ActionScript 2.0 :: Loading .swf Using LoadClip?

Jul 30, 2007

I'm trying to load a .swf from a sub directory, and I've read that doesn't work. Why will Images load from a subdirectory using the loadClip method then?

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ActionScript 2.0 :: Loading Random Movies Into A Loadclip?

Apr 8, 2008

loading random movies into a loadclip. Currently I load all my movies this way.

loadMovie("preview.swf","loadclip");

I want to have one of several movies load in a random order when the site launches. Obviously when a viewer returns to my site, a different movie would initially load.

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ActionScript 2.0 :: JPEGs Loading Too Slowly Through LoadClip / LoadMovie

Dec 7, 2011

We have photos that are loading too slowly and I need to speed them up. I am using AS2. What's even more perplexing is that at certain times after refreshing the web page, some photos load and some do not. It seems to be random, at various times, the photos that did load do not. I cannot put my finger on why this is happening..

First, I tried using loadMovie(). Then, I tried the var loader:
MovieClipLoader = new MovieClipLoader(); with loadClip()
For each JPEG. You are welcome to look at the site and see if there is anything that I can do to improve the speed of the loading. [URL]

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ActionScript 2.0 :: MovieClipLoader's LoadClip Method Is Loading Swf Before Its Downloaded 100%?

Aug 27, 2008

I created a MovieClipLoader a few days ago that is reuseable. I will be using the same preloader graphics when I am loading in external swf on my stage. My MovieClipLoader functions fine with jpegs and smaller sized swf files. But whenever I load a larger sizes swf it loads the movie before it has fully downloaded in simulation mode. The odd part is that everything works fine with smaller swf files but not larger ones . I have tested a few movies and that seems to be the common theme.

In the example below main.swf is the clip I am loading into "mcBackground".

[Code]...

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ActionScript 1/2 :: LoadClip OnLoadError - Loading Process Times Out Sometimes And It Freezes The Flash?

Sep 28, 2010

It seems that the loading process times out sometimes and it freezes the flash.To prevent that from happening, I thought about adding an onLoadError which loads a default image in the Library so that the slideshow continues what it was doing even if an image can't be loaded. But I can't get it to work... Here's what I was trying:I got in my library 2 items:

1) JPG
Name: fleur.jpg
Instance name: imgFleur

2) MovieClip
Name: fleur
Instance name: mcFleur[code].....

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ActionScript 2.0 :: CreateEmptyMovieClip() With LoadClip()?

Feb 2, 2007

I'm making a simple photo gallery, and I'm having trouble loading the thumbnail images. I use the same method (loadClip()) to load the fully sized pictures, and there's no problem there. Even with the thumbnails, I could get the images to load properly when I hard coded each individual thumbnail. The problem is when I try to createEmptyMovieClip() and then loadClip() into these movieclips dynamically, if you will, so it can adjust itself to the number of images in the gallery. I get nothing. No images. Nothing shows up.This is my first time using the createEmptyMovieClip and loadClip methods,

Basically, the code is just creating a new movieclip (mc_thumbnails) to contain all the thumbnails. Then, it should create a new movieclip (inside mc_thumbnails) for each image available. Inside each of these clips (mc_thumbnail1, mc_thumbnail2, etc), the appropriate image should be loaded...

Code:
thumbnailMCLoader = new MovieClipLoader();
thumbnailPreloadObj = new Object();
thumbnailMCLoader.addListener(thumbnailPreloadObj);[code]...

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ActionScript 2.0 :: External SWF - LoadClip()?

Apr 16, 2007

I have used loadClip, and loadMovie a ton of times and have never ran into this problem, so I am hoping someone here can provide me some insight on how to fix this.

I am using loadClip() to load up external SWF's for a portfolio, everything is functioning perfectly, it preloads, it gets all the values from the clips properly, but when the movie loads up the animations from the SWF exceed (or go outside of, and are still visible) the published size. So instead of seeing what I normally see when I publish the SWF, I see everything that happens, even stuff that is meant to appear "off screen", or in the case of the SWF, outside the published size. As far as how I am going about loading up the SWF's, I am just using an empty movieclip and loading them into there.

