ActionScript 2.0 :: How To Make Speed Gradually Halt?
May 10, 2010I have a as2 scroller button that drags 'clip' MC:[code]how do I make the speed gradually (say 1 second after release to) halt?
View 4 RepliesI have a as2 scroller button that drags 'clip' MC:[code]how do I make the speed gradually (say 1 second after release to) halt?
View 4 RepliesI'm creating an animation where I want to simulate the increased velocity of particles with increased temperature. I was planning to just gradually have fewer frames per distance travelled on the screen, but I thought I'd check here to see if there's a less tedious way of doing this.
View 1 Repliesmake a spinning sign that gradually slows down. A tutorial maybe or an .fla file I can look at?
View 3 RepliesIs there any way to halt execution in ActionScript, such as a sleep() method? I know that there is a setTimeout() method, but setTimeout() just sets up an event for deferred execution.
View 4 RepliesI am trying to do a flash zoom in/out of a "wall", so a frame is always centred.I'm using as2 and tween lite. I used tweener and thought changing to tween litefree up resources, but there has been little or no improvement.You can see the result here, the code responsible for animation is below.
ActionScript Code:
import gs.TweenLite;
import gs.easing.*
[code]......
I've a got a huge (relatively) problem ni that i've created a Flash app with a dynamic data structure which ends in 150 different nodes.each node (if visited) loads in between 5-10 images and a couple of movies.
The data for each node and its consequent external media are all displayed in the same visual class that is only instantiated once.The display object that contains the jpgs and movies is cleared of all child objects before the next node loaded.
Yet the size of the flash file (according to windows task manager) never shrinks and very soon reaches 1mb in size at which point it starts to chuc badly.[code]...
Now I know I can use the MCTween classes for this, but I want to figure it out myself
I have
Code:
MovieClip.prototype.blurTo = function(strength, size) {
//Blur and tween fn.
var myBlur = new flash.filters.BlurFilter(size,size,strength);
[Code].....
What I can't figure out for the life of me, is how to disable the blur when the object being tweened comes to a halt?
I currently have an animation that rotate infinitely but it's just too fast to begin with... I tried lowering the fps to 12 but it would just be skip.... Is there a possibility to make the animation slower by this code:
//Import TweenMax
import com.greensock.TweenMax;
//Save the horizontal center
var centerX:Number = stage.stageWidth / 2;
[code]....
I've created a video that starts off with 20 layers and ends with 100, so the video starts moving at a decent speed in the beginning then slows down tremendously from the middle to the end. How can I make the video run at a steady speed? Also how can I make the file size smaller without ruining the quality and changing the image size?
View 4 Replieshow to make the speed of this function uniform (same speed from start to end)var Move:Tween=new Tween(Bar_am, "x", Strong.easeInOut, 900, -1000, 10, true);
View 8 RepliesI´d like to know how would I make a formula for the calculation of speed.It´s not as simple as distance divided by time.I want something different.I have an helicopter.This helicopter is landed.He will take off with a small speed, but increasing speed.What I want is.This helicopter movement. In other words, increasing vertical speed, in a given time, say, 2.4 seconds, in a give distance, say, 100 pixels.After that he keeps vertical speed constantly. So I think the helicopter will start with its vertical speed slow, increasing, then, decreasing untill it reachs its constant vertical speed.
View 1 RepliesI just made a small application with some timeline animations.But people need to be able to set a speed for how fast it plays.So how do I make a button, that they can click and then for example it al goed at half the speed.
View 1 Replieshow i can make objects move with random speed.i have 3 objects but their speed is handeled by the timeline how i can make them move with random speed
View 4 RepliesI have Adobe Flash CS 5 and have been having difficulties trying to get a created tween to move at a constant speed. I have been converting a graphic I've created to a symbol and turning it into a motion tween, however I have only figured out how to move the tween on a frame by frame basis. Is there a way I can map out the full trajectory of the tween and then set it to travel along that pathway at a constant speed rather than moving from point to point within a certain number of frames? The desired result is a green circle that will bounce off the edges of the computer screen/window as it moves along at a constant speed in the appropriate direction. I am a flash novice and have been fiddling with the program for a few days
View 5 RepliesI am trying to make a sliding menu whose speed is responsive to _xmouse (slow at the center and fast at the sides...) does it need to exist in two pieces? the problem is that it seems impossible to define 0(zero) as anything but just that...
