ActionScript 3.0 :: Make Speed Of Function Uniform
Jun 20, 2009how to make the speed of this function uniform (same speed from start to end)var Move:Tween=new Tween(Bar_am, "x", Strong.easeInOut, 900, -1000, 10, true);
View 8 Replieshow to make the speed of this function uniform (same speed from start to end)var Move:Tween=new Tween(Bar_am, "x", Strong.easeInOut, 900, -1000, 10, true);
View 8 RepliesPretty much said it in the title. I have drawn a cartoon in flash (cs4) and because of zooming in and out my lines are different widths (thicknesses?)
Is there any way I can select the entire image (just lines) and somehow "uniform" them?
I have created an array of Input Textfields with their borders visible. All is fine when I play the swf directly in the Flash player. But when I try to view it in the browser, certain horizontal and verticallines in the grid appear darker than the rest.
View 1 RepliesI currently have an animation that rotate infinitely but it's just too fast to begin with... I tried lowering the fps to 12 but it would just be skip.... Is there a possibility to make the animation slower by this code:
//Import TweenMax
import com.greensock.TweenMax;
//Save the horizontal center
var centerX:Number = stage.stageWidth / 2;
[code]....
I changed the startframe with the currentFrame command in order to run the function from the frame that its triggered. I dont wont to put limits on startframe by defining it into the code. The clip starts playing normally. Normal speed. In about the middle I want to change it speed. So (according to the code) I just have to place the cursor on the clip in order to trigger the function (it could be with the clip of a button). The thing is that everytime that the function is triggered the clip starts -not from the frame that it was triggered- but from the beggining.
thatBall.play();
var mc_playrateChange:MovieClip;
function framerateF(mc:MovieClip,framerate:int,currentFrame :int,endframe:int):void{
mc_playrateChange = mc;
mc.timer=new Timer(1000/framerate,endframe-currentFrame);
mc.gotoAndStop(currentFrame);
[Code] .....
I've created a video that starts off with 20 layers and ends with 100, so the video starts moving at a decent speed in the beginning then slows down tremendously from the middle to the end. How can I make the video run at a steady speed? Also how can I make the file size smaller without ruining the quality and changing the image size?
View 4 RepliesYou can see the .swf of what I have created here at [URL]. The idea is that the user can change the speed of the simulation clock at any time using the slider. I noticed while building this, that this thing worked until I tried making it so that the user could change the speed at any time (this is a necessary part of the design). The relevant part of the code is as follows:
var time_intervalID:Number;
var stime_intervalID:Number;
var time_interval:Number;
var stime_interval:Number;
function clockUpdate() {
[Code] .....
First of all, I need to get the clocks working correctly. Secondly, I would really like it if the user could type in a number and the slider would adjust accordingly .
Is the number in a function representing the speed (in case of easing) equal to a certain amount of frames?
View 10 RepliesI´d like to know how would I make a formula for the calculation of speed.It´s not as simple as distance divided by time.I want something different.I have an helicopter.This helicopter is landed.He will take off with a small speed, but increasing speed.What I want is.This helicopter movement. In other words, increasing vertical speed, in a given time, say, 2.4 seconds, in a give distance, say, 100 pixels.After that he keeps vertical speed constantly. So I think the helicopter will start with its vertical speed slow, increasing, then, decreasing untill it reachs its constant vertical speed.
View 1 RepliesI just made a small application with some timeline animations.But people need to be able to set a speed for how fast it plays.So how do I make a button, that they can click and then for example it al goed at half the speed.
View 1 RepliesI have a as2 scroller button that drags 'clip' MC:[code]how do I make the speed gradually (say 1 second after release to) halt?
View 4 Replieshow i can make objects move with random speed.i have 3 objects but their speed is handeled by the timeline how i can make them move with random speed
View 4 RepliesI'm working on this "game" and I currently have a ball that increases in speed as you hold down the arrow key. What I am now trying to accomplish is I want the ball to ease to a stop when the user let's go of the keyboard key (onKeyUp). Here's the File. <---Link
Here is my code so far:
var speed = 10;
ball_mc.onEnterFrame = function (){
if(Key.isDown(Key.RIGHT)){
this._x += speed += 1;
} if(Key.isDown(Key.UP)){
[Code] .....
So once you let go of the Keyboard Key I want the ball to slow down to a stop.
