ActionScript 2.0 :: Making Mouse Cursor Stick To An Object?

Jul 22, 2006

I was wondering if there was a way of making your mouse cursor stick to an object for a period of time when clicked?

eg. If i clicked "about" then the mouse would stick to that button while it slid to a new location on the stage. Once the tweening stops, you can move the mouse again.

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I'm currently trying to make a class that changes the mouse cursor. I made it in a new class so that I can call it again whenever I needed it, but there are some errors and I don't know how to solve it. The class filename is Cursor. This class is not linked with the fla file.

Here's the ActionScript Code:
package {
import flash.events.MouseEvent;
import flash.ui.Mouse;
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public function Cursor()
[Code] .....

This class will just let me type Cursor.makeCursor(cursorMovieClip); and the cursor will change. The problem is that Flash does not recognize "addChild" and "stage". Is it because the class isn't connected to the fla? Or do I need to import some stuff in? Also, flash does not recognize "obj" in the code line
ActionScript Code:
var cursor:MovieClip = new obj;

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[code]....

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ActionScript 2.0 :: Copy A Shared Object File To A Memory Stick?

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[Code]....

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I know how to make something follow the cursor (e.g. a ball that moves where your cursor does). However, I'm having a lot of trouble figuring out how to do what I need to for an animation, namely make eyes follow a cursor.Here's the situation: I need to make a graphic (the eye in the middle of the eyeball) follow the cursor (i.e. look up, look left, look in any number of diagonal directions) depending on where the user moves the cursor. But the eyes, obviously, need to stay put in one static spot and move in a very limited region (the entire white part of the eye, but not beyond it).

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