ActionScript 3.0 :: Flash - Tweening The Canvas Position While Keeping It's Mask Position?
Feb 3, 2012
I have simple image gallery, where images are placed one next to another and the mask is revealing only one of them. Now I want to tween position of the images, but when I do that the mask is "traveling" alongside with the images..
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Feb 22, 2012
I have 2 container MovieClips (mc1, mc2), each of them has a separate x,y, rotation. I want to take a child from mc1 and addChild() it to mc2 while keeping the same x, y, and rotation on the screen so you see the added child mc as if it didnt change position or rotation, just moved to the other MC.
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Mar 2, 2005
Im trying to make a Mc to move around the canvas according to the mouse position. The Mc follows the mouse on the _y coordinates.Now I want to make it change position on the _x coordinates according to the mouse.It is working fine on the _xmouse position, but Im not getting it to work in the _ymouse position. Id like the Mc change position when the mouse is over a determined are on the stage.This is the code Im using
Code:
onClipEvent (load) {
this._x = 750;
//set original x[code].....
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May 10, 2011
Right now I'm working on a website that has movie clips that I want to tween back and forth across the stage when a button is pressed.
Here's the idea:
When 2_btn is pressed, I want 1_mc, 2_mc, and 3_mc to move from right to left and then stop when 2_mc is positioned on the stage, stop moving and play
Then if 3_btn is pressed I want all three to be animated from right to left until 3_mc is positioned on the stage, stop moving and play
Then if 1_btn is pressed I want all three to move from right to left until 1_mc is positioned on the stage, then stop moving and play
Basically I have no idea how to accomplish this, or how to word it into Google.
What I have right now, which obviously isn't accomplishing what I want is:
Tween from left to right across the timeline, and then using a gotoAndPlay, and then stop(); on the frame..
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Apr 18, 2011
I'm making small image editor which crops/resize an image. Everything worked perfectly until very last moment. Canvas don't want to be captured from scrolling position: only from left top corner.
Question is: how can I use .captureimage of a canvas from scrolling position?
import mx.controls.Image;
import mx.events.FlexEvent;
import mx.graphics.ImageSnapshot;
[Code].....
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Jan 27, 2010
I've got a movieclip with two layers - a background movieclip, and above that, a mask movieclip (as you might guess, this layer is masking the first). Due to design necessity, the mask is animated on the timeline across 60 frames.The problem arises when I use an Event.RESIZE listener to change the width of the parent movieclip when the browser window is resized. Any code to reference the mask, i.e
parentMC.contentMask.width = stage.stageWidth;
parentMC.contentMask.x = frame.width/2 - frame.contentMask.width/2;
Simply results in the mask animation not playing at all.
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Feb 4, 2010
Is anyone else having trouble with the new tweening in CS4? Every time I enter a numeric value to position a movieclip it changes it! I'm getting very frustrated trying to do the simplist things - even when I move the clip manually it puts it back where it was. Am I missing something here?
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Nov 12, 2007
So I'm trying my hands on some full browser flash and after reading a couple of tuts I wrote this
Code:
#include "mc_tween2.as"
Stage.scaleMode = "noScale";
stageListener = new Object();[code]...
The trace's are because it didn't work like I thought it would.Etc the middle movieclip didn't center itself but rather positioned itself seemingly how it pleased so I traced its x position and the var stageXcenter position and like suspected it shows different values.
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Nov 19, 2009
I added a Menu_mc on my stage. Initially, this should be at the center of the stage and when I click on it, it will tween on the upper left corner of the browser. However, when I resize the browser, the Menu_mc goes back to the center of the screen.
I have tried separating a different actionscript file where it is specifically for initialization of the object and another one for resizing. And then when I call it on my main AS file it goes like this:
Code:
// Add the symbols to stage
var Menu_mc = new Menu_MC();
addChild(Menu_mc);
[code]...
But it seems futile.
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Jun 30, 2009
I am using a ScrollPane in my application(viz., instance name is: myScrollPane). When I view the contents of the ScrollPane, it shows them perfectly. My issue is: When I try to view data present inside the ScrollPane, if I move the Vertical-ScrollBar of the ScrollPane to middle(or somewhere from top to down) and then click on Submit button(viz., instance name is: submit_btn), then its Vertical ScrollPosition must be reset from middle(or any position where we leave it before) to top(or initial position). Hence, I need to move the Vertical ScrollPosition of ScrollPane to top (or) initial position. Everytime, I need to refresh the VerticalScrollBar Position when I click on the submit button. How to do it?
