ActionScript 3.0 :: Write A Halt Script Vs An OnComplete Script?
Nov 30, 2009
I am having an issue with a swf playing over another swf. The stop audio portion of my ActionScript is occurring onComplete rather then a halt script action. This was not a problen when I tested locally since the files would download in 1 or 2 seconds instead of 8 to 12 seconds. how to change the onComplete to a halt action? My script is below.
[Code]...
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Oct 1, 2009
Is there any way to halt execution in ActionScript, such as a sleep() method? I know that there is a setTimeout() method, but setTimeout() just sets up an event for deferred execution.
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Feb 12, 2009
I am trying to do a flash zoom in/out of a "wall", so a frame is always centred.I'm using as2 and tween lite. I used tweener and thought changing to tween litefree up resources, but there has been little or no improvement.You can see the result here, the code responsible for animation is below.
ActionScript Code:
import gs.TweenLite;
import gs.easing.*
[code]......
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May 10, 2010
I have a as2 scroller button that drags 'clip' MC:[code]how do I make the speed gradually (say 1 second after release to) halt?
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Sep 8, 2009
I've a got a huge (relatively) problem ni that i've created a Flash app with a dynamic data structure which ends in 150 different nodes.each node (if visited) loads in between 5-10 images and a couple of movies.
The data for each node and its consequent external media are all displayed in the same visual class that is only instantiated once.The display object that contains the jpgs and movies is cleared of all child objects before the next node loaded.
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Mar 4, 2006
Now I know I can use the MCTween classes for this, but I want to figure it out myself
I have
Code:
MovieClip.prototype.blurTo = function(strength, size) {
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var myBlur = new flash.filters.BlurFilter(size,size,strength);
[Code].....
What I can't figure out for the life of me, is how to disable the blur when the object being tweened comes to a halt?
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Oct 25, 2011
I'm trying to read a XML file and output the values, but i'm getting a 1120: Access of undefined property URLRequest. error.
[Code]...
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Aug 25, 2010
This is my code.
//width variable
var widthSize:Number;
var heightSize:Number
var TIMER_DELAY:Timer = new Timer(3000, 1); // 8 second delay
TIMER_DELAY.addEventListener(TimerEvent.TIMER, EXMove);
wedding_mc.alpha = 0
[Code]...
The way I have it with wedding(); does not work exactly like I wanted. So, how do I use onComplete to execute wedding() function after the EXMove is done? Second, my wedding_mc's width and height are linked, so, why can't I just tween only Width or Height instead of both?
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Feb 13, 2012
I'm trying to use URLRequestMethod.GET to get some xml from our website.In ie7 the onComplete never fires so it gets stuck but it works great in every other browser. I know that to fix a similar problem with preloaders you change the onComplete to a ProgressEvent and check to see if bytesLoaded == bytesTotal.This doesn't seem to work for URLRequestMethod.GET because when bytesLoaded = bytesTotal it doesn't mean that you have your data. Is there another way to check to see when the data is finished?
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Mar 3, 2011
if I assign an onComplete function in a TweenLite.to() call.. I can't seem to figure out how to remove the onComplete function of that tween incase I don't want it to be called for some reason..
example..
ActionScript Code:
TweenLite.to(current_slide,1,{x:0,onComplete:hideOld});
ok so i have a prev and next buttons .. and want to have it so that i can cycle through my slides (right now they overlap each other).. well with each it assigns the onComplete for that current_slide..
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so i store the old current_slide as previous_slide and then I tried to cancel the onComplete like you do other properties with killTweensOf()
this doesn't work it still gets fired..
ActionScript Code:
TweenLite.killTweensOf(previous_slide,false,{onComplete:true});
i think its cause this is only supposed to remove tweenable properties and not callback functions.. but there doesn't seem to be able to prematurely remove a onComplete function.
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Nov 11, 2009
I'm trying to get onComplete (frame 5 in this case) to skip to a given frame after a series of animations. Here is what i have written so far. Shouldn't this work?
stop();
import gs.TweenMax;
import gs.plugins.*;
[code].....
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Jan 10, 2012
I have an onEnterFrame function, and when the clip goes passed a certain x value, it tweens alpha to 0, and then on complete, it removes its listener and is removed from the stage ... here's the loop :::
Code:
function loop(e:Event):void
{
[code].....