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IDE :: Using AttachMovie To Put Something Above A LoadClip Movie

Jun 15, 2009

I've loaded a swf into my project by using loadClip, and now need to put some movieclips over the top of it using attachMovie. All the new movieclips appear behind the loaded movieclip. Is this normal?The movie I have loaded is inside an empty movieclip I've created called "container". Eg:[code]The "sparkle" movie clips are attached much later, on a keypress.

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ActionScript 2.0 :: Searchable XML And LoadClip?

Aug 26, 2011

The gist of my problem is that currently i have a searchable XML database which contains projects that when clicked on, link to a new tab or window (depending on your browser) of that specific project. see and then click "WORK" on the left side, to see it in action... type CHICAGO or something like that to see how it works...Basically, in my quest to eliminate all pop ups and additional HTML pages, id like to click on the project name and have it execute my existing loadClip preloading function. I can not seem to figure out how to do this...

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ActionScript 2.0 :: LoadClip Won't Load Picture?

Sep 21, 2009

I have a nested blank clip (_root.banner.holder.picture) and want to load a picture into it, using the following code in the _root.No matter what I do, I can't get it to work

Code:
_root.myobject = "picture1";
loadpic = _root.myobject+".jpg";

[code].....

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ActionScript 1/2 :: Targeting Swf Loaded With LoadClip()?

Feb 7, 2010

Basically, I have a main .swf, into which I am loading another .swf using loadClip(), on the click of a button. It loads into an empty movie clip on the timeline of the main .swf called container_mc. So far so good, this works.
 
The problem comes when I am trying to control a movie clip that lives on the timeline of the external .swf. This clip has the instance name test_mc, and I'm trying to control it using the reference _level0.container_mc.test_mc. I have also tried just plain old container_mc.test_mc.
 
Neither of these work, though when I apply a trace to test_mc with Actionscript on the timeline of the external swf (test_mc.onRelease = function () { trace(this); }), it returns the path _level0.container_mc.test_mc (when clicked on after being loaded into the main movie, obviously).

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ActionScript 1/2 :: Cannot Attach After Failed LoadClip (Bug)

Feb 9, 2010

If you attempt to load an image into a movie clip and the load fails, you are unable to attach a library movie clip to it. The code below is from the fla file i attached herewith. All you need is a movieclip in your library with linkage name "Attach_MC" and this script in a 1-frame fla file. Or just download the fla file. What i am trying to do is attach a movieclip with a graphic that says "loading failed" if the load fails, so that it won't be blank but i can't do it unless perhaps by a workaround by placing a reserve clip in the same place (i.e. under a mask).

import mx.utils.Delegate;
var mcGlobal:MovieClip = this.createEmptyMovieClip("Stage_MC", 0);
var cLoader:MovieClipLoader = new MovieClipLoader();
var oListener:Object = new Object();
oListener.onLoadInit = Delgate.create(this, onLoadSuccess);
[Code] .....
Attachments: Bug.fla.zip (5.3 K)

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ActionScript 2.0 :: LoadClip Not Working In Browser?

Nov 19, 2009

I got the code below, reading a picture from an array.While in testmode or directly opening the .swf it works fine, but in a browser the picture is not loaded.

var listener:Object = new Object();
var mcl:MovieClipLoader = new MovieClipLoader();
var holder:MovieClip = item_mc_set.createEmptyMovieClip("holder",_root.ge

[code]......

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ActionScript 2.0 :: Targeting Swf Loaded With LoadClip()?

Feb 21, 2010

I have a main .swf, into which I am loading another .swf using loadClip(), on the click of a button. It loads into an empty movie clip on the timeline of the main .swf called container_mc. So far so good, this works.The problem comes when I am trying to control a movie clip instance that lives on the timeline of the external .swf. This clip has the instance name test_mc, and I'm trying to control it using the reference _level0.container_mc.test_mc. I have also tried just plain old container_mc.test_mc.

Neither of these work, though when I apply a trace to test_mc on the timeline of the external swf (test_mc.onRelease = function () { trace(this); }), it returns the path _level0.container_mc.test_mc (when clicked on after being loaded into the main movie, obviously). I've attached a couple of files demonstrating the problem I'm having. It seems to me that the problem is probably something a little amiss with my code,

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ActionScript 2.0 :: Software Simulation LoadClip?

