ActionScript 2.0 :: [FMX] LoadMovie Revisited - Loading Multiple Instances Of The Same .swf
Feb 26, 2004
I preface this with the disclaimer that I'm new to flash and actionscript and I've read the tutorials on this site and others regarding depths, levels, this, and loadmovie. I have a problem with scope I believe in some AS while using the loadmovie() function. I am loading multiple instances (5) of the the same .swf on _level0 of my main movieclip using createEmptyMovieClip and LoadMovie. When I play the main MC the loaded swfs complete thier initial animation but do not respond to onrollover events. Here's the AS for the main MC:
[Code]...
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May 25, 2009
I am trying to load in 5 pictures but 2 of those pictures need to be added multiple times to the same scene. For example you would use Loader to load one tree but would show that tree 9 times. The problem I am experiencing is that each object loads fine once but objects that are the same with different x and y values are placed at the last location that was set in the loop.
for(var i=0; i < LoadedXml.resources.resource.(@type==LoadedXml.resources.resource.@ty pe[fileCount]).@count; i++) sprite.name = LoadedXml.resources.resource.@type[fileCount] + i; sprite.x = LoadedXml.objects.object.
[code]........
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Dec 13, 2005
I'm loading multiple instances of the same jpg dynamically to my swf. It works just fine locally, but when I upload it, it only executes the first loading code it encounters in the timeline. I was doing things fairly complexly with 'for' loops and dynamic name generation and stuff, but I've stripped it down to the basics in an effort to get this to work.
Here's some code:
loadMovie('1.jpg', mc1.empty_mc);
loadMovie('1.jpg', mc2.empty_mc);
mcLoader.loadClip('1.jpg', mc3.empty_mc);
mcLoader.loadClip('1.jpg', mc4.empty_mc);
mcLoader.loadClip('1.jpg', mc5.empty_mc);
as you can see, I'm using two different methods of loading the jpgs, just in an effort to pin down exactly what is going on. Locally, they all load fine. When I upload to the server, only the first instance of the loading code is run (so mc1 will get its jpg, but the rest won't). I've tried to swap the order, place the loading code in different areas, try to load different jpgs into each empty mc, but nothing works except that first instance flash gets to in the timeline.
The swf and jpgs are all in the same folder, both locally and on the server. The server the swf is hosted on is Windows 2003 box if that matters. I tried uploading it to a different windows box and got the same problem.
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Jan 21, 2011
Basically, I have made a new FLA file, and in it's library I have created two symbols. Both symbols have their own class .as file.The first symbol is a movie called GridBox, and it's class has a package that uses lines to draw a shape, namely, a diagonal box tile.The second symbol is a movie called MainGrid, and it has a class that loads the movie GridBox from the library, in to its self.All my code works fine, the thing is, I would like to load more than one instance of the same movie clip, at a series of different locations, and im lost.Here is the code:
Actionscript Code:
package { import flash.display.MovieClip; public class MainGrid extends MovieClip private var myMovieClip:MovieClip;
[code].....
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Mar 2, 2007
I was wondering if there was a way to modify the current tutorial regarding "loading random movie clips from external swfs", into MC containers on the stage? I would like it to do the following
[Code]....
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Nov 13, 2008
I'm trying to make a custom PDF viewer in flash. Currently I've found a freeware server side script that will convert the PDF into a single Flash AS3 SWF file with each page from the PDF on a new frame. Loading this is no problem. I can navigate through the pages with a simple gotoAndStop(frame); call.
Here's my problem: I want to display more then one page at a time. I want to be able to scroll through the pages and see one page going off the top of the screen while the next is coming up from below. So, how can I put multiple instances of this SWF on the stage? Do I have to load it with a loader and URLRequest multiple times? or can I make copies of the one I've already got somehow?
I still have to load PDF in flash, but if I could find a better way to create an SWF out of the PDF. I'm currently using pdf2swf and it's great and all. Maybe there is some functionality to that program that I'm missing. Some other way to organize the PDF pages in the SWF.
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May 24, 2010
i use loadmovie() to load youtube videos inside my flash website but when i load another video the old one doesn't stop, so i tried unloadmovie to destroy it but it seems that i did a mistake in my code
This is how the code looks to stop the old one an load the new:
vloader.unloadMovie();
vloader.loadMovie("http://www.youtube.com/v/Alw5hs0chj0&hl=fr&fs=1hJ-mPcGtC");
How to do that? use other objects or classes, i only want to edit that code.
Note: I have an empty MOVIE CLIP called "vloader" where i load the video player.
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Sep 8, 2009
Ok so here is my XML slideshow Actionscript:
ActionScript Code:
stop();
var xmlRequest:URLRequest= new URLRequest("graphicImages.xml");
var xmlLoader:URLLoader = new URLLoader(xmlRequest);
[Code]....
So I figured that the coding of separate scenes would work independently of one another, but I guess I was dead wrong, because when I apply this to a different scene and change the XML path for a different set of images, I get all sorts of conflict errors when I test the entire movie. I have my flash film set up so that each link send the user to a different scene, which plays a unique intro for each, and then the slideshow appears on screen and the viewer can navigate the images.
