ActionScript 2.0 :: SetMask Ignored On Dynamically Loaded Clip
Jul 30, 2008I am using movieClipLoader to load a swf into slideHolder
[Code]...
I know that is the right way to do it, but no luck! Whats wrong with it?
I am using movieClipLoader to load a swf into slideHolder
[Code]...
I know that is the right way to do it, but no luck! Whats wrong with it?
if it's possible to apply mask over images loaded with loadMovie(), be it physical or through setMask.
View 6 Repliesi want tht the part revealed by the mask mcmask movieclip created through AS only shud be displayed...but it doesnt.i create the mcmask dynamically and set its width n height dynamically. through AS.when i trace the mask width it shows it as 0.
View 3 RepliesI've read about 15 threads on this topic, my apologies for another, but am still stuck. I have loaded a .swf into a mc, placed it, scaled it and it works fine. Now I need to mask it with setMask(). I read that the .swf must be fully loaded to mask it and am having trouble with this part. I tried 'onLoaded' and a couple of other ways with no success. Here's my code:
[Code]...
I've tried to be very descriptive on title, cause i have found around loads of "setmask does not work on dynamicly created mcs'. My case quite differs. =x
I've got 2 mcs, one holds an gradient and the other is the loader. The image is loaded using the loadmovieclip class.
First I've tried to set the code in the mc that holds both. Failed. Also tried setting on parents, and onLoadInit. All failed.
Ps: Surelly I've done double testing for each time I've tried. Firstly I would try placin an image inside the loader mc, to be sure the code was working without the load, and only then check with loading.
I am trying to use apply setMask to a movieclip which loaded external jpg's.
The set mask doesnt work and returns the following error:
*** Security Sandbox Violation ***
SecurityDomain 'domain@demoImageName.jpg'
tried to access incompatible context 'file:///C|/DOCUME%7E1/jay/LOCALS%7E1/Temp/Untitled%2D1.swf'
I'm working on an AS2 website that uses some alpha gradient masks in its header's looping animation. If I put this animation on the main timeline my masks work perfectly [setMask()], but, because the header needs to be a movieclip, my masks don't work at all.?
View 2 RepliesI'm working on an AS2 website that uses some alpha gradient masks in its header's looping animation. If I put this animation on the main timeline my masks work perfectly [setMask()], but, because the header needs to be a movieclip, my masks don't work at all.
It doesn't matter whether I tick the cacheAsBitmap property in the properties panel or I set it to true with AS for both the mask and masked mc's. I even tried with both, ticking and AS at the same time, but as long as my masks are inside the header mc, they're not working.
I've got a movieclip of a rectangle in my library which I place on stage to attachMovie. Then I create an empty movieclip which I want to use as a mask on that rectangle clip through setMask. Users kan draw into that empty movieclip. My intention is that only those areas of the rectangle clip become visible where the user is drawing a line. So I used this:
Actionscript Code:
_root.attachMovie("clip", "clip", 0);
_root.createEmptyMovieClip("line", 1);
clip.setMask(line);_root.onMouseDown = function() {
line.moveTo(_xmouse, _ymouse);
line.lineStyle(10, 0x00FF00, 100);
this.onMouseMove = function() {
line.lineTo(_xmouse, _ymouse);
updateAfterEvent();};};
_root.onMouseUp = function() {
this.onMouseMove = null;};
But that doesn't work: both the line drawn and the rectangle clip become invisible. I know it works because without the setMask part the line is drawn. The other way around does work (line.setMask(clip)): the rectangle clip is now masking the drawn line so only the line becomes visible within the rectangle region. But I want it the other way around: the rectangle should become visible through the lines that are drawn!
I'm trying to dynamically load an exterior movie clip Showreel.swf into the movie clip loader_mc. I want it to have a preload bar, and with the source file I have all this code and objects are held within the first frame of the first scene. This works fine, but if I move the loader_mc elsewhere, (in this instance, frame 40 of the next scene it doesn't work?
