ActionScript 2.0 :: Check The _width And _height Of A .FLV With The Metadatainfo?
Jan 4, 2005
i know it's possible to check the _width and _height of a .FLV with the metadatainfo. BUT not every movie got this kind of info, how do i check this without the info or can i place a .FLV in his original size in the screen?
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Similar Posts:
Nov 19, 2009
I have a horizontal line that is in a movie clip. To adjust the width of the line when I click a button I use
Code:
btn.onPress = function(){
line._width += 20;
}
This does change the width, but the line gets thicker (height is increasing) as the width increases. Why is this happening, and how can I keep it from happening? I want only the length of the line to change, not its thickness.
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Jul 7, 2004
I'm having trouble getting the _width & _height of a jpeg loaded using loadMovie. I'm trying to reposition it (pseudo-registration point) for rotation in a container movie clip. If I use hard-coded numbers, it works fine. However, if I try to position it based on its _width and _height properties, it's no go... in fact, it doesn't even show up on stage.
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Jun 24, 2009
Basically I've got a movie clip on the stage called loader_mc, I am loading a picture from the server into it with:loader_mc.loadMovie('http:[url]....');I am then trying to to take a snapshot of the image using:
dummyBMP = new flash.display.BitmapData(loader_mc._width, loader_mc._height);
dummyBMP.draw(loader_mc);
dummyBMP seems to be empty after this though, and I notice that loader_mc._width and loader_mc._height have a value of zero. The picture is visible on the stage despite this though.Anyone know where I'm going wrong?
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Nov 25, 2004
I am new for Flash Action Script 2.0 .I have made one script to dynamically load the images depends on the data came from database.This images can be of any size in the directory.I want this images on perticular height and width.so i wrote like UserImage._xscale=35 and UserImage._yscale=47.but i do not get the image of that size.I tried to set _height and _width property the it is not displaying image.so what should i do to get the image of my size?
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Jul 20, 2006
Is there a way to detect the _height and _width of a incoming image?
I'm going through a loop, duplicating movie clips with mask, loading an image, and squeezing it down to 100 x 100 for thumbnails. The client wants the thumbnails to be actual proportions but I used so many tweens and setup functions based on the 100 pixel width it's going to be a nightmare.
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Nov 7, 2006
This is probably just a brainfart but when I publish the code below, my hitTest is triggered by the entire movieclip from 0,0 to _width, _height and not by it�s content. The �fwa� movieclip contains some txt that I broke apart, and I only want the hitTest to run when the �mc� hits the txt within the �fwa� movieclip!
[AS]
var i:Number = 0;
var count:Number = 0;
var colorArr = ["0x99cc33", "0xff0066", "0xffcc00", "0x33ccff"];
[code]....
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Sep 3, 2009
I have a movie clip that jumps around over the course of my movie using standard keyframe animation. At every keyframe, it calls a function that moves a dynamic text box on top of it, autosizes the text box, then alters the movie clip's _width and _height to fit that of the text box.
The problem is, while the resizing code works fine and the text always fits, the act of altering the _width and _height seems to cancel out the keyframed positioning. The movie clip changes size, but it's forever locked to the position of the first keyframe.
[Code].....
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May 7, 2010
I would like to ask for...
mcname._width = 200;
mcname._height = ....;
I want the value of _height to vary to the _width value by the image(movie) ratio. if the image is 1000x500 ... So if I want to decrease its width down to 200 then its height must be 100 as well
I want to provide this script to resize many picture and want all them resized with the same Width.
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Aug 26, 2009
Why do you use height for Stage, but _height for the others? ( the same as width and others )
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Nov 14, 2010
I have the following code to populate a dynamic text box:
[Code]....
My problem is that I need to get the autosized height instead of the regular height of the text box before autosize. In a parent movie clip I have the following code to do some custom scrolling:
[Code]....