Dec 28, 2011

trying to load a new image and still making the previous_node on the background without any blink, most seamless possible, where I�m making the mistake...?

ActionScript Code:
previous_node = current_index-1;[code].....

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Actionscript 2.0 :: MovieClipLoader LoadClip Working In IE But Not FF?

Mar 24, 2010

I am trying to load a swf file into a movie clip. It works in IE but fails to load in FF.

ActionScript Code:
function onLoadComplete(mc)
{

[code]....

This happens in frame 20. before this happens I use nearly identical code to load an image into a movie clip which works in both browsers.

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ActionScript 2.0 :: CreateEmptyMovieClip And LoadClip In For Loop

Feb 10, 2006

All I want is to create 5 movieclips/layers each has 10 movie clips.

I use createEmptyMovieClip to create and loadClip to load images in a for loop, but loadClip doesnt function in following code, only loads last array index.

My code is:

Code:
total=5;
column=5;

[Code]...

Also, out of for loop, logoArray[ ][ ] (movie clips' reference array) cannot be accessed. trace(logoArray[x][y]) outputs blank page, logoArray[x][y].loadMovie(..) doesnot work

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ActionScript 2.0 :: MovieClipLoader LoadClip Not Working?

Mar 10, 2007

Code:
this.createEmptyMovieClip('test', this.getNextHighestDepth());
var pics:Array = new Array();

[code]....

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ActionScript 2.0 :: Loadclip Won't Centre On Screen

Aug 9, 2007

I have a movie clip symbol on my stage, called 'symbol', i have centred it on the stage using the following.[code]...

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ActionScript 2.0 :: Access To LoadClip Properties?

Jan 17, 2008

I need access to the properties of a file I load on the next line. Specifically, trying to pull the _height and _width off of it.

I think it's being bungled up because it's inside a function running two (nested) for statements. Let me post up the code for you geniuses[code]...

The width traces fine in the onLoadInit, but only AFTER the function that is creating and positioning the movieclips is finished running. They are nested in something of a complicated heirarchy so to save the widths in another array and then try to move them all later would be bonkers.

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ActionScript 2.0 :: MovieClipLoader / LoadClip Within 'for' Loop

Feb 25, 2009

I only discovered this problem when I started tracing values within and without different functions. In the onLoadInit function within my for loop, it only ever receives the last iteration of the loop:[code]Assuming that imgArray's length is 4, then the first trace statement will give me 0,1,2,3. However, the trace inside the loadClips's onLoadInit function will just spit out the last iteration for the number of loops, i.e. 3, 3, 3, 3.I really wanted to be able to use loadClip specifically for the onLoadInit function so I could size and place all my thumbnails dynamically,

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ActionScript 2.0 :: Targeting Swf Loaded With LoadClip()

Feb 21, 2010

I'm having a really weird problem with loadClip(), using Actionscript 2.0. Basically, I have a main .swf, into which I am loading another .swf using loadClip(), on the click of a button. It loads into an empty movie clip on the timeline of the main .swf called container_mc. So far so good, this works.

The problem comes when I am trying to control a movie clip instance that lives on the timeline of the external .swf. This clip has the instance name test_mc, and I'm trying to control it using the reference _level0.container_mc.test_mc. I have also tried just plain old container_mc.test_mc.

Neither of these work, though when I apply a trace to test_mc on the timeline of the external swf (test_mc.onRelease = function () { trace(this); }), it returns the path _level0.container_mc.test_mc (when clicked on after being loaded into the main movie, obviously).

I've attached a couple of files demonstrating the problem I'm having. It seems to me that the problem is probably something a little amiss with my code, as in theory I'm pretty sure what I'm trying to do is perfectly possible.

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ActionScript 2.0 :: Get Width/height Of LoadClip Bitmap?

Dec 14, 2005

I'm doing an xml image gallery. The bitmaps are loaded using a loader and loadClip. What's the easiest way to read the bitmap width and height? Is it worth trying BitmapData? PS I'm tracing the _width and _height of the container mc on onLoadComplete, but it's giving me 0, 0.

