> Example My questions is, is it possible to mix these two together?
what i want to happen is have images in a movie clip scroll up and down but i don't want to have to move the mouse to the top of the page to see the top image
what i want to happen is have images in a movie clip scroll up and down but i don't want to have to move the mouse to the top of the page to see the top image here is my code so far
I have some info boxes that show up upon MOUSE_OVER of an MC. I set their position to mouseX and mouseY once I want them to appear. The problem is that when I mouse over something near the edge of my stage, the info box appears beyond the stage's bounds. Is there a way I can contrain the infobox X,Y so that it does not go off the state?
Right now, this is how I define the X,Y of the text box (pretty simple).
I'm trying to make a movie clip follow my mouse. I have that working. But I want to designate a specific area where this the following of the cursor happens. Outside of this area the house would be visible and functional normally. startDrag("myMovieclip", true); Mouse.hide();
So far I have this code for an object to follow the cursor on stage and change direction. Is it possible for the amount of objects to increase over time to follow the cursor?
In my file, I've replaced the cursor with a custom cursor of a pencil.It roams around the screen and on mouse over, triggers various actions. While it moves, I'd really like it to draw, so the user has more of an active role in the narrative. Is there a way to do this?
I want to make a mc stick to a cursor from the start and then drop the mc.So far I know how to make a mc follow the cursor and drag and drop a mc.I need an AS3 code for "dropping" a mc at a position (cursor must transform into regular arrow again)The position the cursor needs to snap to is another mc - it should be the nearest, so the distance needs to be measured. So the position is not a grid, but the mc's is can be dropped onto are always on the same positions.
I'm fairly new to using ActionScript to move MovieClips around. I'd like to have a movieclip follow my mouse around the screen (like a mouse cursor). I put one instance of the MC on my stage, with an instance name of 'a', without quotes. (identifier is 'box', class is 'boxClass', without quotes.)
[Code]...
This doesn't work, which should be apparent since I'm posting this. (lol) How can I tell my movieClip to follow the user's mouse?
I have a menu for a website in flash where, an mc moves up and down and shoots...so that when the projectile MC hits a button, it clicks it.
1.) How do I make it so that the MC follows the mouse (like a custom cursor)..but is restricted to only going vertically
2.) how would you make it so that the mc can shoot anywhere....but when the fired MC hits a button, it acts as if it was clicked? My AS knowledge...is..very basic...so if you have any free time could you explain the codes?...so that I can learn from this...rather then just stealing your codes... but..if you want to just let me copy and paste...thats cool too
I'm making a game and have zombies spawning on a stage using math.random()
What I want to achieve is their health bars follow them above their heads, However they aren't spawning when I use:
ActionScript Code: public function iceZombieSpawn(e:TimerEvent) { iceZombie = new IceZombie(Math.random()*stage.stageWidth, -100); // Create new ice zombie at random x position (width, height, health, hitCount)
[Code].....
They do work when I specify a specific coordinate however won't get the desired result.
i'm generating a horizontally scrolling image gallery and i want audio cues to fade in & out as well as pan with the images.so as the image enters frame left and moves towards center frame, volume increases, pan moves from 100% left to center.as image passes and leaves frame left, volume decreases, pan moves from center to 100% right.i have not worked with sound in flash in this way before & extensive searching hasn't returned any results!
I have a line that is 800 pixels long. The line is a gradual curve, that gets kinda steep at the end. I want this ball to go along the line. How do I make the ball move to the right, and stay on top of the line. All I have now is...
PHP Code:
onClipEvent(enterFrame){ this._x +=35; }
Now I need to add something to make it follow the line. The instance name of the line is.... "line" without the quotes of course.
I am trying to make the stage follow the player in AS3 (basically, so the 'view' follows the player and he remains in the center of the screen throughout).Here is what I tried:
Say I am moving an object around on the stage, walking from point A to B across the stage. I want to make the object the center, so the stage is centered on the object, so when I walk from point A to B the stage moves with me.
I've been working on a game for my AS3 class that involves enemies randomly spawning from all direction and following the player in an attempt to collide with him. I can get the enemies to spawn from one direction as well as move in a single direction but I can't get the spawning from all sides or the following the player around to work.
I've been at this for a couple of weeks now and followed several suggestions and tutorials (including one from here) with no success and this thing is due by tonight . Here's the code from my enemy class. All of the code of the game is done through AS files with no coding done within movie clips or on the timeline.
I'm an actionscript beginner and trying to write a class to make the 'enemies' follow the 'player' (shown below). I'm trying to write it such that it takes two MovieClips as arguments, and moves the first one toward the second one. When I import the Class try to use it in Main.as by typing " var followPlayer:FollowPlayer = new FollowPlayer(fishMov0, player);", I get the following error:
I have 10 movieclips on stage called mc1 mc2 etc ect and then I have one button which makes one of the mc's alpha = 0;The only thing is I would love the evenlistener add the number created by the array to be put after mc & "array number".So what the button should do is create one of the mc's visible whilst all others are not, and this should happen randomly without an mc showing up twice.
I'm working on a game where you have a car that will drive along a side-scrolling terrain, and it needs to folllow the hills up and down and rotate accordingly. Because the front wheel and back wheel will need to be at different heights as the car moves, I'm wondering what the best way to make it rotate correctly is?
The height detection works, and the car will follow the hills but that's just using one point on the car movie clip to test with - it needs to use the front and back of the car.
I'm looking to force the cursor to slow down/stop moving when it gets close to a MovieClip. Idealy you would be able to rollover the MovieClip when moving the cursor slowly but if the cursor is moving at some speed, it would be forced to stop at the edge of the MovieClip.