ActionScript 2.0 :: Movie Clip Visible But No _height Or _width?
Jun 24, 2009
Basically I've got a movie clip on the stage called loader_mc, I am loading a picture from the server into it with:loader_mc.loadMovie('http:[url]....');I am then trying to to take a snapshot of the image using:
dummyBMP = new flash.display.BitmapData(loader_mc._width, loader_mc._height);
dummyBMP.draw(loader_mc);
dummyBMP seems to be empty after this though, and I notice that loader_mc._width and loader_mc._height have a value of zero. The picture is visible on the stage despite this though.Anyone know where I'm going wrong?
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Nov 19, 2009
I have a horizontal line that is in a movie clip. To adjust the width of the line when I click a button I use
Code:
btn.onPress = function(){
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}
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Jan 4, 2005
i know it's possible to check the _width and _height of a .FLV with the metadatainfo. BUT not every movie got this kind of info, how do i check this without the info or can i place a .FLV in his original size in the screen?
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Jul 7, 2004
I'm having trouble getting the _width & _height of a jpeg loaded using loadMovie. I'm trying to reposition it (pseudo-registration point) for rotation in a container movie clip. If I use hard-coded numbers, it works fine. However, if I try to position it based on its _width and _height properties, it's no go... in fact, it doesn't even show up on stage.
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Nov 25, 2004
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Is there a way to detect the _height and _width of a incoming image?
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Nov 7, 2006
This is probably just a brainfart but when I publish the code below, my hitTest is triggered by the entire movieclip from 0,0 to _width, _height and not by it�s content. The �fwa� movieclip contains some txt that I broke apart, and I only want the hitTest to run when the �mc� hits the txt within the �fwa� movieclip!
[AS]
var i:Number = 0;
var count:Number = 0;
var colorArr = ["0x99cc33", "0xff0066", "0xffcc00", "0x33ccff"];
[code]....
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Sep 3, 2009
I have a movie clip that jumps around over the course of my movie using standard keyframe animation. At every keyframe, it calls a function that moves a dynamic text box on top of it, autosizes the text box, then alters the movie clip's _width and _height to fit that of the text box.
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[Code].....
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Aug 8, 2009
Check it out. I am creating an XML gallery. I am able to load in the gallery info from the XML just fine. The preloader works just fine. And I can set my _x and my _y just fine. BUT.... when I attempt to set my movie clip (that acts as the pic holder) to a width or height, the MC never shows up!
[Code]..
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Aug 8, 2009
I am creating an XML gallery. I am able to load in the gallery info from the XML just fine. The preloader works just fine. And I can set my _x and my _y just fine.
BUT.... when I attempt to set my movie clip (that acts as the pic holder) to a width or height, the MC never shows up!
ActionScript Code:
function firstImage() {
if (loaded == filesize) {
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[Code].....
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Aug 8, 2009
Check it out. I am creating an XML gallery. I am able to load in the gallery info from the XML just fine. The preloader works just fine. And I can set my _x and my _y just fine.BUT.... when I attempt to set my movie clip (that acts as the pic holder) to a width or height, the MC never shows up!
Code:
function firstImage() {
if (loaded == filesize) {
[code].....
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May 7, 2010
I would like to ask for...
mcname._width = 200;
mcname._height = ....;
I want the value of _height to vary to the _width value by the image(movie) ratio. if the image is 1000x500 ... So if I want to decrease its width down to 200 then its height must be 100 as well
I want to provide this script to resize many picture and want all them resized with the same Width.
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Mar 25, 2011
Attached is a FLA in which a target onPress gets a bullet hole attached to it and folds down. The fall down is made across five key-frames. In each frame the height (H) of the GIF, representing the folding target reduces this way:
frame 1: H=156
frame 5: H=147
frame 3: H=117
frame 4: H=73
frame 5: H=21
instead trace(this._height) returns like this (and every time slightly different):
from frame 1: this._height=156
from frame 5: this._height=147
from frame 3: this._height=117
from frame 4: this._height=99
from frame 5: this._height=99
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this.attachMovie("bullet_hole_metal","bh"+i,i);
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[Code]....
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bprint.addEventListener(MouseEvent.MOUSE_DOWN,prin tContent);
function printContent(event:MouseEvent) {
var printJobrintJob = new PrintJob();
[code]....
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PARTE 7
stop();
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[Code].....
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I have some AS that creates a movie clip and later tries to make it go away. However, _visible isn't working as I would think. Here's a sample: I create the triangle:
[Code]...
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I have a movie that I am loading text into. The textbox is set so the text flows downward. In an ifStatement further down, I am trying to see how tall that movie is(depending on how much text goes into it) to see if I should attach a scrollbar for the movie. If I trace the hight, it tell me that the movie is 200 high, which is the size that I created the textfield in that movie. But when the text is in it, it is actually much taller. How can I get an accurate reading of how tall it is, after the text is loaded into it?
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I am pulling the variable this1length from a text file via loadVariablesNum ("getmy.txt", 0); know that this1length works is a valid variable as I can spit it out elsewhere, but for some reason the statement below is not pulling in the variable to set the width of the MC.P.S. this1length has a value of 10 in my text file.
[AS]
onClipEvent (load) {
setProperty (_root.this1clip, _width, "_root.this1length");
[code].....
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especially the multiple instance hittest, i kept googling for it and AS2 always pops out. now i got it though. but i have a new problem i can't fix so to say
[Code]...
my movie clip "text" won't go visible unless i "hit" the last object on the array (traced which object gets hit and its array length number) but i can confirm my hittest via the trace method
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