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ActionScript 2.0 :: Hittest Stops Working After Loadclip?

May 30, 2007

1 main flash movie called game.swf 1 external flash movie called maze.swf

The thing is from my main movie game.swf I load the external "maze.swf" true the LoadClip procedure. This works "fine".

The maze.swf as you can guess contains a maze game, and as you all will know this works with the Hittest commando to check if the character doesn't walk up against the wall.

If I start the maze.swf as a stand-a-lone this works fine, but as soon as I load maze.swf in my main movie. The hittest doesn't work anymore, because in some way the hittest is now checking with the coordinates of the entire main movie instead of only the boundaries of the maze.

I checked If I was calling to the right path, with _root and _level0 and etc. This is al correct because I can trace all the properties from maze.swf in my main movie. But the hittest simply won't work.

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ActionScript 2.0 :: Duplicate Loaded Movieclip Using LoadClip?

Aug 14, 2009

I am trying to dublicate a loaded movie clip multiple time. Below is the code. I am wondering if someone can advice on how to dublicate it using loadClip method.

[Code]...

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ActionScript 2.0 :: Flash8 Control A Mc Within A SWF Loaded With Loadclip?

Nov 21, 2009

I have the following code:

Code:
_root.TemplateListener = new Object();
_root.TemplateListener.onLoadComplete = function(target_mc:MovieClip):Void
{
trace (_root.mcBalloonBase.mcTemplate); // undefined[code]........

The loaded SWF 'bt_latex10.swf' have an instance named 'mcTemplate' in its stage. Since it is being loaded into a new empty movieclip called 'mcBalloonBase' that is at the stage of main movie, why it is returning undefined? How can I access the 'mcTemplate' after it be loaded?

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ActionScript 1/2 :: LoadClip And Browser Scrollbar Interfering

Jan 25, 2010

I have this problem where the scrollbar interferes with loadClip. Anyway, I am looking for possible bugs between FF browser scrollbar and loadclip. If I don't use the scrollbar the loadClip works fine, but if I load some images using loadclip and scroll the browser right after in between calling them and them actually appearing the loadclip fails.

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ActionScript 1/2 :: Using Stop() To Control A Timeline After LoadClip?

Aug 16, 2011

i want to control the timeline of a swf loaded with loadClip command. i wrote this code
 
var loader:MovieClipLoader = new MovieClipLoader();
loader.addListener(this);
function onLoadComplete(_mc:MovieClip) {
_mc.play()

[Code]....  
 
function pause on a button is used to stop the playback of the loaded movieclip.
 
strange thing is that stop() works when testing the movie by flash application and playing it from the projector. It DOES NOT WORK when running it from swf directly or by html with swf embedded. I checked lot of time and the name of the "container" is resolved, but the command is not working for its timeline.

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ActionScript 2.0 :: Transparent PNG Image Loaded With LoadClip

Feb 11, 2009

I want to load a PNG image using loadClip() and place it into a movieclip. After the image is loaded I set an event handler, in this case onPress. Now my problem is that the onPress event activates whereever I click on this loaded PNG image. All I want it to do is to only fire the event if I press on a non-transparent area of the PNG image. In the end, I want to load a background image and put this PNG image over it. The PNG image shall act like a mask which tells the background image where I can click and where I'm not supposed to. But before I can do that I need to recognize transparent areas of an imported PNG image.

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ActionScript 2.0 :: Detecting When LoadClip Has Loaded Its Image?

Aug 24, 2009

I'm working on an image pre-loader where i get the images i want from their respective url's, and once finished, proceeding to the next page. I have gotten it to load the images as i want/need, through lines of code similar to this:

Code:
var loader:MovieClipLoader = new MovieClipLoader();
this.createEmptyMovieClip("imgcont",1);
loader.loadClip("*url to img goes here*",imgcont);

All i'm looking to find is how many of my images have loaded completely. At first, i thought that getBytesLoaded() and getBytesTotal() would have been able to help me, but it seems that the images brought in through loadClip has no weight on how much has been loaded.

Is there any way of determining how much of those images has been loaded?

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