ActionScript 2.0 :: JPEGs Loading Too Slowly Through LoadClip / LoadMovie
Dec 7, 2011
We have photos that are loading too slowly and I need to speed them up. I am using AS2. What's even more perplexing is that at certain times after refreshing the web page, some photos load and some do not. It seems to be random, at various times, the photos that did load do not. I cannot put my finger on why this is happening..
First, I tried using loadMovie(). Then, I tried the var loader:
MovieClipLoader = new MovieClipLoader(); with loadClip()
For each JPEG. You are welcome to look at the site and see if there is anything that I can do to improve the speed of the loading. [URL]
At work, I am trying to load JPGs externally using AS2 loadMovie() and loadClip() and the photos take too long to display. My boss does not want a preloader, so the photos just need to display on our website immediately.
Some of the photos are between 75K and 150K and photos do not display in order. They come in at different times. Because of this, my boss is claiming that I did not complete the pages although they are done and I am just loading the photos from outside the SWF.
I've used loadMovie() often in the short time I've been using Flash. But never to load a JPEG dynamically. For a site interface, I have little thumbnails, which open to new browser windows. This is partly annoying though, as each one opens in it's own window, so the user would have to close a whole bunch of 'em after clicking all those thumbnails. To try to fix this, I read that JPEGs can be loaded at runtime onto the stage. I've already seen the photo gallery tut, but I only require a pop-up window with one image and no left/right buttons, etc. I've tried following the tutorial for the first few steps, making a shape the size I want the images to be, converting it to an MC, and naming the MC instance on the stage. Then, I created a new layer on frame 1 with
Code:
loadMovie("CS_00_1.jpg", _root.picture);
, but when testing it, I see nothing. I've tried a few different things. Before, the fla was in a separate folder, so I had to include "Screens/" in the name. Just in case that was the problem (I didn't get any errors in the Output), I moved it into the directory with the images. I tried absolute and relative addressing. I opened up the image in PS and resized it to the size of the symbol on the stage and made sure it wasn't Progressive (I read in a thread that Flash doesn't load Progressive JPEGs), but still nothing. I even tried loading a file that didn't exist to make sure it was looking in the right place the other times (as it didn't give me any error).
I've used loadMovie() often in the short time I've been using Flash. But never to load a JPEG dynamically. For a site interface, I have little thumbnails, which open to new browser windows. This is partly annoying though, as each one opens in it's own window, so the user would have to close a whole bunch of 'em after clicking all those thumbnails. To try to fix this, I read that JPEGs can be loaded at runtime onto the stage. I've already seen the photo gallery tut, but I only require a pop-up window with one image and no left/right buttons, etc. I've tried following the tutorial for the first few steps, making a shape the size I want the images to be, converting it to an MC, and naming the MC instance on the stage.
Then, I created a new layer on frame 1 with Code: loadMovie("CS_00_1.jpg", _root.picture); But when testing it, I see nothing.
I've tried a few different things. Before, the fla was in a separate folder, so I had to include "Screens/" in the name. Just in case that was the problem (I didn't get any errors in the Output), I moved it into the directory with the images. I tried absolute and relative addressing. I opened up the image in PS and resized it to the size of the symbol on the stage and made sure it wasn't Progressive (I read in a thread that Flash doesn't load Progressive JPEGs), but still nothing. I even tried loading a file that didn't exist to make sure it was looking in the right place the other times (as it didn't give me any error).
I am using PHP and XML to make a dynamic list of pictures. Each picture also has attributes with information concerning that picture. I have successfully loaded these images with the following code:
I got this frame i created and gave it a linkage name of : "myframe"
myframe has a picloader mc and a picmask mc..
I loop through attaching "myframe" at proper depths 12 times and once it is attached, i use loadmovie or loadclip to attach an image to myframe.picloader and enforce the mask onthe pic.
once I load the image, i do some tweening effects in AS but the width and height is no longer correct.
myframe is supposed to be 130 x 100 but now im getting 621 by 400.2.
I'm trying to load a .swf from a sub directory, and I've read that doesn't work. Why will Images load from a subdirectory using the loadClip method then?
I have filenames of Jpegs stored in a MYSQL database. The filenames are returned with other information by PHP to Flash as variables.
I have some dynamic text boxes that have the variables set so that the textual information is displayed but I would also like a movieclip that behaves in the same way but with the pictures.
How do I create some form of movieclip that reads the variable pic1 that is returned from PHP.
on Flash MX 2004 having problems with loading external jpegs and stuff. I got a tutorial from here and loading from a web address on it is okay, but I can't get my one to load from my hard drive because there is always an error with the path. I know it'll ultimately be on line anyway but I want to know what I'm doing wrong.[code] What's the correct format for putting in a file path?
II'm trying to create a title page where two movie clips fade in. One is a dynamic text movie clip, the second is an image that is loaded.[code]I've traced the heck out of this, so all I know is that image_mc seems to only generate a single onEnterFrame event and then stops.It seems that if I comment out the .loadMovie line, the placeholder movie clip fades in properly, so obviously there is something about onEnterFrame events and loadMovie that I don't know.
loading random movies into a loadclip. Currently I load all my movies this way.
loadMovie("preview.swf","loadclip");
I want to have one of several movies load in a random order when the site launches. Obviously when a viewer returns to my site, a different movie would initially load.
I created a MovieClipLoader a few days ago that is reuseable. I will be using the same preloader graphics when I am loading in external swf on my stage. My MovieClipLoader functions fine with jpegs and smaller sized swf files. But whenever I load a larger sizes swf it loads the movie before it has fully downloaded in simulation mode. The odd part is that everything works fine with smaller swf files but not larger ones . I have tested a few movies and that seems to be the common theme.
