ActionScript 3.0 :: Scripting Platformer Game - When Hit "A", The Player Attacks And If Its Close, The Enemy Dies?

Nov 19, 2009

I have my player, I have my enemy, and I want to make it so that when I hit "A", the player attacks and if its close enough to the enemy, the enemy dies.I've found how to do this in AS2, but not AS3.

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ActionScript 2.0 :: Add Random Damage Is Delt When The Enemy Attacks ?

Apr 6, 2012

Im trying to add a random damage is delt when the Enemy attacks here is the code i have

Code:
onClipEvent (load)
{[code]....

As you can see _root.content.window.hp.health-- is only dealing -1 per hit the enemy makes Lets say i want the damage to be random and between 5-10 how would i do this?

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ActionScript 2.0 :: Flash MX Platformer Game?

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I'm in the process of building a platformer with Flash MX using Action Script 2.0, I'm following this tutorial: [URL].. However I'm not following the tutorial, I downloaded the .fla file and followed that. The .fla file available for download functions, but my recreation does not.

I have used all the elements from the tutorial platformer, the scoring counter, the health counter, the pickups, the enemies etc. But it does not work properly.

Here is my attempt for download, can someone please explain where i've gone wrong, and if it's not too much trouble, fix it.

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ActionScript 3.0 :: Create A Simple Platformer Game?

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I want to create a platformer game, but there is no tutorials that actually tell you how.What I dont understand is:

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ActionScript 2.0 :: Background Scrolling For Platformer Game?

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I'm about to create a scrolling platformer game, something like Gum Drop Hop, where the background is scrolling constantly, and you have to keep running or else you'll die. Do you know any tutorials on how to do something like this? I'm not really sure how I would generate random platforms all the time...

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ActionScript 2.0 :: Multiple Collision Detection Code For A Platformer Game

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I'm having a problem with my multiple collision detection code for a platformer game.. It checks for collisions on all objects separately and it checks only one object per frame. I need to make somekind of a loop so that it would check every object in one frame. Anyone got an idea? It's coded like this:

[Code]...

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ActionScript 3.0 :: Platformer (Collision Between Player And Terrain)

Nov 6, 2010

I'm doing a project at the moment where I am creating a side scrolling platformer in AS3. Currently I have:

-The "Character' which is a ball that can be controlled using the arrow keys and has bounce, friction, gravity etc.
-A scrolling system, the character can move freely within an invisible inner boundary, once the character leaves this boundary the background will scroll to compensate.

The thing I am having issues with is creating collision detection between the "Character" and the "Background.Ground" so that the character can move along the shape of the Ground movieclip within the background movieclip.

Actionscript Code:
package{
import flash.display.Sprite;
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import flash.display.MovieClip;
import flash.display.Stage;
import flash.geom.Transform;
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[Code] .....

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ActionScript 2.0 :: Game Enemy Movement And Interaction?

Mar 17, 2008

I'm relatively new to creating games, however I've been a flash website developer (and designer) for over 7 years, and am used to OOP and AS2 Event-based programming. It was a bit tough to swallow the one-global function runs everything method but it all seems to be going fine now. The only problem I'm having right now is my math, and character movement and interaction.Also figuring out hitTests when the player punches, seeing as how you might have multiple hitTests be true, yet I want only those in the front row to receive damage.

Here's what I'm working on: http:[url].....

What I would like it to do, is for the enemies to swarm, but not walk "through" each other.Because the player only has his fists to defend himself (stipulation of the game unfortunately), they need to start far away, but then come up to the player's range and then mosy about in front of the player, jabbing him from time to time. The only thing, is that currently they look like paper dolls, because they move through each other, and the movement isn't very good either. This will allow the player to punch away their health until theirs none left, starting the new wave. my first big problem is the enemy movement and interaction with each other in a simulated 3d environment.The second would be how to get the player to deal damage to them, how can you tell that he punched the guy in the front row, etc.

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how to create 'smart' enemy characters for a pacman game?

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ActionScript 3.0 :: Enemy Move To Player?

