I'm currently working on a school project and have come to the stage where I need to put all of my swf's together. But I'm running into an issue with getting the swf's in my file.I've at first tried to do the same thing using scenes, but this didn't work either. I've read on several fora's that the scene thing in flash had some weird things and was recommend to use loadMovie instead.Now I'm trying to use loadMovie, but I can't get this to work either. I've tried the exact same code with an image and this is working. As soon as I try to do it with a swf file, the file loads and leaves a complete blank. I've read the list of objects in the swf and all variables are undefined, could this be related?I'm currently using AS 2.0.
I want is it load an external swf on the click of a button, then unload it to load another swf on the click of another button. heres a sample code of what did.
Code: stop(); //loading first movie container.loadMovie("movie.swf");
I've been sitting here for the last 2 hours trying to figure this one out.I have an empty movieclip on stage, and I'm loading external images in it using loadMovie()The problem is as following; I want it to resize when the image has fully loaded.I've been googling and googling non-stop, but found nothing that works.
I have a template that have some buttons in the header. I add one button because my client needs one more section in the SWF. When the movie loads the behave of the intro is to load the first button running from flag fotogram "s1", but it's not working properly. The button get's stuck and it's not behaving like it should. When I rollOver or rollOut is not doing what it should do. Why is happening this? I'm loading another swf with loadMovie but it's _lockroot = true. I tried not loading that flash but the button is still not working fine.
this site background images are working for me on my mac and PC in Firefox And Safari but the client says the sites background images are not coming up on some of his computers at work in Explorer and Chrome. I helped him clear his cache so I know he is seeing the most current files. So if anyone has Explorer or Chrome please check this link and see if the background pictures load for you. [URL]
I've used loadMovie() often in the short time I've been using Flash. But never to load a JPEG dynamically. For a site interface, I have little thumbnails, which open to new browser windows. This is partly annoying though, as each one opens in it's own window, so the user would have to close a whole bunch of 'em after clicking all those thumbnails. To try to fix this, I read that JPEGs can be loaded at runtime onto the stage. I've already seen the photo gallery tut, but I only require a pop-up window with one image and no left/right buttons, etc. I've tried following the tutorial for the first few steps, making a shape the size I want the images to be, converting it to an MC, and naming the MC instance on the stage. Then, I created a new layer on frame 1 with
Code:
loadMovie("CS_00_1.jpg", _root.picture);
, but when testing it, I see nothing. I've tried a few different things. Before, the fla was in a separate folder, so I had to include "Screens/" in the name. Just in case that was the problem (I didn't get any errors in the Output), I moved it into the directory with the images. I tried absolute and relative addressing. I opened up the image in PS and resized it to the size of the symbol on the stage and made sure it wasn't Progressive (I read in a thread that Flash doesn't load Progressive JPEGs), but still nothing. I even tried loading a file that didn't exist to make sure it was looking in the right place the other times (as it didn't give me any error).
i am using a simple loadmovie and it works fine on my computer and another one i checked but there it doesnt run on all computers. and they do have flash player 9. i trued to change the sctionscript to 1 and it still isnt working and i have no idea why. i also dubble checked that the files are all in the correct folder and they are.
On the interactive section of my page here: [URL]. I have a bunch of externally loaded swf files that are supposed to load into the black square in the middle. As you can see, some of the swfs partially load, just the text for most, and then some don't. If you click another section then click back, it loads fine and you can see what it's supposed to look like. This doesn't make much sense to me, considering the swf files are done on a single frame, with the text just a layer below the image. So why does a portion of the swf load but the other doesn't and why do some and not others? I have the swfs loading using loadMovie. (Example below):
This works perfectly with every other site I've done, and I've used that same setup many times on this site. Yet for whatever reason. It doesn't work regularly.
[URL]The movie I'm loading in is actually 2 frames long, and upon loading it in, I want to goto the second frame..I thought a simple moviename.gotoAndStop(2); would do it, but alas, does not work!
When I test 3.swf, it plays only 1.swf (exactingly where I put it in 2.swf - coordinates) but doesn't play 2.swf. Everything looks correct, including the containers. All actionscript is in the frames and I'm using Flash MX.
I have been loading an swf to target by using namedMC.loadmovie ("path+name", _levelN) altho I notice there is another method suggested here about using createEmptyMovieClip so it is all in script. Can anyone suggest a way of preloading all my separate swf files and then playing them at various specified points, like when the previous animation is finished/finishing. I have tried things like altering the _alpha and using namedMC.stop(); and namedMC.play(); but that aint working.
I've used loadMovie() often in the short time I've been using Flash. But never to load a JPEG dynamically. For a site interface, I have little thumbnails, which open to new browser windows. This is partly annoying though, as each one opens in it's own window, so the user would have to close a whole bunch of 'em after clicking all those thumbnails. To try to fix this, I read that JPEGs can be loaded at runtime onto the stage. I've already seen the photo gallery tut, but I only require a pop-up window with one image and no left/right buttons, etc. I've tried following the tutorial for the first few steps, making a shape the size I want the images to be, converting it to an MC, and naming the MC instance on the stage.
Then, I created a new layer on frame 1 with Code: loadMovie("CS_00_1.jpg", _root.picture); But when testing it, I see nothing.
I've tried a few different things. Before, the fla was in a separate folder, so I had to include "Screens/" in the name. Just in case that was the problem (I didn't get any errors in the Output), I moved it into the directory with the images. I tried absolute and relative addressing. I opened up the image in PS and resized it to the size of the symbol on the stage and made sure it wasn't Progressive (I read in a thread that Flash doesn't load Progressive JPEGs), but still nothing. I even tried loading a file that didn't exist to make sure it was looking in the right place the other times (as it didn't give me any error).
