ActionScript 3.0 :: Position Mc's Along X Gradually
Sep 8, 2009
I don't know which is the best way to explain this, but I am making an accordion-style xml menu and I would like to position my items from left to right so that their "x" and "alpha" property increase gradually, as if it was calculated from Strong.easeIn, if you know what i mean.How would one go about this in actionscript?
I'm totally new to ActionScript and don't really know what I'm doing yet! I have an assignment due Thursday and one of the things I'm currently stuck on is: I'm trying to get the water in a beach scene to gradually move down the screen until it fills the screen (and then the game will be over). At the moment I'm trying to do this using a timer event, is this right?
I have created a flash app in which there is a circle with circles plotted along it's circumference, it is rotated when the mouse is moved up or down. The rotation is drawn directly from the y position of the mouse pointer. What I would like to do is grade the movement some how so that the further down the mouse pointer goes the less impact on rotation the movement has.
My current code is like this:
myCircle.rotationZ = e.localY;
Is there some form of math formula I could use which would reduce the amount of rotation the greater the y position of the mouse position?
I'm creating an animation where I want to simulate the increased velocity of particles with increased temperature. I was planning to just gradually have fewer frames per distance travelled on the screen, but I thought I'd check here to see if there's a less tedious way of doing this.
I want to create a Flash or animated video that starts with a red dot on a black background. Gradually the dot increases in size and is actually text which says something such as "Buy American". How can this be done?
My game starts to slow down when you play it more than 2 minutes or so. Not adding the enemy bullets seems to solve the issue, but I'm sure there's nothing wrong with my bullet class![code]...
I have a MovieClip, "my_mc", that is hidden and shown when you MouseOver a grey block that is on the stage, similar to a tool tip. Inside of this MovieClip is a TextField, "my_textbox", and another MovieClip, "my_box". "my_box" is underneath the textbox and will hold the graphics for the tooltip.
What I am trying to do is add a Sprite to "my_box" and set it's alpha to 50%, or 0.5 AS3. Well, I accomplished doing this, however, when you Mouse Out then Mouse Over again, the alpha increases by 50%, to what seems 75% alpha now, instead of staying at 50%. Do it again and it goes up another 50%, so on and so forth.
I have tried setting the "my_box" alpha, as well as the alpha of the Sprite that is drawn inside, and it still does it. Also another piece of info, when I trace the alpha, I get 0.5, even though it appears to be solid red on screen, after a few MouseOver/MouseOuts. The source files are attached, but for those who don't want to download, here is the AS3 code:
I'm trying to create a puzzle/platform game where the environment flips (180 degrees) rotates (90 degrees) by increments when the player touches a power-up so to speak. The code I have for the power-up is:
onClipEvent (enterFrame) { if (_root.powerup, hitTest(_root.player)) { gotoAndStop(2);
Im trying to load an external swf(a gallery of images) and I want the images to show up on the website as they load so for example if the swf is 10% loaded, it should have loaded a few images but they dont show up unitl the external swf is 100% loaded
So instead of the viewer having to wait until the external swf is 100% loaded, I want the viewer to be able to see the images of the external swf as they load.
I just need to gradually attach mc one by one into stage then get bounce...What I have so far is I just attach the all the total mc simultaneously..so how's to attach one by one then get bounce...
Here's the code... springSpeed = .9; springDamp = .6; xscale = 120; yscale = 120; function bounce() { [Code] .....
I've been searching all over for an answer to this, but have not had much luck. I have an .xml file that loads its data into a DataGrid. However, I don't want all the data to load up at once. I would like it to load the first five records, and after x amount of seconds fade out and fade in with the next five records.
What do I use to blur a sliding picture? I want it to blur gradually as the motion of the picture increases. I have BlurFilter on right now, within the btn function that evokes the picture motion, but it obviously just immediately blurs the picture upon btn activation and doesn't do it gradually.
I understand that filters can not be tween'd with tween (except tween lite - but I don't want to use this).
I found something on [URL]..3-0-a.html but can't seem to adapt it to my code.
Is it possible to get a 'feathered' mask in Flash CS4 where the edges of the mask gradually transition to 0 alpha? I tried to set this up by creating drawing a shape with the pen tool, turning into a movieclip, then filling the original outline with a white (or lime green) center to black on outside, with the outside fading to an alpha value of zero. When I apply this as a mask, however, the borders are completely sharp rather than the layer below being 'partially' masked.