Mar 7, 2009

create a basic enemy AI that will make it possible for the enemy to move towards the player. Also something to make it so that the enemy will rotate when it moves.Good example of what im explaining is here but its Actionscript 2 instead [URL]

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ActionScript 2.0 :: OOP Scripting - Create A Fog Of War Scene For A Game But Not Using Masking

Apr 4, 2005

I'm trying to create a fog of war scene for a game but not using masking, it needs to be done using OOP not OOP AS 2. its for a college project, i was showen code to create fog of war using hittest but that means i have to use a lot of seperate objects to create this? what im looking for is to create a area around the user object like for warcraft if u know what i mean? any tips on how i could achieve this using OPP would be great?

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ActionScript 3.0 :: Making An Enemy Follow The Player?

May 27, 2010

I've been working on a game for my AS3 class that involves enemies randomly spawning from all direction and following the player in an attempt to collide with him. I can get the enemies to spawn from one direction as well as move in a single direction but I can't get the spawning from all sides or the following the player around to work.

I've been at this for a couple of weeks now and followed several suggestions and tutorials (including one from here) with no success and this thing is due by tonight . Here's the code from my enemy class. All of the code of the game is done through AS files with no coding done within movie clips or on the timeline.

package
{
import flash.display.MovieClip;
import flash.display.Stage;
import flash.events.Event;

[code]....

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ActionScript 3.0 :: Make Enemy Array That All Follow Player?

Feb 12, 2012

I am working on a first person shooter game, however i dont know how to make all the enemies that get created, to all move towards the character every few seconds then moving randomly for a few seconds, with the frequency increasing as the enemies move closer to the player. Getting that part is easy enough, the problem is i dont know how to make each enemy be able to do anything really independantly. Since my game works in a an external AS file, i cant access any of the class variables from within the movieclip of the enemies. Is there a way i can do this?

i already have code which rotates and moves the enemy towards a given point, as well as random movement, what i dont know how to is access the variables of the main class from the movieclips of the enemies, and vice versa ive found a way to do this, however it means i have to out the movement code within the enemies, as well as collision code, and that just laggs the hell out of the game when there is 5 or more enemies.

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ActionScript 2.0 :: Movieclip - When It Hits The Enemy, It Goes To The Enemy's Second Frame?

May 31, 2004

i have one movieclip and i have another movieclip>enemy...okay so when the first movieclip goes over the enemy, nothing happens until i roll out! all i want to do is the movieclip, when it hits the enemy, it goes to the enemy's second frame and that's it ! there are no syntax error in this script, just something i want to do that apparently doesn't work right.here is my code:

Code:
onClipEvent (load) {
speed = 2;[code]...

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Flash :: Sending Information From Scripting Side To Video Player?

Mar 28, 2012

I don't know how to ask this, but the thing is that i was thinking that how does youtube or videofy.me like video blogs send the video path & all info to a flash video player i mean when e click on any video link how does it sets up everything and displays the chosen video, because actually i've created one but in that i had to set up the whole page via flash so that it can manipulate the information like path & name of the video, and cannot use html links, php and all.. so can u people tell me how do i start up & how this process is done & what i need to do & other important things on this.. i mean sending any info to a flash player via any scripting or server side language.

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I am currently making a game, similar to StreetFighter,where enemies will come on from the side and you fight them. Now i have the character movement and attacks fully scripted, and have made an enemy, and i make it move towards the character using:

onClipEvent(load){
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Now this works quite well and the enemy stops when it hits the character, but the problem is, it wont complete a full attack, instead it plays a few frames of the attack MC. Now i have every attack in a different MC (Frames 2-5) inside the Enemy MC. How can i make the enemy pause when it reaches the character, then choose an attack to use? From there i'll be on my way and can script the hittest and so forth.

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I have a ball (instance name is "ball") and if I hit the enemy ball (instance name is "enemy") it'll dissappear, and add 100 points. At the same time, I want them to multiply and get faster.The enemy has a follower code:

onClipEvent (enterFrame) {
if (_root.ball._x>_x) {
_x += 2;[code]....

And the ball has a code that is secret because if I give it to you it'll spoil the game idea.The dynamic text box has an instance of "points".I have my mute sound control done and the ball you control done.