I have Adobe Flash CS 5 and have been having difficulties trying to get a created tween to move at a constant speed. I have been converting a graphic I've created to a symbol and turning it into a motion tween, however I have only figured out how to move the tween on a frame by frame basis. Is there a way I can map out the full trajectory of the tween and then set it to travel along that pathway at a constant speed rather than moving from point to point within a certain number of frames? The desired result is a green circle that will bounce off the edges of the computer screen/window as it moves along at a constant speed in the appropriate direction. I am a flash novice and have been fiddling with the program for a few days
View 5 RepliesI am trying to make a sliding menu whose speed is responsive to _xmouse (slow at the center and fast at the sides...) does it need to exist in two pieces? the problem is that it seems impossible to define 0(zero) as anything but just that...
View 3 RepliesI'm currently using the Flex HSlider control. I'd like the slider to only allow the user to pick the values: [0, .5, 1, 2]I can get it close to what I want by setting the snapInterval to .5 and by explicitly providing the tickValues. But that still allows the value 1.5 to be selected. Is there a way to provide explicit snapValues or to only allow entries in tickValues to be selected? Or do I have to roll my own slider?
View 1 RepliesI want to add an animated .gif file to my movie. So I created a new symbol and then imported the .gif file to the stage. This created the symbol containing the animated .gif.I dragged the symbol onto the scene where I want it. However, the animation seems to play at a different speed (fps) than normal. So I changed the fps of the symbol (at bottom of Timeline where it says "fps"). But for some reason this changes the fps of the rest of the entire movie.
View 3 RepliesI'm tweening a movieclip from startX to finishX. The value of startX varies but finishX is a constant. But as the startX increases in value the animation appears to be quicker. How do I adjust the speed of the tween to ensure a consistant speed regardless of the value of startX?
View 1 Repliesis there anyway to change a songs playback speed depending on a speed variable. heres the kicker tho im limited to using only as2.
View 2 RepliesI have a progress bar as a healthbar in a game. The healthbar regenerates 10 pr millisecond for now because i like the smoothness. But if the delay increases it would take a lot longer to regenerate.
Aren't there any formular to calculate some kind of factor for this? so the lifebar would regenerate within a constant time no matter what. If the delay is 2 seconds it would just make the regen more choppy and if delay is 1 millisecond it would just update more.
I have a movie clip on my scene which has a speed applied to it making it move across the screen. This is duplicated when it reaches the other end of the screen.On my scene I have some action script which is acting as a timer. After a set time I want it to increase the speed of the movie clips, making the game become "harder". I seem to be able to manipulate the alpha of my movie clips but can't seem to trigger the speed increase.If i use a setInterval it seems to trigger the speed increase but it does it each time the movie clip is duplicated (so the delay resets, it does not change once and apply throughout)However, where I am changing the alpha I cannot seem to change the speed.
View 2 RepliesHow can i detect mouse speed with AS 3.0, and then put speed limit? Also can i use speed var for anything else? *sorry for my bad English, i live in non-english-speaking country*
View 9 RepliesBasically what I am trying to accomplish is to make a rotating menu comprised of circles that are spinning at a slow constant speed, and when the mouse goes over a circle(button) the menu stops rotating.
View 2 RepliesHow can I detect a PC speed our cpu speed with actionscript?
View 1 Repliesthis is the function i want to turn in to a static function. just dont know how to make it a static function and call it from other classes. i think this would have its own file.
[Code]....
ActionScript Code:
myFunct();
function myFunct()
{
[Code].....
Any way to get this to work without using much more code? This is for a function that checks to see if a user is still logged into a website. I need the check to happen every time the user causes certain functions to run, like create topic, submit new post, etc. I could put the code, which is only a two-liner if/else statement in every function, but it would be nice to just call a single function. But that function would have to be able to cause the function that's calling it to return to get it to cease.
How do I make a prototype for a function like... mc.attachMovie() , or mc.nextframe(). Know what I mean ? the argument of the funcion is the mc.
View 2 Repliesan example when you might need this? Also what is this output? it hurt my brain
PHP Code:
func1();function func1(){func2(); function func2() trace(this);//[object global] }
[code].....
The easiest thing is if you look at my swf: [URL] Ive built a dynamic photo gallery which works from an XML database. The database contains the various gallery titles, the photo image paths and their captions.
The first page of the gallery is a thumbnail index page (lots of small preview images of the photos). The thumbnails load up one by one, they are only 1kb each but there are hundreds so takes some time. If a user clicks on one, the thumbnail movieclip is hidden with (._visible) and the photo page is shown, also with (._visible).
The problem is, the thumbnails are still being loaded in the background, so the chosen photo is not downloaded+shown until all the thumbnails have loaded. What kind of code do I need to place on the thumbnail's "onRelease" function to cancel the parent "make thumbnails" function ive made?
How I can make a dragable thing like this? [url]...
View 5 Replies