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Aug 6, 2009
I am trying to add an onComplete with staticRate to the (gskinners) GTween in an attempt to Optimization the SWF Framerate similar to what Lee Brimelow has done in the following project [URL] . My action script is below.
public function staticRate():void{stage.frameRate=5;}
public function animationRate():void {stage.frameRate=30;}
private function onClick(e:MouseEvent):void {trace("BUTTON: SINGLE
[Code].....
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Aug 11, 2011
I'm having a problem with onComplete at the end of the array. It gives me the following error:
1084: Syntax error: expecting rightparen before colon.
import com.greensock.*;
import com.greensock.easing.*;
import com.greensock.easing.CustomEase;
CustomEase.create("myCustomEase", [{s:0,cp:1.14999,e:1.4},{s:1.4,cp:1.65,e:1}]);
var timeline:TimelineLite = new TimelineLite();
[Code] .....
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Mar 21, 2011
for occasional tweens, such as those triggered/added by a button, is it a best-practice to remove the tween - Tweener.removeTweens(myObject); - or does Tweener automatically do this when the tween finishes? i understand tweens automatically overwrite themselves, so perhaps it's not useful (not encouraged) to remove occasional tweens, but what about infrequent tweens? if Tweener doesn't automatically remove tweens when its finished with them, wouldn't the objects that Tweener is referencing not be able to be garbage collected if removed?
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Oct 31, 2011
I'm trying to trace a simple tween using Tweener, but the onComplete doesn't seem to work. Am I doing something wrong?
import caurina.transitions.*;
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
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Feb 2, 2009
i am uploading a file using AS FileReference + php. Well i have my php checking the folder it is uploading the file to, to see if that file name exists. If it does it renames the file before writing it.
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how to get the php to echo i just need to know how to get flash to get the echoed data.
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Jul 9, 2009
Wondering if anyone has an incite on this. I have a basic Shell class that I'm using to load in all of my assets including two xml files and one css file. Currently I'm using a single URLLoader to load in the three external files. Through testing (Using FDT Pure in Eclipse 3.3.3, publishing using 'FDT AS3 Application') I'm running into an interesting issue.Basically the first file that I try and load, regardless which xml file or css file, my onComplete doesn't seem to be getting called. But everything runs gravy if I insert this line before beginning my loading:
ActionScript Code:
this._urlLoader.load(new URLRequest(""));
Here's some more of the code:
[code].....
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Aug 6, 2009
I am trying to add an onComplete with staticRate to the (gskinners) GTween in an attempt to Optimization the SWF Framerate similar to what Lee Brimelow has done in the following project (url...) . [code]....
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Jan 11, 2008
This is my first post and my first day even touching actionscript beyond the typical behaviors such as buttons or loading an external movie. I trying to learn tween via AS. Fuse first and then Tweener. I'm not sure which is easier to learn, but neither have a 'dummies' book and constructors, events, objects and hoot-nanny just confuse me.
I have a series of tweens using Fuse and at the end I want it to go to frame three, but not before. See below:
[Code]...
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Feb 21, 2012
I created a function with input variables, so I don't have to repeat this function X amount of times. But within the function is a TweenLite call and that call has an onComplete. This onComplete somehow doesn't understand what the variables filled in in my function represent.
PHP Code:
function navMenuInput(check01:Boolean, check02:Boolean, movieClip01:MovieClip, movieClip02:MovieClip){ if(check01 == true && check02 == false){ if(movieClip02.stage){ TweenLite.to(movieClip02, 1, {alpha: 0, onComplete: navMenuInputComplete} ); }else{ navMenu.addChildAt(movieClip01, 0); movieClip01.x = navMenu.width-
[code]...
EDIT:I think I can make this a bit more clear when I explain what this is supposed to do:This menu can reach it's end via different routes. So the user can choose Path A or B, but what I'm trying to set up here is. If A is on stage, A should be removed first before B is placed and vice versa. And because this happens for about 4-5 times I wanted to shorten the code by using something like this.
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Dec 4, 2008
I have event listeners for when an image is loading and for when loading is complete.
