ActionScript 2.0 :: Loading Jpg With LoadMovie + OnLoad?

Jul 5, 2009

I've been sitting here for the last 2 hours trying to figure this one out.I have an empty movieclip on stage, and I'm loading external images in it using loadMovie()The problem is as following; I want it to resize when the image has fully loaded.I've been googling and googling non-stop, but found nothing that works.

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[Code]...

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Code:
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[Code]....

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ActionScript 2.0 :: Loading SWF With LoadMovie

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Flash 10 :: FLA File - Loading Another SWF With LoadMovie

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ActionScript 2.0 :: LoadMovie() Not Loading JPEGs Into MC?

Apr 22, 2004

I've used loadMovie() often in the short time I've been using Flash. But never to load a JPEG dynamically. For a site interface, I have little thumbnails, which open to new browser windows. This is partly annoying though, as each one opens in it's own window, so the user would have to close a whole bunch of 'em after clicking all those thumbnails. To try to fix this, I read that JPEGs can be loaded at runtime onto the stage. I've already seen the photo gallery tut, but I only require a pop-up window with one image and no left/right buttons, etc. I've tried following the tutorial for the first few steps, making a shape the size I want the images to be, converting it to an MC, and naming the MC instance on the stage. Then, I created a new layer on frame 1 with

Code:

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ActionScript 3.0 :: LoadMovie Is Not Loading A Movie On Another?

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i am using a simple loadmovie and it works fine on my computer and another one i checked but there it doesnt run on all computers. and they do have flash player 9. i trued to change the sctionscript to 1 and it still isnt working and i have no idea why. i also dubble checked that the files are all in the correct folder and they are.

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ActionScript 2.0 :: LoadMovie - Some SWF Partially Loading

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Code:
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ActionScript 2.0 :: Loading Movie With LoadMovie Tut?

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[URL]The movie I'm loading in is actually 2 frames long, and upon loading it in, I want to goto the second frame..I thought a simple moviename.gotoAndStop(2); would do it, but alas, does not work!

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ActionScript 2.0 :: Sequentially Loading SWFs Using LoadMovie

Jul 24, 2004

I'm trying to load some swf movies using loadMovie, but I'm having the following problem: There are three movies: 1.swf, 2.swf, and, 3.swf.

=> 1.swf loads inside 2.swf
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ActionScript 2.0 :: Loading A Swf To Target By Using NamedMC.loadmovie

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I have been loading an swf to target by using namedMC.loadmovie ("path+name", _levelN) altho I notice there is another method suggested here about using createEmptyMovieClip so it is all in script. Can anyone suggest a way of preloading all my separate swf files and then playing them at various specified points, like when the previous animation is finished/finishing. I have tried things like altering the _alpha and using namedMC.stop(); and namedMC.play(); but that aint working.

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ActionScript 2.0 :: LoadMovie Function Not Loading JPEGs Into MC

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I've used loadMovie() often in the short time I've been using Flash. But never to load a JPEG dynamically. For a site interface, I have little thumbnails, which open to new browser windows. This is partly annoying though, as each one opens in it's own window, so the user would have to close a whole bunch of 'em after clicking all those thumbnails. To try to fix this, I read that JPEGs can be loaded at runtime onto the stage. I've already seen the photo gallery tut, but I only require a pop-up window with one image and no left/right buttons, etc. I've tried following the tutorial for the first few steps, making a shape the size I want the images to be, converting it to an MC, and naming the MC instance on the stage.

Then, I created a new layer on frame 1 with Code:
loadMovie("CS_00_1.jpg", _root.picture);
But when testing it, I see nothing.

I've tried a few different things. Before, the fla was in a separate folder, so I had to include "Screens/" in the name. Just in case that was the problem (I didn't get any errors in the Output), I moved it into the directory with the images. I tried absolute and relative addressing. I opened up the image in PS and resized it to the size of the symbol on the stage and made sure it wasn't Progressive (I read in a thread that Flash doesn't load Progressive JPEGs), but still nothing. I even tried loading a file that didn't exist to make sure it was looking in the right place the other times (as it didn't give me any error).

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ActionScript 2.0 :: Stop Loading OnLoadProgress 'Or' LoadMovie Or Loadingimage

Nov 19, 2010

how to stop loading in middle of loading .swf or image files. in as2 .

It should stop completely loading any bytes from the server.

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ActionScript 2.0 :: JPEGs Loading Too Slowly Through LoadClip / LoadMovie

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We have photos that are loading too slowly and I need to speed them up. I am using AS2. What's even more perplexing is that at certain times after refreshing the web page, some photos load and some do not. It seems to be random, at various times, the photos that did load do not. I cannot put my finger on why this is happening..

First, I tried using loadMovie(). Then, I tried the var loader:
MovieClipLoader = new MovieClipLoader(); with loadClip()
For each JPEG. You are welcome to look at the site and see if there is anything that I can do to improve the speed of the loading. [URL]

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ActionScript 2.0 :: Loading External Swf Files Through The LoadMovie Function

Dec 7, 2005

I want to load an external .swf file through the loadMovie function. The problem is flash takes sometime to load the file and therefore what ever commands I put below the loadMovie function, will not work. Placing this commands say 10 frames from the loadMovie function works but when online and you have a slow internet connection, it yet again fails. How do I solve this problem? I tried using onLoad but from what I gathered from several sites, it will not work with LoadMovie.