Is there a work around for this? Or am I going to have to break my flash movie into separate movies? Or should I just add a suffix to all my vars and functions so that they are unique for each scene?
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Jun 16, 2009
I start with this [code]...
//but now I don't know how to work out which thumbnail is clicked _level0._level0 is the only output I can get for it
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Jul 15, 2011
I made a very simple video player. It's working very nice in all browsers. The issue is only with IE9. The video is playing only on the first visit of the page. For example you open the page, you watch the video, click the back button and decide to visit the same page ... and the video is not showing at all. If you refresh the page the video appears again. I asked some people to test it and they have the same issue. Is this an IE9 / FP 10.3 bug?[code]
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Jun 10, 2010
Didn't get any takers on the last question so I thought I would try again. I am getting a compiler error when I try to use a gotoAndStop function in a static method in one class that is being activated by a button in another class.Line 33 1180: Call to a possibly undefined method gotoAndStop.Here is the code for the Main Script
package scripts
{
import flash.display.MovieClip;
import flash.events.*;
import flash.utils.*;[code].....
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Aug 17, 2009
can I use the same loader or do I have to have a loader for each instance (the one thing I haven't tried as yet)
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Mar 21, 2010
i have a movieclip that is instanced on stage everytime i press space. problem being i can't seem to get it to hittest anything other than the first created instance.my spawn mc code is
Code:
function dropbox():Void {
//trace(me);
this.attachMovie("box","box"+Math.random()*300,this.getNextHighestDepth(),{_x: _root.one.me._x-25, _y: _root.one.me._y});
[code]....
the first one returns "It's working" but zip for all of the others.
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Aug 26, 2011
How do I add multiple instances of the same mc to the stage dynamically?
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Aug 4, 2009
As you can see, after all the items in the Carousel have loaded, a function called fadeItemIn() is called which displays each of them one by one. I am looking to call a small "swoosh" particle effect flv I made in AfterEffects so that as each item tweens in, it instead looks like it is sparkling in from the left.
The problem I have is that using the code below, the swoosh.flv file tends to freeze before it finishes. In this case the swooshIn() function is called three times because there are three items being loaded into the Carousel.
I am wondering why the FLV freezes when multiple instances of it are loaded through AS3 using NetStream.
Code:
private function fadeItemIn(item:CarouselItem):void {
trace("fadeItemIn");
this.tweens.push(new Tween(item, "altitude", Regular.easeOut, item.altitude, 2.5, 0.50, true));
[Code].....
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Aug 16, 2009
I have a Hero that can shoot bullets. I can get him to shoot multiple bullets, all with equal velocity. The bullets are supposed to be peas from a pea shooter, so I want to apply friction and gravity to them so they slow down and fall. I'd also like them to bounce of objects too.At the moment I'm just applying friction, so the peas should be shot forward, and then gradually come to a halt in the air. The problem I'm having is that if I apply friction to one pea, it generates the next one at the velocity that the 1st one is currently at - that is, the second pea starts out slow, and stops very quickly. The 3rd one is generated not moving.
How can I set the velocity to reset for each pea, so they all start out equal? They all move with the same properties, so I want to deal with them all in one arrray/loop. Is this possible?I have posted the basic structure without any velocity or anything specified because I'm not sure where everything should go. If I specify a starting velocity in the document class and then use the for loop to apply friction, it changes the velocity of every pea. The Pea class just contains functions to draw the pea.
Code:
public function bullets(event:Event):void {
if (s==20 && PandaHero.currentFrame==13) {
[code].....
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Dec 25, 2009
I am trying to create several texts with animation on mouseover (basically animated menu).
Steps followed: created text, converted to movie clip (m_text), put a stop() in first frame added animation movie clip in second frame, which is played on mouseover (added onrollover function AS2.0)
It works fine. Now I tried to create multiple instances of this m_text, tried to change the text. But it changes in all instances.
If I try to create multiple instances of text only, then I will have to repeat the procedure of adding frames, adding animation clip, add AS for mouseover etc for each of them.
All I am trying to do is create one text with animation on mouseover, copy paste it several times and change only the text for each of them.
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May 17, 2010
I have a problem with event handling. I'm working on a calendar, on which events can be listed. With actionscript i loop through an XML file with the days (and if there, the events for that day). So far so good. Where it goes wrong is this: I only want to display blocks with the day numbers on it. When you click on a day, a box pops up and shows the event's for that day.
This is what i did: created a movieclip with classname mc. loop trough the xml file and for each day create a new instance of mc with the day number as text on it. This al works, but now i want to add an eventhandler for each day. How to do this?