We have photos that are loading too slowly and I need to speed them up. I am using AS2. What's even more perplexing is that at certain times after refreshing the web page, some photos load and some do not. It seems to be random, at various times, the photos that did load do not. I cannot put my finger on why this is happening..
First, I tried using loadMovie(). Then, I tried the var loader: MovieClipLoader = new MovieClipLoader(); with loadClip() For each JPEG. You are welcome to look at the site and see if there is anything that I can do to improve the speed of the loading. [URL]
I want to load an external .swf file through the loadMovie function. The problem is flash takes sometime to load the file and therefore what ever commands I put below the loadMovie function, will not work. Placing this commands say 10 frames from the loadMovie function works but when online and you have a slow internet connection, it yet again fails. How do I solve this problem? I tried using onLoad but from what I gathered from several sites, it will not work with LoadMovie.
I preface this with the disclaimer that I'm new to flash and actionscript and I've read the tutorials on this site and others regarding depths, levels, this, and loadmovie. I have a problem with scope I believe in some AS while using the loadmovie() function. I am loading multiple instances (5) of the the same .swf on _level0 of my main movieclip using createEmptyMovieClip and LoadMovie. When I play the main MC the loaded swfs complete thier initial animation but do not respond to onrollover events. Here's the AS for the main MC:
I've been having a right nightmare with this one. So here goes: I've created a dragable MC with a button assigned the following AS:
[Code]....
When I publish, the button does not load test.swf. I have created a blank MC 'container' for test.swf to load to but I need the button to be inside of the dragable MC. The .swf loads when the 'container' is cut and pasted into the dragable MC but to my novice suprise the .swf and the MC would be now both dragable My question is how do I load the .swf with this button inside of the MC and the 'container' outside?
I have 100 mc's loading external thumbnail jpgs via loadMovie(). I need a preloader of some sort to show the status of the thumbnails. The problem is that each of the mc's are loading JPG individually and I am not sure of how to combine their loading statuses into a preloader. The other option I had planned to use was to make one thumbnail larger in file size than the others so that it would load last and therefore I could use some onload function for this particular thumbnail, but I do not know what would be best to use in this case.
I'm loading multiple instances of the same jpg dynamically to my swf. It works just fine locally, but when I upload it, it only executes the first loading code it encounters in the timeline. I was doing things fairly complexly with 'for' loops and dynamic name generation and stuff, but I've stripped it down to the basics in an effort to get this to work.
as you can see, I'm using two different methods of loading the jpgs, just in an effort to pin down exactly what is going on. Locally, they all load fine. When I upload to the server, only the first instance of the loading code is run (so mc1 will get its jpg, but the rest won't). I've tried to swap the order, place the loading code in different areas, try to load different jpgs into each empty mc, but nothing works except that first instance flash gets to in the timeline.
The swf and jpgs are all in the same folder, both locally and on the server. The server the swf is hosted on is Windows 2003 box if that matters. I tried uploading it to a different windows box and got the same problem.
I have a huge SWF. Instead of loading every frame and playing from the beginning with loadMovie(), is it possible to load only say frames 100 to 120? Also, if I have a pause button, how do I make loadMovie() stop loading to conserve network bandwidth?
i created a very simple flash animation and loading external jpg files using loadMovie(). I had test it in IE7 and its works fine but not in Firefox2, it cannot display the jpgs. What is the problem?
i get problems @ this line... "contents.loadMovie(mc);" instead of just loading the movie, it automatically plays. and the code after it don't even get analyzed. pointers
I'm loading a .png image with loadMovie() and I need to center the image (for later dragging). I know flash has some issues with loading stuff, but I really need to get the movieclip's width. If someone knows how to get over this and get the movieclip's width
This is a part of a more complex app, so that's why I won't paste any code.
I am really stuck with a loadmovie action that I cannot find the solution to. I have a website that I had to split up as the loading time was too long. I have used a loadMovie function and it loads the external movie but the problem is that the external movie requiring a little bit of time to load I want a preloader to come first.
I have attached screenshots of this (wssmain liks to the arch_mc1) . The problem is that the movie loads but the preloader doesn't play. Anybody has any ideas why?
The first screenshot shows the wssmain whereas the second (preloader2) shows the arch_mc1. If the fla files are required I will make them available for download.
I load my external image into emptymc which is inside mc_container:loadMovie("myimage.jpg", mc_container.emptymc); //placed on main timeline.This works fine. However when I go to a different frame within mc_container(specifically a frame without an instance of "emptymc") emptymc gets unloaded. As soon as I go back to a frame containing "emptymc" it no longer has the jpg.Is there a way I can keep the jpg loaded in emptymc without having to load it again?
I am very new to Flash and have been going around in circles for days trying to figure this out.I can't get swf to loadMovie when on server. I understand I need to use the path relative to the html page.[code]
I've been trying to load a simple .swf (home.swf) and have it play automatically on my existing fla project (as2). These are the steps I have taken.. 1) create MC, named "holder" 2) within first frame of MC, entered in.. loadMovie("home.swf","holder"); Nothing is showing, I'm not sure what I'm doing wrong. If you can help, I can send you the files I'm working with.
I am working on my first flash website and have been working on loadMovie & unloadMovie. The commands have been working for me and it will load & unload the external .swf in a contentHolderMC. The problem that I am encountering is the loaded .swf width is correct but the height is being reduced, I would guess to about 75%. Is there a way to maintain the external .swf's size? Even if I need to put the code into the external .swf.
I have tried creating a mask inside the contentHolderMC to match the size of the external .swf. When I have looked around for clues to the resizing, I am finding tutorials on how to resize the external .swf into a smaller Movie Clip. That's not what I am trying to do.