Flash 10 :: FLA File - Loading Another SWF With LoadMovie
Jun 7, 2010
I have a template that have some buttons in the header. I add one button because my client needs one more section in the SWF. When the movie loads the behave of the intro is to load the first button running from flag fotogram "s1", but it's not working properly. The button get's stuck and it's not behaving like it should. When I rollOver or rollOut is not doing what it should do. Why is happening this? I'm loading another swf with loadMovie but it's _lockroot = true. I tried not loading that flash but the button is still not working fine.
I have 2 flash files,one is mine (the main container) and one is a external swf.I want to load the external SWF to my container SWF.I write this code in my AS2 container, inside the main timeline flash (mine flash).In the first method, I add a movie clip with instance name mc1 to the first layer:
I really try to use that code - BUT !!! -> if I use this code the external SWF predominant, my main SWF code and all the rest of my code dosen't work (like the setInterval() timer).... I want to load the SWF like the second example and still run the setInterval() function.
I want is it load an external swf on the click of a button, then unload it to load another swf on the click of another button. heres a sample code of what did.
Code: stop(); //loading first movie container.loadMovie("movie.swf");
I'm currently working on a school project and have come to the stage where I need to put all of my swf's together. But I'm running into an issue with getting the swf's in my file.I've at first tried to do the same thing using scenes, but this didn't work either. I've read on several fora's that the scene thing in flash had some weird things and was recommend to use loadMovie instead.Now I'm trying to use loadMovie, but I can't get this to work either. I've tried the exact same code with an image and this is working. As soon as I try to do it with a swf file, the file loads and leaves a complete blank. I've read the list of objects in the swf and all variables are undefined, could this be related?I'm currently using AS 2.0.
I've been sitting here for the last 2 hours trying to figure this one out.I have an empty movieclip on stage, and I'm loading external images in it using loadMovie()The problem is as following; I want it to resize when the image has fully loaded.I've been googling and googling non-stop, but found nothing that works.
this site background images are working for me on my mac and PC in Firefox And Safari but the client says the sites background images are not coming up on some of his computers at work in Explorer and Chrome. I helped him clear his cache so I know he is seeing the most current files. So if anyone has Explorer or Chrome please check this link and see if the background pictures load for you. [URL]
I've used loadMovie() often in the short time I've been using Flash. But never to load a JPEG dynamically. For a site interface, I have little thumbnails, which open to new browser windows. This is partly annoying though, as each one opens in it's own window, so the user would have to close a whole bunch of 'em after clicking all those thumbnails. To try to fix this, I read that JPEGs can be loaded at runtime onto the stage. I've already seen the photo gallery tut, but I only require a pop-up window with one image and no left/right buttons, etc. I've tried following the tutorial for the first few steps, making a shape the size I want the images to be, converting it to an MC, and naming the MC instance on the stage. Then, I created a new layer on frame 1 with
Code:
loadMovie("CS_00_1.jpg", _root.picture);
, but when testing it, I see nothing. I've tried a few different things. Before, the fla was in a separate folder, so I had to include "Screens/" in the name. Just in case that was the problem (I didn't get any errors in the Output), I moved it into the directory with the images. I tried absolute and relative addressing. I opened up the image in PS and resized it to the size of the symbol on the stage and made sure it wasn't Progressive (I read in a thread that Flash doesn't load Progressive JPEGs), but still nothing. I even tried loading a file that didn't exist to make sure it was looking in the right place the other times (as it didn't give me any error).
i am using a simple loadmovie and it works fine on my computer and another one i checked but there it doesnt run on all computers. and they do have flash player 9. i trued to change the sctionscript to 1 and it still isnt working and i have no idea why. i also dubble checked that the files are all in the correct folder and they are.
On the interactive section of my page here: [URL]. I have a bunch of externally loaded swf files that are supposed to load into the black square in the middle. As you can see, some of the swfs partially load, just the text for most, and then some don't. If you click another section then click back, it loads fine and you can see what it's supposed to look like. This doesn't make much sense to me, considering the swf files are done on a single frame, with the text just a layer below the image. So why does a portion of the swf load but the other doesn't and why do some and not others? I have the swfs loading using loadMovie. (Example below):
This works perfectly with every other site I've done, and I've used that same setup many times on this site. Yet for whatever reason. It doesn't work regularly.
[URL]The movie I'm loading in is actually 2 frames long, and upon loading it in, I want to goto the second frame..I thought a simple moviename.gotoAndStop(2); would do it, but alas, does not work!
When I test 3.swf, it plays only 1.swf (exactingly where I put it in 2.swf - coordinates) but doesn't play 2.swf. Everything looks correct, including the containers. All actionscript is in the frames and I'm using Flash MX.
I have been loading an swf to target by using namedMC.loadmovie ("path+name", _levelN) altho I notice there is another method suggested here about using createEmptyMovieClip so it is all in script. Can anyone suggest a way of preloading all my separate swf files and then playing them at various specified points, like when the previous animation is finished/finishing. I have tried things like altering the _alpha and using namedMC.stop(); and namedMC.play(); but that aint working.
I've used loadMovie() often in the short time I've been using Flash. But never to load a JPEG dynamically. For a site interface, I have little thumbnails, which open to new browser windows. This is partly annoying though, as each one opens in it's own window, so the user would have to close a whole bunch of 'em after clicking all those thumbnails. To try to fix this, I read that JPEGs can be loaded at runtime onto the stage. I've already seen the photo gallery tut, but I only require a pop-up window with one image and no left/right buttons, etc. I've tried following the tutorial for the first few steps, making a shape the size I want the images to be, converting it to an MC, and naming the MC instance on the stage.
