I just made a small application with some timeline animations.But people need to be able to set a speed for how fast it plays.So how do I make a button, that they can click and then for example it al goed at half the speed.
can i adjust the speed of play of a timeline. For instance when a button is clicked i want the timeline to speed up to a certain point and stop. Not to play at the normal speed?
?#2 i have the following code Code: mousex = _root._xmouse;
[Code]....
this works fine, however if i load a movie clip on top of this one the _hits are still active..when the loaded movie clip is unloaded, the movie behind has moved based on cursor movement. how do i deactvate the _hits on command?
I'm trying to create a button that when pressed, will increase the frame rate speed, and when clicked again, will slow it back down. Is this possible and how it can be accomplished?
I currently have an animation that rotate infinitely but it's just too fast to begin with... I tried lowering the fps to 12 but it would just be skip.... Is there a possibility to make the animation slower by this code:
//Import TweenMax import com.greensock.TweenMax; //Save the horizontal center var centerX:Number = stage.stageWidth / 2;
I've created a video that starts off with 20 layers and ends with 100, so the video starts moving at a decent speed in the beginning then slows down tremendously from the middle to the end. How can I make the video run at a steady speed? Also how can I make the file size smaller without ruining the quality and changing the image size?
how to make the speed of this function uniform (same speed from start to end)var Move:Tween=new Tween(Bar_am, "x", Strong.easeInOut, 900, -1000, 10, true);
I´d like to know how would I make a formula for the calculation of speed.It´s not as simple as distance divided by time.I want something different.I have an helicopter.This helicopter is landed.He will take off with a small speed, but increasing speed.What I want is.This helicopter movement. In other words, increasing vertical speed, in a given time, say, 2.4 seconds, in a give distance, say, 100 pixels.After that he keeps vertical speed constantly. So I think the helicopter will start with its vertical speed slow, increasing, then, decreasing untill it reachs its constant vertical speed.
I have Adobe Flash CS 5 and have been having difficulties trying to get a created tween to move at a constant speed. I have been converting a graphic I've created to a symbol and turning it into a motion tween, however I have only figured out how to move the tween on a frame by frame basis. Is there a way I can map out the full trajectory of the tween and then set it to travel along that pathway at a constant speed rather than moving from point to point within a certain number of frames? The desired result is a green circle that will bounce off the edges of the computer screen/window as it moves along at a constant speed in the appropriate direction. I am a flash novice and have been fiddling with the program for a few days
I am trying to make a sliding menu whose speed is responsive to _xmouse (slow at the center and fast at the sides...) does it need to exist in two pieces? the problem is that it seems impossible to define 0(zero) as anything but just that...
I want to add an animated .gif file to my movie. So I created a new symbol and then imported the .gif file to the stage. This created the symbol containing the animated .gif.I dragged the symbol onto the scene where I want it. However, the animation seems to play at a different speed (fps) than normal. So I changed the fps of the symbol (at bottom of Timeline where it says "fps"). But for some reason this changes the fps of the rest of the entire movie.
I'm tweening a movieclip from startX to finishX. The value of startX varies but finishX is a constant. But as the startX increases in value the animation appears to be quicker. How do I adjust the speed of the tween to ensure a consistant speed regardless of the value of startX?
I have a progress bar as a healthbar in a game. The healthbar regenerates 10 pr millisecond for now because i like the smoothness. But if the delay increases it would take a lot longer to regenerate.
Aren't there any formular to calculate some kind of factor for this? so the lifebar would regenerate within a constant time no matter what. If the delay is 2 seconds it would just make the regen more choppy and if delay is 1 millisecond it would just update more.
I have a movie clip on my scene which has a speed applied to it making it move across the screen. This is duplicated when it reaches the other end of the screen.On my scene I have some action script which is acting as a timer. After a set time I want it to increase the speed of the movie clips, making the game become "harder". I seem to be able to manipulate the alpha of my movie clips but can't seem to trigger the speed increase.If i use a setInterval it seems to trigger the speed increase but it does it each time the movie clip is duplicated (so the delay resets, it does not change once and apply throughout)However, where I am changing the alpha I cannot seem to change the speed.
How can i detect mouse speed with AS 3.0, and then put speed limit? Also can i use speed var for anything else? *sorry for my bad English, i live in non-english-speaking country*
Basically what I am trying to accomplish is to make a rotating menu comprised of circles that are spinning at a slow constant speed, and when the mouse goes over a circle(button) the menu stops rotating.
I have a movie clip with 15 frames. Each frame has buttons on it (mc's)... I was going to put the actions on the main timeline/stage and navigate within the MC from the main timeline. Is that possible? I can get the buttons on the first frame of the MC to work, but I can't seem to figure out how to target/make the buttons on the other frames work? I was thinking I could identify the path of the MC with the frame labels, but that doesn't seem to work. like: _root.RMChanger.(frame label).buttonOnFrame = function
I have to move a text box in and out over the MC backgrounds on the main stage... which is why I was thinking to do it this way? I've been switching back and forth bwtween AS2.0 and 3.0
I'm trying to make a menu that has onRelease buttons on top of onRollover buttons (the onReleases are on a separate layer from the onRollovers). The onRelease buttons take the user to different urls, and the onRollover buttons are supposed to allow different parts of the menu to appear.
The onRelease buttons work fine, but I can't get the onRollover buttons to work consistently. Sometimes the onRollover buttons will correctly advance to a different frame, and sometimes they "stick" and do not advance. The script has no errors and I've tried changing the sizes of the onRollover buttons (in case they were too large and the cursor was hovering over more than 1 at the same time), changing the order of the code for the onRelease and onRollover commands (in case the onRollovers were being superseded by the onRelease commands), and countless variations of the layers and frames.
I'm sure that you'll want to see the script, but I don't think that pasting it all on this post would be reasonable? So I've put the .fla and the .swf on this page for reference: [URL]
I have a movieclip and what i'd like to do is once a button is clicked id like the clip to play a double speed (or maybe more).Is it possible, by way of adjusting the FPS maybe?
Basically this is it: I have a movieclip with four frames with this script on it:
Code:
onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { if (_currentframe != 1) { gotoAndStop(2);
[code]....
Basically this is how i want it to work: If you're at frame 1 (which you start in since a layer above have a stop on it) and press and hold left you go to frame 2 and if you stop holding down left it goes back to frame 1. If you're on frame 1 or 2 and press and hold right you go to frame 4 but if you stop holding right it goes to frame 3
I was wondering if there is a simple way to control the "Adjust Color: hue" - filter of a MovieClip?. Is it possible to adjust it with a single variable(with AS2)?
AS2 -> AS3 migration: doncha just love it?!have a look at the attached code. selection one makes us anew sound and gets it playting, great. then we need to adjust thevolume so we read in the files that:You can alter the volume and panning while a sound is playingby setting the pan or volume properties of a SoundTransform objectand then applying that object as the soundTransform property of aSoundChannel object.great, so selection 2 in code below should do that, right?
I have a grid of 9 columns by 3 rows (so each column has 3 slots). A minimum of one slot in every column must be marked and no more than 3 can be marked. A mark is represented by a 1,2 or 3 digit.There must always be 15 marked slots in total. To achieve this I tried the following:
I have a container movieclip and i am attaching thumbnail images to it to form a slideshow.
The problem i have is i need the container to scale to the stage width, and then add the images, but if i scale the container it also stretches the attached images.
Is there anyway i can change the width of the container without effecting the attached images?