Both of them fire--I've used traces to confirm that.
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Mar 25, 2010
After I finish a tween, I would like to change my variables, then only my mouse movement would have start to run some functions, but it seems like the onComplete function fired immediately messing all the things out. Isnt't that onComplete function will only run after an action is done? Any other way to like after running the Tween.to line of code, only it will ran the 2nd line changing a variable?
stage.addEventListener(MouseEvent.MOUSE_MOVE, movevC);
public static function showSection(obj:DisplayObject):void {;
var sect2X=((obj.stage.stageWidth/2)+(obj.stage.stageWidth/4))+lg.width;
var sect2Y=((obj.stage.stageHeight/2)-(obj.stage.stageHeight/4))+lg.height;
switch (obj.name) {
[Code] .....
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Sep 3, 2010
flash is not my area of expertise, but I've inherited a task that deals with AS2 Basically, I have a flash document (a loader?) with the following AS 2.0 code:
[Code]...
Basically, the idea is after the movie finishes playing, you should get redirected to a new page. The problem is that sometimes the page redirects immediately (before the movie is played). The movies are being served up from a media server and this seems to happen more consistently with newly uploaded movies. Sometimes it takes several attempts to actually play the movie all the way through, but over time, the movies generally start to play problem-free.
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Aug 12, 2009
import caurina.transitions.Tweener;
class Scanner extends MovieClip
{
public var Scanner00_mc:MovieClip;
public var Scanner01_mc:MovieClip;
[Code].....
Makes sense as for the sequence, what doesn't make sense is why Tweener fail to loop back to the "fade" function ? They are suppose to be calling each other in an astable/blinking manner.
I suspect it's a scope problem but I don't know how to fix this, it seems AS2 Class doesn't know that there is a fade function within itself after the second Tweener call.
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Jun 19, 2009
I am building a flash site in AS3 using AMFPHP. I could really use some help in the Event department...The structure of the site is as follows:
Documentclass,
adds PageConveyer (which holds all Pages)
- adds addEventListener( Event.COMPLETE, onPageConveyerComplete ), onPageConveyerComplete:
- startAnimation (loop through pages and components in arrays to animate into screen)[code].....
The problem lies in the Event listeners.I want to make sure everything (pages/components) is loaded before I start animating. My guess was that Flash listens to the underlying objects until they are done running, then fires the Event.COMPLETE event to the parent object, which in turn fires it's own COMPLETE event. These events never seem to get fired (since i traced the onComplete functions). Im lost here. How can I best listen to this many objects within objects, to know for sure whether they are finished and ready to be animated in?
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Apr 4, 2012
I am trying to combine TweenLite with some of my own functions. Now for testing I have this:
Code:
function playGeb(indG):Void {
if (indG < 8) {
clearInterval(restartG);
gebArr[indG].play();
[Code] .....
but after the arrow is in place the function hello() isn't been called.
I already tried adding, onCompleteScope:this
TweenLite.to(arrow_mc, 0.3 , {_x:118,_y:30,onComplete:hello , onCompleteScope:this});
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Aug 4, 2006
i have a flash 8 movie that upload jpegs to a server side script. When hosted on an NT server, with a php script that recieves the upload, the FileReference onComplete event gets called correctly when the an image has completely uploaded using FileReference.upload. This when movie is viewed in Flash Player 8, in IE and Firefox on Windows XP and on OSX.
When the same swf is uploaded to an Apache Tomcat/5.5.12 server, with a jsp script to recieve the upload, then the problems start. The upload works ok on both PC and OSX, except that the onComplete event of the
FileReference object is never called on OSX. It is essential to trap the onComplete event for the site to continue with its functionality. (If the file takes long enough to upload (more than a few fractions of a second) the the onProgress event is called while its uploading on PC and OSX.)
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Mar 23, 2011
I am trying to figure out how to call an onComplete function without leaving the code loop (because the vars are no longer recognized with the hand-off). I thought this might work:
[Code]...
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Jul 11, 2011
I am a complete beginner in Flash & Actionscript. My pet project is this: To provide a [URL] like service where people could upload single images and later anyone can view it using the generated url. So far I have gotten to upload an image using Flash and store it in a directory.
[Code]....
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