In the example below main.swf is the clip I am loading into "mcBackground".
Does anyone have a loading solution that allows for loading swf's, jpegs and is fully customizable? My duct tape solution had been to have loaders in every swf that i was planning to load in- but this feels silly. I've tried a couple of components from the adobe exchange but they lacked a bit of elegance. Whether it's a class or example file- I just want to be able to smoothly load content into the parent- where the loader also resides.
I'm getting a bald patch on my head from frustration with the following problem. I have a parent AS3 swf which loads in a AS2 swf like so;
stop(); var ldr:Loader = new Loader(); ldr.load(new URLRequest( "as2child.swf")); addChild(ldr);
contained in the AS2 file is the following script which loads in jpegs when the user clicks the next button, etc.
[Code]...
however when you view the AS2 swf via the AS3 swf it does not seem to load in the jpgs when requested. I need to retain the AS2 file so cannot rewrite in AS3 as the image loading thing is only a small part of the AS2 file.
notice how it doesn't take any time to load on first URL, but on the second URL, it takes A LOT of time for the flash swf (header) to appear. Even when you change pages, it doesn't seem to get cached.
Have a look at this:notice how it doesn't take any time to load on first URL, but on the second URL, it takes A LOT of time for the flash swf (header) to appear. Even when you change pages, it doesn't seem to get cached. What could be the cause of this?
I've found the loader component handy in loading JPEGs and scaling them to the specified size. However, I've found it a little annoying that when the image is loaded, sometimes you can see the image in it's original size for a fraction of a second before it's resized to fit the loader. Is there any way to avoid this -- such as the loader only being visible after the image is resized?
It seems that the loading process times out sometimes and it freezes the flash.To prevent that from happening, I thought about adding an onLoadError which loads a default image in the Library so that the slideshow continues what it was doing even if an image can't be loaded. But I can't get it to work... Here's what I was trying:I got in my library 2 items:
Have a look at this: [URL] and then this: [URL]. Notice how it doesn't take any time to load on first URL, but on the second URL, it takes A LOT of time for the flash swf (header) to appear. Even when you change pages, it doesn't seem to get cached.
I've been using flash functionality in order to fill in dynamic text variable with an external data. The script works fine, except that now runs very slow - around 30 seconds or so.
I am having a problem with loading external swf's. The external swf's when loaded.....run very very slow; sometimes unresponsive as if there is a script running in the background. I'm using keyboard commands to navigate through the screens - e.g.: on (keyPress "<Space>") { gotoAndStop("scene02", "firstframeLabel"); }
I have a gallery that reads an ms access database using asp and then loops through an array of records and duplicates an empty movieclip for each record. jpeg is then loaded into the movieclip and then a variable for the _x position is incremented and then the next one is loaded etc.I then use the same method to add the necessary labels for the images by duplicating a movieclip and adding a text fieldThis is all fine and produces a gallery of images but the problem comes when I try and position the labels according to the height of the image. I have tried every method I can think of to check the image attributes which are only available when it is fully loaded, but I keep getting a value of 0.
Code: stop(); // Set variable holding image folder path
I'm loading 6 variables from a text file to populate an array, then using setInterval to populate two textfields every 5 seconds. IE7 gives me the "A script in this file is causing Flash Player 10 to run slowly do you want to abort this script?" It runs fine locally, but when I upload it, it won't work. Files are in the same folder in each case. Here is the entire script.
I have a flash template in Flash AS - 2 , with a initial sound that triggers at the very beginning in full sound. Now what I want to slowly mute the sound gradually step by step up to the loading of the home page. How can I do that? Worthless. I attached a very simple fla with sound. There is a stop action and at this point the home page is loaded.Now how can I mute the sound slowly upto this point.
I want is it load an external swf on the click of a button, then unload it to load another swf on the click of another button. heres a sample code of what did.
Code: stop(); //loading first movie container.loadMovie("movie.swf");
I'm currently working on a school project and have come to the stage where I need to put all of my swf's together. But I'm running into an issue with getting the swf's in my file.I've at first tried to do the same thing using scenes, but this didn't work either. I've read on several fora's that the scene thing in flash had some weird things and was recommend to use loadMovie instead.Now I'm trying to use loadMovie, but I can't get this to work either. I've tried the exact same code with an image and this is working. As soon as I try to do it with a swf file, the file loads and leaves a complete blank. I've read the list of objects in the swf and all variables are undefined, could this be related?I'm currently using AS 2.0.
I've been sitting here for the last 2 hours trying to figure this one out.I have an empty movieclip on stage, and I'm loading external images in it using loadMovie()The problem is as following; I want it to resize when the image has fully loaded.I've been googling and googling non-stop, but found nothing that works.
I have a template that have some buttons in the header. I add one button because my client needs one more section in the SWF. When the movie loads the behave of the intro is to load the first button running from flag fotogram "s1", but it's not working properly. The button get's stuck and it's not behaving like it should. When I rollOver or rollOut is not doing what it should do. Why is happening this? I'm loading another swf with loadMovie but it's _lockroot = true. I tried not loading that flash but the button is still not working fine.
this site background images are working for me on my mac and PC in Firefox And Safari but the client says the sites background images are not coming up on some of his computers at work in Explorer and Chrome. I helped him clear his cache so I know he is seeing the most current files. So if anyone has Explorer or Chrome please check this link and see if the background pictures load for you. [URL]