I want to display the current time into a dynamic text box. The time comes correct but the seconds is not running... I want live seconds. what modification should i do to my following code?
I've placed this code on the root time line and it works great, however i need to print multiple MovieClips and I can't do that unless I place all the MovieClips into one MovieClip and that's were this code stops working.
This code keeps two seperate MovieClips physically connected while dragging both while on different layers. [code]...
I need to be able to indentify if my swf external app is Flash Player or HTML document. My script is something like this: if (running on html) link = "photo1.jpg?n="+rnd; // no cache else link = "photo1.jpg";
I have got a page which lets me control some devices in a local network. However, some of the advanced settings can be set only using an .exe file which is located on the computer where I run the configuration page. I would like to have all the configurational tools "in one place" so it would be nice to have a kind of link/block/button/flash animation/whatever which - after being clicked by the user - would run a specified .exe file. I think that it is possible somehow, because I've seen MMO games which are launched using a webpage. I also suspect that html/javascript will not let me to do something like that, so maybe the answer is Flash?
I'm having a problem where a Flash project hangs when I run it in my browser, but not when I run it locally. That made me wonder if there's some program or service that enables AS3 developers to see AS3 errors encountered by their users - errors that cause the Flash file to crash, for example. I'm talking about what you'd normally see in the console in Flash Professional; can this be written to a file or displayed to the developer in some way?
I'm trying to get my swf to show the url of an attempted file loading operation when it fails (IOError). For some reason (security?) it works fine in the flash debug environment, but it doesn't in the browser. In flash it shows:
I'm having a problem where a Flash project hangs when I run it in my browser, but not when I run it locally. That made me wonder if there's some program or service that enables AS3 developers to see AS3 errors encountered by their users - errors that cause the Flash file to crash, for example. I'm talking about what you'd normally see in the console in Flash Professional; can this be written to a file or displayed to the developer in some way?
I am developing a test as part of an e-learning module. The test has a timer on it, basically to dissuade users from looking up the answers online while doing the test.
I just realised however, that the framerate and timer are choked when a browser tab is invisible. In other words, when the user opens a new tab, the timer freezes! How can I get around this? The final product will run on an LMS, so going full-screen is not an option.
I've created a basic mp3 player in AS2, that reads mp3s from a xml file and lists them in a playlist. As its a custom player for a client project, there's some additional features such as volume muter and time limit. Anyway, my problem is, on some computers this player freezes the browser for 10secs and then resumes as normal, but on other pc's it plays fine without a hitch.
All computers tested were Win XP Firefox 2.0.0.12 IE 7
So I cant really pinpoint why it would freeze the browser. Here's the player [URL]. Does it freeze your browser for 10secs then resume as normal, or? Here's the source file [URL].
This may sound like a strange request, but I need to be able to determine:
1. What browser domain the current swf is executing in (that is, the page that hosts the swf is displayed in a browser, what is the domain of the page)?
2. What server domain the SWF was loaded from (ie, what the URL domain was for the SWF)?
I believe both of these I can get via javascript and ugly workarounds and pass them in, but what I need is actually to get these values (at least #2) from inside the SWF without relying on the javascript in the hosting page.
Specifically, what I'm trying to determine is if the SWF is executing in a page from the same domain as it itself was hosted/loaded from. I want to fork on this test and create different behavior for a SWF if it's "hot-linked" (that is, loaded onto a page on a different domain from where I host it).
I've looked into flash.system.SecurityDomain and ApplicationDomain... both these have properties called 'currentDomain' which would seem to be the value i'm looking for (for #2), however this object is a static variable that I can't seem to get any information out of or transform into any kind of useful string that I can look at it's value and test with it.The only info I've found on either of those two classes all relates to passing them to LoaderContext and such, when you are loading external resources.I do not want to load anything, I just want to determine how and where the SWF is executing.
it seems that Flash was supposed to run in a sandbox in the browser. But, if Flash can get data from a remote server, can it similarly get data from localhost IP on the same machine? In other words, can I use a Windows app that provides a TCP socket on localhost to feed data into a Flash app?the answer is yes at least for the case of an SWF file hosted in the file system, URL...(turns out the localhost access error can be fixed if you add the SWF app to some security whitelist). Still wondering if this can also be done for SWF apps hosted on the network.
I read that using Flash Builder 4.5.1 you can create one application and run it on a mobile device, in Internet browser and in Desktop AIR. However, I created a mobile application and the only option to run it is 'Run as mobile application'. Is it really possible to run the same Flex application in browser and on mobile?
I'm using Flash on my website and periodically my Flash object will crash. Is there a good way to debug my AS3 code while my Flash object is running in the browser?
Does anyone know how to get the width and height in ActionScript for a Flex application running inside the flash player in the web browser.
e.g. In the web browser I can use the tag to embed a Flex application (as a .swf). To the embed tag, I can provide the dimensions. I would like to get these dimensions inside the flex application action script.
I have my player, I have my enemy, and I want to make it so that when I hit "A", the player attacks and if its close enough to the enemy, the enemy dies.I've found how to do this in AS2, but not AS3.
I have a strange problem. When I run an exe projector that I exported from flash cs5.5, and on few of my client's computers it running very slow in full screen.When I running an swf file (not exe projector), also in full screen, it running well!I checked my clients computer hardware, and it match the system requirements of flash player.
I have a problem in Flash Site uploading.That is, i have created a flash site & in the dreamweaver i inserted the flash site as insert -> media -> Shockwave.The site is running inside the dreamweaver but when i publish it, flashsite is not running.
When i use time varaible and then minus the time. Ive noticed that flash does not count down in seconds, but the speed of light. My maths are not very strong so how can i get flash to count in seconds
var time =60; sprite.onEnterframe = function(){ time -=1; ( this counts faster than seconds) }
I'm trying to figure out how I can make the sound file that I load into Flash start at x seconds and end at x+30 seconds.So basically, I just want a 30 second sample to play starting at a specific time position. Does anyone have any advice on how to do this or have links to somewhere I can read up on it?
I am trying to communicate between an instance of flash embedded in a browser and a flash instance running in a C# WinForms app... I am getting a compile error that say:
1119 Access of possibly undefined property printOut through a reference with static type flash.net:LocalConnection
Here is the actionscript:
var feedback = ""; var receiving_lc:LocalConnection = new LocalConnection(); receiving_lc.connect("fromClient")
I'm working with the youtube API and I'm getting the current time on the video as seconds.What I want to do is to convert them into this: MM:SS.I've tried to google and try different things by myself but nothing seemed to work and be efficient.
I am currently using the following code to display the secconds of a FLV being played: ActionScript Code:time_txt.text = Math.round(_root.video_mc.videoZ.playheadTime*100)/100;I need to change this to display MM:SS (minutes:seconds) rather than just seconds and decimals.The javascript people here at work suggested something like this:
ActionScript Code: function strPad(str, places, pad, side) { while (length(str) < places) {
1) I want a 60 seconds video to start playing after 40 seconds have been downloaded - to do that I set the NetStream.bufferTime to 40 seconds and retrieve "NetStream.Buffer.Full" event causing the video to really start playing. This step is OK.
2) However, the "NetStream.Buffer.Full" causes data to stop downloading. So the remainder of the video begins to download no sooner than after the 40 seconds have been played. This step is my issue. Can anyone tell me how to avoid this unintended effect? (i.e. playing a video and downloading data at the same time?)
I'm trying to add a running timer to my flash movie. I've got it now so that it counts seconds (by comparing _currentframe with the frame rate), but I'd like to be able to express that in minutes:seconds.