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ActionScript 2.0 :: Have An Enemy Square That Chases The Player Square?

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I have this game, and some levels have a moving square as the player, you move the square with your arrow keys.... I want to have an enemy square that chases the player square.... They only chased mario when you didn't look at them? Kinda like that...... but in this regards:

I only want the enemy square to chase the player square when the player square moves.... soo say the player square moves 5 pixels per movement (know how to do all that), I want the enemy square to move when the player square moves..... towards the player square at like 7 pixels per movement..... so eventually you won't be able to avoid the enemy square....

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ActionScript 2.0 ::make A Third-person Shooter Game - "hide" Clip Does Not Receive Any Commands From The Enemy Clip?

Feb 19, 2005

im trying to make a third-person shooter game similiar to those "hide" when you press Down and "attack mode" when you stand Up, sort of like Time Crisis.I've done first person shooter games before.The hero character's move clip contains three clips, one of him in hiding, one in attack mode, and the last being hit. How do I script it such that the "hide" clip does not receive any commands from the enemy clip (which tells the hero clip to advance to "hit" clip and lose a health").

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ActionScript 2.0 :: Script Dies When I Place It Into A New MovieClip

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I've placed this code on the root time line and it works great, however i need to print multiple MovieClips and I can't do that unless I place all the MovieClips into one MovieClip and that's were this code stops working.

This code keeps two seperate MovieClips physically connected while dragging both while on different layers. [code]...

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ActionScript 3.0 :: Browser Dies After The Swf Is Running A Few Seconds?

Oct 11, 2006

Flex Builder doesnt show any errors in my code, until i compile.the browser dies after the swf is running a few seconds.

Code:
VerifyError: Error #1063: Nicht �bereinstimmende Argumentz�hlung f�r de.kismael.bio::Ranke$iinit(). 13 erwartet, 0 erhalten.
at de.kismael.bio::RankeKlein$iinit()[code]....

I already tried to reduce the number of arguments required by the rankeKlein constructor,without success, he still expects 13 arguments...

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Close Flash Player Window?

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What is the actionscript required to close a Flash player window? I want to run a flash movie on my computer that has a button which closes the window, but in Actionscript 3 I cannot add actions to the button.

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ActionScript 3.0 :: Detect Player Close In It?

Jun 27, 2010

What I'm trying to do is have a cleanup/data save function run when Flash detects that the player is being closed (i.e. user clicks the X to close button on the flashplayer window).

Is there some event that fires when this happens, or a deconstructor I can put in my Main class to make this happen? I've searched around a bit and not found anything for a standalone flash app.

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Flash :: Flex - Vunerable To XSS Attacks?

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The reason why I ask is that I'm telling a vendor of ours they have to use the MS AntiXSS library with the ASP.NET UI components they make, but they also work with Flex to build Flash based UIs - and I was wondering if there's an equivalent for Flash (assuming it's vunerable).

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ActionScript 3.0 :: How To Close FLV Player When Stream Ends

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I need to have a flv player pop open when a button is clicked on a html page and when the flv video gets to the end the player disappears. What I envisage happening is: Button clicked, loads swf into empty <div> and chosen flv plays, in the script (AS3) I possibly have a listener that detects when stream has ended and closes the swf (popup). The only thing is i have no idea what the AS would be for this. This is the effect I am after [URL] (the video link).

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Actionscript 3 :: Close Flash Player From FlashDevelop IDE?

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Whenever I compile my project using FlashDevelop in 'Debug' the Flash Player window remains after I have clicked the 'Stop' button in Flash Develop. I have to then switch over to the flash player, click through any error messages and then close the player, which wastes a lot of time in the long run.Any way to make it so Flash Player closes when I click 'Stop' in the Flash Develop debug tools? EDIT: My setup is a fresh install of Windows 7, a new copy of Flash Develop 4 and Flash Player 10.

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I am trying to make a multimedia player where has different pages:

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ActionScript 2.0 :: Music Player Close & Open Button

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I'm making a site where I need the music player to go on and off the screen wehn you hit a close/open button. Click here to view the Radio opens but can't close. This is the code I use:

[Code]...

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