ActionScript 2.0 :: Movie Clip Disappears After Set _width To It
Aug 8, 2009
Check it out. I am creating an XML gallery. I am able to load in the gallery info from the XML just fine. The preloader works just fine. And I can set my _x and my _y just fine. BUT.... when I attempt to set my movie clip (that acts as the pic holder) to a width or height, the MC never shows up!
I am creating an XML gallery. I am able to load in the gallery info from the XML just fine. The preloader works just fine. And I can set my _x and my _y just fine.
BUT.... when I attempt to set my movie clip (that acts as the pic holder) to a width or height, the MC never shows up!
ActionScript Code: function firstImage() { if (loaded == filesize) { picture._alpha = 0;
Check it out. I am creating an XML gallery. I am able to load in the gallery info from the XML just fine. The preloader works just fine. And I can set my _x and my _y just fine.BUT.... when I attempt to set my movie clip (that acts as the pic holder) to a width or height, the MC never shows up!
Code: function firstImage() { if (loaded == filesize) {
Basically I've got a movie clip on the stage called loader_mc, I am loading a picture from the server into it with:loader_mc.loadMovie('http:[url]....');I am then trying to to take a snapshot of the image using:
dummyBMP = new flash.display.BitmapData(loader_mc._width, loader_mc._height); dummyBMP.draw(loader_mc); dummyBMP seems to be empty after this though, and I notice that loader_mc._width and loader_mc._height have a value of zero. The picture is visible on the stage despite this though.Anyone know where I'm going wrong?
In frame one of "Scene 1" i have a movie clip that acts as a scrolling image banner, scene 1 is only 1 frame long and there is no scene 2 yet, or any other frames, But, when i preview, or publish, the scrolling image movie clip disappears, for like, no reason. theres no actionscript in any of the frames at all so that wouldnt be causing it somehow.
I have a movie clip on stage which length is 600 frames. I put a actionscript 3 code "stop();)" at the end of movie. it stops when it reaches to 600 frames but it disappears from the stage as well. Which I don't want. It should stop animating but stay with last fram which has a welcome message.
I have a movie clip symbol that is about 8 frames long. I am staggering it 14 times throughout scene one, with varying times.My problem is that it plays once then disappears (I added actionscript on the last frame in the symbol movie clip). I would like it to play then keep the last frame displayed in scene one until a specific keyframe (60). Not have the movie clip instance loop, rather show the image that is on its last frame.
When page is loaded I can scroll it with mouse, But when I load first external movie clip the mouse scrolling function disappears. Is there anything I can do? I have search in flash mx 2004, and tryed to use // Mouse.onMouseWheel but nothing
when I leave a window with flash content, in this case, a scrolling movie clip with buttons inside set to hyperlink popups (only 1 hyperlink is set so far): [URL] the flash content will disappear. So if I go back to the window, I have to reload the page to get the flash to appear again. Same thing happens if I minimize the window, when I bring it back up, no flash, and I have to reload the page. The menubar with the boxes at the top is flash as well (different swf) and that doesn't have this problem.
I am pulling the variable this1length from a text file via loadVariablesNum ("getmy.txt", 0); know that this1length works is a valid variable as I can spit it out elsewhere, but for some reason the statement below is not pulling in the variable to set the width of the MC.P.S. this1length has a value of 10 in my text file.
I have masked the video clip. The masked clip is working fine. But the Actionscript 3, which contains 2 more SWF external movie clips not loading those files. Once I remove the mask they start working.
I have a brand new Mac Pro (8-core "nehalem") and I'm having a very frustrating problem. While testing a movie within Flash, the Test Movie window will randomly go completely blank, showing the Stage color. The movie is still running, there's no error, it's just blank. When I resize the Test Movie window, everything reappears. Until a few seconds later, it snaps back to blank.I resize, it reappears, it disappears,I resize,it reappears, it disappears... over and over. Today is my first day really using this machine for Flash. The FLA worked perfectly fine on my old Quad G5 and on my Intel iMac at home, so I don't think it's an issue with my file. The graphics card is an NVIDIA GeForce GT 120 with 512MB VRAM. (the standard card that comes in the 8-cores.)
I am making a flash movie, using text moving across the screen in semi transparency, sort of as a background. In the center is a white box, and content within that box. The semi transparent text scrolls back and forth throughout the movie. But when the movie loops back to the beginning , the white box and content within it vanish for a second...then reappear as the movie begins again. I don't want that microsecond vanish to happen but I don't know how to prevent it.