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Aug 29, 2009
how to make an actionscript to move punto_mc from current position to random position after release, and then from this new position to mevo to another randon position after release?
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Feb 9, 2011
i want to take btn1 position half wwidth of own x position on stage
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May 5, 2011
I have a ScrollPane and I want to get and set the scroll bars position (pixel position). For example, if the user changes the scroll bars position and then refreshes the page, we need to take the user at the same point where he was before refresh. For this I need to get the respective scroll bars positions before refresh and then set it to the saved position after load. I have got the positions by hPostion and vPosition but now when I try to save the values back to the same properties after refresh it doent work.
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Jan 23, 2010
I have a tween set on a timer:
var manTimer:Timer = new Timer(1000,14);
manTimer.addEventListener(TimerEvent.TIMER, moveMan);
function moveMan(e:TimerEvent):void {[code]....
I just need to make the tween's position relative to it's current position, as opposed to starting at the stage's 0 position then moving the the stage's -40 position. It needs to start at its current position the move -40 from that position.
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May 13, 2010
I'm hoping someone can solve this headache. Basically, I want a movieclip to move to the position of each of my buttons from any position along my x axis. Therefore, the movieclip needs to 'flip' to face the way it is traveling.At the moment I have the movieclip moving to the mouse x axis when I ROLLOVER the button and stop following the mouse when I ROLLOUT but the code won't flip the movieclip so I must have something wrong...
btn.addEventListener(MouseEvent.ROLL_OVER,followCa t);
btn.addEventListener(MouseEvent.ROLL_OUT,stopCat);
btn02.addEventListener(MouseEvent.ROLL_OVER,follow Cat);
btn02.addEventListener(MouseEvent.ROLL_OUT,stopCat );
[code]....
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Feb 1, 2006
Basically the x position of the mouse should control the play position of a movie. Do I need something like an event handler (I'm not sure exactly what these do, but I've seen similar scripts that seem to use them).
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Jul 3, 2009
setting a position of movieclip called red x and y position within a movieclip called background
Code:
background.redsquare.x = 300;
background.redsquare.y = 300;
comes up with TypeError: Error #1010: A term is undefined and has no properties.
setting a position of movieclip called red x and y position withen a movieclip called background
Code:
redsquare.x = 300;
redsquare.y = 300;
This works fine but how can that be when surely you must access the red withen the background rather then just accessing red?
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Nov 12, 2009
I have an Input Text area that users can edit and then submit. I need to be able to show, on screen, the cursor's current position as they type. I don't need to know where the mouse is but all work-arounds I've found so far can only tell me the mouse position. The font for the text is 'courier' or 'courier new' and the Input Text area is scrollable.
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Nov 8, 2010
I've run into a new problem, this time with positioning. I've narrowed down the line that's causing it--"block.y = block.y + block.height;" in SetOfBlocks.shiftDown. When I take it out, no problem. But with it in, instead of just dropping each block down by a block height, the affected blocks sometimes move up, and also often move about randomly within the X axis--although their new positions always keep them lined up with the 'grid', which is to say, within multiples of the block height and widths.
[Code]...
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Mar 28, 2010
tween from one position to mouse position
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Jan 13, 2011
I have a sprite that I zoom out using the sprite.z property. Once the z property has been modified the sprite x and Y values do not match the stage x and y real value. So far so good and what I was expecting!
What I want to accomplish is that when the user clicks the stage the sprite tweens to where the mouse was clicked but I don't know what x and y position to send to the sprite. ( since stage 200,200 is something like 400,400 for the sprite depending on z value)
I tried Utils3D.projectVector using Matrix3D of the perspectiveProjection of the stage without success. (i.e. I get Vector3D(Infinity, Infinity, NaN))
I could fallback to scalex/scaley but sprites.z gives me the correct scale, perspective projection, paralax scrolling since I have sprites on different z level all for free. I would have to recode all that.
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Nov 3, 2009
lets say i have a sprite on the stage and one movieclip inside it. now i want to tween or just set that movieclip x and/or y position according to stage position. so for example i want to set mc.y = - 100; (by which i mean -100 to stage, not sprite which mc is in.)