View 3 RepliesI want to add an animated .gif file to my movie. So I created a new symbol and then imported the .gif file to the stage. This created the symbol containing the animated .gif.I dragged the symbol onto the scene where I want it. However, the animation seems to play at a different speed (fps) than normal. So I changed the fps of the symbol (at bottom of Timeline where it says "fps"). But for some reason this changes the fps of the rest of the entire movie.
View 3 RepliesI'm tweening a movieclip from startX to finishX. The value of startX varies but finishX is a constant. But as the startX increases in value the animation appears to be quicker. How do I adjust the speed of the tween to ensure a consistant speed regardless of the value of startX?
View 1 Repliesis there anyway to change a songs playback speed depending on a speed variable. heres the kicker tho im limited to using only as2.
View 2 RepliesI have a progress bar as a healthbar in a game. The healthbar regenerates 10 pr millisecond for now because i like the smoothness. But if the delay increases it would take a lot longer to regenerate.
Aren't there any formular to calculate some kind of factor for this? so the lifebar would regenerate within a constant time no matter what. If the delay is 2 seconds it would just make the regen more choppy and if delay is 1 millisecond it would just update more.
I have a movie clip on my scene which has a speed applied to it making it move across the screen. This is duplicated when it reaches the other end of the screen.On my scene I have some action script which is acting as a timer. After a set time I want it to increase the speed of the movie clips, making the game become "harder". I seem to be able to manipulate the alpha of my movie clips but can't seem to trigger the speed increase.If i use a setInterval it seems to trigger the speed increase but it does it each time the movie clip is duplicated (so the delay resets, it does not change once and apply throughout)However, where I am changing the alpha I cannot seem to change the speed.
View 2 RepliesHow can i detect mouse speed with AS 3.0, and then put speed limit? Also can i use speed var for anything else? *sorry for my bad English, i live in non-english-speaking country*
View 9 RepliesBasically what I am trying to accomplish is to make a rotating menu comprised of circles that are spinning at a slow constant speed, and when the mouse goes over a circle(button) the menu stops rotating.
View 2 RepliesI don't know which is the best way to explain this, but I am making an accordion-style xml menu and I would like to position my items from left to right so that their "x" and "alpha" property increase gradually, as if it was calculated from Strong.easeIn, if you know what i mean.How would one go about this in actionscript?
View 2 RepliesI am having an issue with a swf playing over another swf. The stop audio portion of my ActionScript is occurring onComplete rather then a halt script action. This was not a problen when I tested locally since the files would download in 1 or 2 seconds instead of 8 to 12 seconds. how to change the onComplete to a halt action? My script is below.
[Code]...
I want to create a Flash or animated video that starts with a red dot on a black background. Gradually the dot increases in size and is actually text which says something such as "Buy American". How can this be done?
View 1 RepliesMy game starts to slow down when you play it more than 2 minutes or so. Not adding the enemy bullets seems to solve the issue, but I'm sure there's nothing wrong with my bullet class![code]...
View 6 RepliesI have a MovieClip, "my_mc", that is hidden and shown when you MouseOver a grey block that is on the stage, similar to a tool tip. Inside of this MovieClip is a TextField, "my_textbox", and another MovieClip, "my_box". "my_box" is underneath the textbox and will hold the graphics for the tooltip.
What I am trying to do is add a Sprite to "my_box" and set it's alpha to 50%, or 0.5 AS3. Well, I accomplished doing this, however, when you Mouse Out then Mouse Over again, the alpha increases by 50%, to what seems 75% alpha now, instead of staying at 50%. Do it again and it goes up another 50%, so on and so forth.
I have tried setting the "my_box" alpha, as well as the alpha of the Sprite that is drawn inside, and it still does it. Also another piece of info, when I trace the alpha, I get 0.5, even though it appears to be solid red on screen, after a few MouseOver/MouseOuts. The source files are attached, but for those who don't want to download, here is the AS3 code:
[ode].....
I'm trying to create a puzzle/platform game where the environment flips (180 degrees) rotates (90 degrees) by increments when the player touches a power-up so to speak. The code I have for the power-up is:
onClipEvent (enterFrame) {
if (_root.powerup, hitTest(_root.player)) {
gotoAndStop(2);
[code]....
I can make a circle (filled) turn. I want it to go gradually smaller or bigger while turning.
View 2 RepliesIm trying to load an external swf(a gallery of images) and I want the images to show up on the website as they load so for example if the swf is 10% loaded, it should have loaded a few images but they dont show up unitl the external swf is 100% loaded
So instead of the viewer having to wait until the external swf is 100% loaded, I want the viewer to be able to see the images of the external swf as they load.
My external swf has images on frames 1 15 or so..