I need my flash to appear in front of the background on this website [URL] it loads but its entirely transparent. I need the content to be visible and the background of the flash to be invisible. Here is the flash itself: [URL]. How do I leave the content visible but use the website's background? I'm using swfobject
I dynamically generate movie clips in a for loop. But at the end of the loop, only the last created movie clip exists. Others simply disppears.[code]...
Im able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;
I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
I'm creating a small drag & drop activity, and I want to be able to check and see if the dragged movie clip is completely within the bounds of another movie clip (or at least in the bounds of a certain x/y zone on the main stage. I can't use dropTest because it returns true if any tiny bit of the movie clip overlaps with the dropTest movie clip.
I also thought of something that just checks the x/y coordinates of the dragged movie clip, but I'd need this to reflect a range of values rather than one coordinate. For instance, I'd want to return true if the movie clip's x is between 50-60 AND the y is between 50-60. I'm attaching a small graphic to illustrate in case my explanation isn't clear enough [URL]
I have created a flash website, each button is a movie clip with an invisible button over it containing the following script
on (rollOver) { _root.mouse_over_profile_btn = true; } on (rollOut) {
[Code]....
each page is also a movie clip and on release of a button its played. the problem is that when i press another button to play another movie clip 'page' the old content is still there.
Is there a way of reversing the page transition i have used to bring out the movie clip and then bring in the next movie clip.
There is a bad gap in my knowledge with Event Dispatch and Event architecture, and this problem proves it. I've been getting nowhere on this problem for two days, I've posted everything to my Flash site. Go here, please: [URL] Click on "Flash Banners" The two thumbnails represent two different classes. Each class is identical. Both are "extends Movie Clip" classes. Tweeners of various types control the hover and click methods. URL Loaders load the thumnails which I then wrap in MC's and make them buttonMode = true, etc. Hover and click to load the Banners on the thumbnails.
I can't send an event from the Eagle movie clip or the T2D movie clip to tell the other to fade out. Both Banner classes are instantiated through a separate Base class. I'm sure this has to be an Event Dispatch from one MC to another and that it can't be done by the Base class. how I can send an Event or Event Dispatch and what the code structure is so one movie clip can in one class can tell the other movie clip in the other class to disappear while it's neighbour is playing. I'm happy to post code or explain / clarify anything that's not clear.
I've got a main timeline .swf file called "blank.swf" which contains nothing but two blank movie clips one called called "pproduct", the other called "ppalette". In the script frame of this main timeline I use the simple "Loader = new Loader();" method to load a URL of an .swf file into the "ppalette" movie clip. The "ppalette" movie clip contains several color chip buttons, each of which use the same Loader method above to load an external .swf into a clip. Here's what I want to do: let those color chip buttons, when the "blank.swf" file loads, be used to load an .swf movie into the "pproduct" clip on the main timeline. I'm wanting to be able to swap depths with various movie clips which will take out the movie which has the palette, but I want whatever that palette has loaded in the original "pproduct" clip to stay there.
I created a movie clip which plays ok. But when it ends there is a slight jump, if you will, when it goes back to frame 1 to begin playing again. Does anyone know how to make the transition unnoticeable from the last frame of a movie clip to the first frame of a movie clip?
iam tring to make a new project , i just wants to know how to make a movie clip ( constant speed ) follows anther movie clip <--- "which can be moved by the user "
<<<>>>> i believe that this idea is good , that i records the X and Y postion of the User's movie clip and just make the other movie clip points at this postion and move toward it ,
how to make the other Movie clip (( which is a car ! .. so it have acceleration , speed , steering , etc )) go to this position or let us say try to??
Q1) The registration point of a created clip is top left - my question is how can I dynamically change it's registration point - say to center center?
(I am trying to attach a movie clip to a created clip and I wanted it to be centered inside the container - a related sub-question, how can I find the x-y coordinates of the attached movie clip within the created movie clip?)
Q2)When I tried to create two different movie clips, I found I had to create them at different depths, else the first would load and the second would not. Why would that be so? I'm on MX 2004 Pro.
I have a very simple problem but I can't find the very simple solution to it. I've create an animated menu with animated movie clips inside to work as buttons. All the main buttons work perfectely but I've got just on button with a sub-menu. On this sub-menu I've placed an invisible hitarea button in order to place some gotoAndStop action. The thing is, it seems to me like this submenu hitarea are underneath something else (even though is the seccond layers right about the actions layers). I've placed a simple trace action whenever the mouse rolls over this area but I get nothing... Am I doing something really wrong? I'm losing all my hair already.