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Sep 24, 2011
I am developing a video player, in that full screen mode option. I have given the following code for width and height of the video
ActionScript Code:
flash.system.Capabilities.screenResolutionX
flash.system.Capabilities.screenResolutionY
The problem is the y position and x position is not at the left top of my monitor. it is varying when I change the dimension of the file. I also tried with stage.stageHeight and stage.stageWidth etc. but no reaction.
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Feb 3, 2010
What i'd like to do is have a menu/site map that adjusts when you click on a certain icon. For example, I have a AS3.0 flash file with, say, 5 keyframes with 5 buttons that are in different positions on each key frame. The buttons are set to gotoAndPlay the various keyframes. I can set up a tween that links frame 1 to 2, 2 to 3 etc. but what I would like is a tween from, say, 1 to 3, then 3 to 5, then 5 to 1 - basically in a random order rather than sequentially through the key frames. I could set each of these tweens up individually but the site is for a portfolio that I would like to keep adding to and to do this individually would mean an ever increasing amount of tweens.Basically, is there a way to get a 'MovieClip' to move from Position A in keyframe 1 to Position B in another keyframe without a set of tween frames? I'm sure this is simpler than I am making it sound but I don't seem to be able to work it out.
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Oct 18, 2009
Let's say I have an object, and I use a motion tween to animate it around. Great. Now, I want that object to stay at the final location while other stuff happens on the stage. I can't figure out an efficient way to do this. You can't copy individual frames of a tween, and copying and pasting the whole tween and breaking it up into individual frames and then removing all but the last frame is a bit... time-consuming.how I might be going about using tweens wrong? I feel like I'm just not doing things the way it was designed.
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Jan 2, 2010
If I have several items that move across the screen but the user can click any of them at any time, how do I record the current position of any of the items item in order to use that data to change the position of the item after the user clicks?
This is what I am doing: I have 11 images that slide accross the screen. The user can click any of them at any time. When he clicks one I am scaling the image so it looks like it is comming forward (z axis) and then the rest of the images are scaled down so it looks like they are going back on z axis. So what I am trying to do is get the current position of the image when the user clicks the image so that I can use that to correctly estimate the scaling and moving of the image to make it look like it scales from the center and not from the top left corner. So if have a variable that gets the current position of the image being clicked I'm thinking I can change its position using something like: x = currentposition + -45;
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Feb 24, 2009
I am using loadmovie function to load movie in a liquid template.
Code:
nav5.onRollOver = incoming;
nav5.onRollOut = begining;
nav5.labelMC.labelTxt.text = "Reference";
nav5.onPress = function(){
loadGallery.loadMovie("NEWMOVIE.swf")
};
Movie loads fine in the right position but as soon as window gets resized everything moves out of its place even the main movie in which i have loaded this new movie . What can do here to make movie stay's in its place once the window is resized?
Also i have several buttons in this main movie to load several different external swf movies and all of them load right and stay in right position once window gets resized except on one which is video gallery. I am using flvPlayerpro to play my flv videos so i think the problem is with this video gallery not in my main movie as all other external movies stay in its position once i resize window...
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Oct 4, 2003
find the basic script to move a box from position x to another position by clicking on a button and easing the movement when it stops.
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Jun 27, 2006
using the following jumpTo script as a guide how do I write an if statement for a function that will basically ask "if the movieclip is at position 3 stay there, otherwise jumpTo position 2"?
Code:
var bg1x = new Array(0, -1280, -1014, 0);
function jumpTobg1X(number) {
gradientNav_mc.newX = bg1x[number];
}
I have tried a bunch of if/else statements but I can't get it working. I can't figure out how to write it properly. I tried something like this:
[Code]...
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Sep 14, 2008
I'm sure this has been asked in some way or another a couple of times before, and sually the first response seems to be..."are your fonts embedded?" Yes, they are. I am using a couple of different tweening classes (it happens with all of them). Basically what I'm doing is a simple sliding in and sliding out animation via the x and y properties of a movieclip. It only happens to a few movieclips, but some (not all) of my dynamic textfields disappear when doing this. When I click in the area that they are supposed to be, it magically appears. I have even tried creating the masks dynamically to stop the bug with no luck. It is very sporadic, but does anyone know/have experience with how to solve this problem?
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