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Mar 25, 2011
Attached is a FLA in which a target onPress gets a bullet hole attached to it and folds down. The fall down is made across five key-frames. In each frame the height (H) of the GIF, representing the folding target reduces this way:
frame 1: H=156
frame 5: H=147
frame 3: H=117
frame 4: H=73
frame 5: H=21
instead trace(this._height) returns like this (and every time slightly different):
from frame 1: this._height=156
from frame 5: this._height=147
from frame 3: this._height=117
from frame 4: this._height=99
from frame 5: this._height=99
the problem seems to be caused by the cide line which attaches the bullet hole:
this.attachMovie("bullet_hole_metal","bh"+i,i);
When this is commented out this._height traces correctly.
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Apr 2, 2004
I'm making some sort of a slideshow, if I load a jpg into a "box", with createEmptyMovieClip, the width of this box is 0. How do I get the width of this box (= width of the picture) and how to resize it with box._width & height.
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Aug 31, 2009
I am using the ._height of a movieclip in my AS and for some reason one of these is coming back incorrect.It is off by 3.4 pixels.I can't see anything in the movie clip that would cause this.
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Apr 17, 2008
I have a movie that I am loading text into. The textbox is set so the text flows downward. In an ifStatement further down, I am trying to see how tall that movie is(depending on how much text goes into it) to see if I should attach a scrollbar for the movie. If I trace the hight, it tell me that the movie is 200 high, which is the size that I created the textfield in that movie. But when the text is in it, it is actually much taller. How can I get an accurate reading of how tall it is, after the text is loaded into it?
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May 15, 2003
I am trying to load some thumbnails and I have a few items that seem logical to me, but they do not work. The lines that are commented out do not work for some reason. The width of each thumb is needed so that I can space them out evenly with like 20 pixels between each.Initially photoArray has the path to each jpg, then it is overwritten with the movie clip when they load. If anyone knows why these lines dont work or knows a more efficient manner to load thumbnail jpgs that would be cool.I 've also tried getProperty() with no avail. PEACE - I'M OUT
Code:
createEmptyMovieClip("thumbMC", -100);
for(i=0;i<10;i++)
[code].....
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Apr 19, 2007
i loadMovie()'ed a jpeg file into an empty movie clip. after that i traced the width of the cilp and its showing zero.. how is that possible?? i need to get the value of the width of that jpeg picture to adjust its positioning. how do i get it?
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Jul 3, 2003
I am pulling the variable this1length from a text file via loadVariablesNum ("getmy.txt", 0); know that this1length works is a valid variable as I can spit it out elsewhere, but for some reason the statement below is not pulling in the variable to set the width of the MC.P.S. this1length has a value of 10 in my text file.
[AS]
onClipEvent (load) {
setProperty (_root.this1clip, _width, "_root.this1length");
[code].....
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Aug 29, 2004
I was disappointed to find that I could not use the _width property of a tweened movieclip instance to know how large the mc is at a given time.
Am I just not getting something??
A breakpoint in the onEnterFrame() function shows that _width is always the LARGEST width the movieclip ever has -- not its CURRENT width. In my case the mc is being made larger and larger, using a tween made in the authoring environment. The clip starts out tiny and ends up 400 pixels wide, but the _width property is 400 the entire time!
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Aug 8, 2009
Check it out. I am creating an XML gallery. I am able to load in the gallery info from the XML just fine. The preloader works just fine. And I can set my _x and my _y just fine. BUT.... when I attempt to set my movie clip (that acts as the pic holder) to a width or height, the MC never shows up!
[Code]..
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Aug 8, 2009
I am creating an XML gallery. I am able to load in the gallery info from the XML just fine. The preloader works just fine. And I can set my _x and my _y just fine.
BUT.... when I attempt to set my movie clip (that acts as the pic holder) to a width or height, the MC never shows up!
ActionScript Code:
function firstImage() {
if (loaded == filesize) {
picture._alpha = 0;
[Code].....
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Jan 25, 2010
I'm trying to draw a rectangle with as2 the to strech it's wirdth. It seems to work but something strange is happening while the rectangle is streched it is slwloy lmoving across the scene .
[Code]...
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Aug 8, 2009
Check it out. I am creating an XML gallery. I am able to load in the gallery info from the XML just fine. The preloader works just fine. And I can set my _x and my _y just fine.BUT.... when I attempt to set my movie clip (that acts as the pic holder) to a width or height, the MC never shows up!
Code:
function firstImage() {
if (loaded == filesize) {
[code].....