Im confused because from the book i'm using I thought that this code has instantiated all the objects, so that I can keep the code in frame 1, as I understand is best practice, but bring the objects in when I need them on the timeline?
Here is my code:
ActionScript Code:
var mcLoader:MovieClipLoader = new MovieClipLoader();
var loadListener:Object = new Object();
loadListener.onLoadStart = function() {
[Code].....
I have a project that requires manipulation of a movie clip (swf file). This clip is called clip_mc.I have functions such as:[code]If I add to the stage the swf and call it clip_mc, then everything is fine and it all works - BUT I have a few of these files that need to be loaded when the button is clicked.I understand the loader() class and the addChild class but cant get my head around bringing them all together!so essentially I would like to know; How to dynamically load the swf and name it clip_mc so that the functions will work?!
View 2 RepliesI am making an image gallery and have so far got buttons that display a group of movie clips inside another movie clip. onclick { _root.attachMovie ("group","group",1) } or something, from the top of my head.
I now need to make it so that each movie clip inside "group" displays another movie clip, "image". How do I do this, seeing as they are dynamically loaded?
I have a movie clip which is having dynamically loaded image. I want to preload it. how do i make a preloader for a movie clip.I used loader component for preloading images. And its work fine. But I have various images which are loading in a single movie clip when user clicks on a particular button.so i want to develop a preloader for a movie clip. And my client also doesn't want that simple look of a loader component. That's why i will can use any free preloader. But how to assign it to a movie clip which is having dynamically loaded images.
View 5 Repliesi've looked at several ways to centre a dynamically loaded image into a movie clip for the purpose of zooming the image once loaded. I am loading multiple images (16 in total) at a time and they are all 360 x 360 in size. So what i want to do is set 180,180 to be the centre of the loaded image.
This sounds easy to me but in practice i'm finding it impossible (although i know it isn't as i've seen similar examples doing this).
[Code]...
I'm trying to create a script that will check different supplied filename paths, insert them into a movieclip, and retrieve the total bytes of the clip so I can determine whether or not the filename is valid. I'm having trouble with the bolded code below. Basically its checking to see if the loaded clip's bytes are more than 0. If its 0 then I know the path was wrong.I've tried using .onData and .onLoad as event handlers, and getBytesTotal and getBytesLoaded as my conditions for my following if statement. When I trace the result I get 0 even if the movie was successfully found and loaded... anyone know whats wrong?!?!
Code:
if (presType == "web") {
videoName1 = videoName + "_300k.swf";
[code].....
I'm trying to create a script that will check different supplied filename paths, insert them into a movieclip, and retrieve the total bytes of the clip so I can determine whether or not the filename is valid. I'm having trouble with the bolded code below. Basically its checking to see if the loaded clip's bytes are more than 0. If its 0 then I know the path was wrong. I've tried using .onData and .onLoad as event handlers, and getBytesTotal and getBytesLoaded as my conditions for my following if statement. When I trace the result I get 0 even if the movie was successfully found and loaded.
[Code]...
i'm new to action script 2.0 and i want to create a movie clip dynamically whose position and dimensions are changed in each frame as loaded from xml;
[Code]...
the position and dimension are changed but the problem is the last dimensions are not removed and it get bigger n bigger
I am targeting a a movie clip. The problem is that all the syntax I have found for targetting clips looks like this: _root.sample_mc.sample2.mc. etc. The problem is, my target clip is in an swf that I've loaded into a container clip from my main timeline. So, essentially, I have a home.swf that loads menu.swf into a container called 'location'. In menu.swf, I have an MC called center, which contains the MC I am targetting called 'target'.
View 2 RepliesI'm writing a card game in AS3. The artist I'm working with has produced (in Flash CS4) a single swf-file containing all the card graphics and animations. The structure of the fla working file looks something like this:
- Scene
- CardGraphics (Movie Clip)
- CardFront
- CardBack
- CardValueImage (Movie Clip)
In the program I create 52 instances of my Card class, each having a MovieClip instance created from the loaded swf. The idea is to set the frame of the CardValueImage MovieClip to correspond to the Card instance's suit and rank member variables. However, I can't figure out how I access CardValueImage and call gotoAndStop (or whatever method I will need to call).
