ActionScript 2.0 :: Know The Width Of A Picture Loaded Into A Clip?
Nov 21, 2003
I need to know the width of a picture I load into a clip. But I always get Zero, while I see the picture properly loaded. What Am I doing wrong in this piece of code ?
How can I get the loaded clip's stage dimensions? Let's assume I have an animation of a square there, moves from x position 0 to x position 100 and the square is 10x10 px. I will adjust the dimensions of this clip to 110 x 10 px (so the animation fits exactly). Now I load this. But once the load is complete, if I check the loader width and height, it shows me only 10x10 (as in the first frame the square has 10x10 and is placed at 0,0). Thefore I am unable to center this animation on the loader clip's stage.
I wanna make a border around my picture gallery and I am loading throw thing function. I wanna know the pictures scaled size is there a way for that ? Code: Select allPictLoader2.scaleContent=true; var fl_Picture__2:URLRequest = new URLRequest(FolderName+"/img"+Broj2+".jpg"); PictLoader2.load(fl_Picture__2);
How can I create a button to control the width of a certain picture by just sliding the button on a scale in Flash 8? (I've found the actionscript for the button in a sample file in Flash MX. It looks like this:
i am trying to make this xml gallery that dynamically resizes according to the picture's width & height. the function resizer() is hardcoded with fix values. i have tried to assign it from the array like below but it works wierd, the border just keep increasing in size.
I want to make a picture gallery and use buttons that move you from picture to picture and backwards, but I don't want to tell button 1 to go to frame 2 and button 2 to got to frame 3 and so on (I hope you know what I mean)Can I use on button on a separate layer with the same action set? I tried something like that, but it didn't work:
on (release) { thisframe =+1 } [code]........
but it didn't work. I'm kind of new to any action script other than gotAndPlay, easy functions and all that.
i have a loop that attaches clips of the picFrame to a holder clip based on the number of childNodes. how do i target the selected picFrame clip and have it call the function resizeFrame to change the width of just the border clip inside the picFrame the onRelease was chosen? i realize under the resize function i have it targeting the holder clip's width. i just don't know what else to do and i've tried many else's.
how can i resize the dynamically loaded pictures: i have around 100 pictures, and i don't have the time to make thumbnails from every picture. i'm thinking to change the image size to display the thumbnails.In the xml i want to put only the <image>the link of the picture</image> code, and in flash i want to resize this image that will be displayed in the thumbnail scroller.
Im trying to make a slideshow in flash, but i want to be able to change the pictures in the flash file, by just uploading new ones to a FTP server, with the right names and resolution..
This is a webpage, where I use a modified gallery from tutorial (xml galllery with thumbs).This place is where I align picture movieclip in the center of area (which is also a mask).Sometimes, action clip doesn't get image _width and _height and load a picture with it's left upper corner in the center of mask movieclip. When I click again on thumbnail - image loads already perfectly how it should be centered. What can be the problem? maybe I missed something?Here is a modified code of the gallery:
In my following code "Btn.onRelease" doesn't work after "LoadImg()" was call, How can I solve this, because I want to detect a click on Btn once the new picture was loaded.
Here is my code : var mcLoader:MovieClipLoader = new MovieClipLoader(); mcLoader.addListener(this); function LoadImg() {mcLoader.loadClip("images/p0.jpg", Btn); }LoadImg(); Btn.onRelease = function(){trace("onRelease"); };
Im loading several thumbnails from out of a database into flash, everything is stored as it should. Then i create a Rectangle called "mc_mask". This one is created as it should with the correct values. Then im looping through this for(){}. As you can see im duplicating a movieclip "mc_thumb_holder" then eval them to my array, there im loading in a Movie with .loadMovie(thumb); Now when i set the rectangle as a mask on each of the duplicated movieclips it wont work. So my question is:
I am having an issue with pulling width and height from an external swf.
I can load it ok, and place it ok, but I want to shrink it when I place it and that is where the problem occurs. Here is the abridged code. The odd thing is that if I move the width and height lines inside the function, it works. Trouble is every time you click that tab the swf shrinks a little more.
Code: //------------------Calling the external SWF and loading it------------- var myRequest:URLRequest = new URLRequest ("images/filter.swf"); var myLoader:Loader = new Loader();
I am trying to make a flash app where you click a movie clip (a picture frame) and a picture gallery pops up.Here is what I have so far. Click the Picture Frame movie clip and a shape tweens (for 24 frames) out to make the background for the gallery and I have a new key frame with a picture on it and left and right buttons. Then I have key frames following the first picture that just have images in them.At this point I use stop(); on that frame and stop the movieclip on the first picture. Now I'm trying to get the buttons to go forwards and backwards. It seems an easy enough task, I just can't figure out how to get the currentFrame and the totalFrames for my movie clip symbol.[code]I have also noticed that even when I replace the entire function with nextFrame (); it only restarts the movie clip symbol from the shape tween up to the first keyframe with a picture.
Is there any way to get the real stageWidth of an loaded swf? The problem comes when the loaded swf has some elements outside the scene. In this case content.width becomes bigger then the scene. My code looks like this:
I have created some movie clips dynamically using createEmptyMovieClip. Then I am loading images into the clips using the MovieClipLoader. In the onLoadComplete of the loader I am trying to position the clips based on the _width and _height.
I would think that since the clips are loaded as indicated by the OnLoadComplete firing they would have a _width, but it comes up as 0. What gives?
I am loading several movies into a main movie. I'm using moviecliploader class.loadMovie with a listener object.On LoadInit sets the dimensions and position of the loaded movie.With one of the movies this works fine, but with the other, as soon as I set the width, the movie disappears and on tracing the width following setting it it turns out to be 0.I've just returned to actionscript after a month and I have a memory like a sieve. I'm sure I remember this happening before but I can't remember what I did.
Users can write a text, modify it (in type, color and size) and choose a picture (which is loaded through a XML-file) for an e-card, then send it to whomever they want. But when they have made the modifications, how do I save the card, and then store it in a database?