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Jul 18, 2010
How to apply the hitTest to multiple objects for a side scroller game. Right now, I have the MC:hero hitTest against the MC:ground and MC: platform. Problem is, if I want multiple platforms (IE: copying and pasting the orginal MC: platform) he will only hitTest on the 1st instance (platform1). I've since read up on it and learned that Flash will only hitTest on that first instance. But is there a way to make that MC: platform universally hitTest my MC:man? As it is right now, I have to code into the MC:man instance each and every platform instance. It's not a big deal, but after about 5 platforms, the codes seems unnecessarily long. I'm new to AS so I know there's got to be an easier way. Maybe arrays or something?
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Sep 6, 2011
I have a set of two buttons on frame 1.I am attempting to use the same set of buttons on frame 5.I copied the buttons with instance names from the first frame and placed them on the fifth frame, but they are not performing the designated actions.The buttons work fine on the first frame, so I know the buttons are functional.
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Jun 14, 2009
The following includes 3 files: A main Flex file and two classes. Only last instance created in the loop receives the myClass.doThis() method-- it only fires once. What I want to do is to broadcast to all of the instances. What change do I need to make to the myMethod function in Class1.as to make this work.
<?xml version="1.0" encoding="utf-8"?><mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="init()"> <mx:Script> <![CDATA[private var myArray:Array=
[Code]....
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Jul 9, 2009
I have several movieclips in my project which are being used as buttons, and when you rollover the mc's the content is viewable the entire time the mouse is hovering in the area of the movie clip, once the mouse moves off it disapeers. Great. I have the code that allows this to happen, but i have multiple mc's and only one works at a time. Here is the code:
mc.addEventListener(MouseEvent.ROLL_OVER, overHandler);
function overHandler(evt:MouseEvent):void {
mc.gotoAndStop(2);
[code].....
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Feb 1, 2010
I am loading a set of SWFs into my application. These are loaded as a list of thumbnails. I want to add a loaded SWF on the stage when the thumbnail corresponding to it is clicked. How can I do this?
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May 3, 2011
I'm trying to do a drag and drop game, where I have to drag the same movieclip several times...
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Mar 25, 2010
I have a doubt: When you open various flash pages in tabs, for example in Firefox, all those pages share the same Flash instance or each one use an instance of flash??
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Aug 20, 2009
what I want is for the text area box to be added the same amount of times as there are nodes in my xml file (currently 5)So, I'm trying to add 5 textboxes to the stage.Whenever my loop fires this
Code:
//make titles
var songTitle:TextField = new TextField;
[code].....
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Sep 8, 2009
On a webpage there would be multiple swfs. There could be one, there could be 15. It depends on the client.Each instance is the same swf but with different parameters. The swf is a simple toggle button, play/pause.When the page initially loads up, nothing happens.All the swf's default to the pause icon.An ID is passed from the html using flashvars i.e., FlashVars="Playerid=1" in the code, for each instance.When a user clicks on one swf (here is the problem), all the instances need to be listening and if they are not the clicked swf they need to change from play to pause if they were the previously playing swf or if the were in the 'pause' state to do nothing.
I was looking at using localConnection but it seems that a single swf can only listen to multiple swfs but multiple swfs cannot listen to one swf.I need them all to be continually listening for a user interaction (addEventListener.CLICK) and then all acting accordingly.I tried an enter.frame event for every instance to check if they were no longer the chosen track and update accordingly but it didn't work out.I have been playing with sharedObjects, storing the currentID (after being clicked), the previously played swf and whether the status is playing or paused.None of my efforts worked properly.Having re-written the above question many times, It is still a little unclear. I'll try again.
There will be say ten tracks from an album. Next to each track name will be a simple flash button the user can press to hear a 30 second sample. On clicking the icon, if no track is currently playing the icon will change from pause to play and the track will then play. If there IS a track already playing (say track 3) then on clicking say track 1 will stop track 3, change it's icon and then start track 1 and change it's icon from pause to play.The problem is that each swf on the page is exactly the same apart from an ID from flashvars and trackname which will be from an XML file or passed as a parameter when instantiated such as flashvars.
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Jul 6, 2011
If I've got multiple instances of a swf (a media player that I've created), is there a way to stop one instance if a user starts playing another instance on the page? how to communicate with other swf's on the same page?
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Jul 17, 2011
I've built a dropdown menu movieclip that I need to use in a contact form- or more specifically, I need 2 dropdowns with different options in them in the same form. My problem is that when I change the properties in one instance of the dropdown_mc, it changes the properties in the other as well. The two clips have different instance names, and I've been changing labels of the list items by clicking through to the actionscript imbedded in each dropdown (not through the dropdown_mc in the library). There must be an obvious solution to this that I somehow didn't catch....I've even tried dragging each dropdown from the stage back into the library and creating a new movie clip with a different symbol name and they're still connected. Do I need to create an entirely new copy of this dropdown with different instance names
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Feb 25, 2009
I'm drawing a blank on this one and can't think of any keywords for a search. I have multiple instances of a movie clip on the main timeline along with a button. When I click on the button I want to go to frame 1 of the _mc. Kind of a "reset". I've tried -
on(release){
_root.box.gotoAndStop(1);
}
but this only "resets" one of the instances.
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