[Code]...
So I want to Unload a clip with a button placed in the loaded clip.
First I have this code for my preloader and movieclip loader:
var mcl:MovieClipLoader = new MovieClipLoader();
var mclL:Object = new Object();
mclL.onLoadProgress = function(target,loaded,total) {
[Code].....
I am using Flash CS3 with ActionScript 2.0. I am trying to load a jpg in and display it in an existing movieClip. I have created a movieClip on the stage with an instance name of maskMovieClip. I then create a new/empty clip within maskMovieClip, and then load the new clip with the jpg and then try to use the setMask to switch them. I did read that it won't work if jpg's have not finished loading, so I put a for/next loop in my example just to make sure the clips are loaded.
Here is my test code:
//How to reproduce problem...
//Create one movie clip on the stage with an instance name of maskMovieClip.
//Create two small jpg pics called pic1.jpg and pic2.jpg.
//This correctly loads and displays a jpg into maskMovieClip
maskMovieClip.loadMovie("pic1.jpg", 1);
[Code] .....
I tried to apply setMask() method on loadMovie() - it not works or make I someth wrong?
loadMovie ("main_anim.swf", container_mc_main);
container_mc_main._x = 477.8;
container_mc_main._y = 49.5;
[code]....
Suppose I have 3 mc's : mc1, mc2 and mc3.trying to do mc1.setMask(mc2) works fine.then if I try to apply another mask on mc1, the last mask will work but the first one already applied will not.[code]Only the last mask will show.I tried to search for documentation on setMask but without any luck.
View 9 Repliesi need something in this script for make mask to all the menu now i stell don't understand why just last menu is mask i have var( i )Start from 0 to last number the menu example: last number menu is 9 so will mask just the menu number 9 i need not just to mask menu number 9 i need to all the menu menu loanding from xml and i make the script for linkage i tray so much for finish the problem for mask all but .... this is script:
[Code]...
I've got a movieclip of a rectangle in my library which I place on stage to attachMovie. Then I create an empty movieclip which I want to use as a mask on that rectangle clip through setMask. Users kan draw into that empty movieclip. My intention is that only those areas of the rectangle clip become visible where the user is drawing a line. So I used this:
[Code]....
i have had this file sitting around a while and what i would like to do is make the blob/bubbles mouse trailer actually set as a mask for an image or mc. all the code sits on a small control clip just outside the stage.
here be the fla - blob.fla
also any hints on how to get this little thing to work in MX 2004 ?
Got a movieclip masked by another one with onLoadInit and setMask. Everything works correctly on local but when I use the same swfs hosted on my "server" the mask simply doesn't work, losts its function and shows over the other movieclip as a box.
View 2 RepliesI am using the following code to generate a television unit that will load in various SWF files and obviously, I want to mask the viewing area of the television ONLY. The SWF is loaded on level 4, while the panel and buttons appear on lower levels. Problem is when I attach a mask from the library to the movieclip containing the SWF, nothing happens.
Here is my code...whats wrong with my final section (MASK)?
//create empty movieclips to hold contents:
//***** DYNAMIC PANEL - Level 1 *****
myExpanded = this.createEmptyMovieClip("expandedContainer", 1);
expandedContainer.attachMovie("expandedPanel", "expanded_mc", 1)
[code]....
I have a movie with some dynamic text, which is embedded and has aliasing turned on -- it is crisp. This text field is behind a mask that I created using setMask so the text appears. The problem happens when I publish my movie as player version 6. When I do this, the text looks as if the field was on an odd pixel, for example x = 60.4. But it's not.
View 8 RepliesI've attached two files that are exactly the same except in Mask_symbol.fla I copied the frames from the _root and put them in a symbol.When you open the files you'll see the mask on the _root gets applied at runtime like it should but once you take the exact same frames and put them inside a symbol it no longer works.
View 1 Replies