Then, I created a new layer on frame 1 with Code: loadMovie("CS_00_1.jpg", _root.picture); But when testing it, I see nothing.
I've tried a few different things. Before, the fla was in a separate folder, so I had to include "Screens/" in the name. Just in case that was the problem (I didn't get any errors in the Output), I moved it into the directory with the images. I tried absolute and relative addressing. I opened up the image in PS and resized it to the size of the symbol on the stage and made sure it wasn't Progressive (I read in a thread that Flash doesn't load Progressive JPEGs), but still nothing. I even tried loading a file that didn't exist to make sure it was looking in the right place the other times (as it didn't give me any error).
How would you defer loading of other graphics on the page until after the images in a Flash gallery's images.xml file are finished loading?Is there any way to detect for this, or would I only be able to check if the flash swf object is finished loading? I'm pretty sure the swf object would be loaded/ready as with document.getElementById('flashobject').onload = function(){}; before the corresponding images have loaded though, instead of after.
We have photos that are loading too slowly and I need to speed them up. I am using AS2. What's even more perplexing is that at certain times after refreshing the web page, some photos load and some do not. It seems to be random, at various times, the photos that did load do not. I cannot put my finger on why this is happening..
First, I tried using loadMovie(). Then, I tried the var loader: MovieClipLoader = new MovieClipLoader(); with loadClip() For each JPEG. You are welcome to look at the site and see if there is anything that I can do to improve the speed of the loading. [URL]
I want to load an external .swf file through the loadMovie function. The problem is flash takes sometime to load the file and therefore what ever commands I put below the loadMovie function, will not work. Placing this commands say 10 frames from the loadMovie function works but when online and you have a slow internet connection, it yet again fails. How do I solve this problem? I tried using onLoad but from what I gathered from several sites, it will not work with LoadMovie.
I preface this with the disclaimer that I'm new to flash and actionscript and I've read the tutorials on this site and others regarding depths, levels, this, and loadmovie. I have a problem with scope I believe in some AS while using the loadmovie() function. I am loading multiple instances (5) of the the same .swf on _level0 of my main movieclip using createEmptyMovieClip and LoadMovie. When I play the main MC the loaded swfs complete thier initial animation but do not respond to onrollover events. Here's the AS for the main MC:
I've been having a right nightmare with this one. So here goes: I've created a dragable MC with a button assigned the following AS:
[Code]....
When I publish, the button does not load test.swf. I have created a blank MC 'container' for test.swf to load to but I need the button to be inside of the dragable MC. The .swf loads when the 'container' is cut and pasted into the dragable MC but to my novice suprise the .swf and the MC would be now both dragable My question is how do I load the .swf with this button inside of the MC and the 'container' outside?
I have 100 mc's loading external thumbnail jpgs via loadMovie(). I need a preloader of some sort to show the status of the thumbnails. The problem is that each of the mc's are loading JPG individually and I am not sure of how to combine their loading statuses into a preloader. The other option I had planned to use was to make one thumbnail larger in file size than the others so that it would load last and therefore I could use some onload function for this particular thumbnail, but I do not know what would be best to use in this case.
I'm loading multiple instances of the same jpg dynamically to my swf. It works just fine locally, but when I upload it, it only executes the first loading code it encounters in the timeline. I was doing things fairly complexly with 'for' loops and dynamic name generation and stuff, but I've stripped it down to the basics in an effort to get this to work.
as you can see, I'm using two different methods of loading the jpgs, just in an effort to pin down exactly what is going on. Locally, they all load fine. When I upload to the server, only the first instance of the loading code is run (so mc1 will get its jpg, but the rest won't). I've tried to swap the order, place the loading code in different areas, try to load different jpgs into each empty mc, but nothing works except that first instance flash gets to in the timeline.
The swf and jpgs are all in the same folder, both locally and on the server. The server the swf is hosted on is Windows 2003 box if that matters. I tried uploading it to a different windows box and got the same problem.
I have a huge SWF. Instead of loading every frame and playing from the beginning with loadMovie(), is it possible to load only say frames 100 to 120? Also, if I have a pause button, how do I make loadMovie() stop loading to conserve network bandwidth?
I have a flash file that is 1.5mb in size. As it takes about 6 minutes for someone on dialup to load this file, I have created a smaller swf file and loaded the larger one from it but I don't want the larger one to begin to play until it's fully downloaded. How do I set this up? I have set up the action script 2 as follows: loadMovieNum("top2.swf", 0);
i created a very simple flash animation and loading external jpg files using loadMovie(). I had test it in IE7 and its works fine but not in Firefox2, it cannot display the jpgs. What is the problem?
If I published several separate SWF files from several FLA files (because they were too large to work in one FLA document) is there a way to play them automatically one after the other? I looked online and somebody suggested www.swfmergeI tried placing on the last frame of each FLA file the actionloadMovie but I don't know how to define it so that once one SWF file is done, the next one starts.I just open the SWF with explorer on windows so that I can view them full screen (they are for a slide presentation, architecture and I am showing a little bit of animation)
but i have problem which is my animation.swf is way too big (800x550)and my flash_mc doesn't have anything inside..I want to resize to 480x330. How can i do it?
how to show variable from swf file with loadmovie?if main.swf loadmovie mc1.swf mc1.swf can sent variable in input text to main.swf?if it can how to show variable from mc1.swf in dynamic text in main.swf?