I have a large ArrayCollection that need to be displayed in series of Datagrid.After testing, the loading time is around 30secs-1minute.My question here, is there a way to gradually add each datagrid and display it instead of waiting until all datagrids to fully created?Existing :
I just got Flash CS4 yesterday. This is the first time I have ever used Flash. I watched some tutorials and now I'm trying to do something on my own. I want some text against a white background to start out white in the lower-left corner. During the animation I want the text to move to the upper-right corner and turn black gradually as it goes. What I did was this:
created an actionscript 3 file
Made some white text at the bottom-left
Right clicked at the 90th frame on the timeline and clickedInsert KeyFrame
Right clicked between the 1st and 90th frames and clicked Create Classic Tween.
At the 90th frame I moved the text to the upper right. Then I clicked on proprties and set the text effect to brightness and set the brightness to 0 so the text would be black.When I hit enter to go through the timeline it shows me exactly what I expected: The text moves from lower left to upper right and gets darker as it goes.
When I hit Ctrl+Enter to preview it as a published movie the text stays white the whole time until it gets to the upper right. There it turms black. So all I see is nothing for a few seconds and then a flash of the black text.Also, if I click at each frame in the timeline I can see the text is in a different place and getting brighter gradually.I'd like it to play once rather than looping. Under the effects I clicked on a thing that says play once but it still loops. Where do you control this?
just another CS4 newbie in a panic about the "new skool" tweening. I'm sure that I'm going to absolutely love it once it all sinks in, but at the moment, there are a few things that strike me as odd and I'm looking for guidance... Something I noticed last night that was different in terms of workflow was animating consecutive objects. Imagine the following simple storyboard: - a photo appears on the screen and gradually grows in size while fading out - after that photo has completely faded out, a new photo appears on the screen and grows in size while fading out.
Now, "old skool" I would have economized my timeline real-estate by having both of these images on the same layer. Since they are not visible at the same time, you can clear (delete) the first image and drop in the second image and everything is peachy. I found that this was not the case in CS4. Here's what happens AFAICR: - import first image to stage. it appears in a layer
tutorial where when you click on a movie clip it moves to a certain location on the page and then zoom in and makes it a certain size. Also i want it to move back to its original location if you click it again.I want the move and zoom to be smooth so the users can see it move across the screen then gradually get bigger.
I have a flash template in Flash AS - 2 , with a initial sound that triggers at the very beginning in full sound. Now what I want to slowly mute the sound gradually step by step up to the loading of the home page. How can I do that? Worthless. I attached a very simple fla with sound. There is a stop action and at this point the home page is loaded.Now how can I mute the sound slowly upto this point.
I added a Menu_mc on my stage. Initially, this should be at the center of the stage and when I click on it, it will tween on the upper left corner of the browser. However, when I resize the browser, the Menu_mc goes back to the center of the screen.
I have tried separating a different actionscript file where it is specifically for initialization of the object and another one for resizing. And then when I call it on my main AS file it goes like this:
Code: // Add the symbols to stage var Menu_mc = new Menu_MC(); addChild(Menu_mc);
I am using a ScrollPane in my application(viz., instance name is: myScrollPane). When I view the contents of the ScrollPane, it shows them perfectly. My issue is: When I try to view data present inside the ScrollPane, if I move the Vertical-ScrollBar of the ScrollPane to middle(or somewhere from top to down) and then click on Submit button(viz., instance name is: submit_btn), then its Vertical ScrollPosition must be reset from middle(or any position where we leave it before) to top(or initial position). Hence, I need to move the Vertical ScrollPosition of ScrollPane to top (or) initial position. Everytime, I need to refresh the VerticalScrollBar Position when I click on the submit button. How to do it?
how to make an actionscript to move punto_mc from current position to random position after release, and then from this new position to mevo to another randon position after release?
I have simple image gallery, where images are placed one next to another and the mask is revealing only one of them. Now I want to tween position of the images, but when I do that the mask is "traveling" alongside with the images..
So I'm trying my hands on some full browser flash and after reading a couple of tuts I wrote this
Code: #include "mc_tween2.as" Stage.scaleMode = "noScale"; stageListener = new Object();[code]...
The trace's are because it didn't work like I thought it would.Etc the middle movieclip didn't center itself but rather positioned itself seemingly how it pleased so I traced its x position and the var stageXcenter position and like suspected it shows different values.
I have a ScrollPane and I want to get and set the scroll bars position (pixel position). For example, if the user changes the scroll bars position and then refreshes the page, we need to take the user at the same point where he was before refresh. For this I need to get the respective scroll bars positions before refresh and then set it to the saved position after load. I have got the positions by hPostion and vPosition but now when I try to save the values back to the same properties after refresh it doent work.