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ActionScript 2.0 :: LoadMovie Not Working - Loading Doesn't Load At All?

Sep 15, 2006

I have a movieclip called masterloader in my flash project, and I have

[Code]....

when it actually loads in the movie, yet the movie I am loading doesn't load at all. It's only a one framed picture.

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ActionScript 2.0 :: [FMX] LoadMovie Revisited - Loading Multiple Instances Of The Same .swf

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I preface this with the disclaimer that I'm new to flash and actionscript and I've read the tutorials on this site and others regarding depths, levels, this, and loadmovie. I have a problem with scope I believe in some AS while using the loadmovie() function. I am loading multiple instances (5) of the the same .swf on _level0 of my main movieclip using createEmptyMovieClip and LoadMovie. When I play the main MC the loaded swfs complete thier initial animation but do not respond to onrollover events. Here's the AS for the main MC:

[Code]...

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ActionScript 2.0 :: LoadMovie Nightmare; Button Inside MC Loading

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I've been having a right nightmare with this one. So here goes: I've created a dragable MC with a button assigned the following AS:

[Code]....

When I publish, the button does not load test.swf. I have created a blank MC 'container' for test.swf to load to but I need the button to be inside of the dragable MC. The .swf loads when the 'container' is cut and pasted into the dragable MC but to my novice suprise the .swf and the MC would be now both dragable My question is how do I load the .swf with this button inside of the MC and the 'container' outside?

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ActionScript 2.0 :: [MX2004] Mc's Loading External Thumbnail Jpgs Via LoadMovie()

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I have 100 mc's loading external thumbnail jpgs via loadMovie(). I need a preloader of some sort to show the status of the thumbnails. The problem is that each of the mc's are loading JPG individually and I am not sure of how to combine their loading statuses into a preloader. The other option I had planned to use was to make one thumbnail larger in file size than the others so that it would load last and therefore I could use some onload function for this particular thumbnail, but I do not know what would be best to use in this case.

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ActionScript 2.0 :: Loading Multiple Jpgs Dynamically With LoadMovie And MovieClipLoader

Dec 13, 2005

I'm loading multiple instances of the same jpg dynamically to my swf. It works just fine locally, but when I upload it, it only executes the first loading code it encounters in the timeline. I was doing things fairly complexly with 'for' loops and dynamic name generation and stuff, but I've stripped it down to the basics in an effort to get this to work.

Here's some code:

loadMovie('1.jpg', mc1.empty_mc);
loadMovie('1.jpg', mc2.empty_mc);
mcLoader.loadClip('1.jpg', mc3.empty_mc);
mcLoader.loadClip('1.jpg', mc4.empty_mc);
mcLoader.loadClip('1.jpg', mc5.empty_mc);

as you can see, I'm using two different methods of loading the jpgs, just in an effort to pin down exactly what is going on. Locally, they all load fine. When I upload to the server, only the first instance of the loading code is run (so mc1 will get its jpg, but the rest won't). I've tried to swap the order, place the loading code in different areas, try to load different jpgs into each empty mc, but nothing works except that first instance flash gets to in the timeline.

The swf and jpgs are all in the same folder, both locally and on the server. The server the swf is hosted on is Windows 2003 box if that matters. I tried uploading it to a different windows box and got the same problem.

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ActionScript 2.0 :: Make LoadMovie() Stop Loading To Conserve Network Bandwidth?

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I have a huge SWF. Instead of loading every frame and playing from the beginning with loadMovie(), is it possible to load only say frames 100 to 120? Also, if I have a pause button, how do I make loadMovie() stop loading to conserve network bandwidth?

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ActionScript 2.0 :: Create Animation And Loading External Jpg Files Using LoadMovie() - It Is Not Work In Firefox2?

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i created a very simple flash animation and loading external jpg files using loadMovie(). I had test it in IE7 and its works fine but not in Firefox2, it cannot display the jpgs. What is the problem?

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ActionScript 2.0 :: [mx04] Debug: "contents.loadMovie(mc);" Instead Of Just Loading The Movie

Oct 17, 2004

i get problems @ this line... "contents.loadMovie(mc);" instead of just loading the movie, it automatically plays. and the code after it don't even get analyzed. pointers

[Code]....

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ActionScript 2.0 :: Get The Bytes Loaded And Bytes Total From A JPG I'm Loading Using LoadMovie?

Jul 4, 2005

how can I get the bytes loaded and bytes total, from a JPG i'm loading using loadMovie? the point it's making a loadbar

Code:
image.loadMovie("pic.jpg");

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ActionScript 2.0 :: Loading A .png Image With LoadMovie() And Center The Image

Oct 20, 2009

I'm loading a .png image with loadMovie() and I need to center the image (for later dragging). I know flash has some issues with loading stuff, but I really need to get the movieclip's width. If someone knows how to get over this and get the movieclip's width

This is a part of a more complex app, so that's why I won't paste any code.

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ActionScript 2.0 :: Timing When Using OnLoad And XML?

Oct 28, 2009

I am loading an XML file and when I run a trace inside the onLoad event the results show.When I put the same trace outside that event, the trace returns undefined because it runs before the XML is Loaded.I don't know how to assign the results of the XML to a variable being used outside the XML unless I call that through another event.For example. I want to preload some images if the user has been to the movie before. I call XML which has the image array. But I can't tap into that array because my function is outside the XML Load event and my function is not tied to an event.

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