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Apr 16, 2009
I want to build a xml news with images, the image path is there in XML. Image serve as thumb, and then news title and content below...if we have 3 item as news, we all stack it vertically and using scrollbar to sroll content below. done that, but...this time, I want to use different kind of HEIGHT of the images, so my vertical scrollbar can scroll them down. my previous file,I load a fixed height, so stacking will not a problem. For instance if we know that the max thumbnail is 150pixel, then its easy, after XML loaded,I run a function to stack them, let say the next news Text(title & decs) is 150px + 10pixel as vertical offset.
However, if I dunno the next image's height, flash seems cannot detect the height of the PhotoMC where we load images to.so we cannot execute all in one frame, I heard we can achieve this using listener.my pseudocode is something like this
Code: Select allloading News XML
Process XML
Detect Thumb?if Yes,[code].......
how to achive this? So I can detect the dynamic pics_mc._height being loaded and stack them properly?
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May 23, 2005
I'm creating a small docu where you have some control functions like you have in Windows Media Player or Winamp or...
So my problem is that I don't know how I can make the statusbar (a bar where you can see how far the movie is).
I just have a bar that begins with a width of 0 and I want to make a itterative function that just does a _width++ every second/24fps
The question: Is there a function, like the Thread.sleep() method in Java, that let's you wait for a certain amount of milliseconds? Or do I have to put on every frame a call for my ++ function.
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Sep 9, 2007
I have a bunch of thumb mc instances on my stage, using the same mc symbol. They're all sized differently so the widths(which are same as heights) vary.I want to be able to access their width value from an array independent of all the scaling I'm doing with rollovers. That is, I need to have each mc instance's original width accessible from anywhere in my code.The simplest way to do this is to hard code an array, like:
var Twidth:Array = new Array();
Twidth[0] = "33";
Twidth[1] = "45";[code]....
But since I have 22 thumbs and several portfolios, and want the option of changing their original sizes on the stage, I want to create the array above on the fly using information in a loop. For instance, I already have a loop in a function called generateThumbs(). Here's what I've tried:
for (var i = 0; i<total; i++) {
Twidth = new Array();
Twidth[i] = this["thumb_mc"+i]._width;[code]....
for trace on the first method, replacing 'i' with the key I want (Twidth[2]):
undefined
undefined
45
undefined
undefined
As you can see, this gives me non-indexed non-delimited value for the whole loop (the actual in my real movie is 22). There's no length or array because its actually just one value. Entering a number in the key will display a bunch of undefined with one defined. I have no way of extracting that one key without getting all the other undefined values.my question is: How do I put 'this["thumb_mc"+i]._width' values into a loop with each value indexed for the rest of my functions to access?
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Mar 10, 2005
this is my code:
[Code]...
as you see the container._height is bigger than the maxh (maximum height) but the _width is just fine... how do i fix this problem??
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Oct 12, 2010
i am trying to load array of pictures dynamically in to a loader component,the picture after loading in to loader component i am resizing it to required size.
115 is the width and height of loader component.
.complete = function (eventObject)
{
loader.redraw();
x_txt1= loader.width;
y_txt1= loader.height;
[Code]....
but if i select next picture while fullscreen then loader.width and .height shows as 0 and picture is not displaying.
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Mar 2, 2004
I'm making a portfolio, it has a large amount of images, one by work, (maybe there are 25) and they are put in a horizontal band, the images all have the same height, but not he same width, and they load an external MC of each work.So I want to create an array storing all this values, _width, and MC to load.
Secondly I have a frame like a stroke of the picture, the frame is in the center of the band of images, and there are two arrows, one to move on the band to the left, and other to the right. The thing is that when I push the arrow the band must move 15 px on left or right, and te frame must adapt (with easing) to the _width of the image.And one more thing, there will be many many images in a future, so I would like that a user if it's holding the left or the right arrow for a medium/long time it could make the band of images to go faster from one to another. I think it's so simple of changing the speed of the movement, what I don`t kwow is how to know if the button is pressed for a long-meidum time.
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Aug 19, 2011
How can I increase the _height property of a window without increase the height of the title and the bar at the top of the window ?
I want only to increase the part of the window where I put textFields and buttons.
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