i am trying to make this xml gallery that dynamically resizes according to the picture's width & height. the function resizer() is hardcoded with fix values. i have tried to assign it from the array like below but it works wierd, the border just keep increasing in size.
how to make the speed of this function uniform (same speed from start to end)var Move:Tween=new Tween(Bar_am, "x", Strong.easeInOut, 900, -1000, 10, true);
I want to make a picture gallery and use buttons that move you from picture to picture and backwards, but I don't want to tell button 1 to go to frame 2 and button 2 to got to frame 3 and so on (I hope you know what I mean)Can I use on button on a separate layer with the same action set? I tried something like that, but it didn't work:
on (release) { thisframe =+1 } [code]........
but it didn't work. I'm kind of new to any action script other than gotAndPlay, easy functions and all that.
In Flash CS4, I'm trying to change the stroke width of my line or shape, with it selected, but the stroke width slider is greyed out (thus, unadjustable). Is it possible to edit a stroke width after something has been created? If so, how can this be done? I've tried selecting the line in all kinds of crazy ways, but still can't edit it.
I have a movieclip 'cursor' with in it two rectangles. One of them is dark and one is light, so the cursor is blinking. Now, when I want to change the width of this cursor to 150 (where it was 30 before), I do:
Code: cursor.width = 150;
This not only changes the width of this movieclip, but also the weigth of the (whole) stroke of the two recangles. How can I prevent this strokechange from happening?
[URL]I'm trying to make an animation of electricity going through power lines.. (and just drawing lines in general) and I like how it was done in this video. I'm just not sure how to go about doing it.
I make use of a bitmap picture, size 1920 x 1080, as my stage background. That image never moves ... well I may add mask to it later on, I'm not sure yet.
Nonetheless, since it is static, is it a good idea to cache it as bitmap? is it only for vector artworks?
I made a simple picture slideshow with a timer, prev/next buttons, pause/play buttons and jump buttons. Everything went good so far.Now i'm trying make every picture go to a URL when the picture is clicked but only the link on the first frame goes to the URL when clicked the other 5 buttons do nothing when click.(FYI: I made alpha 0% buttons in a layer above pictures)I tried two different codes but both have no effect.
as layer
Code: stop(); var nextImage:Timer = new Timer(3000); nextImage.addEventListener(TimerEvent.TIMER,playNext); nextImage.start();
I need to know the width of a picture I load into a clip. But I always get Zero, while I see the picture properly loaded. What Am I doing wrong in this piece of code ?
I wanna make a border around my picture gallery and I am loading throw thing function. I wanna know the pictures scaled size is there a way for that ? Code: Select allPictLoader2.scaleContent=true; var fl_Picture__2:URLRequest = new URLRequest(FolderName+"/img"+Broj2+".jpg"); PictLoader2.load(fl_Picture__2);
How can I create a button to control the width of a certain picture by just sliding the button on a scale in Flash 8? (I've found the actionscript for the button in a sample file in Flash MX. It looks like this:
I have wrtitten some code that draws a couple of lines with changing alpha and width whenever the mouse is moved. I need to convert this code to AS3 so that I can use it in conjunction with some video tracking.
Code:
var speed:Number = 100; var myNumber:Number; var myMax:Number = 50;[code]...
is there a way to make a minimum width and stop resize? I have a menu I am building that is locked to the bottom of the browser and 3 buttons on the left and a movieClip on the right. When you resize the browser window - currently - you can make the button on the right sink under the three on the left.
I'm trying to create a simple coloring book app and I've got it mostly working based on tutorials and code I've found on the web. I'm using an array for my color swatches and I'm trying to add a stroke but it's not working. The markers in the array are based on a symbol called "Colours".[code]
So we're sitting here at the studio trying to figure out how to use the pen tool without a stroke. We do most of the work in Illustrator, then paste it in Flash. Unfortunately, some objects sometimes disappear while breaking the object down, which means that we have to do some actual touchup work in Flash.
i have a MC of a circle with a stroke i motiontweened the circle to scale larger, but the stroke is scaling up proportionally..is there any way to maintain stroke weight when motiontween-upscaling a shape? just when i think i'm on a roll with this program, i'm stumped like every 30min.s,
Under the stroke properties before or after I draw a line, I set it to NORMAL but when I re-select the line, it keeps changing it back to NONE. Some how it is now the default and I cannot change it I have tried opening new documents from scratch but I still cannot get it back to scale normally. All the lines are inside movie clips and these movie clips need to scale properly. I cannot seem to find any other answers besides telling me what I have already tried.If I change the line type from solid to dotted, it then scales (actually you cannot change the scale mode.
I have created an array of Input Textfields with their borders visible. All is fine when I play the swf directly in the Flash player. But when I try to view it in the browser, certain horizontal and verticallines in the grid appear darker than the rest.
I am looking at the SimpleButton entirely wrong. Here's what I'm doing (inside of a MovieClip):
[Code]...
the close_btn.width and height remain 0. Am I supposed to just rely on the DisplayObject members of the SimpleButton completely and ignore width/height/x/y or what?
Here is an odd question, can I tile a graphic symbol in my library along a path or apply it as a stroke somehow? In Illustrator you can select an item, go to the brushes palette, select new brush, new brush pattern. Is the same functionality available in flash (even programmatically)?
I've searched all over to try and find a stroke function or a command after I have broken an object, but can't find anything. I want to apply a stroke to multiple frames. use the ink bottle, and do not suggest turning my symbol into a movie clip and adding a glow. This seems like it should be a simple function